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© 2024 Daz Productions Inc. All Rights Reserved.
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The results are my promos without postwork. Thats the benefits. Sure Its better the one from the other.
Thnx
D-Z
This is version 1. The post is for version 2.
Thnx
D-Z
I will give to all people a guide & a freebie manual system for easier applying on Non-Genesis Figures. (tails, genitals, creatures etc.)
Or an addon for gens.
There is a bit of a language barrier, the question he wants to know is this: Is the process of applying NGS2 to the genitals similar to the process used for NGS1?
Yes it works
Thnx
D-Z
I saw that anwsered this question another user. Anyway its similar.
But, As I said I will give freebie manual system for easier applying on Non-Genesis Figures. (tails, genitals, creatures etc.)
Or an addon for gens.
Thnx
D-Z
they are genesis figures... but are you referring to them having a "standard" geneisis texture map?
Only change I made is to put the new texture map in the diffuse channel and create a bump map.
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same scene the one with the brighter colors in the faces is the 3dl (on the left as you face the screen) the other one is iray... and the faces seem to have lost some punch...
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will NGS work on this?
thanks
If I understood this correctly... As long as the texture map has the same UV layout as the Genesis UV. you should be fine. I assume that you pasted the cat face on the regular face UV that comes with Genesis? And did the same with the other cat parts?
As I saw there are no only differences on characters, but in the whole scene. I have to see exactly the same renders to help you with the problem.
You said Left is 3DLight and Right is iRay? Right? So it was done conversion to the whole scene?
Thnx
D-Z
didn't change anything other than the skydome and the render engine...
when I render the cats in iray the color in the face fades.
that's why I'm wondering if your program will fix it?
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and I can apply it once and then save the characters as scene subset?
OK. I got it.
What NGS presets did you use? Just One Click Genesis or Genesis 2?
If so try to play with Brightness & Pores Presets.
If You wont take the result that you want, try to increase curve 90 to 40-50 or 100 by decreasing top coat bump to 2-4.
Thnx
D-Z
Havn't purchased it yet...
didn't change anything other than the skydome and the render engine...
when I render the cats in iray the color in the face fades.
that's why I'm wondering if your program will fix it?
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and I can apply it once and then save the characters as scene subset?
Better Now?
OK
Glossy Layered Weight: 2000
Top Coat Curve 0: 2.00
Top Coat Curve 90: 20.00
Top Coat Bump: 2.00
UV Set: Base Female
You can also set Top Coat Glossiness to 0.70 (Lips to 0.92)
And a quick render with these settings
Or you can use my Cutoff autogenerated image instead of micros on top coat layered weight (look second quick render)
One spot light
Thnx
D-Z
OK, you can use these settings by another user
Glossy Layered Weight: 2000
Top Coat Curve 0: 2.00
Top Coat Curve 90: 20.00
Top Coat Bump: 2.00
You can also set Top Coat Glossiness to 0.70
Thnx
D-Z
I didn't use NGS at all... I don't have it yet
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so will it change the "skin" on the faces so they don't fade like the ones I'm using now.
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Iray seems to do a pretty good job with shaders because the non -iray shaders actually look richer and fuller in Iray but the cats faces and eyes seem to fade.
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neither scene has NGS... the one of the left is rendered in 3dl while the one on the right was done in iray.
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Oh so sorry. My mind doesnt think anymore. So much questions to answer.
So you will have no problem. You will get better results for sure with my shader
Thnx
D-Z.
Testing yesterday, I found that, in general, many skins were redder. I also found that the drier-looking or low-quality skins benefitted the most from N.G.S., whereas, my favorite Raiya skins mostly looked better without N.G.S. However, N.G.S. has with one purchase made useable for me a ton of skins that I would never previously bothered giving a close-up.
Here's a comparison on a G2M (with Guardian suit for G3 autofitted, a few issues with the suit.) Used the Anagenesis out of the box. Difference on the skin is striking.First one is with a different Iray shader (can't remember which one.) The second is Anagenesis. Lighting is the same for both. I thought the first one looked good until I saw the second one. Wow! The skin looks a lot better, and so do the eyebrows. (First one a little grainy, I think I stopped it at 60%.)
Could anyone give us a comparative render made from a G3F, using one of Second Circle's characters? :)
I think that the red is because of the used skin - other skins are diffent
Here´s one using the G3F "base" skin "jeane"
Workflow:
Setup the scene - Character (G3F with some morphdials used), Pose, Backdrop, Jewlery and Logo
Hair http://www.daz3d.com/soleil-hair-for-genesis-2-3-female-s
G3F "base" skin "Jeane ALL MAT" from http://www.daz3d.com/genesis-3-starter-essentials
Lips, Eyeshadow and Liner (used skin without makeup) from http://www.daz3d.com/l-i-e-make-up-set-2-for-genesis-3-female-s - No blusher was used
Eyes from http://www.daz3d.com/cailin-for-victoria-7 (just because I like the color)
Light "PLC Light 23" from http://www.daz3d.com/promo-style-catch-lights-for-iray - changed the keylight angle a little bit to get the character in focus
NOW I applied N.G.S. 2 - used scripts:
Anagenessis 2 Genesis 3
Fix for makeup and Lips
Lipp Gloss Female
Pores medium Level
SemiGloss on
Daz Studio Pro BETA - version 4.9.3.128 - Default rendersettings - 2518 iterations
You have absolutely got it!
N.G.S. 2 works exactly with default diffuse map color. No tricks with tint or transmited/translucent colors.
Great Render though!
P.S.
Do you have SemiGloss On/Off Presets?
Thnx
D-Z
quick question how can it be used as a merchant resource?
As a Merchant Resource you can use it to aid in creating products, but anything you use should be changed to the point that it doesn't prevent or discourage the purchase of N.G.S.2
Thnx
D-Z
Yes it works
Thnx
D-Z
Thanks very much D-Z
As a Merchant Resource you can use it to aid in creating products, but anything you use should be changed to the point that it doesn't prevent or discourage the purchase of N.G.S.2
Thnx
D-Z
So I bought this after reading it was a merchant resource. I'm always looking for ways to improve my renders and lighten the load of internal maps when possible. This is a great idea but what I also read was this could be applied to any prop or other object as long as it has a diffuse map, that was my understanding. So I attempted to apply this to Dawn from Hivewire. Didn't touch anything in her surfaces. Took me a few times to get it through my thick head to just have her selected in the Scene tab and NOT to select any surfaces in the Surfaces tab. But still to no avail. I then loaded up just the Base Genesis 3 figure with her default maps and ran the script. I could immediately see a change when it was done and your right, the skin looks life like, touchable. Eye reflections look awesome... but I don't use these figures. I develop for Hivewire so back to the merchant resource bit.. is that noise map your using to replace most of the other internal maps available for me to use to try to recreate what you've accomplished for Dawn and Dusk? It will be a slow and arduous task to do the work needed but I'm curious but wanted to run it by you first. Thanks!
Forgive me if some has asked this already, but does this work with 3Delight or only Iray?
First off all thnx for purchasing my product!
As I said I will give freebie manual system for easier applying on Non-Genesis Figures. (tails, genitals, creatures etc.)
Or an addon for gens.
You can use any gray map you want for cutoff! But I had to make a universal for any figure! But be carefull dont miss the skin results!
Thnx
D-Z
iRay only.
Very Sorry
Thnx
D-Z