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I fully intend to :) I'm hoping I'm up to that task! Thanks for your help! I'll post progress on the hair when I have something worth showing :)
I'd love to be a fly on the wall when you give that to Lauren. She'll love it, I'm sure.
You've made a great job of that.:-)
Wancow this may help it's a link to Jim Farris's poseable book up at ShareCG,if I remember correctly it comes with a template,so you can make your own bookcover and inside pages ....
http://www.sharecg.com/v/66786/browse/11/Poser/20-Page-Poseable-Book
Wancow,
Here’s my two cents. Disney characters tend to look child like. I used Genesis-V4 for this. To make the head shape I used the heart shape face and soften face. I increased the top of the head and increased the depth of the back of the head. I used brow smooth to make sure there wasn’t a brow line. I lower the eyes so that they were closer to the center of the head. I work on the chin to make it small and pointed. I kept the mouth low on the face so that the jaw line looks smaller. I did all this to give it a child like, doll like appearance.
I think with yours you should consider using a less detailed texture. Your mouth needs to be larger and softer looking. The nose is too thin, pointed, and long. The tip and wings need to be more rounded. I widen the ridge and bridge so that when viewed straight on they disappear. I have a rule about eyes; maximum increase in size is 10%, any more and they begin to look odd. I know when you look at the drawing the eyes are large and slanted, but they’re working on a flat piece paper not a 3D object.
I hope I didn’t step on any toes with my suggestions. I wish I could send you my character so you could try it out, but it's not possible.
Working on the hair... I know it needs a lot of work :)
SCORE!!! TY-VVM!!!!
Alicia's Ireland provided this hair bun... I fit it just because I hadn't made the hairbun... but now I kinda like the way it looks...
Thoughts?
Any post I make, any thread I start, opinions, comments and suggestions will always get you thouroughly throttled, hung, flamed and prossecuted!!!!! :P :)
I welcome them. Any time I post, I welcome them because they help me learn.
Anyway, I'm actually going for a slightly more realistic look. There's no way that I know of to achieve the drawn look that some can get, I simply do not know how to do it.
So, what I am doing is this: I'm taking some cues from what was done with the characters in Tangled, and upping the realism just slightly.
Belle is probably the most "mature" of all the Disney princesses. She's bookish (read: a nerdy geek in modernspeak) and a bit of a loner. Knowing these things about her I'm looking to extrapolate her and pull her into the modern world so that she becomes, in Lauren's eyes, something a little more real. I told Lauren she looked like Ariel (she resembles Ariel more than any other, imho) but she reminded me of Belle... which is why I'm doing Belle.
The look I'm going for is the very, very 3D Look. However, I want Belle to be instantly recognizable, and I know I'm still not quite there (my cousin's daughter, huge Disnely fan, didn't recognize my portrait :( )
So, I'm still tweaking... worried about how the hair is coming together... it's a bit of a project... but then, I knew it would be...
That said... truly, this is what I think Belle would look like if she let her hair down... Chohole's MFD texture and the Angelisa Hair (which I like, just wish it was better made...
Absolutely amazing. You're doing a fantastic job of capturing Belle's apperance in 3D. What hairstyle are you going with for Belle? I assume you're going for her 'Disney Princess' look rather than classic Belle in the blue dress and white apron? Either way, I think she'll love the finished results.
you know, HoF, I'm still trying to figure that out. Wendy (Wilmap) just issued a dress that looks like it'll fit the bill. I haven't downloaded it yet, but...
I had planned on making the gold dress... but I don't know I have the time.
The hairstyle I'm doing is the one from the drawing posted in this thread by carrie58 on the first page of the thread.
Thank you VERY much for your comments! They truly do keep me going!
My laptop's AC adapter is currently dead so I can't be of much help with direct morphs but I think the realism may be the main difficulty. Adding in some anime morphs (Hitomi/Aiko) and a smoother skin would probably help. It's funny that her skin is so flawless in the source material but it probably would have blemishes and such if she were real. You might also want to toy with the lighting some.
I haven't yet begun to apply lighting, but I think you're correct. The texture I used in the innitial stages is the Tori for V5 texture that came with the V5 ProPak. The problem with it was the brows. I tried Vyktohria's Ireland, but I had the same problem. The one I have applied with the hair is Godin's Danysa...
I love Ireland's skin qualities, and I love Danysa's brow line.... I'm probably going to have to make my own texture. And I agree completely, that a little minor blemish here and there would probably be well advised for this project.
Right now, I know that I'm going to model Chip. The other one I would like to make, if I have the time, is Babette, the Feather Duster. Making Chip and Babette believable in this setting, with Belle as I'm building her, is going to be a challenge... Hopefully, I'll get there soon. I need to finish the hair first. I'm very much hoping Wendy's new dress is going to take that project away...
At this moment the plan is to create an eight and half by eleven print that will be glued to 11x17 cardstock folded over into a verylarge greeting card... I'm planing, however, on rendering out a few images on top of that...
On the contrary, I was actually meaning that you probably should use a slightly smoother skin for what you're doing. What you've got looks good so far but that's probably causing part of the issue with her not being as recognizable as she should be.
Thanks Zamuel. Understood.
What I'm hoping is that the hair will make her more recognizeable as well... here's where I'm at
She's coming along nicely Wancow.:-)
Wish I could do hair!
yah, you SAID you couldn't do a certain dress I asked you to do, and the next day, I downloaded it out of your gallery...
Wendy, you will understand this, here's what I'm doing. I look at what surfaces I see in the drawing and count the ridges and valleys. Each valley is a line between polygons and each ridge is a row of 3x polys (with the valleys separating them. So, three ridges and two valleys will = nine polys across.
Each sweep is three polygons. So an S sweep is six polygons.
That is how I count how many polygons will be in a plane. I UVMap a flat plane, in this example 9x6, and shape it so that the follicles are at the top edge and the ends are at the bottom edge of the innitial plane. This way every single surfaces is predictable.
Hair bun is 5x5 polygons... made into a ball... the middle polygon is the mid
well. it needs textures and some minor tweaking... but this is almost the finished product...
Nose still seems a little too long and narrow. Something else seems off but I can't quite place my finger on it. Hair looks good though.
yah.... yuuuurrrright... couple more tweaks to her face, this time with Hair that came into DS at base resolution and is Subdivided natively in DS... which, by the way works BETTER! adjusted nose a little shorter and wider, upped the scale of the mouth, actually made the eyes a bit smaller and raised the brows.
Yeah, both hair and face look much better with your tweaks.
..been watching this develop. Very nice work. Difficult to capture an animated character's likeness using a "real life" 3D model but you have done it.
one more... scaled up her teeth so they fit her mouth better...
Thank you very, very much Kyoto!
gettin there...
Thank you very, very much Kyoto!
gettin there...
I'm impressed. That's lovely Wancow.
Thank you very, very much Kyoto!
gettin there...
Hair looks good wancow, as does the rest.
I love this render.:-)
Thank you, Ladies!
Thinking I need to do some more to the hair, which I'll post on ShareCG when done. First hair I've done since I re-did Posette Hair5 back in the Poser 4 days... (anyone remember Kozaburo? He textured and transmapped that hair because I messed up the UVS so badly...)
Anyway, I'll put the hair aside for now and begin work on the gold ball gown... hopefully I can make that work :)
Wouldn't that be better to start off using Girl4 combined with Toon Amy or Jasmine head morphs and some facial morph tweaks as base head shape?
I don't think so. I wanted to approach it from the perspective of going from the realistic to the drawn character, not the opposite direction. I'd rather the character not look like Aiko or TheGirl or Jasmin. Those figures are great and all, but they're not Disney.
Here's the skirt for the ball gown I'm working on...
:-) I'm really impressed with this project. I've been watching it and getting more impressed everytime I see an update.
You just got my 6 year olds seal of approval. Mucho impressed. Can't wait to see what else you have in store for us.