How long have you been doing 3D?

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  • DaremoK3DaremoK3 Posts: 798

    2D : 1976  --  #2 Pencil and green grid lined technical graph paper

    3D : 1998  --  Poser 3 and Ray Dream 3D

    Don't have a favorite render, but I have a couple of favorite 3D models created freelancing for others' works...

  • I  Started out with Bryce, maybe about 2011 or somewhere along there. I'm and on and off user. Gaming is really my thing, that and spreadsheets! It's not that I don't love doing my 3d work, it's just so hard to find the time to do everything I love.

    I dream of the day I can retire so I can pursue all the hobbies that make my life full and leave the work world behind for good.

  • I first tried DAZ around 2015 loved it straight away,I also bought Poser but never really got to grips with it.It is amazing how long people have had this hobby,it would have been nice if I discovered it sooner but then I would have even less money.

  • Sfariah DSfariah D Posts: 26,260
    edited November 2017

    I remember playing with Poser 4 and not having a clue what I was doing. I know Victoria 3 was the go to Character.  I could not afford the full version of V3 so I got a started bundle with the Low Rez version of her.   I think I remember Daz Studio 1 which I did not understand.  It was not until Daz 4 that I got a grasp of DS.

    Of course I am ashamed to admit, my Poser 4 copy was not legit.  I have bought all the copies of Poser since except for 2014 versions.

    edit I joined Daz in 2004.

    Post edited by Sfariah D on
  • Ghosty12Ghosty12 Posts: 2,058
    edited November 2017

    Since 2003 - 2004 with Poser, tried Daz Studio when it first came out, but I found the 3D workspace really laggy so went back to Poser till couple years ago when I moved over to Daz Studio.. Been a member here since 2005 and my first order was Victoria 3 Base, Victoria 3 Head & Body Morphs and Anya for Victoria 3/SP/Laura..

    Post edited by Ghosty12 on
  • Doing 3D. Tried to do 3D on the schools main frame in the 70's. A VT52 doesn't do that well and the text printer is worse :) Then came an s-100 system in the late 70's, not much better. In 79 came the Atari 800. Some faked 3D, low rez blocks you could rotate and some really bad raytracing. Early 80's got a Super Dazzler for the S-100, not a lot better then the Atari... Around 87 got an Amiga and got much more into raytracing. Could say that some time between then and the mid 90s, but some where around 96 I got an Amiga with a toaster and lightwave. That marked the point of  'doing 3D' and not just doing something that looked like a 3D demo. From another point I also got started doing CAD/CAM stuff in 88 and could mark that as the date, but that stuff was crude and more wire frame / 2.5D then what we think of as 3D.

  • AllenArtAllenArt Posts: 7,169
    edited January 2018

    Oh, I found a very old Vue image I did (can't remember if it's Vue 2 or 3....3, I think for the first one, Vue 2 for the second one). As I recall, I used a terrain for the wreath in the first one and I modeled the rolled up carpet in the 2nd (waaaay before I knew what I was doing, if you can even say I know what I'm doing now...lol).

     

    wreathwindow.jpg
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    southwest.jpg
    600 x 466 - 58K
    Post edited by AllenArt on
  • JasmineSkunkJasmineSkunk Posts: 1,902

    Wow. My profile says I signed up in 2008. I can't even believe it's been that long... surprise

  • srieschsriesch Posts: 4,241
    edited January 2018

    Not sure when I started. The oldest render I can find is this Bryce one below, dated in 2011.  I'm pretty sure I had been using it for at least a year or two prior to creating that.

    This doesn't really count, but everybody's stories got me thinking, and in 1993 I had a brief computer graphics course in college, we briefly got time in the lab on the shiny new graphics computer, I think it was an Iris made by SGI.  Sat on dumb terminals and wrote a program to calculate all the vertices of a sphere and the function to draw polygons based on those points, briefly got time in the graphics lab to actually run it, and...it drew an entire sphere! 

    ::crickets::

    That was it.  Nothing else.  a sphere.  One color.  No background. I think it was painfully slow to render, but it's been a while, not sure.  Funny, that was so exciting at the time to go from some code written on monochrome monitors to that high-tech-in-color result, and look at us today.

     

    ruined city scout (1600x1121).jpg
    1600 x 1121 - 1M
    Post edited by sriesch on
  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited January 2018

    Never mind, I answered earlier.

    Post edited by Kevin Sanderson on
  • Never mind, I anwered this one earlier.

  • 3Diva3Diva Posts: 11,471

    About a year and ten months. I iz baby compared to many of you guys! lol It's awesome though because you all are so giving of your knowledge and time in helping us newbies figure stuff out! This community is awesome! yes I can't thank you all enough for all the help and information guys give! heart

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,969

    Just about 3 years, my first renders were hideous, I would post the but they're naked because it took be forever to figure out how to put the clothes on.

  • Sven DullahSven Dullah Posts: 7,621

    Just about 3 years, my first renders were hideous, I would post the but they're naked because it took be forever to figure out how to put the clothes on.

    Hehe, I have deleted my first attempts and scene files, never want to go back lol!

  • AllenArtAllenArt Posts: 7,169

    The earliest render I can find that I've still got is from 2000. Vue 2 and appropriate for the time of year ;). I picked up Vue 2 because I landed on some images from World Builder/Creator/Machine (I don't remember the name). When I saw the price of the software (and picked my jaw back up off of the floor), I ran across some images by Guitta Bertaud (may God rest her). I was so impressed I bought Vue 2 right away. Was the first version that they added outside 3D import :). And to think of what it is now...anyhoo, that was in '97....

     

    holicheer.jpg
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  • Ron KnightsRon Knights Posts: 1,783

    I started with Poser in 1999, and moved to DAZ Studio just before DAZ started giving it away. DAZ Studio quickly evolved into my favorite software. It's hard to beat "Free!" For many years, DAZ studio has totally eclipsed Poser in my estimation. Truthfully, I've been a bumbling amateur for maybe 17 years?! I lost count. I get excited about projects, jump into something, and quickly get lost.

  • larsmidnattlarsmidnatt Posts: 4,511

    99 with skins for poser figures ^_^ times have changed

     

  • June the 28th 2008 it says. The day i downloaded Daz-studio and the ending of my social life. No clue whatsoever on what i was doing but i was hooked from the start. Soon found out that my own doormat was more advanced than my pc.  As i had no internet at home i spend hours in the local library at the pc's browsing and searching. Took me two years before i could render anything without chrashing the toaster. looking at the renders i see from other people, still don't have a clue on what i'm doing, but I'm confident in that. The oldest render i could find is this one. Render time, about 50 minutes and two years of learning. Have a great day :)

    baby steps series 1 001.jpg
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