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Load the scene you want to extract the lights from, and save just the lights. When you save a scene as a .duf, select File > "Save as" > "Scene subset..." to create a partial scene that can be loaded as a merged scene. (If you select File > "Save as" > Scene, it will replace the current scene when being loaded.
Follow Szarks example; except for a MAC you hold down the CMD key when clicking on the second light set.
While the merge option works; it adds steps to the initial process.
The advantage of LUX render, is if you have any kind of real world photography or cinematography experience, the placement of lights follows those rules exactly as expected.
I find the effect as pleasing as it is annoying. It depends on the effect you are trying to achieve.
If you read Paolo's article you'll see that using a single camera isn't really true. You get 11 fstops of dynamic range from a $100,000 professional camera. More often than not we're pushing the renders way beyond that kind of dynamic range.
I suspect that the answer is much more complicated. You probably can't see something that is 10,000 times dimmer when its next to something very bright. In real life you do see washout or blow out with lighting. In professional set ups they light up the background, effectively limiting the dynamic range of the shot.
If everything you said was true, there would be no need to lighting specialists.
Utopia Labs Bus Stop
DAZ, and a bit of Photoshop
Utopia Labs.
Nice idea and I love the faces. Looks like her right arm is resting on nothing and his right leg is cutting into his left though
Ok, I'm not sure this is the place for a 3Delight vs Lux but still...
First off: you are not getting photo-realistic skin without Sub Surface Scattering, specularity may be important but without SSS it'll still look off somehow. You might not see it until you compare a render with and the same render without SSS but once you've seen it you'll know what I mean. I don't know if and if so how well Lux does SSS however in 3Delight it looks pretty good.
Secondly: From what I've seen there is no "best" renderer; you can get some amazing results with Lux but the same is true for 3Delight. Now I've not used Lux but I imagine it takes a fair amount of skill to get the kind of results you see really good Lux renders, however there are some great renders out there that were done in 3Delight. Both engines have their strength's and their weaknesses and the key is to work with what you have to get the effect you need.
In short: don't expect Lux to auto-magically give to "professional" renders because you will be sorely dissapointed, if you've invested a lot of time and effort in learning 3Delight you might be better off sticking with it and take it to the next level...
/rant off
sorry had to get that off my chest hope it made sense.
Nice idea and I love the faces. Looks like her right arm is resting on nothing and his right leg is cutting into his left though
Oh, thanks. I've moved the figures around and I think it looks better.
Title
"Hold My Spear," You Said...
Software
Daz 4.5 Pro
GIMP
Stonemason Products
Floater-bot
That's true. Still, the way our eyes/brain process a scene is different on some level to the way a camera/the Lux camera processes it. I'd still like to see a simulated camera that behaves similarly to our eyes. Of course, the effect would be necessarily limited due to being displayed on a computer screen; something closer would be nice though.
If you're talking about people who light stages for a live audience, they work under an entirely different set of constraints - of course they're going to shoot for a pleasing dynamic range, but what winds up looking good to the audience who are there in person often appears way off when filmed. It would be nice to have a camera in Lux which could take a scene that looks nice in the real world, lit as it is in the real world, and have it produce an image that has similar quality. I'm not saying one's better than the other, only that it would be fun to have both.
Double post. :red:
Second Entry
Name: Urban Street
Products Used: Urban Future 2, TraffikCar, TraffikCop, City Signs
Rendered in DAZ Studio 4.5 with a couple of filters done in Photoshop.
Just another early evening on Urban Street. :-)
Used: Streets of Asia
Title: Close Call
Posed in Daz 4.5 and rendered in Lux via Reality and photoshop
...actually given the time remaining for this challenge, it is probably unrealistic that I would have a piece finished in time that is rendered with Lux/Reality. My comment a couple pages ago was over having to go up against those who have been able to spend the time mastering it, who understand how to use SSS, AO, IBL and such. As I have been working in 32 bit for the last four and a half years, using such effects were a "no-no" as they would quickly exceed the memory limits of my system, resulting in the application crashing. Hence, photorealism has been pretty much moot for me.
I am currently moving to a 64 bit system which I hope will be ready in time to at least get one submission finished, most likely in 3Delight. As I don't quite understand the principles of photo real lighting and surface tools like IBL, SSS, or AO (nor have the time to sit down and become confident enough with them in the time remaining) they most likely won't be involved in my submission.
This is my first entry
Title: The Protector
Software: Daz Studio 4.5 Pro, Photoshop CS4
StoneMason product : Winter Kingdom Castle Ruins
Edit: I just read the entry rules again, and this one's disqualified, as I've posted it elsewheres....whoops! :red:
FIRST IMAGE - "QUEEN OF SHEERA" a fantasy one using Stonemason's Jungle ruins
SECOND IMAGE - "SURRENDER OR DIE" using the MECH
THIRD ONE - "MECH WARS" using MECHS and Streets of Asia
none of them my official entries, but since i m having so much fan with Stefans models thought i should post them... :)
oohh i really like "QUEEN OF SHEERA".
Hmm.... well okay. there is not really any way i could follow those awesome not an entry pictures but I am going to have to submit my second entry at some point since it's finished so just let me pick up the shattered remain of an ego i may still have left and........
Second entry-
Title: When worlds collide
Programs used: D|S3a,Gimp
Product used: The Core
Well, don't enter a contest too often and I don't think I'll even win something, but Stefan your work is so awesome, it deserves to be rendered. So here's mine..... the first one, plan on doing one in Vue also.
The title of the image: ARF (Alien Response Force)
Software used to create the image: Poser Pro 2012 and Serif DrawPlus for the effects.
Stonemason products used in the image: Dark Place Back Alley.
Nice one, Dire Bunny
And Isikol, you are maddening with these tantalizing non-entries... :)
Here's my first entry. Hopefully I'll be able to come up with a second.
Title: Courtyard Encounter
Software Used: Carrara 8.1 (Photoshop used to add sig)
Stonemason product used: Village Courtyard
***********Shimmers in*********
wow, a lot of great images are in, I hope to post mine soon..
*************Shimmers out***********
Wow! Some pretty great images. As long as there is a random prize, I'll take a chance.
Title: "Moonlight Candy Quest"
Stonemason Product: The Village Courtyard
DAZ Studio 4.5
Title: Leap of Faith
Stonemason products used:
M.E.C.H. Enforcer
Greeble City Blocks 2
Software used:
DAZ Studio Pro 4.5
Photoshop
...I love it.
...I love it.
Thank yah!
That's what happens when I listen to Volbeat :roll:
Hello Stonemason and fellow contestants, I'm going to post an entry into the 2013 Stonemason Catalogue Contest for the first time.
Stonemason Product used: "Under the Bridge"
Title: "Maybe It Can Be Fixed"
Posed in DAZ 4.0/Rendered in Bryce7Pro/postwork in PaintShopPro7
copyright IceScribe 2013
I had a hard time deciding if I wanted to work from the top which is nice and ruined and unsafe, or from the bottom with the great rivets and trusses and great brick work. Since I got the beat up Meteor sports car, just seemed go together, under the bridge :-) I have some other ideas for using the Stonemason bridge but I tend to get distracted so I'm posting this one now. Enjoy!
Title: Amazonian Fae
Used: Jungle Ruins 2
Software: Poser 2012
Here s my first
Title: A Level Too Far
Used: Level 19, Sci Fi Crates 'n Containers
Rendered in Daz 4.5, postwork in Photoshop CS4.
Tribute to 50's Apocalyptic Sci Fi