High Cliff Crossing Environment - Available Now - [commercial]

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Comments

  • jmperjmper Posts: 257
    edited December 1969

    Pendraia said:
    No worries...I think I could probably get the snow shader to do the same in DS. I 'll have to try when I put the order through...it's sitting there in the cart waiting for me to be able to afford it.

    That would be cool. I would be interested to see. :)

  • ShaneWSmithShaneWSmith Posts: 636
    edited December 1969

    Looks amazing with the waterfall! Sadly had to wishlist it for now, given my excessive spending last month, but will absolutely definitely be picking it up next PA sale if not before.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    jmper said:
    Pendraia said:
    No worries...I think I could probably get the snow shader to do the same in DS. I 'll have to try when I put the order through...it's sitting there in the cart waiting for me to be able to afford it.

    That would be cool. I would be interested to see. :)Just ordered it...and I'm in the middle of working with UVLayout when I get chance I'll give it a go.

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    The Stonemason/DraagonStorms snow shaders work well in DAZStudio plus you get a haze camera.

    http://www.daz3d.com/let-it-snow-ds-shader

    let-it-snow-ds-shader-large.jpg
    350 x 455 - 52K
  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    Sadly had to wishlist it for now, given my excessive spending last month, but will absolutely definitely be picking it up next PA sale if not before.

    I can appreciate that, there have been plenty of sales of late. Not that anyone would notice one way or the other, but I rarely opt in to the PA sale events.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    The Stonemason/DraagonStorms snow shaders work well in DAZStudio plus you get a haze camera.

    http://www.daz3d.com/let-it-snow-ds-shader

    that's the one I have, sorry I haven't had chance to do the render yet. I'll try and show it today sometime.
  • FirstBastionFirstBastion Posts: 7,760
    edited January 2013

    I loaded up the snow shaders and gave it a quick test in DAZStudio. Also used the haze camera that came with the Let it Snow pack.

    hazesnow-hcc.jpg
    779 x 426 - 366K
    Post edited by FirstBastion on
  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    I was asked how long it took to render the picture above in the Member's forum so I figured I might share the answer here as well if anybody is interested.

    It was actually quite quick. I loaded the environment, then selected everything in the scene tab (DS is great that way) switched to surface, and again just held shift and selected everything, clicked the Let it Snow shader, adjusted the shader pop up - from the default 50% to something like 73%. That took all of a couple minutes. I knew I wanted to use the haze camera, so those don’t work very well without some kind of skydome, so I loaded Stonemason’s Urbansprawl’s daytime sky. Another minute or two. Then I picked one of my camera presets that came with the set and framed the shot, and set the camera aspect ratio to wide screen, then copied the settings. Loaded the Haze camera that comes with the shaders, and pasted those previous setting so the haze cam was in the position I wanted. I did a first test, but then reset the start fog distance to something like 18,000 from the default . Another couple minutes or so. Then rendered in DS for about 22 minutes.

    In retrospect, one thing that the LET IT SNOW shaders do, is reset all the textures to default 1:1 which does affect some of the texture tiling on the stone block walls and walkway of HCC. When I do a full version of this image with probably a castle on the hills in the distance, I will correct that under the surfaces tab, or leave the stone walls as they are “sans shader” Either way will work.

    Still I think the snarlygribbly Snowmachine for poser, and the let it snow shaders for DS are excellent tools to add variety and versatility to environment renders.

  • PendraiaPendraia Posts: 3,598
    edited January 2013

    I loaded up the snow shaders and gave it a quick test in DAZStudio. Also used the haze camera that came with the Let it Snow pack.
    Thanks for doing that...I meant to but have been so busy ferrying kids and parents around to appointments I didn't get chance.

    Doesn't it look great!

    Post edited by Pendraia on
  • FirstBastionFirstBastion Posts: 7,760
    edited May 2013

    I wasn't sure how it would turn out. Must say, I'm quite pleased with the results. Thanks jmper for giving the idea, and Pendraia for suggesting the Let it Snow shaders. Image updated.

    hazesnow-hccshader.jpg
    779 x 426 - 380K
    Post edited by FirstBastion on
  • jmperjmper Posts: 257
    edited January 2013

    I wasn't sure how it would turn out. Must say, I'm quite pleased with the results. Thanks jmper for giving the idea, and Pendraia for suggesting the Let it Snow shaders

    That actually looks really nice as well! Didn't even notice the texture issue till you pointed it out.

    It is neat how..while both are snow shaders...the difference between the two. Very good results with subtle difference.
    Both are real good.

    /pun on
    Or should I say they look cool.
    /pun off

    :)

    Post edited by jmper on
  • FirstBastionFirstBastion Posts: 7,760
    edited January 2013

    This may be the last day of the intro.

    Post edited by FirstBastion on
  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    Someone ask why this is not included in my current store sale, it's the 60 day grace for newly released products.

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    I was cleaning off my desktop, which gets surprisingly cluttered and stumbled on this promo image. So not one to let images go to waste I'm posting it here.

    HCC_lowerroadraised.jpg
    800 x 500 - 396K
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