The Mac FAQ

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  • TotteTotte Posts: 13,971
    Platnumk said:
    Totte said:
    Aabacus said:

    Okay, I'm clearly dim (get it? dim...also DIM? Okay, not funny...first cup of coffee) - Brand new install of Catalina (upgrade from Mojave) and a brand new install of DAZ. The CMS refuses to start with the PostgresSQL error. I can't for the life of me find the start/stop scripts. I looked in /library and /myname/library ...

    I looked around the web and the forum and am unable to see anything that addresses the issue. I accepted all defaults. The ontly thing I didn't do on install was install some of the default content packages. (Day at the beach...etc.).  

    Anyone have thoughts? 

    Daz: 4.12.1.117

    Try my postgres fixer for situations like that: DAZ Studio CMS Fix for macOS Catalina

    I'm also have problems with getting the CMS to work,  Tried both Release & Beta with no luck,  Also tried using your fix but that didn't help either

    This is what the error log gives me

    LOG:  database system was interrupted; last known up at 2020-05-12 10:07:24 BST
    LOG:  unexpected pageaddr 5/96DCA000 in log segment 0000000100000005000000AC, offset 14458880
    LOG:  invalid primary checkpoint record
    LOG:  unexpected pageaddr 5/96D76000 in log segment 0000000100000005000000AC, offset 14114816
    LOG:  invalid secondary checkpoint record
    PANIC:  could not locate a valid checkpoint record
    LOG:  startup process (PID 2088) was terminated by signal 6: Abort trap
    LOG:  aborting startup due to startup process failure

     

    OS: MacOS 10.15.4 Catalina

    That is an error of a more serious type (actual database corruption, can happen of the ,machine lose power when the database is writing or a disk/storage volume starting to go bad.).
    To fix that (which means zap the old db and then reimport metadata), remove all the files in ~/Library/Application Support/DAZ 3D/cms/ContentCluster, then start DS again and then do a reimport metadata.

  • PlatnumkPlatnumk Posts: 669
    edited May 2020
    Totte said:
    Platnumk said:
    Totte said:
    Aabacus said:

    Okay, I'm clearly dim (get it? dim...also DIM? Okay, not funny...first cup of coffee) - Brand new install of Catalina (upgrade from Mojave) and a brand new install of DAZ. The CMS refuses to start with the PostgresSQL error. I can't for the life of me find the start/stop scripts. I looked in /library and /myname/library ...

    I looked around the web and the forum and am unable to see anything that addresses the issue. I accepted all defaults. The ontly thing I didn't do on install was install some of the default content packages. (Day at the beach...etc.).  

    Anyone have thoughts? 

    Daz: 4.12.1.117

    Try my postgres fixer for situations like that: DAZ Studio CMS Fix for macOS Catalina

    I'm also have problems with getting the CMS to work,  Tried both Release & Beta with no luck,  Also tried using your fix but that didn't help either

    This is what the error log gives me

    LOG:  database system was interrupted; last known up at 2020-05-12 10:07:24 BST
    LOG:  unexpected pageaddr 5/96DCA000 in log segment 0000000100000005000000AC, offset 14458880
    LOG:  invalid primary checkpoint record
    LOG:  unexpected pageaddr 5/96D76000 in log segment 0000000100000005000000AC, offset 14114816
    LOG:  invalid secondary checkpoint record
    PANIC:  could not locate a valid checkpoint record
    LOG:  startup process (PID 2088) was terminated by signal 6: Abort trap
    LOG:  aborting startup due to startup process failure

     

    OS: MacOS 10.15.4 Catalina

    That is an error of a more serious type (actual database corruption, can happen of the ,machine lose power when the database is writing or a disk/storage volume starting to go bad.).
    To fix that (which means zap the old db and then reimport metadata), remove all the files in ~/Library/Application Support/DAZ 3D/cms/ContentCluster, then start DS again and then do a reimport metadata.

    PostgreSQL still won't start & after re-importing the metadata that folder remains empty.  Also if I un-install PostgreSQL then it won't re-install

    Post edited by Platnumk on
  • TotteTotte Posts: 13,971

    Try to run my scipt now when it's empty to see if it was both things, permissiona and corruptions. An update of macOS that changed permissions, which could be bad it postgres s running and permissions suddenly prevents postgres to write the file it's currently writing.

    you can also check the permission of the cms folder itself, should you as owner with full access and read only for others AFAIR

  • PlatnumkPlatnumk Posts: 669
    Totte said:

    Try to run my scipt now when it's empty to see if it was both things, permissiona and corruptions. An update of macOS that changed permissions, which could be bad it postgres s running and permissions suddenly prevents postgres to write the file it's currently writing.

    you can also check the permission of the cms folder itself, should you as owner with full access and read only for others AFAIR

    Still no go,  This is the error that now apearing 

    FATAL:  data directory "/Users/MyUseName/Library/Application Support/DAZ 3D/cms/ContentCluster" has group or world access
    DETAIL:  Permissions should be u=rwx (0700)

    Plus the usual "A Valid PostgreSQL cms connection could not be established"

    Screenshot 2020-05-12 at 17.04.31.png
    1068 x 602 - 223K
  • TotteTotte Posts: 13,971

    Did you run my fix on it after you emptied it?
    Can be that the base privs are wrong, you need to do 

    sudo chmod 700 ~/Library/Application\ Support/DAZ\ 3D/cms/ContentCluster/

     

  • TotteTotte Posts: 13,971

    In the terminal

     

  • PlatnumkPlatnumk Posts: 669
    Totte said:

    Did you run my fix on it after you emptied it?
    Can be that the base privs are wrong, you need to do 

    sudo chmod 700 ~/Library/Application\ Support/DAZ\ 3D/cms/ContentCluster/

     

    Tried that and now i'm back to this error

    LOG:  database system was interrupted; last known up at 2020-05-12 10:07:24 BST
    LOG:  unexpected pageaddr 5/96DCA000 in log segment 0000000100000005000000AC, offset 14458880
    LOG:  invalid primary checkpoint record
    LOG:  unexpected pageaddr 5/96D76000 in log segment 0000000100000005000000AC, offset 14114816
    LOG:  invalid secondary checkpoint record
    PANIC:  could not locate a valid checkpoint record
    LOG:  startup process (PID 7247) was terminated by signal 6: Abort trap
    LOG:  aborting startup due to startup process failure

     

  • PlatnumkPlatnumk Posts: 669
    Platnumk said:
    Totte said:

    Did you run my fix on it after you emptied it?
    Can be that the base privs are wrong, you need to do 

    sudo chmod 700 ~/Library/Application\ Support/DAZ\ 3D/cms/ContentCluster/

     

    Tried that and now i'm back to this error

    LOG:  database system was interrupted; last known up at 2020-05-12 10:07:24 BST
    LOG:  unexpected pageaddr 5/96DCA000 in log segment 0000000100000005000000AC, offset 14458880
    LOG:  invalid primary checkpoint record
    LOG:  unexpected pageaddr 5/96D76000 in log segment 0000000100000005000000AC, offset 14114816
    LOG:  invalid secondary checkpoint record
    PANIC:  could not locate a valid checkpoint record
    LOG:  startup process (PID 7247) was terminated by signal 6: Abort trap
    LOG:  aborting startup due to startup process failure

     

    @Totte Thanks for all your help,  I do believe I have fixed it.  I had to take full ownership of my Home Folder,  Then reset my user permissions via the terminal

  • TotteTotte Posts: 13,971

    Good! 
    Permissions changes during system updates are causing all kinds of weird problems.

  • inquireinquire Posts: 2,198

    I'm really getting interested in Marmoset, as perhaps a means of fast renders. In this thread: https://www.daz3d.com/forums/discussion/389081/auto-muscle-enhancer-hd-commercial/p15

    hookflash asks,  [H]as anyone tried exporting their AME animation from Daz in Alembic format and then rendering in Marmoset Toolbag? In theory, it should work as long as the Daz Alembic exporter really is "vertex exact," as the product page says[?]

    And D. Master answersABC render in marmoset. Once in marmoset it just play. And I can pan around the animation. Video was just a scene capt of Mamoset.

    There is a link to the video: https://youtu.be/o2DauchvTkA

    hookflash says about the Alembic format: Basically, it allows you to transfer pure mesh data (static or animated) between 3d applications, such as Daz and Marmoset, without having to worry about the usual incompatibilities that you get with formats like FBX and DAE.

    So, does this show great potential for Mac users if iRay via nVidia GPUs are never coming back to the Mac platform? I'm just seeking information. I'm not trying to promote Marmoset or anything else.

  • globallyglobally Posts: 122

    Hello,

    Not really sure if this is the right place for recommendations but this is an OS X thread so here goes.

    Im looking for future machine recommendations. I started with Daz about a month ago and have been really enjoying it. My problem is that im using a 2012 iMac. Dont get me wrong im happy to leave a render going for 8hrs over night but im now getting in to simulations and the 10-15min waits are real every time i change parameters.

    I am due an upgrade any time now and as a life long mac user i always assumed i would just get a new iMac. And now we come to Nvidia and graphics. I hear some on here saying that iray will only use Nvidia and if you dont have an Nvidia card then Daz will use the CPU. Is this correct? And if so would i be better investing my money in to a windows machine (shock horror)?

    Basically is there anyone out there that has a new top level iMac who can weigh in on how it performs. I would love to stick with mac but if working in the iray viewport is always going to be sluggish maybe i would consider a swap.

    $2000 imac that i know and love, or $2000 on a windows machine with an Nvidia card?

     

    Im still new to the forums but i recognize the Totte username from some DIM troubleshooting. Thanks for the easy to understand guides!

  • AabacusAabacus Posts: 407
    edited May 2020

    Can someone tell me how to properly run that Fix DSCMS scrip of @Totte?

    I to go Terminial and....

    Also...where is the Error log?

     

    thanks!

    Post edited by Aabacus on
  • TotteTotte Posts: 13,971

    The script is an executable applecript, just dblclick it and authenticate (as it needs to run the chmod stuff as admin)

     

  • TotteTotte Posts: 13,971

    And the DAZ Studio error log you find under the men Help -> Troubleshooting... -> Show Error Log

     

  • AabacusAabacus Posts: 407

    Hello,

    Not really sure if this is the right place for recommendations but this is an OS X thread so here goes.

    Im looking for future machine recommendations. I started with Daz about a month ago and have been really enjoying it. My problem is that im using a 2012 iMac. Dont get me wrong im happy to leave a render going for 8hrs over night but im now getting in to simulations and the 10-15min waits are real every time i change parameters.

    I am due an upgrade any time now and as a life long mac user i always assumed i would just get a new iMac. And now we come to Nvidia and graphics. I hear some on here saying that iray will only use Nvidia and if you dont have an Nvidia card then Daz will use the CPU. Is this correct? And if so would i be better investing my money in to a windows machine (shock horror)?

    Basically is there anyone out there that has a new top level iMac who can weigh in on how it performs. I would love to stick with mac but if working in the iray viewport is always going to be sluggish maybe i would consider a swap.

    $2000 imac that i know and love, or $2000 on a windows machine with an Nvidia card?

     

    Im still new to the forums but i recognize the Totte username from some DIM troubleshooting. Thanks for the easy to understand guides!

    In August 2019 I bought a 27" iMac 64G ram 3T fusion 4x4 CPUs (maxed cycles). Maxed the video card as well. Basically I went to apples website and slid everything as far right as it could go for the iMac.   

    Even with this beast the CPU rendering is doggy. At least 2 hours for a decent single render with a 2 or more figure set. It's SLOW.   (and that's just HD). 

    That said...I love my Mac and use it for a lot more than Daz.  

    My reccomendation is to get the Mac and deal with the slowness then invest in a PC when you can. I have my sights set on one...just haven't decided which one yet! LOL.

  • globallyglobally Posts: 122
    Aabacus said:

     

    In August 2019 I bought a 27" iMac 64G ram 3T fusion 4x4 CPUs (maxed cycles). Maxed the video card as well. Basically I went to apples website and slid everything as far right as it could go for the iMac.   

    Even with this beast the CPU rendering is doggy. At least 2 hours for a decent single render with a 2 or more figure set. It's SLOW.   (and that's just HD). 

    That said...I love my Mac and use it for a lot more than Daz.  

    My reccomendation is to get the Mac and deal with the slowness then invest in a PC when you can. I have my sights set on one...just haven't decided which one yet! LOL.

    Thats good to know. Thank you. The more i know about newer macs the better decision ill be able to make.

     

    So does anyone know if Daz can only use Nvidia otherwise its the CPU? Anyone tried an imac with an external graphics card unit and an Nvidia card? I hear even the low end Nvidea stuff does much better than anyhting else with Daz.

    New iMac with a decent CPU, low end graphics an an external box souds like a good compromise?

  • Richard HaseltineRichard Haseltine Posts: 100,939
    Aabacus said:

     

    In August 2019 I bought a 27" iMac 64G ram 3T fusion 4x4 CPUs (maxed cycles). Maxed the video card as well. Basically I went to apples website and slid everything as far right as it could go for the iMac.   

    Even with this beast the CPU rendering is doggy. At least 2 hours for a decent single render with a 2 or more figure set. It's SLOW.   (and that's just HD). 

    That said...I love my Mac and use it for a lot more than Daz.  

    My reccomendation is to get the Mac and deal with the slowness then invest in a PC when you can. I have my sights set on one...just haven't decided which one yet! LOL.

    Thats good to know. Thank you. The more i know about newer macs the better decision ill be able to make.

     

    So does anyone know if Daz can only use Nvidia otherwise its the CPU? Anyone tried an imac with an external graphics card unit and an Nvidia card? I hear even the low end Nvidea stuff does much better than anyhting else with Daz.

    New iMac with a decent CPU, low end graphics an an external box souds like a good compromise?

    Yes, Iray supports only (some) nVidia cards for GPU rendering. People have used eGPU solutions, but note that CUDA support on Macs is now maerked as deprecated in the latest version of Iray so at some point even those will not be supported by Iray. If you are prepared to consider an eGPU you might use a basic Windows box isntead - that waay you can leave it rendering while you work (or play) on your Mac.

  • PlatnumkPlatnumk Posts: 669
    Aabacus said:

     

    In August 2019 I bought a 27" iMac 64G ram 3T fusion 4x4 CPUs (maxed cycles). Maxed the video card as well. Basically I went to apples website and slid everything as far right as it could go for the iMac.   

    Even with this beast the CPU rendering is doggy. At least 2 hours for a decent single render with a 2 or more figure set. It's SLOW.   (and that's just HD). 

    That said...I love my Mac and use it for a lot more than Daz.  

    My reccomendation is to get the Mac and deal with the slowness then invest in a PC when you can. I have my sights set on one...just haven't decided which one yet! LOL.

    Thats good to know. Thank you. The more i know about newer macs the better decision ill be able to make.

     

    So does anyone know if Daz can only use Nvidia otherwise its the CPU? Anyone tried an imac with an external graphics card unit and an Nvidia card? I hear even the low end Nvidea stuff does much better than anyhting else with Daz.

    New iMac with a decent CPU, low end graphics an an external box souds like a good compromise?

    nVidia gfx cards are not supported from MacOS High Sierra onwards, to use a eGPU with an nVidia gfx card you would have to have MacOS El Capitan or earlier 

  • AabacusAabacus Posts: 407
    edited May 2020
    Totte said:

    And the DAZ Studio error log you find under the men Help -> Troubleshooting... -> Show Error Log

     

    Edit: I have fixed my issue. 

    I right clicked on the Smart Content tab and clicked StopCMS then clicked StartCMS.

    It's all good now.

    Just starting it wasn't doing the trick...had to stop it first. Wacky. I think it was a combination of your script and that...

     

    @Totte 

    Hey sir...I ran your script (which worked before in a VM) and it's not doing it's magic...

    This is the first snip of the log from a reload. Everything prior to this was okay and no errors (from what I see.)

    ===

    2020-05-14 13:40:31.416 WARNING: /src/dzpostgresqlobjectdatabase.cpp(37): postgres create new db error: could not connect to server: Connection refused

    Is the server running on host "localhost" (::1) and accepting

    TCP/IP connections on port 17237?

    could not connect to server: Connection refused

    Is the server running on host "localhost" (127.0.0.1) and accepting

    TCP/IP connections on port 17237?

     

    2020-05-14 13:40:31.417 postgres create new db error: could not connect to server: Connection refused

    Is the server running on host "localhost" (::1) and accepting

    TCP/IP connections on port 17237?

    could not connect to server: Connection refused

    Is the server running on host "localhost" (127.0.0.1) and accepting

    TCP/IP connections on port 17237?

     

    2020-05-14 13:40:31.424 WARNING: /src/dzpostgresqlobjectdatabase.cpp(37): freeResources error: could not connect to server: Connection refused

    Is the server running on host "localhost" (::1) and accepting

    TCP/IP connections on port 17237?

    could not connect to server: Connection refused

    Is the server running on host "localhost" (127.0.0.1) and accepting

    TCP/IP connections on port 17237?

     

    2020-05-14 13:40:31.424 freeResources error: could not connect to server: Connection refused

    Is the server running on host "localhost" (::1) and accepting

    TCP/IP connections on port 17237?

    could not connect to server: Connection refused

    Is the server running on host "localhost" (127.0.0.1) and accepting

    TCP/IP connections on port 17237?

     

    The postgres server doesn't want to start it seems. Thoghts?

     

    Thanks!

    Post edited by Aabacus on
  • inquireinquire Posts: 2,198
    edited May 2020
    Platnumk said:
    Aabacus said:

     

    In August 2019 I bought a 27" iMac 64G ram 3T fusion 4x4 CPUs (maxed cycles). Maxed the video card as well. Basically I went to apples website and slid everything as far right as it could go for the iMac.   

    Even with this beast the CPU rendering is doggy. At least 2 hours for a decent single render with a 2 or more figure set. It's SLOW.   (and that's just HD). 

    That said...I love my Mac and use it for a lot more than Daz.  

    My reccomendation is to get the Mac and deal with the slowness then invest in a PC when you can. I have my sights set on one...just haven't decided which one yet! LOL.

    Thats good to know. Thank you. The more i know about newer macs the better decision ill be able to make.

     

    So does anyone know if Daz can only use Nvidia otherwise its the CPU? Anyone tried an imac with an external graphics card unit and an Nvidia card? I hear even the low end Nvidea stuff does much better than anyhting else with Daz.

    New iMac with a decent CPU, low end graphics an an external box souds like a good compromise?

    nVidia gfx cards are not supported from MacOS High Sierra onwards, to use a eGPU with an nVidia gfx card you would have to have MacOS El Capitan or earlier 

    And if you bought a new Mac, I don't think you'd be able to run El Capitan or earlier on it. I believe you cannot run an  OS on a Mac if that OS is earlier than the version that came with the Mac. For example, if you bought a new Mac and it's running Catalina, you would not be able to install El Capitan on it. So, should you get an eGPU box and put an nVidia card in it, and tried to run it with the new Mac, I doubt that it would work.

    Post edited by inquire on
  • inquireinquire Posts: 2,198
    edited May 2020

    I really think that Mac users who want to use 3D apps such as DAZ Studio, should write to Apple and plead with them to develop an app that translates Open GL and Open CL into Metal. I have done so. If Apple won't do that, I really hope someone else will. Does anyone know if there's anybody, or any company, working on a translator? (I'm not asking that such a translator be free, but I do hope that a translator will show up.) 

    A suitable link to talk to Apple Support is this: https://www.apple.com/feedback/macos.html

    A note on that page reads: 

    "macOS

    Use the form below to send us your comments. We read all feedback carefully, but we are unable to respond to each submission individually. If you provide your email address, you agree that we may contact you to better understand the comments you submitted."

    Also, above I've commented and asked question about Marmoset. I've read that the Marmoset Toolbag 3 uses a combination of languages that makes it simple to  translate from DAZ 3D, used by Mac users, into Metal, and Marmoset does its work in Metal. That's why I'm a bit excited about it, as it appears to have a translator. But, beyond that, I don't really know anything about Marmoset.

    Post edited by inquire on
  • TotteTotte Posts: 13,971

    is postgres running on that port? 17237?

     

  • globallyglobally Posts: 122
    inquire said:

    I really think that Mac users who want to use 3D apps such as DAZ Studio, should write to Apple and plead with them to develop an app that translates Open GL and Open CL into Metal. I have done so. If Apple won't do that, I really hope someone else will. Does anyone know if there's anybody, or any company, working on a translator? (I'm not asking that such a translator be free, but I do hope that a translator will show up.) 

    A suitable link to talk to Apple Support is this: https://www.apple.com/feedback/macos.html

    A note on that page reads: 

    "macOS

    Use the form below to send us your comments. We read all feedback carefully, but we are unable to respond to each submission individually. If you provide your email address, you agree that we may contact you to better understand the comments you submitted."

    Also, above I've commented and asked question about Marmoset. I've read that the Marmoset Toolbag 3 uses a combination of languages that makes it simple to  translate from DAZ 3D, used by Mac users, into Metal, and Marmoset does its work in Metal. That's why I'm a bit excited about it, as it appears to have a translator. But, beyond that, I don't really know anything about Marmoset.

    Thanks so much for the replies.

    I can see that Apple really arent playing ball with 3D at the moment. Like you say, all we can do is let them know we want it. I'll get on that feedback form now...

  • PlatnumkPlatnumk Posts: 669
    inquire said:
    Platnumk said:
    Aabacus said:

     

    In August 2019 I bought a 27" iMac 64G ram 3T fusion 4x4 CPUs (maxed cycles). Maxed the video card as well. Basically I went to apples website and slid everything as far right as it could go for the iMac.   

    Even with this beast the CPU rendering is doggy. At least 2 hours for a decent single render with a 2 or more figure set. It's SLOW.   (and that's just HD). 

    That said...I love my Mac and use it for a lot more than Daz.  

    My reccomendation is to get the Mac and deal with the slowness then invest in a PC when you can. I have my sights set on one...just haven't decided which one yet! LOL.

    Thats good to know. Thank you. The more i know about newer macs the better decision ill be able to make.

     

    So does anyone know if Daz can only use Nvidia otherwise its the CPU? Anyone tried an imac with an external graphics card unit and an Nvidia card? I hear even the low end Nvidea stuff does much better than anyhting else with Daz.

    New iMac with a decent CPU, low end graphics an an external box souds like a good compromise?

    nVidia gfx cards are not supported from MacOS High Sierra onwards, to use a eGPU with an nVidia gfx card you would have to have MacOS El Capitan or earlier 

    And if you bought a new Mac, I don't think you'd be able to run El Capitan or earlier on it. I believe you cannot run an  OS on a Mac if that OS is earlier than the version that came with the Mac. For example, if you bought a new Mac and it's running Catalina, you would not be able to install El Capitan on it. So, should you get an eGPU box and put an nVidia card in it, and tried to run it with the new Mac, I doubt that it would work.

    Apple removed all support for nVidia gfx cards, Even if you use an eGPU case with a nVidia card t won't work.  Apple refuses to give nVidia a licence to develop drivers for MacOS until that changes we are stuck with AMD Cards.

    Now if someone was to make a plug-in so that we can use AMD's Pro Render with DAZ then that would be the way to go.

  •  

    Platnumk said:

    Apple removed all support for nVidia gfx cards, Even if you use an eGPU case with a nVidia card t won't work.  Apple refuses to give nVidia a licence to develop drivers for MacOS until that changes we are stuck with AMD Cards.

    Now if someone was to make a plug-in so that we can use AMD's Pro Render with DAZ then that would be the way to go.

    Not that it matters much to the end user, but I think Nvidia won't develop their drivers in conjunction with Apple, which Apple demands as part of their security/stability requirements for things that touch the core OS. So both sides won't do what the other insists on for development. It would be nice if one of them decided they had strong financial needs to give in. Or AMD's open render frameworks became a real alternative to CUDA-based rendering. 

  • TotteTotte Posts: 13,971
    inquire said:

    I'm really getting interested in Marmoset, as perhaps a means of fast renders. In this thread: https://www.daz3d.com/forums/discussion/389081/auto-muscle-enhancer-hd-commercial/p15

    hookflash asks,  [H]as anyone tried exporting their AME animation from Daz in Alembic format and then rendering in Marmoset Toolbag? In theory, it should work as long as the Daz Alembic exporter really is "vertex exact," as the product page says[?]

    And D. Master answersABC render in marmoset. Once in marmoset it just play. And I can pan around the animation. Video was just a scene capt of Mamoset.

    There is a link to the video: https://youtu.be/o2DauchvTkA

    hookflash says about the Alembic format: Basically, it allows you to transfer pure mesh data (static or animated) between 3d applications, such as Daz and Marmoset, without having to worry about the usual incompatibilities that you get with formats like FBX and DAE.

    So, does this show great potential for Mac users if iRay via nVidia GPUs are never coming back to the Mac platform? I'm just seeking information. I'm not trying to promote Marmoset or anything else.

    I decided to look at a PB-Rendered I looked at before Iray came to DS, FluidRay, seems to load FBX files fro DS great and seems to do have much better more similar material settings than marmorset, and also stupid fast.

     

  • inquireinquire Posts: 2,198
    edited May 2020

    FluidRay? OK, I'm off to search FluidRay. Does it, or will it, work with Apple's Metal?

    OK, read something about it. Does FluidRay render in Apple's Metal?

    Also, what plugins does FluidRay have that might work with DAZ Studio, if any?

    Post edited by inquire on
  • inquireinquire Posts: 2,198

     

    Platnumk wrote: Now if someone was to make a plug-in so that we can use AMD's Pro Render with DAZ then that would be the way to go.

    Well, AMD says ProRender 

    Uses Open Standards

    Uses OpenCL™ or Apple® Metal®2, works across Windows®, Linux®1, macOS®2, and supports both AMD GPUs and CPUs as well as those of other vendors

    Is there no plugin or export option that would let AMD ProRender work with DAZ Studio?

  • PlatnumkPlatnumk Posts: 669
    inquire said:

     

    Platnumk wrote: Now if someone was to make a plug-in so that we can use AMD's Pro Render with DAZ then that would be the way to go.

    Well, AMD says ProRender 

    Uses Open Standards

    Uses OpenCL™ or Apple® Metal®2, works across Windows®, Linux®1, macOS®2, and supports both AMD GPUs and CPUs as well as those of other vendors

    Is there no plugin or export option that would let AMD ProRender work with DAZ Studio?

    Not at the moment,  There is one for Blender, C4D, Maya, 3DS Max  but not DAZ :/ 

  • inquireinquire Posts: 2,198

    If there is someone who could and would write these translators and plugins for DAZ Studio, I'd certainly be interested in buying them.

     

     

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