The 2013 Stonemason Catalogue Contest

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  • Fire AngelFire Angel Posts: 259
    edited December 1969

    redhorse said:
    Second Entry

    Title:
    In The Air Tonight

    Software:
    Carrara 8.1
    Photoshop CS5

    Stonemason Products Used:
    Urban Future 4: Street Level
    Urban Sprawl 2 (small props)
    The Backstreets (small props)

    Wow, very strong credible street image. I must say it's great to see such detail packed into a scene, and it also gave my ego a kick to see one of my products in an image like that too (the taxi).

  • redhorseredhorse Posts: 83
    edited December 1969


    Wow, very strong credible street image. I must say it's great to see such detail packed into a scene, and it also gave my ego a kick to see one of my products in an image like that too (the taxi).

    Thanks, Fire Angel!

    That taxi just had to make an appearance. I really like that car's design. I'm a big fan of your products!

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    non entry

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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    another non entry

    DystopianWeather-full.jpg
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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    and one last one - again non entry

    metalnannie-full.jpg
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  • MicioDueMicioDue Posts: 0
    edited December 1969

    Kyoto Kid said:
    MicioDue said:
    Hello All,
    here's my humble entry:

    "Metropolis Colossus"

    Software: Carrara 8.1, no postwork
    Products:
    - Atmospheric Clouds HDRI Pack Two by DimensionTheory
    - Michael 4 + Silver Textures (no genitalia, no nudity! ;) )
    - Greeble City Blocks 1 & 2 by Stonemason
    - Skyrider by Stonemason


    ...this is really nice.

    Thank you, KK :)

  • MicioDueMicioDue Posts: 0
    edited December 1969

    redhorse said:
    dumorian said:

    Nice! I figured as much. I have Carrera, but haven't delved into it much yet. I'm still figuring out DS and think I should have it down a bit better before heading off into yet another software. Now I'm looking forward to it!

    Don't hesitate to jump into Carrara. Personally, I think it is much easier to use than DAZ Studio. From my perspective, it is easier to achieve the effects I'm envisioning in my mind and easier to physically arrange a scene and gives me a lot more creative freedom. The main benefit is that it is NOT figure centric, but is instead scene centric, though you can still do anything to a figure in Carrara that you could do in DAZ Studio. Plus, if you need to tweak something, the modeling tools are right there (though they require a bit more effort to learn). Though I have both Poser and DAZ Studio, I haven't touched either of them in a few of years.

    I agree, redhorse. Carrara for me has a better feeling than the other DAZ software; when approaching a whole scene is important to rely on a software that covers so many aspects of the creative process. The many tools available may be inspirational for making a great scene even starting from few base objects.
    I'm with you in encouraging dumorian to experiment more with Carara. :)

    BTW: I agree with dumorian, too, In The Air Tonight is really a great entry! :-)

  • MachieltjeMachieltje Posts: 0
    edited March 2013

    My first entry. (not sure I'll have time for a second)
    I kept finding reasons to postpone putting this up; it needed more, it needed less or maybe the light was wrong, a different angle perhaps but I think I can keep tweaking till the stars go dark an the universe dies so here it is...

    Big Softy

    DAZ Studio 4.5

    Stonemason products used:

    City Ruins Building 03
    City Ruins Building 04

    Other products

    Genesis
    Mr Hyde
    Young teens 5 Julie
    Mall girl
    Songbird ReMix Flock formations
    PH Space
    PH Lovely
    Atmosphere Cameras


    He asked them to leave him alone, they laughed. He pleeded that just made them laugh even harder. He told them they wouldn't like him if he got angry, they didn't listen. So they broke his glasses, tossed his bag and kicked his books through the hallway but when they banged his head against the side of the stall trying to shove his head down the toilet he could no longer control it. He got angry and smashed and now they aren't laughing. Now they are...afraid.

    But no, this one had not laughed. This one is not afraid?!


    "Don't worry he won't hurt me. He's just a big softy really"

    Big_Softy.jpg
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    Post edited by Machieltje on
  • redhorseredhorse Posts: 83
    edited December 1969

    MicioDue said:

    BTW: I agree with dumorian, too, In The Air Tonight is really a great entry! :-)

    Thanks! I like yours too. I see a cool art deco-like aesthetic that makes me think of a movie poster or world's fair brochure from that era. Nicely done!

  • Dan WhitesideDan Whiteside Posts: 500
    edited December 1969

    Many thanks to Stonemason and DAZ3D for such a great contest!

    Title: "Manhunt"

    Stonemason content used:
    Jungle Ruins
    Enforcer 2012

    Other content:
    Michael 5/Magnus shorts: DAZ3D
    Potted plant (sans pot): Lisa's Botanicals
    Machine pistol: Papus_3D

    Primary Application:
    Bryce 7.1

    Auxiliary Applications:
    Arbaro: Trees
    D|S 4.5: Posing and bridge to Bryce
    Photoshop: Custom HDRI for Bryce's Global Illumination; color correction and sig

    Thanks for looking!

    manhunt.jpg
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  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    My first entry. (not sure I'll have time for a second)
    I kept finding reasons to postpone putting this up; it needed more, it needed less or maybe the light was wrong, a different angle perhaps but I think I can keep tweaking till the stars go dark an the universe dies so here it is...

    Big Softy

    Stonemason products used:

    City Ruins Building 03
    City Ruins Building 04

    Other products

    Genesis
    Mr Hyde
    Young teens 5 Julie
    Mall girl
    Songbird ReMix Flock formations
    PH Space
    PH Lovely
    Atmosphere Cameras


    He asked them to leave him alone, they laughed. He pleeded that just made them laugh even harder. He told them they wouldn't like him if he got angry, they didn't listen. So they broke his glasses, tossed his bag and kicked his books through the hallway but when they banged his head against the side of the stall trying to shove his head down the toilet he could no longer control it. He got angry and smashed and now they aren't laughing. Now they are...afraid.

    But no, this one had not laughed. This one is not afraid?!


    "Don't worry he won't hurt me. He's just a big softy really"


    ...wow, very powerful.
  • MachieltjeMachieltje Posts: 0
    edited December 1969

    Kyoto Kid said:
    My first entry. (not sure I'll have time for a second)
    I kept finding reasons to postpone putting this up; it needed more, it needed less or maybe the light was wrong, a different angle perhaps but I think I can keep tweaking till the stars go dark an the universe dies so here it is...

    Big Softy

    Stonemason products used:

    City Ruins Building 03
    City Ruins Building 04

    Other products

    Genesis
    Mr Hyde
    Young teens 5 Julie
    Mall girl
    Songbird ReMix Flock formations
    PH Space
    PH Lovely
    Atmosphere Cameras


    He asked them to leave him alone, they laughed. He pleeded that just made them laugh even harder. He told them they wouldn't like him if he got angry, they didn't listen. So they broke his glasses, tossed his bag and kicked his books through the hallway but when they banged his head against the side of the stall trying to shove his head down the toilet he could no longer control it. He got angry and smashed and now they aren't laughing. Now they are...afraid.

    But no, this one had not laughed. This one is not afraid?!


    "Don't worry he won't hurt me. He's just a big softy really"


    ...wow, very powerful.

    Thanks, it took all the courage I had to even enter. All I can hope for now is not to be outclassed too badly by all the exellent entries that have allready been posted and the ones that are sure to follow...

  • BnomSandyBnomSandy Posts: 7
    edited December 1969

    1st Entry--

    Title: Horizon Ablaze

    Stonemason: The Core, Regenerator, Cambot

    Software: DS4.5, Photoshop CS2, Hexagon 2.5

    Okay, so I posted this last night and then went to bed, hehe.

    Anyway, This is my first work in DS, and my first complete scene. I have been hobby modeling in Bryce for years, and decided to get into some real modeling and scene making finally.

    This scene started with me just loading some stuff into Daz and learning the program, and found I couldn't walk away from it, lol. I had plans for more, but this scene was starting to seriously tax my machine's memory, so I reached a place I could be satisfied with, and rendered.

    Texture alterations and post in PS CS2, mesh alterations in Horizon, assembly and render in DS4.5.

    Constructive critisism welcome. I am really new to scene construction and lighting. Already I think this picture is too saturated . . . particulary in comparison to the color levels of other entries. Live and learn . . .

  • SzarkSzark Posts: 10,634
    edited December 1969

    I would find hugely amusing if Stefan picked and non entry as a winner. ;) Nice to see though they are I am having a hard time keeping up with the competition. LOL

    It's like a 101 uses for a Stonemason prop, I love it.

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Kyoto Kid said:
    My first entry. (not sure I'll have time for a second)
    I kept finding reasons to postpone putting this up; it needed more, it needed less or maybe the light was wrong, a different angle perhaps but I think I can keep tweaking till the stars go dark an the universe dies so here it is...

    Big Softy


    ...wow, very powerful.

    Thanks, it took all the courage I had to even enter. All I can hope for now is not to be outclassed too badly by all the exellent entries that have allready been posted and the ones that are sure to follow...
    ...this is a winner in my book.

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Szark said:
    I would find hugely amusing if Stefan picked and non entry as a winner. ;) Nice to see though they are I am having a hard time keeping up with the competition. LOL

    It's like a 101 uses for a Stonemason prop, I love it.


    ...heh, that might be the only way I can win something in this.

    Still wrangling with OS configuration issues on the new workstation which need to be resolved before I can start installing everything and setting up a custom runtime (which will be at least a two week process in and of itself). Have a fun idea, but no way could I pull it off on the 32 bit system even with multi pass rendering and layering as 4.5 doesn't run very well on it and much of the new .trx/.duf content as well as Genesis won't work in older versions of the app.

  • SzarkSzark Posts: 10,634
    edited February 2013

    Well think of me trying to use a P3 with a unrecognised OpenGL version GC. I am having issues with seeing my images without a proper calibrated screen..this old GC just won't have it so everything looks darker than it should. I have tested this by sending some very nice people to see what an image looks like on their screens. So I am guessing to the brightness of an image with the feedback I got with my first entry I didn't post here. About 25% increase in brightness seems the norm. Plus I run out of memory very quickely and it takes ages to render the simplest of images if it doesn't crash first.

    But saying this I have mangaed to get a second nearly finished. :)

    Post edited by Szark on
  • kmw_5213kmw_5213 Posts: 74
    edited December 1969

    RawArt said:
    You should be proud. You have alot of characters in your shot...which is something i rarely have the patience to attempt.
    There are alot of interesting stories going on in your shot.

    takes a humble bow

    Thank you!

    kmw

  • kyoto kidkyoto kid Posts: 41,036
    edited February 2013

    Szark said:
    Well think of me trying to use a P3 with a unrecognised OpenGL version GC. I am having issues with seeing my images without a proper calibrated screen..this old GC just won't have it so everything looks darker than it should. I have tested this by sending some very nice people to see what an image looks like on their screens. So I am guessing to the brightness of an image with the feedback I got with my first entry I didn't post here. About 25% increase in brightness seems the norm. Plus I run out of memory very quickely and it takes ages to render the simplest of images if it doesn't crash first.

    But saying this I have mangaed to get a second nearly finished. :)


    ...when I did my Child or War pic (link several pages back) I had to delete just about everything I could from the City Ruins Building 01 set I used that couldn't be seen in the viewport, remove all the grass transmaps, and use a very simple non-UE/IBL lighting setup to get it to render without crashing. That was also done in 3.1Advanced and took a heck of a long time to render even using shadow mapping.

    It came out surprisingly well, considering. One of those rare times everything seemed to fall into place just right. Not sure if I can luck into that happy medium again (most definitely not with 4.5). The submission idea I have requires far more processor/memory resources than I currently have at my disposal.

    Post edited by kyoto kid on
  • SzarkSzark Posts: 10,634
    edited December 1969

    Oh well you totally understand then.... I hope you get your workstation up and running soon..it has been a long time coming. I have another 6 months to wait before I can afford a new one. It has taught me more about rendering in layers and using masks more and compositing in Photoshop which is fun for me so I can't complain too much.

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    ...I can't even use MoodMaster2 for Studio3.1 as my system's chipset doesn't support the version of DirectX it needs (why it's dependent on something that is pretty much used for gaming, I don't know), so I would have to backtrack all the way to Studio 2.3 to do any serious multi pass rendering and compositing which even further limits what content I can use (and is even slower at rendering than 3.1A)

  • SzarkSzark Posts: 10,634
    edited December 1969

    LOL Listen to use moaning about our tools. I can use MM2 and Surface Mask Creator. It doesn't give me a good OpenGL display but renders masks ok. Yes I am using DS3A also.

  • kyoto kidkyoto kid Posts: 41,036
    edited February 2013

    ...MM2 doesn't even load up for me when I click on it. I posted about this a while back in the Nuts & Bolts forum only to learn that it required DirectX 10 to work. My system's chipset tops out at version 9 with no support for newer upgrades (Intel integrated graphics)

    Same for OpenGL. The last update for it is 1.4 which is the bare minimum to even fire up Studio 4.5. I have to work very slowly as well, for if I make too large a camera move or morph adjustment, the viewport goes to blank grey and I have to exit the app & restart it (means a lot of intermittent saves which fortunately go faster than in 3.1).

    Post edited by kyoto kid on
  • Faeryl WomynFaeryl Womyn Posts: 3,623
    edited December 1969

    As I mentioned in a previous post (almost near the beginning of this thread) I am using a p4 and surprisingly Daz 2.3 something or other. The point is, if you can't use the programs you want with the computer you have, then use older programs...many of them still give great images that can easily compete with what has been shown so far. When in need...improvise.


    On a side note...Stonemason...would it be a valid entry if I did the image as a toon/cartoon? My meaning is, I am learning how to use the toon render in Daz and it gives some great results. Now I know it does not give the clear view of your products in doing this, however, it does give a different perspective on how your products look when done this way.

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    ...however a lot of the newer content, especially since the release of 4.x and move to the .duf/.trx format will not work on older versions of the app.

    ...and I'm not even referring to Genesis as I already know that requires Studio 4.x

  • StonemasonStonemason Posts: 1,179
    edited December 1969

    CalieVee said:

    On a side note...Stonemason...would it be a valid entry if I did the image as a toon/cartoon? My meaning is, I am learning how to use the toon render in Daz and it gives some great results. Now I know it does not give the clear view of your products in doing this, however, it does give a different perspective on how your products look when done this way.

    of course,use any render engine or shader setup you like.
    Thanks
    Stefan

  • ArchWorksArchWorks Posts: 43
    edited February 2013

    Entry

    Title: No Mercy

    Stonemason products used:

    City Ruins: Vehicles

    City Ruins: Building 03

    Other Products used:

    Ron's Explosions

    BEO2K10 v2

    Software used:

    Poser pro 2012, Cinema 4d r13 and Photoshop cs5

    edit* re-uploaded since the forum compressed the picture and made it look crap

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    Post edited by ArchWorks on
  • KeryaKerya Posts: 10,943
    edited December 1969

    First entry

    Title: Wonder of Nature

    Software: rendered in DazStudio 4.5, postwork in Photoshop CS2

    Stonemason product used: The Enchanted Forest

    Others:
    Bell for A4 and V4 - Morris
    Sensibility and Expansion for V4 - Ravenhair
    Royal Regency - LaurieS
    Xylia Double French Braids - AprilYSH
    Songbird ReMix Seabirds - Ken Gilliland
    Spaceraupe002 - CorporateArts
    SilverKey 3d Monkey - Debra

    Thanks for encouraging postwork ... it's the first time I did real postwork (as opposed to just changing some pixels) - it is fun and liberating! :)

    WonderOfNature.jpg
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  • efron_24efron_24 Posts: 474
    edited December 1969

    Entry

    "Ok big Boy, letzz armwrestle a bit. As it's just you against me, Big Boy.. you against me !"

    StoneMason's
    Enchanted Forest
    UrbanWarfare 2
    City Ruins 4
    Graffiti-Car
    One Tree Hill
    Floating Bot-Camera

    trol.jpg
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  • SzarkSzark Posts: 10,634
    edited December 1969

    CalieVee said:
    As I mentioned in a previous post (almost near the beginning of this thread) I am using a p4 and surprisingly Daz 2.3 something or other. The point is, if you can't use the programs you want with the computer you have, then use older programs...many of them still give great images that can easily compete with what has been shown so far. When in need...improvise.
    Exactly...I have done nothing but improvise this past month.
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