N.G.S. Anagenessis II - Revolution [Commercial]

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Comments

  • Dimension-ZDimension-Z Posts: 352
    edited November 2016

    I'm the Ondine guy, not the Gianni guy.

    I'm having better luck with the skin tone.  I just can't get the lips right.  They either go ultra glossy or black.  

    I selected "skin" in the surfaces section and clicked the NGS2 for Gen2 script.  

    I then selected the lips and applied the lip gloss script.

    When you load NGS 2 Script, it looks good on the lips? I have caution in my presets: DO NOT HAVE ANY SURFACE SELECTED!!

     

    Thnx

    D-Z

    Post edited by Dimension-Z on
  • Hmmm...Well, let me try it again with no surfaces.

    I know it's probably a complicated answer.  But, why would you not have surfaces selected like when using any other shader preset?

  • outrider42outrider42 Posts: 3,679

    Hmmm...Well, let me try it again with no surfaces.

    I know it's probably a complicated answer.  But, why would you not have surfaces selected like when using any other shader preset?

    I think this is a script that uses a shader. So the script does that process for you, which is why you don't need to select it. That's my guess.

  • Hmmm...Well, let me try it again with no surfaces.

    I know it's probably a complicated answer.  But, why would you not have surfaces selected like when using any other shader preset?

    You said you had lips selected, right? So you must not do it! Thats the way script works.
  • Hmmm...Well, let me try it again with no surfaces.

    I know it's probably a complicated answer.  But, why would you not have surfaces selected like when using any other shader preset?

    I think this is a script that uses a shader. So the script does that process for you, which is why you don't need to select it. That's my guess.

    Exactly, thnx!
  • outrider42outrider42 Posts: 3,679

    Can this be installed manually? I prefer installing manually. I will NOT use Connect.

  • Dimension-ZDimension-Z Posts: 352
    edited November 2016

    Can this be installed manually? I prefer installing manually. I will NOT use Connect.

    You mean via DIM? If so is better. Or via copy paste in the right places.
    Post edited by Dimension-Z on
  • outrider42outrider42 Posts: 3,679

    Can this be installed manually? I prefer installing manually. I will NOT use Connect.

     

    You mean via DIM? If so is better. Or via copy paste in the right places.

    Copy/paste is usually what I do. I can stomach a DIM download once in a while. 

    I bought yesterday. So'll be playing with it some today. 

  • Can this be installed manually? I prefer installing manually. I will NOT use Connect.

     

    You mean via DIM? If so is better. Or via copy paste in the right places.

    Copy/paste is usually what I do. I can stomach a DIM download once in a while. 

    I bought yesterday. So'll be playing with it some today. 

    I do it often too. Thnx a lot and have fun with rendering!
  • This product ROCKS.

    NewSorcha.jpg
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  • This product ROCKS.

    One word...Excellent!
  • Here is another render.  This time both are using NGS2 for G2.  The one on the left was applied under "Surfaces / Skin."  The one on your right I did not select any surfaces, just the Gen2.  The overall appearance is almost exactly the same except that the lips on the right one are not quite as glossy and show a bit more of the lip color.

    So, how do I reduce the gloss on the lips?

    Ondine NGS2 applied to SKIN on left applied to G2 figure on right.jpg
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  • Hmmm...Well, let me try it again with no surfaces.

    I know it's probably a complicated answer.  But, why would you not have surfaces selected like when using any other shader preset?

     

    You said you had lips selected, right? So you must not do it! Thats the way script works.

    Got it...see my most recent example above.  The lips do look better, but still too glossy.

  • Hmmm...Well, let me try it again with no surfaces.

    I know it's probably a complicated answer.  But, why would you not have surfaces selected like when using any other shader preset?

     

    You said you had lips selected, right? So you must not do it! Thats the way script works.

    Got it...see my most recent example above.  The lips do look better, but still too glossy.

    Can you please show me a screenshot with your lips surface focused on Top Coat Values?

    Thnx

    D-Z

  • HoMartHoMart Posts: 480

    Here is another render.  This time both are using NGS2 for G2.  The one on the left was applied under "Surfaces / Skin."  The one on your right I did not select any surfaces, just the Gen2.  The overall appearance is almost exactly the same except that the lips on the right one are not quite as glossy and show a bit more of the lip color.

    So, how do I reduce the gloss on the lips?

    did you select the Gen2 in the surfaces tab?

    If yes, dont do it - just select in viewport or scenetab.

  • Serene NightSerene Night Posts: 17,647
    edited November 2016

    It isn't lighting.

    Here  are the two Gianni skin images. It doesn't seem to matter which light I use. After the shader is applied, he is distinctly paler almost anemic. Since I tend to render men a lot, I want to preserve the same skin tone look, but use the shader. I am hoping for some suggestions on how to do that.  

    I have rendered these with ElianeCK's Face and body lights.

    gianni-before.png
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    gianni-after.png
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    Post edited by Serene Night on
  • HoMart said:

    Here is another render.  This time both are using NGS2 for G2.  The one on the left was applied under "Surfaces / Skin."  The one on your right I did not select any surfaces, just the Gen2.  The overall appearance is almost exactly the same except that the lips on the right one are not quite as glossy and show a bit more of the lip color.

    So, how do I reduce the gloss on the lips?

    did you select the Gen2 in the surfaces tab?

    If yes, dont do it - just select in viewport or scenetab.

    Nope, just selected in the Scene Tab.

  • Dimension-ZDimension-Z Posts: 352
    edited November 2016

    It isn't lighting.

    Here  are the two Gianni skin images. It doesn't seem to matter which light I use. After the shader is applied, he is distinctly paler almost anemic. Since I tend to render men a lot, I want to preserve the same skin tone look, but use the shader. I am hoping for some suggestions on how to do that.  

    I have rendered these with ElianeCK's Face and body lights.

    Which light please, from A to F? Just want to check it.

    I guess A

     

    Thnx

    D-Z

    Post edited by Dimension-Z on
  • Hmmm...Well, let me try it again with no surfaces.

    I know it's probably a complicated answer.  But, why would you not have surfaces selected like when using any other shader preset?

     

    You said you had lips selected, right? So you must not do it! Thats the way script works.

    Got it...see my most recent example above.  The lips do look better, but still too glossy.

    Can you please show me a screenshot with your lips surface focused on Top Coat Values?

    Thnx

    D-Z

    Here are my Top Coat Settings.  I didn't alter anything before I loaded NGS2

    NGS2 Lips Top Coat Settings.jpg
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  • Dimension-ZDimension-Z Posts: 352
    edited November 2016

    Hmmm...Well, let me try it again with no surfaces.

    I know it's probably a complicated answer.  But, why would you not have surfaces selected like when using any other shader preset?

     

    You said you had lips selected, right? So you must not do it! Thats the way script works.

    Got it...see my most recent example above.  The lips do look better, but still too glossy.

    Can you please show me a screenshot with your lips surface focused on Top Coat Values?

    Thnx

    D-Z

    Here are my Top Coat Settings.  I didn't alter anything before I loaded NGS2

    Top Coat Weight, Color, and 0 have different maps or no maps than my shader provides.

     

    Post edited by Dimension-Z on
  • Serene NightSerene Night Posts: 17,647

    yes. the first one A. 

  • Hmmm...Well, let me try it again with no surfaces.

    I know it's probably a complicated answer.  But, why would you not have surfaces selected like when using any other shader preset?

     

    You said you had lips selected, right? So you must not do it! Thats the way script works.

    Got it...see my most recent example above.  The lips do look better, but still too glossy.

    Can you please show me a screenshot with your lips surface focused on Top Coat Values?

    Thnx

    D-Z

    Here are my Top Coat Settings.  I didn't alter anything before I loaded NGS2

    Top Coat Weight, Color, and 0 have different maps or no maps than my shader provides.

     

    I didn't change them.  What should they be?

  • I love this product  and want it to look like the promos, how can I get smoother skin, its coming out blotchy; thanks.

    Albert by Anena Studios.jpg
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    Chryzi by anena studios.jpg
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  • yes. the first one A. 

    Preset A has Cyan Spot Light and 10000 Light Temperature. Do you still believe you are ok with your previous result?

     

    Thnx

    D-Z

  • Serene NightSerene Night Posts: 17,647

    yes. the first one A. 

    Preset A has Cyan Spot Light and 10000 Light Temperature. Do you still believe you are ok with your previous result?

     

    Thnx

    D-Z

    I'm not sure what you are asking.

    But like I said, it  doesn't matter which lights I use, the product is changing Gianni's skin pale. Even if I just use default camera with headlamp- skin is very pale.

     

  • Dimension-ZDimension-Z Posts: 352
    edited November 2016

    yes. the first one A. 

    Preset A has Cyan Spot Light and 10000 Light Temperature. Do you still believe you are ok with your previous result?

     

    Thnx

    D-Z

    I'm not sure what you are asking.

    But like I said, it  doesn't matter which lights I use, the product is changing Gianni's skin pale. Even if I just use default camera with headlamp- skin is very pale.

     

    I just wanna say that light preset A is a very Cool lighting! So you cant get a very redish skin with such a cool light. Although Gianni's diffuse maps are not so warm by default.

    But maybe you need to edit a little the glossy color on my shader. Less cyan. Thats all.

    Post edited by Dimension-Z on
  • Dimension-ZDimension-Z Posts: 352
    edited November 2016

    yes. the first one A. 

    Preset A has Cyan Spot Light and 10000 Light Temperature. Do you still believe you are ok with your previous result?

     

    Thnx

    D-Z

    I'm not sure what you are asking.

    But like I said, it  doesn't matter which lights I use, the product is changing Gianni's skin pale. Even if I just use default camera with headlamp- skin is very pale.

     

    Just Look my renders:

    1. Check the diffuse and the render

    2. Check the A Light changed to 6500K with White Color (Natural Light)

    Do you see any difference beetween diffuse map & render?

    So I think skin color depends of the light color

    But as I said you can play a bit with glossy color (less cyan), just set first clossy color value from 0.35 to 0.50 and see the difference.

     

    P.S.

    I hide B Point Light, doesnt matter because it has cyan color too.

    And dont take that as an attack. I'm trying to help you.

    Thnx

    D-Z

    01.jpg
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    02.jpg
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    Post edited by Dimension-Z on
  • DustRiderDustRider Posts: 2,744

    This product ROCKS.

    Outstanding render Melissa! I'm a bit on the fence about this product, but this render may have pushed me over the edge!

  • HoMartHoMart Posts: 480
    edited November 2016

    yes. the first one A. 

    Preset A has Cyan Spot Light and 10000 Light Temperature. Do you still believe you are ok with your previous result?

     

    Thnx

    D-Z

    I'm not sure what you are asking.

    But like I said, it  doesn't matter which lights I use, the product is changing Gianni's skin pale. Even if I just use default camera with headlamp- skin is very pale.

     

    Just Look my renders:

    1. Check the diffuse and the render

    2. Check the A Light changed to 6500K with White Color (Natural Light)

    Do you see any difference beetween diffuse map & render?

    So I think skin color depends of the light color

    But as I said you can play a bit with glossy color (less cyan), just set first clossy color value from 0.35 to 0.50 and see the difference.

     

    P.S.

    I hide B Point Light, doesnt matter because it has cyan color too.

    And dont take that as an attack. I'm trying to help you.

    Thnx

    D-Z

    wanted to try Gianni too

    the 4 images all have the same lights as with the female renders before (just changed the character in the scene)

    looks like male characters getting more pale when using N.G.S.2

    the renders are Gianni default iray skin, Gianni with N.G.S.2 and for comparison I suited Gianni in Ivans skin - again default and with N.G.S.2

    2OT - N.G.S.2 - Gianni 7 out of the box - Test - IRAY_008.jpg
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    2OT - N.G.S.2 - Gianni 7 N.G.S.2 - Test - IRAY_009.jpg
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    2OT - N.G.S.2 - Gianni 7- Ivan Skin default - Test - IRAY_010.jpg
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    2OT - N.G.S.2 - Gianni 7- Ivan Skin N.G.S.2 - Test - IRAY_011.jpg
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    Post edited by HoMart on
  • HoMart said:

    yes. the first one A. 

    Preset A has Cyan Spot Light and 10000 Light Temperature. Do you still believe you are ok with your previous result?

     

    Thnx

    D-Z

    I'm not sure what you are asking.

    But like I said, it  doesn't matter which lights I use, the product is changing Gianni's skin pale. Even if I just use default camera with headlamp- skin is very pale.

     

    Just Look my renders:

    1. Check the diffuse and the render

    2. Check the A Light changed to 6500K with White Color (Natural Light)

    Do you see any difference beetween diffuse map & render?

    So I think skin color depends of the light color

    But as I said you can play a bit with glossy color (less cyan), just set first clossy color value from 0.35 to 0.50 and see the difference.

     

    P.S.

    I hide B Point Light, doesnt matter because it has cyan color too.

    And dont take that as an attack. I'm trying to help you.

    Thnx

    D-Z

    wanted to try Gianni too

    the 4 images all have the same lights as with the female renders before (just changed the character in the scene)

    looks like male characters getting more pale when using N.G.S.2

    the renders are Gianni default iray skin, Gianni with N.G.S.2 and for comparison I suited Gianni in Ivans skin - again default and with N.G.S.2

    OK, do not get me wrong but let's get more serious:

    One Render - 2 Same Figures - Left with Default Shader - Right with NGS 2 (I dont mind if its Gianni or any other character)

    Which Figure is closer to the diffuse map color?

    03.jpg
    1920 x 1080 - 436K
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