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That assumes that there are no synergistic or indirect benefits to reviving Carrara, like encouraging customers to stay in the Daz 'sphere' for more of what they want.
I mean, if people are going to Blender or other apps for their modeling needs, how long before they drift away from Daz as a source?
It also assumes businesses have the ability to get a crystal clear analysis of profitability.
It might be worth investing some money if you are sure to get profit, just to fish around and see if you get more than expected or you see more side benefits.
It might not.
Hear, hear!
I'm sure neither the open-sourcing idea nor the sprucing-up idea were meant to suggest DAZ isn't a business or that it should brainlessly dig ever deeper in a dry well. But while we can't simply assume there exists a great business case for evolving Carrara, we also can't assume there is no good business case for it.
DAZ is a business, and they have done what I suspect is a successful thing by giving away the posing program and selling the content.
Historically I assume a lot of people came to DAZ after using other programs like Poser, so they were familiar with 3D art, content stores, and (for those so inclined) content-creation software. But there are always new users, and new users either come from a background of using other 3D software, or like me they begin their experience right here at DAZ.
Speaking as a noob who started out here:
If I'm one of the hobbyist newcomers who starts out at DAZ, what am I going to want to get for content creation? Whatever DAZ's site and users recommend as the easiest affordable solution.
This recommended thing certainly could be Blender, if someone developed really great export/import tools.
But it could be Carrara.
Right now DAZ's content store contains a number of tutorials and training videos with prices ranging from free to ridiculous, teaching how to use Expensive Software You Don't Have in conjunction with That Thing That Bleeds You On a Monthly Subscription Basis to make content for DAZ Studio. In short, currently the store contains plenty of items telling us newcomers to go spend our money elsewhere to buy content creation stuff.
But if Carrara became the easiest way to create DAZ content, the thing DAZ could honestly promote and users would recommend, DAZ could help people stay here where they're happy.
Big ifs, I know.
We are not exactly a captive audience, but what with the changing freebies and fast-grabs and daily sales and deals and a great site that makes it so tremendously easy to buy content, I think new users that start here are about as close to a captive audience as an online store can reasonably ever hope to get. Me, I know other places exist, but this is the site I check 10 times a day.
DAZ is a visit to the playground. Rosity is a visit to the dentist.
What I would buy for content creation is whatever affordable thing DAZ promoted right here as the thing to buy.
I don't think I'm alone. If Carrara were modernized and you saw Carrara ads and deals every time you came here, and if by default it and DS used the same measurement units and there were one-click transfers of objects from Carrara to DS, then I truly believe Carrara would sell and more than pay for itself.
Carrara won't ever stand alone as the thing that pays the bills, but if Carrara became a fully fledged and well supported companion to DAZ Studio, I believe it would make the entire DAZ ecosystem more valuable to the company.
...unfortunately a number of us are stuck on a Hexagon, Bryce, and Carrara budget. When those get vaulted, all that will be availble is Studio.which, as i mentioned above, is not very well suited for supporting large scale environment/terain generation as well as polygon/vertex modelling.
....good comment. One function I would like to see brought into Carrara is true polygon modelling like Hexagon and the "deceased" Amapi used. All three used to be Eovia products.
I don't know if anyone mentioned this before, but what about the SDK? I mean that's close to open source, isn't it? The problem is - it's hard to use. for the casual user. Seeing as Carrara 8 is still selling at academic sites like AcademicSuperstore, ("http://www.academicsuperstore.com/category/299825") for $200, there must be some interest and viability at that level. I've been struggling with the Carrara SDK available at the Cafe for several years but I don't have the time I used to put into it. Has anyone aside from SparrowHawke3D or DCG had luck building an extension, plug in? I mean those guys have some amazing plugins, even if they're decades old.
There have been a couple new plugins created in the past few months like LightX by Alberto,(see this thread https://www.daz3d.com/forums/discussion/187136/lightx-1-1-free-plugin-now-more-lights#latest), which adds a whole bunch of new lights with more realistic falloff, or the plugin that converts Carrara dynamic hair to strand-based hair that can be exported for use in other programs or the new plugin that adds tri-planar projection for shaders (I don't have links handy for those, but if you look through the Carrara forum there are threads about them there). I Samuel also created a bunch of videos explaining the basics of how to create a plugin for Carrara, including an example (look at this playlist https://www.youtube.com/watch?v=xBAqUStMMLY&list=PLXGON9X3bLDMUZgwFgDkZYhAErPLgL5dk starting with the 3rd video down).
How about this quote from Bruce Perens from a reply to an email I sent on this subject:
"Hi Matthew,
You can forward this to the list. I'm not going to be able to participate in any dialogue on this until September.
In the recent Oracle v. Google appeal, the court ruled that users of an API could be derivative works of the API provider. This overturned what a lot of people thought up until then. In particular, dynamic linking does not protect you from the GPL. In general, any plug-in to Blender should be under the GPL or a GPL-compatible license or might be infringing.
Regarding scene data, if a shader or other programmatic scene data is run as part of the same program as Blender, meaning in the same Python interpreter or as a native executable, that is problematical and might require a license exception, but I'd want to know a lot more about it before I actually recommended a license exception.
If shaders and other programmatic scene data run in their own interpreter, and are restricted to calling a public API for such things and no other part of Blender, that's cleaner and they would not in general be considered to be derivative works, and thus would not have to be under the GPL.
Non-programmatic scene data is not considered a derivative work of the program that processes it, except when the program outputs a copy of itself or portions of itself in processing that data.
Thanks
Bruce"
Ooo, there's a triplanar plugin??
I had made a very clunky shader to do that... I'd be curious to learn more!
Triplanar plugin:
https://sourceforge.net/projects/carrara-time-savers/files/?source=navbar
That explanation exactly is the single biggest challenge for building any kind of commercial bridge (bridge, as in GoZ bridge for ZBrush) using Blender APIs. On the orther hand, the Blender plugin to import Daz files that is mentioned earlier has to be remain under a GPL compatible license as it directly uses Blender APIs and uses the same shared memory with Blender which is equivalent to dynamic linking.
Though Blender supports commercial plugins, it would be better to reach out to them directly for more clarifications. For the sake of simplicity, I hope they allow some kind of dual-licensing (at least for the API part) or allow classpath/runtime exceptions.
Also, the other part of the mail, raises the question on whether "scene data" can constitute a derivative work. Typically, any static resources - image files, icons that are packaged and distributed as part of a module are also licensed under the same licensing terms that are applicable to the entire module, unless their licenses are explicitly stated to be different from the module. It is possible that GSE (Genesis 3 Starter Essentials) can be debated as a "module" instead of mere input data, as I have argued earlier. The underlying issue here is much bigger - the readiness of Daz Content Delivery "mechanisms" to deliver content for GPL based programs like the hypothetical open-source Carrara or Daz Studio (due to GPL reciprocity propagating from the hypothetical DS-Blender bridge). Probably, Daz management never thought on that line, or they never felt the need to in the first place.
Seeing that many here may not be comfortable discussing Blender in this thread, I suggest you start a separate thread or keep the discussions offline. Anyways, I shall not be frequenting these forums as I need to focus on a few other projects. Besides, I believe there are other self-proclaimed GPL experts here in these forums who can help you further in this matter.
Define "vaulted"
Assuming Daz never makes another version of carrara,
will every existing copy magically uninstall itself from everyones computer
all over the planet and disappear forever???
For clarification should perhaps you mean all that will be available
from the company called Daz inc.,will be Daz studio.
Indeed, Daz studio is not intended to be that much maligned "jack of all trades
master of none"
It is for rendering Daz studio Store content and not much else
For people needing large scale terrain scenes there are modern 64 bit
Options Far,Far superior to Carrara.
http://www.e-onsoftware.com/products/vue/vue_2016_esprit/
And there are many modern free & low cost modeling options that are not blender.
yeah ... I get it... some prefer not to leave the comfort of the "Dazosphere"
and demand Direct support of Daz content in other programs without cumbersome exports to object files etc.
so I imagine it is a matter of how much one is willing to adapt to changing realities
in the pursuit of ones personal creative objectives.
I prefer to to adapt & move on, instead of begging into a vacuum for things that will likely never,never
happen.
There are third party dynamic cloth solutions. One in particular has a dedicated bridge to Daz Studio (and one for Poser and one for Carrara). I use one of those as part of my workflow so adding native cloth is wasted on me.
I'd like to ask for Daz the company to make my workflow easier, also. Hope folks that want it get a dynamic cloth function built in Studio, even though I am fully comfortable using VWD. Some would say cloth is the kind of function that bloats Studio with stuff that is best handled by dedicated third parties. Some might suggest that folks that want Studio to have a dedicated cloth solution just adapt to the inconveniences and realities of swapping files between programs, but not me.
I hope Daz the company includes ease of convenience among the attributes of Studio that make it a preferred vehicle to sell content.
.."Vaulting": removing a product from the store that no longer sells either by the PA or Daz..
As to the second point: Yes, should the sale of Carrara, Bryce, and Hexagon be discontinued.
As to the third point: To make Vue to be as versatile as Carrara takes about 450$ for the base programme and required plugins in addition to the cost of Vue specific content like structures, vehicles, props etc. Vue does not have full modelling capability like Carrara or Hexagon and is not very compatible with Daz Studio, Daz content, or other Daz owned software. Furthermore, Daz figures can be loaded directly into Carrara rather than imported as static .objs, and can be posed/morphed in the programme which Vue does not support. Remaining in the "Dazosphere" is not so much for "comfort" sake as it is also workflow related.
BTW Vue itself has been around for a while as well, just that E-on tends to continue updating and improving it which has not been the case for Daz's counterpart. E-on (based here in the Portland OR area) also continues to support professional grade versions of it's signature software along with other 3D software tools While Daz seems singularly focused on Studio and content for it. I understand Daz is not a large company with a tonne of resoruces, but E-on is no Corel, Autodesk, or Adobe either.
And yet none of that content is an absolute requirement for DAZ Studio or Carrara to function; there are many sources of content that can be made to work in either that have no connection whatsoever to DAZ3D, nor do they require any DAZ content to be installed. It's even possible for people that are willing to study the DAZ Studio SDK and its Carrara counterpart to figure out how some of the specialty features of the software works and thus add those capabilities to blender, which would essentially render your arguement null and void.
It's possible, since Carrara itself has had dynamics added to it. I don't know if they will, or have plans to, add this to Studio, but it's possible.
That's not how GPL works. Any bridge will force the other side of said bridge to be under GPL. LGPL OTOH will allow it. But stay away from GPL if you use many third party libs. It's just not worth it.