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Cyber loafing?? shame on you!!
Glad I am self employed
Great - thanks!
Thanks!
They were not all keyed by hand. The Iray animation was pose to pose using a different pose every few frames. I had to just adjust a few keyframes by hand to change a few things and to keep body parts from going where they don't belong, and an eye blink. The 3Delight animation was combination of a motion file (I don't think it was all mocap but was part of a set in the store) and me changing head motion, adding a few keys for expression and eye blinks.
I hear you..
http://ghastly-h-crackers.tumblr.com/post/150427181957/i-am-such-a-happy-camper-since-discovering-the
A couple of aniblocks I made for the Lolo Hai chibi figure.
Wow.. That's pretty incredible Ivy. Particle effects and everything!
How long did it take you to put the whole thing together?
Nice - super polished look!
I take it that you have to retexture all your DS characters when you render out in C4D?
That one took about 5 months . I have a pretty good work flow and I have been creating animation for a long time with daz so i have a pretty grasp of the software can's and can-nots in animation. I use both iray and 3dl depending on the scene and what has to be rendeered I use Adobe premiere pro cs5 for my film editor which has some pretty good effects over lays.
This is one i did in both iray and 3dl a year ago when i was learning to work with iray in animation. its mostly done in 3dl but lots of hand keyframe work in this film
The lady in the second video looks like Sam from the old 'Silent Witness' TV show.
so now Mr. and Mrs.Daz
can we have our Animation forum back pls ?
https://vimeo.com/160440154
forgot how to embed videos directly
Very nice Ivy. I admire your discipline to finish a large project like this.
I usually get bogged down on minor details after a scene or two. And then I eventually move on to another project.
They say that work on an animation is never finished - they'll eventually just have to take it away from you.
Oh well, it's still fun though! :)
Btw, I just got myself a Microsoft Kinect for Windows and the Brekel MoCap software. When I actually find the time I'll try to do my
own simple MoCaps for animations. Luckily - you'll only be able to see my skeleton in those MoCaps though. 8^)
- Kay
Actually My .obj/MDD importer in C4D loads all of the textures
exported to the "maps" folder when I export from Daz studio.
But obviously I replace some textures with C4D material
( metals & glows) to get the look I want.
Are you able to create a similar realistic skin look in C4D?
I'm jaded with DS, where the characters are pretty much render ready when it comes to the iRay shaders and materials.
I wonder if I would be able to get a look like that in another application this easily.
- Kay
I have access to the VRay render engine in C4D so Technically yes.. but more frankly ..I dont care
I prefer the sci fi genre for my visual storytelling where my characters
are mostly fully clothed in bodysuits etc so I dont have this fixation
on joint controlled morphs and subsurface scattering.
Your best option is to invest in the most powerful NVIDIA graphic hardware you can afford
and render everything in DS IRay to maintain the look you prefer.
For me the Daz figures are just one element of my storytelling
I render in C4D because of its tight integration with Adobe after effects
and the ability to create immersive environments with visual effects that give my films
that "polished" look you mentioned earlier.
I dabble a bit in Studio using Animate2 but nothing as good as you guys. I've also used Bryce.
https://www.youtube.com/channel/UCH8hsFrQv0f0_aZ4QAzKipg
my point (hinted rather cryptically earlier on)
an animation forum should really not be a DAZ studio subforum but rather its own forum using DAZ content or sofwares
I know quite well what pigeon-toed and crow-footed are and know what that animation showed wasn't pigeon-toed. I stopped further debate on that topic when I saw that the same lecturer giving the same old lecture and a lecture with no useful teaching tools, only their same tired topic.
I didn't and don't troll.
Boys, lets not go there, okay. This thread isn't the place for it.
While I don't yet do animation, I would like a forum section for it.
the bark man thing is a nice idea
I like DS's animation tools. I'm still learning, but I've found them easier to get the hang of inside DS than in other animations products I've tried out so far. I have some animation goals in mind and I think DS is perfect for my needs so I'll be sticking with it while I learn more animation skills.
I admit it is difficult to find all of the animation threads out and about in the forums. One central place would be nice.
Very nice job on that animation as well.
Amazing that you were able to animate this with just using DS.
I'm just starting to get comfortable animating in MotionBuilder, and it is insane the amount of control you get over an animation.
With a full IK rig and bone pinning to were a hand or foot no longer moves at all when the rest of the body is animated, it is so worth the expense.
The only downside is that with all that control it becomes difficult to let go of rough spots in the animation. I am currently obsessing over fixing a toe roll
on a walk cycle I'd like to use. And because with MB you can fix it, I will have to. Thanks OCD! 8^)
- Kay
I recently treated myself to a new rig with dual GTX 1080s. Wasn't cheap, but I can finally finish an iRay render within my lifetime.
If I could just finish that darn animation so that I actually have something to render!
Here's a video with some interesting ideas of animating short segments toward the end. Steve of "SciFiFunk" has been around Carrara for a long while, but he included DAZ Studio in this.
Wish I had your access to cash Kay!
I am guessing the mods removed my postI don't see it any more. wierd I never got a notice why it was removed. i thought it fit in the Daz TOS .
Yeah I used some older fx tools for older version of daz and retro fit them to work in this newer version
I build the system myself, so I was able to keep it just under 2K for the parts. The nVidia's taking up the biggest chunk obviously.
But man - when I fired that system up and it actually worked.. sweet!
Luckily the new GTX 10xx series of GPU's consumes way less energy than they used to. Otherwise I would have had to get an
even larger power supply. More fans, more this and more that.
I'll check out Steve's video. I have watched most of his stuff on his YouTube channel. Very good material.
Ignore Animation would not be wise as people's system getting faster & faster these days.
The days of only still renders are really gone, only for cover/comics/magazine ART.
Animation is way more fun, if the software let you do it good and would evoluate offcourse!
Iclone is so much more fun as studio momently.
Another big problem that keeps rise here over the years (keep the platform closed with evert trick we can find)... (Poser at least had fusion)
Build the figures so, that you can export figures difficultly to other software (is da big mistake)!
This certainly keeps me away from instant buys...
'm waiting now to see the rumors become true in a studio 5 or whatever 4.xxxxxxxx version they would launch the goodies.
no good animation setup before 2018, it will be probably the end of my daz universe, user here since 2005.
added poser in my dead software list (=not wise to invest more $) and could use the money for substance, painter or software that have a more positive evolution.
one click export solutions to unreal, unity, modo, c4d, blender, max, maya, lightwave, that's what i also would like to see appear here more as the next G8 gadget.
well done!
only dazstudio ???? What have you used scripts for the shaky feet?
If daz would take animation more seriously, you wouldn't waste 5 months of time to create it.
Yes I completely created and rendered my animations in Daz Studio this was in both Iray and 3dl. I didn't use any scripts for the feet pinning. I have come up with a trick or cheat to be able to mock pin the feet to the floor . I make a flat square mock up of a floor.obj I place it just under the ground or floor my characters is walking on as to hide it it make it invisible in the parameters,( this works great for animating with HDRi's) I pin the right foot to the Mock Floor Obj. this way as the character walks along the floor or you create the motions with either aniblocks or pose to pose, hand key framing its all the same.. the right foot will stay parented to the Obj under the floor giving the appearance that the foot has floor pinning with most of the motion files i have created its works great.. its simple cheat. that works most of the time. accept for some of the older aniblocks. it allows for better hand key framing of characters as well
heres a cute Katate girl animation I did where i was using a stair Obj I made invisible and parented her foot to so I could get her to walk up stairs evenly in the mountain temple scenes . plus I did a lot of creative editing too, I use Adobe premiere cs5 for my film editor
I'm posting many animation clips done with DS on my DA page these days :) - cannot give direct link or Richard will get me :), but it's easy to find using my nick.
Don't feel the need in DAZ forum thou, mainly because the forum software is awful and my appearances here are rare. I prefer DA for community-oriented affairs :)
I only had time to check out Olga's Escape, Anatoly. I liked what I saw and thought the camera work was great, and the animation was pretty good in all on that page and very good in Sleeping Soldier.