iREAL Animated Ocean Water System (commercial)

24

Comments

  • nicsttnicstt Posts: 11,715
    edited September 2016

    Holy shit!

    Wow, there is a deluge of amazing stuff lately. Sheesh.

     

    my poor bank


    This too.

    Post edited by nicstt on
  • JimbowJimbow Posts: 557

    When? I've been spending some nights making my own water and this beats seven kinds of you-know-what out of it.

  • That's amazinly awesome and astounding :)

     

  • Jimbow said:

    When? I've been spending some nights making my own water and this beats seven kinds of you-know-what out of it.

    Jimbow,

    It is just about through testing now and needs to be packaged up and scheduled for release. So I should know within a few days.

    -P

  • JimbowJimbow Posts: 557

    Not fast enough. Hurry them along. Go there and lock them in if you must.

  • 3CPO3CPO Posts: 164

    @PA_ThePhilosopher

    Are we even close? Can hardly waitangel

  • @3CPO , @JimBow

    Just a quick update, it scheduled for release very soon. I can't tell you the exact date due to policy, but I will be sure to update this thread once it's out. 

    -P

  • I would totally buy this! And I don't do animation... yet! laugh

  • CybersoxCybersox Posts: 9,058

    @3CPO , @JimBow

    Just a quick update, it scheduled for release very soon. I can't tell you the exact date due to policy, but I will be sure to update this thread once it's out. 

    -P

    Soon-soon as in the PA sale soon?  Or sometime between now and the heat-death of the universe DAZ soon?

  • I'm so looking forward to this that I've been buying water related assets in anticipation, I just bought a couple boats and a submarine ready for christening.

  • IvyIvy Posts: 7,165

    Hey guys,

    Just a heads up, I have another product coming down the pipeline. This is my first entrance into animation, so let me know what you think---if you would be interested in more stuff like this. I am hoping to do more animatable products in the future if there is interest in it.

    Promo Reel
    https://vimeo.com/thephilosopher/ocean-promo

    Video Tutorial
    https://vimeo.com/thephilosopher/ocean-tut

    • PRODUCT DESCRIPTION: 

      Wow. Just wow. You have to see this to believe it (click on promo video below)

      A piece of Hollywood VFX technology brought to Daz Studio! 

      Ever wonder how production films create massive CGI ocean scenes? Well, this is it. The same technology that brought you movies such as Captain Phillips, Life of Pi, and Hereafter, is now made available to Daz Studio artists. Generated from the same applications used in high budget films-- applications costing thousands of dollars—these animated ocean planes (complete with aniBlocks and material presets) will bring new life to your ocean scenes and waterscapes.

      Plus they’re so easy to use!

      100% Tileable!
      Tile them side-by-side to seamlessly create a vast water scape environment* (each grid is 1,000cm x 1,0000cm square)

      100% Loopable!
      Loops seamlessly in Animate2 (120 frames per loop @25fps), and can be manipulated just like any other object.

    Yes I will be very interested in this product to use in my animated fims.

  • 3CPO3CPO Posts: 164

    Looks similar to C4Depot's Infinite ocean product.( http://c4depot.com/c4d-plugins/infinite-ocean/ )

    I have a feeling its gonna come next week(whishful thinking)smiley. Or maybe this weekend??

    WE ARE SIMMERING!!!crying

  • Instant buy.

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016

    Instabought. heart

    Playing around with it now, and enjoying the ease of use. This is a first test render using 2 copies of the ocean and a frog. I'm using 250 iterations to clean out the stray pixels enough so they aren't noticable..

    I'm rendering a test video with the frog untouched, and will add one where he also is somewhat animated to dance up and down with the waves later on.

    Post edited by BeeMKay on
  • 3CPO3CPO Posts: 164

    @ PA_ThePhilosopher

    So , my hunch was right. It did come out this weekend. Delighted with your great product, will definitely improve my sea renders... And thanks to you, I discovered the music of Julian Kruse which I absolutely love to listen to.

    Thank you and hope to see other great and useful creations in the future. Faithful client here!smileyyes

  • BeeMKayBeeMKay Posts: 7,019

    This is a copy of what I posted in the thread over at commons ( http://www.daz3d.com/forums/discussion/115736/ireal-animated-ocean-water-system#latest ), but I thought this might be interesting to the PA, too smiley

    Also, and this might be good news for everyone not running a GTX 980, if you create instances of the ocean, they animate just as the original. Here's mysetup for the current run - I have two "originals" from when I made the initial test. I added two instances for each, though on hindsight, I could just as well have used a simple source and five instances.

    The one drawback, as with the plain "add plenty of originals", is, that the foam gets repetitive, so if that is a problem,. a different solution is needed (or switch the foam off).

    Here's the ocean with the instances at an earlier frame:

    As you can see, the instances segments follow the animation nicely. The repetitive foam also shows up if you use the "regular" version of just adding two single segments, as you can see with the twi middle segments, the one with the frog and the one right behind it.

    The instances don't count into the memory usage, and neither do the textures used.

    Mr Frog now has a full ocean at hand.

  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited September 2016
    3CPO said:

    @ PA_ThePhilosopher

    So , my hunch was right. It did come out this weekend. Delighted with your great product, will definitely improve my sea renders... And thanks to you, I discovered the music of Julian Kruse which I absolutely love to listen to.

    Thank you and hope to see other great and useful creations in the future. Faithful client here!smileyyes

    @C3PO,

    Your hunch was right on target. Glad you're happy with the product. yes

     

    BeeMKay said:
    if you create instances of the ocean, they animate just as the original

    @BeeMKay,

    Great find. I never even thought of using instances. It would be interesting to try a vast ocean landscape---like 20x20 tiles---to see if there is any slow-down. Which instances plugin are you using for this?

    -P

    Post edited by PA_ThePhilosopher on
  • In the store, and it looks absolutely fantastic!

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016
     
    BeeMKay said:
    if you create instances of the ocean, they animate just as the original

    @BeeMKay,

    Great find. I never even thought of using instances. It would be interesting to try a vast ocean landscape---like 20x20 tiles---to see if there is any slow-down. Which instances plugin are you using for this?

    -P

    I used the manual instance that come with DAZ Studio. I will try using the 20 instances later, and let you know. It does influence the render times.

    Post edited by BeeMKay on
  • FrankTheTankFrankTheTank Posts: 1,131
    edited September 2016

    Are the grids 1,000cm or 10,000cm because the description says both?

    EDIT: nevermind, I just bought it, and I see they're 1000cm across.

    Post edited by FrankTheTank on
  • Are the grids 1,000cm or 10,000cm because the description says both?

    EDIT: nevermind, I just bought it, and I see they're 1000cm across.

    In the tutorial videos it looks as if the blocks are ten squares across on the DS floor grid, each square is 1m so the whole is 10m = 1,000cm

  • BeeMKayBeeMKay Posts: 7,019

    Also a note from the other thread: If you create a ridgid node, you can parent a ship or other item to it, and it automatically moves up and down with the waves.

    This is really a fantastic product! heart

  • fastbike1fastbike1 Posts: 4,078

    Well, so far I've bought every "Philosopher" product. Not animating, but couldn't pass this up for stills.

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016

    Here's the duf file of the 19 instances. I've applied the animation to it, but I don't know if this works.

    Let me know if it slows down things for you.

    EDIT: Here's the animation test render. https://vimeo.com/184219989

    duf
    duf
    ocean19instances.duf
    37K
    ocean19instances.duf.png
    91 x 91 - 14K
    Post edited by BeeMKay on
  • SOLD!

  • L'AdairL'Adair Posts: 9,479

    So I just bought a new computer that should be able to handle this easy enough, (ship date 10/4 10/5... assuming they don't change it again!) But that means I don't have much left in the budget for cool products like this one. Wishlisted for now.
    sad

  • RedzRedz Posts: 1,459

    Such a great product. I'm now wondering if there's any clever way to handle a shoreline, and the illusion of breaking waves/foam around rocks and ships. I would snap up an add-on that blended seamlessly with the current blocks but had the option of breaking waves along one edge, and/or turbulence to surround rocks and vessels. 

  • FrankTheTankFrankTheTank Posts: 1,131
    edited September 2016
    Redz said:

    Such a great product. I'm now wondering if there's any clever way to handle a shoreline, and the illusion of breaking waves/foam around rocks and ships. I would snap up an add-on that blended seamlessly with the current blocks but had the option of breaking waves along one edge, and/or turbulence to surround rocks and vessels. 

    There is a way to do breaking waves now with a product from Hivewire3D, I used it in my music video animation below (its at 2:35 if you want to skip ahead). What you see is rendered in DS 4.8 iray. Its not tileable and it wouldn't be seamless, but it works pretty well and there is a good degree of control over wave formation, although it can be tricky to customize. But I would love for integration of something like this as well in iReal Animated Ocean, as well as the ability to parent an "animated wake" to a boat or whale to make it look more realistic.

    https://youtu.be/MnKE9z_VOio

    Post edited by FrankTheTank on
  • This is an amazing product. Definitely exceeds my expectations, renders fast and easy to use. I hope you make a mint off this so you continue to add to it with other options. Would definitely love to see animated parented wakes to create a wake from a boat, splash aniblocks for hitting rocks, breaking waves, whirlpool, waterfall, whitewater rapids, etc. 

  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited September 2016
    BeeMKay said:

    Here's the duf file of the 19 instances. I've applied the animation to it, but I don't know if this works.

    Let me know if it slows down things for you.

    EDIT: Here's the animation test render. https://vimeo.com/184219989

    Nice. Thanks for checking that. It works fine on my machine and animates all the tiles as expected. There is some slow down with 20 tiles, but I think that's expected.

     

    Redz said:

    I'm now wondering if there's any clever way to handle a shoreline, and the illusion of breaking waves/foam around rocks and ships. I would snap up an add-on that blended seamlessly with the current blocks but had the option of breaking waves along one edge, and/or turbulence to surround rocks and vessels. 

    I have been researching the design of a possible beach product for Daz, with waves breaking on the shore line. This is a little more complicated because it can't be done with point level animation alone. It will probably need to utilize a particle system, which will require insane computer resources (a realistic wave hitting a shoreline requires millions of particles). But there may be ways around this that I don't know of yet. It is an ongoing WIP for me until I find a good solution.

    Post edited by PA_ThePhilosopher on
Sign In or Register to comment.