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The shading domains was a bugs and is fixed in the latest Win64 builld.
Hi,
I’m on Mac OSX 10.8 trying the new beta. Luxus produces nice .lsx files but I can’t make the plugin to start LuxRender.
I’ve just get a green render window. I've tried different locations for the LuxRender catalog but no succés. I’ve have obviosly missed something. Searched the forum but find no answer. Sorry if this question has been asked before.
Hi mulwarg
Luxrender need to be in a folder, within the main Carrara application folder.
It also needs to be the correct version for your system,.. either OpenCL or,.. No OpenCL
hope it helps :)
Hi,
new build online:
Spheric writes:
"New Windows build
Win64 - http://sphericlabs.com/carrara/Win64/Luxus.zip
Changes:
- Added Projection Light.
- Bump maps on all the materials that support one.
- UI elements for the lights.
- IES parameter on the AreaLight.
- Gain on AreaLight
- Users can now choose where LuxRender is.
- Fabric(Weave) option on Cloth"
rk66.
Possible Bug:
Carrara' Sun light system does not function, if there has previously been a Lux Sun light in the scene,.
if you delete a lux sun from your scene,. then add a Carrara sun,. there is no visible light effect from this sunlight,. even when the renderer options, and all materials have been changed from "lux" systems,.. back to normal carrara shaders and lighting.
The Distant light,. and the other Carrara lights work as expected.
Thanks for your answer 3DAGE.
I tried that. But I can't make it work on my Mac.
Luxus plugin for DAZ Studio works like a charm and if I open the .LXS file, generated from the Carra plugin, in LuxRender stand alone, it works fine too. So the LuxRender and the Carrara plugins generation of the .LXF file don't seem to be the problem.
It's just the Render button in Carrara that I can't get to function properly. It just instantly put up a window with a green background.
I've tried several locations for the LuxRendar catalog. But no succes so far.
There must be some location for The LuxRender catalog I've missed?
Should be "Carrara plugins generation of the .LXS file" Sorry :cheese:
Spherical man... thanks 4 the Update!
Hi Mulwarg
Hope it helps :)
Updated
http://carraracafe.com/luxus-the-luxrender-plugin-for-carrara-developmentdocumentation-blog/
again.
Today:
Documentation (Updated 2013-04-22)
-Unofficial manual by rk66: http://carraracafe.com/forum-3/#cid=1,tid=59
Thanks to rk66 and Spheric Labs for writing enough for a short manual this early..
New Win64 beta version released 23/4, same download link as usual.
Changes:
-> Carrara instances as LuxRender instances.
Missed the previous release 22/4:
Another WIn64 Build. I will update Mac end of week.
Win64 - http://sphericlabs.com/carrara/Win64/Luxus.zip
Changes:
-> Normal Maps work. Plug a Carrara Normal map into the bumpmap channel(This is the way LuxRender does it). Want a bump and a normal map?, use a Lux Add texture or a Lux Mix texture to combine them.
-> Lux Blackbody now has a temperature for settings the color.
-> Lux Constant Color and Lux Constant Float. This solves the problem of "Some parameters values are too limited". You can use a Constant Color or Float for any spot where you need a much larger value/color or smaller value/color . Volumes are the most common case.
Wow!! ...anyone try this yet?
thanks
This is quite exciting! I love Carrara and would love to see an official plug-in released in the future!
Hi 3Dtoday
over at the Carrara Cafe, there's some "beta" documentation,, which includes notes on each of the version release, and dates,.
hope it helps :)
test pic using Luxus plugin,. and a comparison carrara render.
Updated to add...
The first image, (top) is rendered using the beta plugin ,
The second image is rendered using Carrara's own "Photorealistic" engine,
Hi,
another new builld.
Spheric writes:
"Another Win64 Build
Win64 - http://sphericlabs.com/carrara/Win64/Luxus.zip
Changes:
- Displacement Maps.
Carrara's displacement setup is very simliar to LuxRender's so we are going to read displacement from Carrara's displacment channel"
CarraraCafe - Beta docu incl. release notes: http://carraracafe.com/forum-3/#cid=1,tid=59
rk.
over at the Carrara Cafe, there’s some “beta” documentation,, which includes notes on each of the version release, and dates,.
hope it helps
thanks, but, I was hoping the versions could have the date in the name. eg: luxus.v.4-24-13
test pic using Luxus plugin,. and a comparison carrara render.
Which is which?
Hi,
@3dtoday:
The download link contained ever the last and newest release.
rk.
HI 3dtoday :)
Updated the pose to show which is which.
Ok--here is one I did in Carrara (normal render) and then with a few Lux Lights and rendered with LuxRender (via the Luxus plugin). I didn't mess with any textures, except for the lamp post---I tried to make it wood but failed horribly. Top is Carrara, bottom is Luxus.
Hi there,
does someone know how to change the folder of the LuxRender.exe file within LuxRender?
Eddy
I'm sorry.......but Why would you want to do that?
For the Mac, you will have to wait for the build at the end of this week.
For Win, make sure Luxus is the active renderer, switch back to Assembly room and then do Menu -> Edit -> Setup LuxRender Path
Hi,
another new build:
Spheric Labs writes:
"Another Win64 Build
http://sphericlabs.com/carrara/Win64/Luxus.zip
Changes:
- Autotranslation of Alpha and Transparency."
rk.
Yes, but what I really want to know is can this Luxus render in plaid?
This is great to see, I have tried out some basic stuff and its looking great. I am saving up my dollars as we speak. :)
Hi,
Update: Mac64 Build online now.
Spheric Labs: "Its the end of the week somewhere"
-> http://sphericlabs.com/carrara/Mac64/Luxus.zip
rk.
LOL ok, all I get is a big ol' crash to desktop. How is this installed and do I launch LuxRender first or what? :red:
No need to touch Luxrender, from the old build:
- Added Mac Build. Install/Copy LuxRender such that there is a folder right next to your Extenstions folder called LuxRender that contains the LuxRender application.
Unzip the files in the Extensions folder I guess for Mac too.
The new build should have a Edit-"Setup Luxrender path" that works when Luxus is selected for rendering.