Your Brash rocks! Why don't you want to rig him in DS for more wide usage?
Thanks for the nice note on Brash. I did make a Brash full body morph for a genesis figure. That was when I learned how to adjust the default rigging for extreme proportion changes. In a separate project, I am applying that lesson to create a melodramatic villain character for Genesis 8. I really should just be making FBMs for the whole Brash project, but a part of me wants to model and rig all the figures in Carrara because I can. Irrational, I know.
Heh, :) I was visiting someone in a nursing home last Christmas and they hade a fake christmas tree set up in foyeur - and a stray dog wandered in and urinated on it - classic - would have been better if the dog had hit one of the electric lights tho
Heh, :) I was visiting someone in a nursing home last Christmas and they hade a fake christmas tree set up in foyeur - and a stray dog wandered in and urinated on it - classic - would have been better if the dog had hit one of the electric lights tho
I like your dog and tree better tho
Not a carrara render, obviously, but I have a dog and an advertising sign instead of a tree as the landing page on my site. It is obviously a popular concept.
Heh, :) I was visiting someone in a nursing home last Christmas and they hade a fake christmas tree set up in foyeur - and a stray dog wandered in and urinated on it - classic - would have been better if the dog had hit one of the electric lights tho
I like your dog and tree better tho
Not a carrara render, obviously, but I have a dog and an advertising sign instead of a tree as the landing page on my site. It is obviously a popular concept.
heh, oh the joy of not being an inanimate object - though some would argue that isnt the case
Heh, :) I was visiting someone in a nursing home last Christmas and they hade a fake christmas tree set up in foyeur - and a stray dog wandered in and urinated on it - classic - would have been better if the dog had hit one of the electric lights tho
I like your dog and tree better tho
Not a carrara render, obviously, but I have a dog and an advertising sign instead of a tree as the landing page on my site. It is obviously a popular concept.
hey @Bunyip02 et @UB - thanks for that :) ! The Frnech site with formulas is very intyeresting but I donot seem to have the brain for it :)
I've started thinking about whether other plugins could be repurposed to give shadings or variable lines on images ? Note in the Anything Goos the parapgraph '
Edges determine which types of edges are highlighted. Perimeter edges are only one facet. Inner edges are creases. Outer edges are ridges. Shading Domains are edges that border a shading domain. The Degrees slide controls how sharp an edge needs to be before it is considered an inner or outer edge.
Advanced Edge Detection makes second pass on edges to look for edges that may not show in the first pass as shared edges. It has slow start up speed, but will help correctly identify edges that are not perfect matches. Render speed is unaffected.'
This one from Shoestring shaders says:
Coordinate Shift
Coordinate Shift allows you to re-map the objects local and/or global coordinates on a selective basis- either a straight offset (which is added to the coordinates of the object) or a reference mode, where the hotpoint of a specified object is used to offset the shaded point. HERE IS THE CATCH- The object gets shaded using the modified coordinates, but it also gets LIT using those coordinates- which can lead to some very strange effects, depending on how you are lighting the area. This may or may not be a problem for you. If you are using ambient or distant light, this effect will be lessened.
Object Mode, Object to reference text box - In Object Mode, the hotpoint coordinates of the object named in the Object to reference box are subtracted from the coordinates of the point being shaded
Offset Mode - Shaded coordinates are shifted by a fixed offset.
Offset, X, Y, Z - Fixed offset to apply to shaded point in Offset Mode
Global and Local override axes X, Y, Z check boxes - If the box is checked, the specified axis will be offset. If no boxes are checked, the shader will do nothing.
and anything Goos says:
Size controls how far the line extends from an edge.
Use the Invert function to switch between white lines or black lines.
Space controls where the Size option is calculated, in Global or Local space.
Falloff determines how the line fades from white to black. There are several options including custom. Click the Custom Falloff button to edit the falloff when Falloff is set on Custom.
Use Min/Max to set alternate values instead of black and white.
Edges determine which types of edges are highlighted. Perimeter edges are only one facet. Inner edges are creases. Outer edges are ridges. Shading Domains are edges that border a shading domain. The Degrees slide controls how sharp an edge needs to be before it is considered an inner or outer edge.
Advanced Edge Detection makes second pass on edges to look for edges that may not show in the first pass as shared edges. It has slow start up speed, but will help correctly identify edges that are not perfect matches. Render speed is unaffected.
Use the Face Away Limit to help avoid bleed through by disregarding points with surface normals turned away from the edge.
Use the Noise sub shader to add randomness to the edge falloff.
Comments
Pleasure Veronica - :)
Here's new Hivewire dog with custom puppy morph and dalmation textures - worked up in Topaz Inpression
Bare Knucles without gloves - will not tickle !!!! Nice render.
Hello Vyusur
I like the Dragon morph combination in the first one, but like the effect achieved on the second render.
Nice work with your release of Darsel - hope it does well sale wise !!!!!
Very cute !!!!
thank you, I went against my nature :)
Bunyip, thank you very much!
Thanks for the nice note on Brash. I did make a Brash full body morph for a genesis figure. That was when I learned how to adjust the default rigging for extreme proportion changes. In a separate project, I am applying that lesson to create a melodramatic villain character for Genesis 8. I really should just be making FBMs for the whole Brash project, but a part of me wants to model and rig all the figures in Carrara because I can. Irrational, I know.
Rig on @Diomede you da man
Used Toon Pro in Carrara with post in PSE2018
nice work, love that tongue, he's nearly as good as yours! (the dog you modelled, not your tongue)
found this old thread on Yatoon could be of interest? http://www.daz3d.com/forums/viewreply/126533/
download site for Yatoon https://bitbucket.org/zgock/yatoon/wiki/Reference
good tut for yatoon https://www.williamrivera3d.com/blog/view/1262/rendering-toon-style-using-yatoon-plugin-for-carrara
also a thread with good hints about vectorstyle11 by Holly et al https://www.daz3d.com/forums/discussion/9974/vectorstyle-2-for-carrara
Looking good !!!!
Kermit's cousin
looks like a wooden sculpture!
mine for the day - combines photon render shadow pass and toonpro! and diffuse layer and toon111
interetsing carrara's native toon 111 without shadows and lines gives same results as the diffuse pass in this image
Very demonesque. Interesting result with your method, I like how it still portrays the features.
Odie at work.
Great NPR. Love the drama in this render.
Hah! Nice. With all the mutts recently, I knew that someone would lift a leg eventually.
Thanks UB, a dog's gotta do what a dog's gotta do !!!!
Heh, :) I was visiting someone in a nursing home last Christmas and they hade a fake christmas tree set up in foyeur - and a stray dog wandered in and urinated on it - classic - would have been better if the dog had hit one of the electric lights tho
I like your dog and tree better tho
Not a carrara render, obviously, but I have a dog and an advertising sign instead of a tree as the landing page on my site. It is obviously a popular concept.
heh, oh the joy of not being an inanimate object - though some would argue that isnt the case
there's many layers of meaning in that pic :)
here's a basic overview of layers by adobie
https://helpx.adobe.com/photoshop/how-to/ps-layers-basics.html
a formula one - I was looking for a seashell ...!
It's not a seashell - but it looks mighty pretty!
thanks PhilW :) forgot to say rendered with Fresnel thing from Shoestring Shaders in the glow channel and with caustics on
postwork in Nix collection, with Filter Forge and Photdonut
Nice render and a nice site !!!!!
Very different and very interesting !!
Oh, THAT look. It's been done to death.
LOL!!!!
Looks fantastic, of course.
hey @Bunyip02 et @UB - thanks for that :) ! The Frnech site with formulas is very intyeresting but I donot seem to have the brain for it :)
I've started thinking about whether other plugins could be repurposed to give shadings or variable lines on images ? Note in the Anything Goos the parapgraph '
Edges determine which types of edges are highlighted. Perimeter edges are only one facet. Inner edges are creases. Outer edges are ridges. Shading Domains are edges that border a shading domain. The Degrees slide controls how sharp an edge needs to be before it is considered an inner or outer edge.
Advanced Edge Detection makes second pass on edges to look for edges that may not show in the first pass as shared edges. It has slow start up speed, but will help correctly identify edges that are not perfect matches. Render speed is unaffected.'
This one from Shoestring shaders says:
and anything Goos says:
French site? I must have missed that. Are there any tutorials anywhere about loading formulas in Carrara? Are they just for backgrounds?
I've been going down that path for several weeks now, but using G'MIC.