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Holy shit!
This too.
When? I've been spending some nights making my own water and this beats seven kinds of you-know-what out of it.
That's amazinly awesome and astounding :)
Jimbow,
It is just about through testing now and needs to be packaged up and scheduled for release. So I should know within a few days.
-P
Not fast enough. Hurry them along. Go there and lock them in if you must.
@PA_ThePhilosopher
Are we even close? Can hardly wait
@3CPO , @JimBow
Just a quick update, it scheduled for release very soon. I can't tell you the exact date due to policy, but I will be sure to update this thread once it's out.
-P
I would totally buy this! And I don't do animation... yet!
Soon-soon as in the PA sale soon? Or sometime between now and the heat-death of the universe DAZ soon?
I'm so looking forward to this that I've been buying water related assets in anticipation, I just bought a couple boats and a submarine ready for christening.
Yes I will be very interested in this product to use in my animated fims.
Looks similar to C4Depot's Infinite ocean product.( http://c4depot.com/c4d-plugins/infinite-ocean/ )
I have a feeling its gonna come next week(whishful thinking). Or maybe this weekend??
WE ARE SIMMERING!!!
Instant buy.
Instabought.
Playing around with it now, and enjoying the ease of use. This is a first test render using 2 copies of the ocean and a frog. I'm using 250 iterations to clean out the stray pixels enough so they aren't noticable..
I'm rendering a test video with the frog untouched, and will add one where he also is somewhat animated to dance up and down with the waves later on.
@ PA_ThePhilosopher
So , my hunch was right. It did come out this weekend. Delighted with your great product, will definitely improve my sea renders... And thanks to you, I discovered the music of Julian Kruse which I absolutely love to listen to.
Thank you and hope to see other great and useful creations in the future. Faithful client here!
This is a copy of what I posted in the thread over at commons ( http://www.daz3d.com/forums/discussion/115736/ireal-animated-ocean-water-system#latest ), but I thought this might be interesting to the PA, too
Also, and this might be good news for everyone not running a GTX 980, if you create instances of the ocean, they animate just as the original. Here's mysetup for the current run - I have two "originals" from when I made the initial test. I added two instances for each, though on hindsight, I could just as well have used a simple source and five instances.
The one drawback, as with the plain "add plenty of originals", is, that the foam gets repetitive, so if that is a problem,. a different solution is needed (or switch the foam off).
Here's the ocean with the instances at an earlier frame:
As you can see, the instances segments follow the animation nicely. The repetitive foam also shows up if you use the "regular" version of just adding two single segments, as you can see with the twi middle segments, the one with the frog and the one right behind it.
The instances don't count into the memory usage, and neither do the textures used.
Mr Frog now has a full ocean at hand.
@C3PO,
Your hunch was right on target. Glad you're happy with the product.
@BeeMKay,
Great find. I never even thought of using instances. It would be interesting to try a vast ocean landscape---like 20x20 tiles---to see if there is any slow-down. Which instances plugin are you using for this?
-P
In the store, and it looks absolutely fantastic!
I used the manual instance that come with DAZ Studio. I will try using the 20 instances later, and let you know. It does influence the render times.
Are the grids 1,000cm or 10,000cm because the description says both?
EDIT: nevermind, I just bought it, and I see they're 1000cm across.
In the tutorial videos it looks as if the blocks are ten squares across on the DS floor grid, each square is 1m so the whole is 10m = 1,000cm
Also a note from the other thread: If you create a ridgid node, you can parent a ship or other item to it, and it automatically moves up and down with the waves.
This is really a fantastic product!
Well, so far I've bought every "Philosopher" product. Not animating, but couldn't pass this up for stills.
Here's the duf file of the 19 instances. I've applied the animation to it, but I don't know if this works.
Let me know if it slows down things for you.
EDIT: Here's the animation test render. https://vimeo.com/184219989
SOLD!
So I just bought a new computer that should be able to handle this easy enough, (ship date 10/4 10/5... assuming they don't change it again!) But that means I don't have much left in the budget for cool products like this one. Wishlisted for now.
Such a great product. I'm now wondering if there's any clever way to handle a shoreline, and the illusion of breaking waves/foam around rocks and ships. I would snap up an add-on that blended seamlessly with the current blocks but had the option of breaking waves along one edge, and/or turbulence to surround rocks and vessels.
There is a way to do breaking waves now with a product from Hivewire3D, I used it in my music video animation below (its at 2:35 if you want to skip ahead). What you see is rendered in DS 4.8 iray. Its not tileable and it wouldn't be seamless, but it works pretty well and there is a good degree of control over wave formation, although it can be tricky to customize. But I would love for integration of something like this as well in iReal Animated Ocean, as well as the ability to parent an "animated wake" to a boat or whale to make it look more realistic.
https://youtu.be/MnKE9z_VOio
This is an amazing product. Definitely exceeds my expectations, renders fast and easy to use. I hope you make a mint off this so you continue to add to it with other options. Would definitely love to see animated parented wakes to create a wake from a boat, splash aniblocks for hitting rocks, breaking waves, whirlpool, waterfall, whitewater rapids, etc.
Nice. Thanks for checking that. It works fine on my machine and animates all the tiles as expected. There is some slow down with 20 tiles, but I think that's expected.
I have been researching the design of a possible beach product for Daz, with waves breaking on the shore line. This is a little more complicated because it can't be done with point level animation alone. It will probably need to utilize a particle system, which will require insane computer resources (a realistic wave hitting a shoreline requires millions of particles). But there may be ways around this that I don't know of yet. It is an ongoing WIP for me until I find a good solution.