The Mac FAQ

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  • inquireinquire Posts: 2,230

    @memcneil70: Beautiful work. Do you have any idea how long this would have taken on an older, Intel Mac?

  • memcneil70memcneil70 Posts: 4,247

    Thank you for the compliment @inquire. It shows when you are restricted to a limited range of options you can come out with something! Kind of like restrictions to only a few colors of paint creates masterworks.

    No, my old iMac had an Nvidia 660 card and I did have D|S loaded on it in 2016, but after a very bad crash in 2017 I never reinstalled D|S. That computer became my hub to keep records, and do my editing work. But I was only able to do a character, kitted out, scene, simple lights on it. It is why I was desperate to replace it with a new computer and I do like the Mac OS.

    But nowadays, my GTX 1080 and GTX 1080Ti Windows 10 machines have some issues with the newer, more demanding products. And on my MacBook Pro M1, there are some products I have had to uninstall because they cause problems or crash/freeze the computer.

    Maybe others with the older computers who have the Intel Macs can advise you?

    A positive thing about the Mac Mini M4 I have noted, is the speed which even large-size files download and install through DIM, along with other programs.

  • edited December 2024

    I'm strongly considering 'Genesis Generation X2' and addons, but I'm concerned about the installation format. Obviously, I'm a macOS user (13.x). But the old Bitrock Installer apps more often than not refuse to work (regardless of disabling Gatekeeper) probably (certainly?) due to the installer. My question: Does 'Genesis Generation X2' 64-bit have a newer better updated installer that will actually work for Ventura and DS 4.22? Does it install via Install Manager?

    Post edited by Mortimer J Snodsworth III on
  • memcneil70memcneil70 Posts: 4,247

    I just installed it through DIM into my new Mac Mini without thinking about it and its addons. I haven't tried it, but no issues that I know of.

  • memcneil70 said:

    I just installed it through DIM into my new Mac Mini without thinking about it and its addons. I haven't tried it, but no issues that I know of.

    Thank you! You've quelled my concern. AND it and its addons just went on sale today! 65% off!! Merry Christmas!

  • Unfortunately, despite following tutorials, GenX2 crashes DS seconds after initiating the transfer. It begins but then crashes. Log details don't offer any clue.

    Equally unfortunate, if not more so, is that the search function in the DAZ 3D forums is horrendous. In my experience, any keyword search results in each and every reference to the keyword in each and every post and susequent post for all time. I'd forgotten how bad is was.

  • memcneil70memcneil70 Posts: 4,247

    Don't search by way of the forum, use Google.

  • inquireinquire Posts: 2,230
    edited December 2024

    Sometimes I use the Mac search Such as Spotlight, or Command F, and then type in what I'm looking for. Sometimes that works and is better than the DazStudio search.

    oops, sorry:

    The above is if you have a product you've downloaded, and you can't locate it in the dad studio app, then those other methods sometimes works best.

    But yes, for searching the forums, Google usually works better than using the forum search item.

    Post edited by inquire on
  • Is it possible to use an iRay Server on a Windows machine to render on Macbooks?

    And is possible to delegate even the iRay preview to an iRay Server?

  • YacomoYacomo Posts: 36

    Neverdie Axis said:

    Is it possible to use an iRay Server on a Windows machine to render on Macbooks?

    And is possible to delegate even the iRay preview to an iRay Server?

    Never cared about the preview, but rendering using iRay Server works fine for me. I am currently running iRay Server 2024.0.4-377400.3959 on a gaming laptop with a GeForce 3080 together with Studio Beta 4.23 on my MacBook Pro. I could not get the current public Studio version to connect though, only the Beta wanted to cooperate...

    One thing I learned is that you do NOT want to use the render queue. Instead you want to check the 'Rendering' check box - afterwards all normal renders will be sent to the server including when rendering animations.

     

  • inquireinquire Posts: 2,230

    What exactly is an iRay Server?

  • YacomoYacomo Posts: 36

    inquire said:

    What exactly is an iRay Server?

    A server process running an a Windows or Linux machine with an NVidea graphics card:

    https://www.irayplugins.com/iray-server/

    You can connect to such a server using the 'Bridge' tab in the 'Render Settings' pane and do your renders on the server instead of your local machine. 

  • ElorElor Posts: 1,828
    edited January 7

    Neverdie Axis said:

    Is it possible to use an iRay Server on a Windows machine to render on Macbooks?

    And is possible to delegate even the iRay preview to an iRay Server?

    For the first question, yes. One thing to keep in mind: off the top of my head, if you're rendering a scene with an HDRI visible, Iray Server will hide it by default. It's still stored inside the picture but you'll have to, I think, remove the Alpha Channel to see it.

    If you have ImageMagick installed on your mac, you can do it with the following command:

    convert "[source_image]" -alpha off "[targer_image]"

    For the second question, I think it's possible to do it but never did.

    Jay Versluis has an old video about Iray Server:

    Post edited by Elor on
  • inquireinquire Posts: 2,230

    Is this the same kind of thing that Totte Mentioned Above?

    The video shows a component that must be downloaded. Is this always the case?
    I'm just trying to understand how this thing works.

  • ElorElor Posts: 1,828

    Yes, it is what Totte spoke about.

    They are two ways to use Iray Server:

    1. by downloading it and installing it on one of your own Windows/Linux computer using a Nvidia GPU.
    2. by paying someone else to take care of that and renting one of their computers.

    I think Totte is using the second way, renting someone else's computer when he needs a render.

  • inquireinquire Posts: 2,230

    So he just needs to communicate online through the Internet: is that correct?
    Would he then upload the Fial to the Internet?

    Would whatever app is on the Internet be able to sense which file on his computer was ready to be processed? And when the processing was over, would everything appear on his computer, so that he wouldn't have to download anything from the Internet?

  • OakMoon99OakMoon99 Posts: 27

     

    Maybe someone’s already asked this, but I figured I’d give it a shot anyway… My Mac got updated to OS 15.2 Sequoia yesterday, which turned out to be a really dumb move because now Daz Studio keeps crashing. Before this, I think I was using OS 13, and everything was working perfectly fine then.

    Here’s what I’ve noticed: every time I switch away from the Daz interface—whether to Finder or a browser—Daz immediately stops working. Is there any way to manually fix this issue? Or do I just have to give up on Daz until it gets patched?

  • GhostofMacbethGhostofMacbeth Posts: 1,664

    I am not sure but I will ask a question to help diagnose things. What version of Mac do you have? I think certain chips behave differently.

  • OakMoon99OakMoon99 Posts: 27

    GhostofMacbeth said:

    I am not sure but I will ask a question to help diagnose things. What version of Mac do you have? I think certain chips behave differently.

    I'm using a Macbook Pro 2019 (intel)

  • 42snoopy4242snoopy42 Posts: 31

    inquire said:

    So he just needs to communicate online through the Internet: is that correct?
    Would he then upload the Fial to the Internet?

    Would whatever app is on the Internet be able to sense which file on his computer was ready to be processed? And when the processing was over, would everything appear on his computer, so that he wouldn't have to download anything from the Internet?

    I use iray server on a local Linux device, i just have the server running and when I send a job to it it via iray bridge it "just works". It should be the same if I had a local windows server running iray server - I just find it easier to maintain a local Linux machine vs. a local Windows machine (since I'm a MacOS user). If leveraging an internet hosted iray server you'd still "send" the job request and then once the job is done it would be a simple download of the a zip file of the completed jpg/png file.  

  • I am running a MacBook Pro M4 Pro 24GB Sequoia 15.2. I used to have a Mac Studio 30GB running DAZ 4.22. DAZ ran without issue on the Mac Studio.

    I traded in the studio for the laptop. On the laptop, I installed DAZ 4.23. I wanted to do a fresh setup so I did not migrate anything from the old machine. Everything was installed using DIM. I've already sent the Mac Studio back to Apple to get the trade-in money.

    First issue: It takes several attempts to open DAZ 4.23 on the new machine. The icon blinks a couple of times and doesn't open. Occasionally, I will get the launch window (with the face) before DAZ crashes a second later. After about a dozen or so tries, DAZ usually opens. Any other program I use (FinalDraft, Photoshop, Blender, Kindle Create, Word, etc.) works without issue on the new machine. Render speeds in Photoshop and Blender are faster on the new machine. I've been sending the DAZ crash reports to Apple. 

    Second issue: When I close a session of DAZ and reopen it, characters that I have created do not load with the same morphs applied. For example, if a character is created with various sliders from MSO Gina, thin, TLP3D cheeks round, face young, nostril wing depth, etc. The next time I load the character (or a scene with the character), half the sliders are applied. To compound the issue, sometimes the morph sliders do not show up in currently used under parameters and other times morphs are randomly applied to other characters when I load them. The issue seems to be related to G8 and G8.1 but not G9. As an attempted remedy, I've uninstalled and re-installed DAZ, installed the latest beta version and uninstalled and reinstalled all the products. I have to rebuild the characters each time I try a solution on the forum threads. I've tried to uninstall and reinstall G8 Starter Essentials and follow this suggestion that appears on multiple threads: 

    To fix any ill-behaving morphs, do as follows;

    1. Load your base figure or the developer version.
    2. Select "Show Hidden properties" in the Parameters-Tab, drop down menu (right-click)
    3. Zero the figure (Found in Parameters-Tab, drop down menu)
    4. Memorize the figure (Found in Parameters-Tab, drop down menu)
    5. File->Save As->Support Asset->Save Modified Assets

    This procedure will zero the default value in the ill-behaving morph/morphs, and while saving DS also shows you a list of the morphs it is changing.

    This doesn't seem to help. I used to see this issue with an earlier version of DAZ and my workaround was to lock the in-use parameters for each character. This no longer works as a solution. If fact, it seems to contribute to the parameters in use not showing up in currently in use. BTW, each time I load a scene, the characters appear with less parameters applied or more hidden from currently in use. 

    Does anyone have any ideas how to solve issue 2? I sent in a help request to DAZ but they haven't responded. 

     

  • inquireinquire Posts: 2,230

    Totte said:

    Scavenger said:

    Totte said:

    Ok.. black friday-cyber monday time.. so I'm at the decision point.

    I'm thinking the Mac Mini Pro base with the 24 gig memory will be the choice.... I'm debating heavily on the processor upgrade or the ram upgrade... but I'm leaning (trying to convince myself) that the base will be more than I need and the extra money is better used elsewhere.

    Apple M4 Pro chip with 12‑core CPU, 16‑core GPU, 16‑core Neural Engine24GB unified memory$1,399

    (this is also versus the

    Apple M4 chip with 10‑core CPU, 10‑core GPU, 16‑core Neural Engine32GB unified memory$1,199

    I think it's the right balance between power, capability, and price that should give me a lot of years of use (and if i start making more money off stuff that i NEED more..ram for example...I can look into the potentional 3rd party ram upgrades that are being worked on, or buy back/buy new plans)

    (I'm upgrading from a 2012 imac and a 6 or more yo windows pc with a 1070ti, so it's more future years I'm looking at rather than imrpovement over current as that's a given).

    ALL INSIGHTS and OPINONS are helpful.

    I say 32GB RAM, at least. I have issues rendering on my 32GB machine with Iray as it chews up all RAM and then it gets really slow (much worse when using consolidated RAM/VRAM. I have no problem rendering a scene on my 64GB MacPro 2013 when Studio uses 100+ GB RAM, but when Studio hits 26 GB RAM on the 32GB RAM macStudio shit hits the fan

    when you look at specs for the new MACs, Those with M chips, It doesn't list RAM. So what do you look at to judge what you're getting that is compatible with RAM? Is it unified memory?

  • wsterdanwsterdan Posts: 2,373

    inquire said:

    Totte said:

    Scavenger said:

    Totte said:

    Ok.. black friday-cyber monday time.. so I'm at the decision point.

    I'm thinking the Mac Mini Pro base with the 24 gig memory will be the choice.... I'm debating heavily on the processor upgrade or the ram upgrade... but I'm leaning (trying to convince myself) that the base will be more than I need and the extra money is better used elsewhere.

    Apple M4 Pro chip with 12‑core CPU, 16‑core GPU, 16‑core Neural Engine24GB unified memory$1,399

    (this is also versus the

    Apple M4 chip with 10‑core CPU, 10‑core GPU, 16‑core Neural Engine32GB unified memory$1,199

    I think it's the right balance between power, capability, and price that should give me a lot of years of use (and if i start making more money off stuff that i NEED more..ram for example...I can look into the potentional 3rd party ram upgrades that are being worked on, or buy back/buy new plans)

    (I'm upgrading from a 2012 imac and a 6 or more yo windows pc with a 1070ti, so it's more future years I'm looking at rather than imrpovement over current as that's a given).

    ALL INSIGHTS and OPINONS are helpful.

    I say 32GB RAM, at least. I have issues rendering on my 32GB machine with Iray as it chews up all RAM and then it gets really slow (much worse when using consolidated RAM/VRAM. I have no problem rendering a scene on my 64GB MacPro 2013 when Studio uses 100+ GB RAM, but when Studio hits 26 GB RAM on the 32GB RAM macStudio shit hits the fan

    when you look at specs for the new MACs, Those with M chips, It doesn't list RAM. So what do you look at to judge what you're getting that is compatible with RAM? Is it unified memory?

    Yes. The two highlighted machine above are 24 and 32 gigabyte machines, respectively. There is only "unified memory" RAM on silicon-based machines, the CPU and GPU share the RAM.

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