Sub forum for Animation in DAZ Studio

2

Comments

  • wolf359wolf359 Posts: 3,826

    Cyber loafing?? shame on you!!wink

     

    Glad I am self employed

  • DrGonzo62DrGonzo62 Posts: 221
    wolf359 said:
    DrGonzo62 said:
    wolf359 said:

    Hi, you might want to PM user Brian Steagle
    I am fairly certain he  sends G3/G8 FBX rigs to Motionbuilder
    for animation and reimports back to DS for rendering.

    Could you post the link to one of Brian's posts in this forum so that I can PM him?
    I've searched for his name but came up empty.

    Thanks!

     

    Hi I completely buggered up the spelling of his name..

    APOLOGIES blush

     

    https://www.daz3d.com/forums/profile/38992/Bryan Steagall

     

    @Bryan Steagall

    Great - thanks! smiley

     

  • DrGonzo62 said:

    Nicely done Kevin!

    Did you key it all by hand?

    Thanks!

    They were not all keyed by hand. The Iray animation was pose to pose using a different pose every few frames. I had to just adjust a few keyframes by hand to change a few things and to keep body parts from going where they don't belong, and an eye blink. The 3Delight animation was combination of a motion file (I don't think it was all mocap but was part of a set in the store) and me changing  head motion, adding a few keys for expression and eye blinks.

     

  • DrGonzo62DrGonzo62 Posts: 221
    wolf359 said:

    Cyber loafing?? shame on you!!wink

     

    Glad I am self employed

    I hear you.. blush

  • DrGonzo62DrGonzo62 Posts: 221
    edited August 2017
    Ivy said:

    that Iray test just took a few days  I just use animate 2 and I hand keyframe most everything. or use empty aniblocks to add to exsiting ones I am using. I edit everything right on the animate 2 time line  sometimes I will use graphi-mate if i need to bend a motion curve but I like to do everything by hand

     

    This is my lastest Karate girl film.  this took almost 5 months rendered in both 3dl and iray

    Wow.. That's pretty incredible Ivy. Particle effects and everything!
    How long did it take you to put the whole thing together?

    Post edited by DrGonzo62 on
  • DrGonzo62DrGonzo62 Posts: 221
    wolf359 said:

    Two recent clips from my current feature length film project
    I use DS ,Genesis 1& 2,
    Iclone Pro and render in Maxon Cinema4D
    via .obj /MDD export

    Nice - super polished look!
    I take it that you have to retexture all your DS characters when you render out in C4D?

  • IvyIvy Posts: 7,165
    DrGonzo62 said:
    Ivy said:

    that Iray test just took a few days  I just use animate 2 and I hand keyframe most everything. or use empty aniblocks to add to exsiting ones I am using. I edit everything right on the animate 2 time line  sometimes I will use graphi-mate if i need to bend a motion curve but I like to do everything by hand

     

    This is my lastest Karate girl film.  this took almost 5 months rendered in both 3dl and iray

    Wow.. That's pretty incredible Ivy. Particle effects and everything!
    How long did it take you to put the whole thing together?

    That one took about 5 months . I have a pretty good work flow and I have been creating animation for a long time with daz so i have a pretty grasp of the software can's and can-nots in animation.   I use both iray and 3dl depending on the scene and what has to be rendeered I use Adobe premiere pro cs5 for my film editor which has some pretty good effects over lays.

    This is one i did in both iray and 3dl  a year ago when i was learning to work with iray in animation. its mostly done in 3dl  but lots of hand keyframe work in this film

  • nonesuch00nonesuch00 Posts: 18,076
    edited August 2017

    Short Animations are doable in DAZ Studio. This is one I did when I had more time doing pose to pose animation using G3F in Iray.




    This was one I did a while before using G2F in 3Delight.

     

    Lack of time is my biggest problem.

    The lady in the second video looks like Sam from the old 'Silent Witness' TV show.

    Post edited by nonesuch00 on
  • RuphussRuphuss Posts: 2,631
    edited August 2017

    so now Mr. and Mrs.Daz

    can we have our Animation forum back pls ?

    https://vimeo.com/160440154

    forgot how to embed videos directly

     

     

    Post edited by Ruphuss on
  • DrGonzo62DrGonzo62 Posts: 221
    edited August 2017
    Ivy said:

    That one took about 5 months . I have a pretty good work flow and I have been creating animation for a long time with daz so i have a pretty grasp of the software can's and can-nots in animation.   I use both iray and 3dl depending on the scene and what has to be rendeered I use Adobe premiere pro cs5 for my film editor which has some pretty good effects over lays.

    This is one i did in both iray and 3dl  a year ago when i was learning to work with iray in animation. its mostly done in 3dl  but lots of hand keyframe work in this film

    Very nice Ivy. I admire your discipline to finish a large project like this.
    I usually get bogged down on minor details after a scene or two. And then I eventually move on to another project.
    They say that work on an animation is never finished - they'll eventually just have to take it away from you.
    Oh well, it's still fun though! :)

    Btw, I just got myself a Microsoft Kinect for Windows and the Brekel MoCap software. When I actually find the time I'll try to do my
    own simple MoCaps for animations. Luckily - you'll only be able to see my skeleton in those MoCaps though. 8^)

    - Kay

    Post edited by DrGonzo62 on
  • wolf359wolf359 Posts: 3,826

    "Nice - super polished look!
    I take it that you have to retexture all your
     DS characters when you render out in C4D?"

     

    Actually My .obj/MDD importer in C4D loads all of the textures
    exported to the "maps" folder when I export from Daz studio.
    But obviously I replace some textures with C4D material
    ( metals & glows) to get the look I want.

  • DrGonzo62DrGonzo62 Posts: 221
    wolf359 said:

    Actually My .obj/MDD importer in C4D loads all of the textures
    exported to the "maps" folder when I export from Daz studio.
    But obviously I replace some textures with C4D material
    ( metals & glows) to get the look I want.

    Are you able to create a similar realistic skin look in C4D?
    I'm jaded with DS, where the characters are pretty much render ready when it comes to the iRay shaders and materials.
    I wonder if I would be able to get a look like that in another application this easily.

    - Kay

  • wolf359wolf359 Posts: 3,826
    edited August 2017

    Are you able to create a similar realistic skin look in C4D?"

     

     

    I have access to the VRay render engine in C4D  so Technically yes..  but more frankly ..I dont care
    I  prefer the sci fi   genre for my visual storytelling where my characters
    are mostly fully clothed in bodysuits etc so I dont have this fixation
    on joint controlled morphs and subsurface scattering.


    I'm jaded with DS, where the characters are pretty much render ready when it comes to the iRay shaders and materials.

    Your best option is to invest in the most powerful NVIDIA graphic hardware you can afford
    and render everything in DS IRay to maintain the look you prefer.
    For me the  Daz figures are just  one element of my storytelling

    I render in C4D because of its tight integration with Adobe after effects
    and the ability to create immersive environments with visual effects that give my films 
    that  "polished" look you mentioned earlier.

    Post edited by wolf359 on
  • FishtalesFishtales Posts: 6,115

    I dabble a bit in Studio using Animate2 but nothing as good as you guys. I've also used Bryce.

    https://www.youtube.com/channel/UCH8hsFrQv0f0_aZ4QAzKipg

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,169
    Fishtales said:

    I dabble a bit in Studio using Animate2 but nothing as good as you guys. I've also used Bryce.

    https://www.youtube.com/channel/UCH8hsFrQv0f0_aZ4QAzKipg

    my point (hinted rather cryptically earlier on)

    an animation forum should really not be a DAZ studio subforum but rather its own forum using DAZ content or sofwares

  • nonesuch00nonesuch00 Posts: 18,076

    I know quite well what pigeon-toed and crow-footed are and know what that animation showed wasn't pigeon-toed. I stopped further debate on that topic when I saw that the same lecturer giving the same old lecture and a lecture with no useful teaching tools, only their same tired topic.

    I didn't and don't troll.

  • Boys, lets not go there, okay. This thread isn't the place for it.

     

    While I don't yet do animation, I would like a forum section for it.

  • RuphussRuphuss Posts: 2,631
    Fishtales said:

    I dabble a bit in Studio using Animate2 but nothing as good as you guys. I've also used Bryce.

    https://www.youtube.com/channel/UCH8hsFrQv0f0_aZ4QAzKipg

    the bark man thing is a nice idea

  • KnittingmommyKnittingmommy Posts: 8,191

    I like DS's animation tools.  I'm still learning, but I've found them easier to get the hang of inside DS than in other animations products I've tried out so far.  I have some animation goals in mind and I think DS is perfect for my needs so I'll be sticking with it while I learn more animation skills.

    I admit it is difficult to find all of the animation threads out and about in the forums.  One central place would be nice.

  • DrGonzo62DrGonzo62 Posts: 221
    Ivy said:
    Heres a Karate Girl film i did you might like , lots of 2d in software effects that looks like particles, but they are really bill boards.  hand  keyframed motion

    Very nice job on that animation as well.
    Amazing that you were able to animate this with just using DS.
    I'm just starting to get comfortable animating in MotionBuilder, and it is insane the amount of control you get over an animation.
    With a full IK rig and bone pinning to were a hand or foot no longer moves at all when the rest of the body is animated, it is so worth the expense.
    The only downside is that with all that control it becomes difficult to let go of rough spots in the animation. I am currently obsessing over fixing a toe roll
    on a walk cycle I'd like to use. And because with MB you can fix it, I will have to. Thanks OCD!  8^)

    - Kay

  • DrGonzo62DrGonzo62 Posts: 221
    wolf359 said:
    Your best option is to invest in the most powerful NVIDIA graphic hardware you can afford

    and render everything in DS IRay to maintain the look you prefer.
    For me the  Daz figures are just  one element of my storytelling

    I recently treated myself to a new rig with dual GTX 1080s. Wasn't cheap, but I can finally finish an iRay render within my lifetime.
    If I could just finish that darn animation so that I actually have something to render!

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited August 2017

    Here's a video with some interesting ideas of animating short segments toward the end. Steve of "SciFiFunk" has been around Carrara for a long while, but he included DAZ Studio in this.

    Wish I had your access to cash Kay!

    Post edited by Kevin Sanderson on
  • IvyIvy Posts: 7,165
    edited August 2017
    DrGonzo62 said:
    Ivy said:

    That one took about 5 months . I have a pretty good work flow and I have been creating animation for a long time with daz so i have a pretty grasp of the software can's and can-nots in animation.   I use both iray and 3dl depending on the scene and what has to be rendeered I use Adobe premiere pro cs5 for my film editor which has some pretty good effects over lays.

    This is one i did in both iray and 3dl  a year ago when i was learning to work with iray in animation. its mostly done in 3dl  but lots of hand keyframe work in this film

    Very nice Ivy. I admire your discipline to finish a large project like this.
    I usually get bogged down on minor details after a scene or two. And then I eventually move on to another project.
    They say that work on an animation is never finished - they'll eventually just have to take it away from you.
    Oh well, it's still fun though! :)

    Btw, I just got myself a Microsoft Kinect for Windows and the Brekel MoCap software. When I actually find the time I'll try to do my
    own simple MoCaps for animations. Luckily - you'll only be able to see my skeleton in those MoCaps though. 8^)

    - Kay

    I am guessing the mods removed my postI don't see it any more. wierd I never got a notice why it was removed. i thought it fit in the Daz TOS . 

    Yeah I used some older fx tools  for older version of daz  and retro fit them to work in this newer version

    Post edited by Ivy on
  • DrGonzo62DrGonzo62 Posts: 221
    edited August 2017

    Wish I had your access to cash Kay!

    I build the system myself, so I was able to keep it just under 2K for the parts. The nVidia's taking up the biggest chunk obviously.
    But man - when I fired that system up and it actually worked.. sweet!
    Luckily the new GTX 10xx series of GPU's consumes way less energy than they used to. Otherwise I would have had to get an
    even larger power supply. More fans, more this and more that.

    I'll check out Steve's video. I have watched most of his stuff on his YouTube channel. Very good material.

    Post edited by DrGonzo62 on
  • Fixme12Fixme12 Posts: 589
    edited August 2017
    wolf359 said:

    "DAZ studio does not suck for animation
     but sorry Genesis 3 & 8 kind of do"

    Quite true.
    The addition of those useless extra twist bones in the arms and legs
    ,with complete and utter indifference to the crippling
    effect it would have on animating G3/G8 , 
    tells you where Daz prioroties are.

    Not so much a criticism but a statement of fact.
    The still render content hoarders are the main source of Daz content sales
    so its wise business.

    Ignore Animation would not be wise as people's system getting faster & faster these days.

    The days of only still renders are really gone, only for cover/comics/magazine ART.
    Animation is way more fun, if the software let you do it good and would evoluate offcourse!
    Iclone is so much more fun as studio momently.

    Another big problem that keeps rise here over the years (keep the platform closed with evert trick we can find)... (Poser at least had fusion)
    Build the figures so, that you can export figures difficultly to other software (is da big mistake)!
    This certainly keeps me away from instant buys...
    'm waiting now to see the rumors become true in a studio 5 or whatever 4.xxxxxxxx version they would launch the goodies.
    no good animation setup before 2018, it will be probably the end of my daz universe, user here since 2005.
    added poser in my dead software list (=not wise to invest more $) and could use the money for substance, painter or software that have a more positive evolution.

    one click export solutions to unreal, unity, modo, c4d, blender, max, maya, lightwave, that's what i also would like to see appear here more as the next G8 gadget.

    Post edited by Fixme12 on
  • Fixme12Fixme12 Posts: 589
    Ivy said:

    that Iray test just took a few days  I just use animate 2 and I hand keyframe most everything. or use empty aniblocks to add to exsiting ones I am using. I edit everything right on the animate 2 time line  sometimes I will use graphi-mate if i need to bend a motion curve but I like to do everything by hand

     

    This is my lastest Karate girl film.  this took almost 5 months rendered in both 3dl and iray

     

     

    well done!

    only dazstudio ???? What have you used scripts for the shaky feet?
    If daz would take animation more seriously, you wouldn't waste 5 months of time to create it.

  • IvyIvy Posts: 7,165
    edited August 2017
    Fixme12 said:
    Ivy said:

    that Iray test just took a few days  I just use animate 2 and I hand keyframe most everything. or use empty aniblocks to add to exsiting ones I am using. I edit everything right on the animate 2 time line  sometimes I will use graphi-mate if i need to bend a motion curve but I like to do everything by hand

     

    This is my lastest Karate girl film.  this took almost 5 months rendered in both 3dl and iray

     

    well done!

    only dazstudio ???? What have you used scripts for the shaky feet?
    If daz would take animation more seriously, you wouldn't waste 5 months of time to create it.

    Yes I completely created and rendered my animations in Daz Studio this was in both  Iray and 3dl. I didn't use any scripts for the feet pinning. I have come up with a trick or cheat to be able to mock pin the feet to the floor .  I make a flat square mock up of a floor.obj  I place it just under the ground or floor my characters is walking on as to hide it it make it invisible in the parameters,( this works great for animating with HDRi's)  I pin the right foot to the Mock Floor Obj.    this way as the character walks along the floor or you create the motions with  either aniblocks or pose to pose, hand key framing its all the same.. the right foot will stay parented to the Obj under the floor giving the appearance  that the foot has floor pinning with most of the motion files i have created its works great..   its simple cheat. that works most of the time. accept for some of the older aniblocks.  it allows for better hand key framing of characters as well

     heres a cute Katate girl animation I did where i was using a stair Obj I made invisible and parented her foot to so I could get her to walk up stairs evenly in the mountain temple scenes . plus I did a lot of creative editing too,  I use Adobe premiere cs5 for my film editor

     

     

    Post edited by Ivy on
  • a-sennova-sennov Posts: 331

    I'm posting many animation clips done with DS on my DA page these days :) - cannot give direct link or Richard will get me :), but it's easy to find using my nick.

    Don't feel the need in DAZ forum thou, mainly because the forum software is awful and my appearances here are rare. I prefer DA for community-oriented affairs :)

  • I only had time to check out Olga's Escape, Anatoly. I liked what I saw and thought the camera work was great, and the animation was pretty good in all on that page and very good in Sleeping Soldier.

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