SCI-FI Celebration

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  • tkdroberttkdrobert Posts: 3,558

    An update to an older render: Jedi Knight Seare Hawkeye.

    Jedi Knight Seare Hawkeye (Updated) by tkdrobert

  • tkdroberttkdrobert Posts: 3,558

    Wing Commander Fanart

    Wing Commander by tkdrobert

  • Carola OCarola O Posts: 3,823

    A little something from me once again.. got around to play with Tim Payne's Sci-Fi Atmosephere Processing Deck, got to say I Love that one!

    The Search

    The silence was eerie as she continued deeper into the abandoned ship, searching for an artifact that was supposed to be hidden there.

  • tkdroberttkdrobert Posts: 3,558
    Carola O said:

    A little something from me once again.. got around to play with Tim Payne's Sci-Fi Atmosephere Processing Deck, got to say I Love that one!

    The Search

    The silence was eerie as she continued deeper into the abandoned ship, searching for an artifact that was supposed to be hidden there.

    Nice.

  • tkdroberttkdrobert Posts: 3,558

    U.N. Power Armor: Female

    UN Power Armor: Female by tkdrobert

  • tkdroberttkdrobert Posts: 3,558

    Mech v Kaiju

    Mech vs Kaiju III by tkdrobert

  • tkdroberttkdrobert Posts: 3,558

    Mars Patrol

    Mars Patrol: WildHog by tkdrobert

  • Griffin AvidGriffin Avid Posts: 3,764

    Pardon me sir, but something about this looks weird. Like cut and paste.

    Doesn't look rendered - as if that's a thing.

    When I did comics from still images, I used to cut things out in photosop and if I didn't feather the selection I got clean, sharp edges.

    This looks like that. The DOF of the ground passing by as a blur looks....I dunno...

    Even the shadows seem right, but feel wrong. Could be - my mind playing tricks on me.

    Seems like you're doing something...different from what you normally do.

    You got a secret behind this one.

    Do tell.

  • tkdroberttkdrobert Posts: 3,558
    tkdrobert said:

    Mars Patrol

    Mars Patrol: WildHog by tkdrobert

    Although this is one complete scene, I rendered the ground and the aircraft seperatly.  I put them together as sperate layers in Photoshop.  I used the motion blur filter on the ground.  There is Martan dust/atmo on the very top layer.  There is also a motion blur layer of the aircraft uder the clear version, but it doesn't show very well in my opinion.  I did raise the Bump Map values on the aircraft's textures.  I did my usual post-work on the aircraft, but maybe the bump map values are what's bothering you?  With out the bump map values raised, the textures looked too dull to me  I don't know, I thought it came out well.

  • Griffin AvidGriffin Avid Posts: 3,764

    It could be the model itself. It could be that the angle that makes it look ...thinner ...maybe.

    Yeah, it's the nose area that looks cut. It's probably just me.

  • tkdroberttkdrobert Posts: 3,558
    edited March 2019

    It could be the model itself. It could be that the angle that makes it look ...thinner ...maybe.

    Yeah, it's the nose area that looks cut. It's probably just me.

    This fighter looks different from different angles.  It's profile is unique and in this render, there is added armor on the nose (assulat armor).  Looking at these mages, you can see how different the nose looks from diffferent angles.

    AVF-35-J Pic1 by theschell AVF-35-J Pic3 by theschell AVF-35-J Pic2 by theschell

    https://www.deviantart.com/theschell/gallery/61690403/AVF-35-Wildhog

     

    Post edited by tkdrobert on
  • tkdroberttkdrobert Posts: 3,558

    Pacific Rim: Saber Athena

    Pacific Rim: Saber Athena by tkdrobert

  • Griffin AvidGriffin Avid Posts: 3,764

    Yeah, it's the angle.

    I thought the first Pacific Rim did the most challenging thing and made scenes at night, in the rain.

    And they killed underwater as well.

    Haven't seen the second one yet.

    I'm counting down for King of Monsters.

  • tkdroberttkdrobert Posts: 3,558

    Guardian Mecha, mrk II

    Guardian Mecha mrk II by tkdrobert

  • Griffin AvidGriffin Avid Posts: 3,764

    Might want to peep this.

    2D Postwork Planets free

    This is Drew Spence from the Dynamic Universe and I am presenting a free package of 2D planets and space scenes for your post work use. The resolution for the full scenes is 3840 X 2160.  A much larger set is available in the post work series I presented for Digital Art Live magazine. It can be found in the Daz store under Digital Art Live.

  • tkdroberttkdrobert Posts: 3,558

    Might want to peep this.

    2D Postwork Planets free

    This is Drew Spence from the Dynamic Universe and I am presenting a free package of 2D planets and space scenes for your post work use. The resolution for the full scenes is 3840 X 2160.  A much larger set is available in the post work series I presented for Digital Art Live magazine. It can be found in the Daz store under Digital Art Live.

    I saw that on DA.

  • tkdroberttkdrobert Posts: 3,558
    edited March 2019

    An attempt at doing Alita Battle Angel with Sakura 8.  I might try again once I get to know the character and source material a little better.

    Alita by tkdrobert

    Post edited by tkdrobert on
  • tkdroberttkdrobert Posts: 3,558

    Inspired by the comic book series Mech Cadet Yu

    Mech Pilot by tkdrobert

  • tkdroberttkdrobert Posts: 3,558

    Attack on Mars

    Attack on Mars First Strike by tkdrobert

  • tkdroberttkdrobert Posts: 3,558

    Earth: Civil Defense

    Earth Civil Defense by tkdrobert

  • tkdroberttkdrobert Posts: 3,558

    Space Battleship Yamato

    Space Battleship Yamato (Star Blazers) by tkdrobert

  • tkdroberttkdrobert Posts: 3,558
    edited April 2019

    Robotech: Super Veritechs

    Robotech Super Veritechs by tkdrobert

    Post edited by tkdrobert on
  • Griffin AvidGriffin Avid Posts: 3,764

    Truly captures how the explosions in Macross/Robotech were depicted as round balls of fire.
    Well done.

  • tkdroberttkdrobert Posts: 3,558

    Truly captures how the explosions in Macross/Robotech were depicted as round balls of fire.
    Well done.

    Took me awhile to get those resources for the explosions.

  • tkdroberttkdrobert Posts: 3,558

    Robotech: Ace of Aces

    Robotech: Ace of Aces by tkdrobert

  • tkdroberttkdrobert Posts: 3,558

    Full Speed Ahead

    Full Speed Ahead by tkdrobert

  • tkdroberttkdrobert Posts: 3,558

    Armored Hero.  Inpsired by the new Ultraman.

    Armored Hero by tkdrobert

     

  • tkdroberttkdrobert Posts: 3,558

    Putting together a crew:

    Freelancer: Putting Together a Crew by tkdrobert

  • tkdroberttkdrobert Posts: 3,558

    Robotech: Carrier Ops.

    Robotech: Carrier Ops by tkdrobert

  • Griffin AvidGriffin Avid Posts: 3,764

    That water and the ripples look insane.

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