High Cliff Crossing Environment - Available Now - [commercial]

FirstBastionFirstBastion Posts: 7,760
edited January 2013 in The Commons

A new large environment. High Cliff Crossing

for both Poser and DAZ Studio.

Available now here at DAZ:

http://www.daz3d.com/high-cliff-crossing

promo_HCC_valleypath.jpg
600 x 780 - 485K
apromo_HCC_main.jpg
600 x 780 - 526K
Post edited by FirstBastion on
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Comments

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    oo, this looks nice!

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    oooooo new FB goodies

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Ignore that whimpering noise, it's only my bank card...

    Hooboy, we could get a real sense of scale and distance with this scene!

  • KharmaKharma Posts: 3,214
    edited December 1969

    This is awesome. A few days ago I was putting together a scene using the Moongate, and suddenly I realized I had no idea how to put a sky in or a ground cover....so I posted as to how to do this...and now these different environments are becoming available!!! thank you so much to all you artists who spend your time creating these beautiful pieces...I can now put a sky and ground behind my scenes!! I am sure I will be purchasing each and every one of them.

    Thanks again :)

  • ColemanRughColemanRugh Posts: 511
    edited December 1969

    Great looking set!!

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Wow! Some great sets coming out lately...better check how much I have left on that gift card I bought!

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    Thank you all for the positive comments.

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    Here's a view from upper approach.

    promo-reverseupper.jpg
    686 x 696 - 465K
  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    I sooo have renders i want to do with this

    i assume there is quite a bit of modularity with this. your sets can usually be moved around quite a bit

  • ledheadledhead Posts: 1,586
    edited December 1969

    I love it, but where are the access ramps for the interchange.

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    No off ramp on this one, but there's something coming down the pipe that might be of interest. ;-)

    Lycan, you're right, there's modular components that can be easily moved around and/or mixed and matched with other FB sets or any others in the runtime. It's all about an arsenal of meshes that can come in handy in developing an image.

    In the pic below, I shifted the cliffs_east section tighter in to the road, hid the arch bridge and walkways, and used the distant cliffs from the upper approach area to fill the left side of screen. Took all of four minutes.
    (note to self, must go resurrect that mix and match thread. )

    highcliff-modern2.jpg
    800 x 750 - 416K
  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    the whole set will probably fit nicely in the Gallerie Bastion

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    I don't know, the guard on the bridge in the second image is at zero position, and that looks at least 80-100 feet down to the valley floor path. Unfortunately I had to reinstall my OS to factory default and haven't reinstalled all of my runtime just yet, but I'll definitely install the Gallerie and do a comparative render to see the size difference. One good thing, this entire set is parented so it can easily be resized to whatever dimensions are needed.

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    you know, another mix n match would be a lot of fun....

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    Another "mix and mash it up" contest? hmmm, that could happen, I could see doing that sometime in the New Year.

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    Tried a completely different use for the set. Threw in a basic plane primitive and watered it up. European coastal.

    coastalcrossingr.jpg
    600 x 436 - 259K
  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969
  • JOdelJOdel Posts: 6,286
    edited December 1969

    And it's gorgeous. Except I can't imagine the Royal Courier service getting horses up and down those stairs...

    Well, I suppose they could do it. But they'd be cursing you all the way.

    The mix with the hidden waterfall is spectacular.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Beautiful...I threw it into the cart earlier so I wouldn't lose it. Off to check if I can afford it...

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    Thanks for the comments. I think you may have a point about the horses! Didn't consider it until you mentioned it. Perhaps there's stables just off to the side, and the rider changes mounts after a short stroll for the next lag of the journey, ( I'm just thinking aloud :-) ).

    I'm going to do a quick tutorial on how to get this HCC set lineup with the Hidden Waterfalls to produce the picture. Since the entire set is parented it is really simple to just move it into place. And then it's just a question to hide or remove the parts that are overlapping.

    promo-mergehwhcc.jpg
    1100 x 550 - 416K
  • IvyIvy Posts: 7,165
    edited December 1969

    thanks FirstBastion for making this great model in PP2 file format.. I'm going to be using this in my upcoming film I am working on.
    great stuff :)

    test_shot.jpg
    1920 x 1080 - 248K
  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    Looking forward to see the movie Ivy.

    I figure I'll add this promo, somehow got left off the product page. One of the many camera angles, it gives a sense of the steepness of the lower road.

    HCC_lowerapproach.jpg
    700 x 393 - 372K
  • jmperjmper Posts: 257
    edited December 1969

    Makes for a nice cold place.

    2.jpg
    1644 x 1071 - 454K
  • PendraiaPendraia Posts: 3,598
    edited December 1969

    jmper said:
    Makes for a nice cold place.
    Is that Draagonstorm's snow shader?

    Looks very cool! ; )

  • jmperjmper Posts: 257
    edited December 1969

    Snarly gribbly's snow machine
    :)

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    jmper that looks great! I really like the sense of thickness and depth that script produces. It'd be great if a set of tire tracks could be displaced into the snow.,

    In case anyone's looking for the snow machine script: http://snarlygribbly.org/3d/forum/

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    jmper said:
    Snarly gribbly's snow machine
    :)
    No worries...I think I could probably get the snow shader to do the same in DS. I 'll have to try when I put the order through...it's sitting there in the cart waiting for me to be able to afford it.
  • JOdelJOdel Posts: 6,286
    edited December 1969

    That Poser only, or does it work in Studio?

  • jmperjmper Posts: 257
    edited December 1969

    jmper that looks great! I really like the sense of thickness and depth that script produces. It'd be great if a set of tire tracks could be displaced into the snow.,

    In case anyone's looking for the snow machine script: http://snarlygribbly.org/3d/forum/

    Thanks...of course it takes a real nice environment to look good!
    Tracks would be awesome as well. :)

  • jmperjmper Posts: 257
    edited December 1969

    JOdel said:
    That Poser only, or does it work in Studio?

    Poser only I'm afraid. Uses Python scripting.

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