How long have you been doing 3D?

13

Comments

  • I started using Poser around 1995. It came on 3 floppies. 22 years.

  • BarzoffBarzoff Posts: 99

    According to my account page, here, I bought Victoria 2 on August 31, 2001, shortly after I received Poser 4 from Curious Labs. I was addicted immediately.

  • Wow, some people here were already messing with 3D before I was born. 

    I started around 2011, with Bryce, and spend a lot of time before realizing there is such a thing as DAZStudio and you don't have to build everything from the primitives. I started doing serious things with DAZ about a year before Iray came out.

    First (Bryce) render:

    Best (DAZ Studio) render so far, although it might change:

  • HorusRaHorusRa Posts: 1,664
    kyoto kid said:


    ...I have a DVD with a backup of Truespace 7.1 on it somewhere.

    Ah. I backed mine up too, I don't believe any of us knew how long version 7 would be available.

  • ValandarValandar Posts: 1,417
    edited October 2017

    I made this render back in 1998 or so... didn't get "into" Poser until 2000, started vending at Rendo in 2001, started selling at DAZ in 2003.

     

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    Post edited by Valandar on
  • khorneV2khorneV2 Posts: 147

    Hello,

    first tries with poser 4, 1998-1999

  • mmalbertmmalbert Posts: 412

    October 2007, with DAZ Studio 1.8! I joined the Platinum Club at that time too and ended up with some massive bundle of old stuff. I was totally overwhelmed by it all.

    I don't have my first render any longer but it was V3 in her default texture wearing the default MFD with plastic-looking Poser materials -- complete with poke through because I had no idea what handles were for. Or lights for that matter. So she looked really awful. But I was so excited because I'd done a render!

    I still get excited when I do a render that turns out somewhere on the decent spectrum. I don't have any single favorite, but below is the most recent one that isn't basically a test render.

    The Mei Lin 6 Geisha Bundle was my favorite score from the recent sale, along with Aiko 7 for under $8. Not sure how that happened -- DAZ sales frequently confuse me -- but glad I grabbed her.

     

     

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  • deleted userdeleted user Posts: 1,204

    I cant help but to feel like te new kid on the block.. hehe

  • evilded777evilded777 Posts: 2,464

    Since Poser 3...when was that? I'm so old I can't remember.

  • dracorndracorn Posts: 2,345
    edited October 2017
    glaseye said:

    Started in 2007, first with DS1.4, a little later with Poser 7 and Vue 6, now it's mostly DS4.x, but the poser/vue combo is my favorite when it comes to large scale scenery.... (haven't made that in a while now). A bit like Mistara, for me, when the Faeriewylde forums closed, I felt a bit homeless. Hard to pick a true favorite. So I'll go for an 'oldie'

     

    Oh, that's funny.  Love the story!

    Me, I'm a relative noobie.  I started when Genesis was out.

    Post edited by dracorn on
  • Very nice to see some of the early renders here.

    I have been working on updating some old images of mine and thought that others might be interesting in doing the same as a challenge.

    The challenge is to take an image from when you first started using Daz products and update it using your current library, programs, postwork skills etc.

    I really enjoyed trying to reproduce an old image and I would love to see what others can do in terms of updating past images.

    The "Go Back and Do It Again" Challenge

  • BobvanBobvan Posts: 2,652
    edited October 2017

    Since July 2009.. Came from PS collaging I used to render by leyers and put them together in PS early stuff *nudity* http://fav.me/d29seqi

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  • frank0314frank0314 Posts: 14,049

    I've been doing this since 2006 and became a PA in the same year.

  • kyoto kidkyoto kid Posts: 41,040

    Very nice to see some of the early renders here.

    I have been working on updating some old images of mine and thought that others might be interesting in doing the same as a challenge.

    The challenge is to take an image from when you first started using Daz products and update it using your current library, programs, postwork skills etc.

    I really enjoyed trying to reproduce an old image and I would love to see what others can do in terms of updating past images.

    The "Go Back and Do It Again" Challenge

    ...I actually did that when Iray was introduced. 

    Took one of my early scenes and redid it for Iray.  As the original scene file was lost on a drive that died, I had to rebuild it from scratch using the final rendered version as my guide.  Some items changed between the two, not ony in texture quality (I didn't understand about the difference between Poser and Daz shaders back then) but some freebies I used were no longer available (they were lost when one of my freebie DVD backups went bad) so I had to find reasonable substitutes. Of course the character changed from being V4 based (my best attempt at the time to create a teen character) to G2F (Belle6) and the original used the Light Dome Pro I.   I also couldn't include the skates the character was wearing in the original as they were for Gen 4 and distorted badly when I tried to fit them to G2.

    FIrst is the original; done back in 2008

    Second is the Iray version I did a couple years ago.

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  • I think the first version of Studio I touched was 1.7 and using Victoria 3.  I gave up pretty quickly, as it just didn't click with me and I had to spend how much just to have hair on her?  I came back in 2008 and found that Poser 7 and I could get along.  And eventually I returned to Studio with 4.8 and Iray.

  • erostewerostew Posts: 214
    edited October 2017

    I first tentatively dipped my toes into Poser back around 2004 I guess. Back in the days when they had free version. Or maybe it was just a free trial, I'm not sure about that. Sad to say Poser just never clicked for me. I kept looking at content and renders but I just couldn't get anything worthwhile to come out of Poser. I still think of Poser as having the interface from he**--why the heck would anybody put materials in the Poses folder anyway?.

    Then finally I got a copy of DS 3 and things changed and I started to learn a bit. My first actual purchase from Daz was January 2011 and it included Victoria 4.2 and a few other freebies. I tinkered occasionally for the next couple of years and picked up any freebies that I could. Anybody remember when Daz had a pretty good weekly freebie for all? I got a LOT of those and you didn't even have to be a PC member or buy anything.

    Finally my first big Purchase came with the release of V6 and I bought V5 Pro and V6 Pro and quite a bunch of other stuff. Now my Product Library has 57 pages with 40 products per page. I haven't been a PC member 100% of the time but I don't usually stay away for too long. My first renders that I was really happy with came from this time too. About June 2013.

    February 11, 2012: That was the day I got Daz Studio 4 Pro.

    Post edited by erostew on
  • kyoto kid said:

    ...I actually did that when Iray was introduced. 

    Took one of my early scenes and redid it for Iray.  As the original scene file was lost on a drive that died, I had to rebuild it from scratch using the final rendered version as my guide.  Some items changed between the two, not ony in texture quality (I didn't understand about the difference between Poser and Daz shaders back then) but some freebies I used were no longer available (they were lost when one of my freebie DVD backups went bad) so I had to find reasonable substitutes. Of course the character changed from being V4 based (my best attempt at the time to create a teen character) to G2F (Belle6) and the original used the Light Dome Pro I.   I also couldn't include the skates the character was wearing in the original as they were for Gen 4 and distorted badly when I tried to fit them to G2.

    FIrst is the original; done back in 2008

    Second is the Iray version I did a couple years ago.

    Very nice.  I am particularly impressed that you managed to get so close in terms of positioning without the original scene.  Great work.

  • JamesJABJamesJAB Posts: 1,760

    Back in the 80's.....  I had an Apple IIe that I plotted pixel graphics on.
    1995 I started with Illustrator and Photoshop.
    Around 1997 or so I got introduced to Poser.
    Started playing with Daz Studio when it was released, but never really made the switch away from Poser till Studio 4

     

    Here is the oldest render that I still have.  (October 2009)
    Postwork was done on the hair, eyes and lips.  Everything else is 3Delight rendered in Daz Studio.

  • drzapdrzap Posts: 795

    I bought the full version of Martin Hash's Animation:Master for $695 back in 1994 after first reading about it in Camcorder Magazine. It arrived on several floppies. He had a demo guy who made it look so slick and easy on the video they'd send out. Found I wasn't great at modeling splines. I was doing OK at what it could do, though, but Hash had to rewrite the software due to some issues with Microsoft and changed the software from something that was easy to use to something more complex. I bought an early version of Poser at Egghead Software in 1995 or 1996. Tried for a time to get what it exported into A:M, but Poser polygon models in a spline based program didn't work too well at the huge size they came in at with A:M import tool. Tried for a long time in little spare time to get A:M to work and to figure it out. I was pitched by a local Autodesk distributor on 3DS Max and passed on it because of the cost and its steep learning curve, and my PC at the time couldn't run it as eaily as A:M. And I used to attend Lightwave User Group meetings that Dale K. Meyers (M&M's commercials original animator) would put on at a local Amiga Computer store In Madison Heights, Michigan. This was around the time the "Reboot" CG animated series was first broadcast. I brought a copy of one of the episodes for everyone to watch. Everyone was excited about the future. Then DAZ finally got rolling and I then thought I might be finally able to do something affordable! Still at it now, with just a little more spare time.

    I used to hang out at that very same Amiga dealer in Madison Heights!  I bought my first disk drive there (a whopping 20MB).  I must admit, I mostly used my first Amiga to play games. I was so young, that place was like a toy store for me.   I played around with 3D Studio before it became Max but I never seriously got into 3D animation until about 4 months ago.

  • jdavison67jdavison67 Posts: 645
    edited October 2017

    I started around 1994 with 3D Studio Max, then played with SoftImage, and then MAYA, I had an early versions of Bryce and Poser, but my computers were never powerful enough to do much.

    I gave up on 3D for about ten years, feeling that it just wasn't something a non-professional should consider. I stumbled on the new DAZ by accident, about two years ago, and it just clicked with me. I always hated the Poser interface, and for some reason, the DAZ 4.X interface felt natural to me.

    I am not a professional, but I find that I am now able, with IRAY, to achieve the types of still images I always wanted to create.

    I still think the time to render, makes this stuff prohibitive to actually achieve anything epic, in a reasonable amount of time, but I do feel it's getting better.

    JD

    Post edited by jdavison67 on
  • Gosh, drzap! Small world!! Yeah, Slipped Disc (i think that was the name) has been gone for quite some time. I quit going there shortly before they closed. Never did buy an Amiga, though I borrowed one from a friend. I went there mainly because Dale Myers used to have the LW meetings there with another guy (his name escapes me at the moment) who was a plugin developer. Dale used to work at Channel 4 before he discovered animating in LW. He did a short called Robo Jr. (it won some Emmys) which got him some freelance work at Will Vinton's studio doing the first CG animated M&Ms commercials. Dale still lives around here I believe.

  • kyoto kidkyoto kid Posts: 41,040
    edited October 2017

    I started around 1994 with 3D Studio Max, then played with SoftImage, and then MAYA, I had an early versions of Bryce and Poser, but my computers were never powerful enough to do much.

    I gave up on 3D for about ten years, feeling that it just wasn't something a non-professional should consider. I stumbled on the new DAZ by accident, about two years ago, and it just clicked with me. I always hated the Poser interface, and for some reason, the DAZ 4.X interface felt natural to me.

    I am not a professional, but I find that I am now able, with IRAY, to achieve the types of still images I always wanted to create.

    I still think the time to render, makes this stuff prohibitive to actually achieve anything epic, in a reasonable amount of time, but I do feel it's getting better.

    JD

    ...yeah I hear you there.  To handle the "epic" high quality scenes I tend to create for GPU rendering, I need at the memory resoruces of at minimum a Titan XP (12 GB and the same number of SMs as the Quadro P6000), or preferably, a Quadro P5000 (16 GB) which pretty much would ensure 99.9999% of my scenes stay in GPU memory. That's about 1,400$ for the Titan (as it really needs integrated liquid cooling) or 2,500$ for the P5000, both just "little" out of my budget.

    At the very least, for CPU rendering I need more than 12 GB of system memory as I often have render jobs dump to swap mode which is even slower than on the CPU. I actually haven't done much work recently because it is so discouraging to have to wait so bloody long (and it's beating up on my HDD as well).  Unfortunately my system is first generaion i7/DDR3 so finding a 24 GB 3-channel kit is difficult as the few I have seen (that are not ECC server memory) are actually going up instead of down in price. Last year when I didn't have the money I could have bought the one I needed for 115$.  In less than a year, that same kit has doubled in price.

    I was in a similar  situation back in 2011 when I was still working on a due core 32 bit notebook with 4 GB. Daz 4.0 was too much for it so I had to stay with 3.1 (where I avoided anything labelled "Uber" like the plague as it would usually result in a render crash). Almost considered pulling the plug on this back then myself.   Fortunately I was employed at the time and earning just enough to sock a bit of money away every month (along with getting a nice tax return) to build my own system (which at the time cost less than going through a custom build house).  About a year and a half later my curent system was up and running. it was pretty much a render beast for 3DL (particularly with AoA's Advanced Lights) until Iray came on the scene.

    Today I am reitred on a fixed income and barely can make it month to month. Hence the need for a windfall of some sort if I want to take the next step up.

    ....so yeah, beginning to feel that frustration and discouragement again.

    Post edited by kyoto kid on
  • AmaranthAmaranth Posts: 420

    3D 2005

    2D 1999

    Dang I'm getting old

  • fred9803fred9803 Posts: 1,564

    Drumroll... my very first render at Renderosity from about 11 years ago. Ironically It depicts a situation that hasn't changed that much at all for me LOL.

  • kyoto kidkyoto kid Posts: 41,040

    ...love it.  That is really well done.

    So do you actually play the piano?

  • Yippee, I'm not the oldest one here! Close though. smiley

    Did some 2D stuff earlier but first 3D work was a program I wrote for the Amiga 1000, an extremely simple 3D modeler called "ROT". I released it as shareware and it appeared on one of the Fred Fish disks.

    The folks at Aegis, one of the cool early Amiga software developers, discovered it there. They were about the release the first version of their Videoscape 3D package but without any sort of modeler included. You had to create a text file with coords of verticies and lists of polygons by hand and feed that into Videoscape. They asked me to make some quick changes to my shareware modeler and have it spit out a Videoscape-compatible file. That tided them over until they released a proper app, Modeler 3D by Stuart Ferguson.

    Videoscape and Modeler eventually morphed into Lightwave.

    After that I pretty much ignored 3D until Ray Dream Studio came along. IIRC a version of it was bundled with the Corel Paint suite and I used that for some architectural renders and walk-through animations. Ray Dream eventually morphed into Carrera. Convinced an office I was working at to buy a copy of Bryce, not because we needed it but because the user interface was so cool and different. I just had to experiment with it.

    I was vaguely aware of Daz3D for a while but didn't jump into it until relatively recently, near the end of the Genesis 2 era. My wallet may never recover. smiley

  • RainRain Posts: 335
    edited November 2017

    I bought Fractal Designs Poser in 1995 (and Bryce when it first came out).  I switched to Daz a couple of years after it came out and have been using it steadily since then, but I'm not nearly as good as people who have only been doing it a couple of years.  I keep telling myself I'm going to get serious about it one of these days, but somehow it never seems to happen.  I'm having fun though.

    Post edited by Rain on
  • 3dcheapskate3dcheapskate Posts: 2,719
    edited November 2017

    In the early 90s a work colleague lent me a PC mag cover disk with a limited version of Bryce on it. I played with it for a few weeks and had fun - but didn't get hooked (and I think I regret that)

    Over a decade later in 2007 I chanced upon the DAZ site, downloaded the latest version of DS1 or 2, and was hooked. Shortly after that I picked up a discounted copy of Poser 6 from the SM site and was doubly hooked.

    I don't really have a personal favourite - I like all my stupid pictures ! ;o)

     

    Post edited by 3dcheapskate on
  • ArtisanSArtisanS Posts: 209

    Hmzzz, 1985 or 6 on a C64 with a program called Giga Cad Plus.....then a few years later on a PC AT using POVRAY, then from 2007 using Blender 2.5 onwards.......and in 2013 a freind allerted me on DAZ.

    Greets, ArtisanS

  • RGcincyRGcincy Posts: 2,834

    Videoscape and Modeler eventually morphed into Lightwave.

    After that I pretty much ignored 3D until Ray Dream Studio came along. IIRC a version of it was bundled with the Corel Paint suite and I used that for some architectural renders and walk-through animations. Ray Dream eventually morphed into Carrera. Convinced an office I was working at to buy a copy of Bryce, not because we needed it but because the user interface was so cool and different. I just had to experiment with it.

    This brings back a lot of familiar names, I forgot about Ray Dream Studio

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