Realistic Renders...NOT!! 11 "Hello Rogerbee!"

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Comments

  • daveleitzdaveleitz Posts: 459
    edited December 1969

    Thanks, Rogerbee! Looking at so many of the great renders in this thread makes me want to get into learning the 3Delight render engine in DS a bit more. So many possibilities and so little time!! :)

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969


    Actually, it's not too bad. The one thing I would suggest is to adjust the specular strength so that she's not too shiny. One of the things to note about my render is that I'm using the Interjections package which includes subsurface scatter maps. The presets allow you to easily change the settings depending on preference. I can't emphasize enough how much of a difference it makes to the final image.

    Bree is a great figure, as she comes with her own subsurface maps as well, which lends a lot of strength to her overall realism. You might need to tweak some of the settings manually in order to get the best results, but the defaults are pretty solid. I confess that I've used her SS textures on a range of figures.

    I was also using the Interjections package.

    I'll reduce the Specular and give it another go.

    Thanks for the feedback!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Thanks, Rogerbee! Looking at so many of the great renders in this thread makes me want to get into learning the 3Delight render engine in DS a bit more. So many possibilities and so little time!! :)

    No worries,

    For a long time I was a diehard Poser user, then I decided to give DS another go. In hours I was doing renders the like of which it had taken me years not to do with Firefly. I was floored! Poser was binned and it's DS all the way for me!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    MadisonXF said:

    I was also using the Interjections package.

    I'll reduce the Specular and give it another go.

    Thanks for the feedback!

    Do a render without the background then we can really see what's going on with the skin.

    CHEERS!

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Rogerbee said:
    MadisonXF said:

    I was also using the Interjections package.

    I'll reduce the Specular and give it another go.

    Thanks for the feedback!

    Do a render without the background then we can really see what's going on with the skin.

    CHEERS!

    Done! Reduced specular, removed background, increased resolution.

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  • BobvanBobvan Posts: 2,652
    edited December 1969

    pov

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  • BobvanBobvan Posts: 2,652
    edited December 1969
    8520879162_0015d5d170_c.jpg
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  • BobvanBobvan Posts: 2,652
    edited December 1969

    pov

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    MadisonXF said:
    Rogerbee said:
    MadisonXF said:

    I was also using the Interjections package.

    I'll reduce the Specular and give it another go.

    Thanks for the feedback!

    Do a render without the background then we can really see what's going on with the skin.

    CHEERS!

    Done! Reduced specular, removed background, increased resolution.

    That's definitely better.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Rogerbee said:
    Kyoto Kid said:
    ...OK time for a little dose of "Realistic Not" again.

    A WIP attempt at a character I really love.

    Very nice!

    CHEERS!
    ...thank you. Loved the film and the character.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Kyoto Kid said:
    Rogerbee said:
    Kyoto Kid said:
    ...OK time for a little dose of "Realistic Not" again.

    A WIP attempt at a character I really love.

    Very nice!

    CHEERS!


    ...thank you. Loved the film and the character.

    Was it the girl from Brave!?

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rogerbee said:
    Thanks, Rogerbee! Looking at so many of the great renders in this thread makes me want to get into learning the 3Delight render engine in DS a bit more. So many possibilities and so little time!! :)

    No worries,

    For a long time I was a diehard Poser user, then I decided to give DS another go. In hours I was doing renders the like of which it had taken me years not to do with Firefly. I was floored! Poser was binned and it's DS all the way for me!

    CHEERS!

    I've just remembered where I've seen that style before, it was Air's Moon Safari.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Rogerbee said:
    Kyoto Kid said:
    Rogerbee said:
    Kyoto Kid said:
    ...OK time for a little dose of "Realistic Not" again.

    A WIP attempt at a character I really love.

    Very nice!

    CHEERS!


    ...thank you. Loved the film and the character.

    Was it the girl from Brave!?

    CHEERS!
    ...well an initial attempt done in several hours over a couple evenings that was inspired by Wancow's Princess Belle thread. Unfortunately as my modelling skills are no where near his, I have to rely on existing content. The hair is a real pain for nobody has created anything that comes close so I ended up "meshbashing" April YSH's Amarseda and Osean Hairs.

    Looks like she is my next project as I've received a request to open a WIP thread.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I see, have fun!

    CHEERS!

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Thanks for the feedback and all the support.

    Here is another one, this time with the hair. I wanted to see what would happen if I went with higher settings and the hair. What happened was a 14 hour render! I think it looks decent, but if I use Ubersurface and turn off the RT and AO on the hair, I still get decent results, closer to 40 minutes.

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Definitely better,

    I'd like to see another texture rendered with those shaders. I've never been blown away by Bree, I think there are better V4 textures around that may benefit more from the Interjection shaders.

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Something different from me...

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  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Rogerbee said:

    Definitely better,

    I'd like to see another texture rendered with those shaders. I've never been blown away by Bree, I think there are better V4 textures around that may benefit more from the Interjection shaders.

    CHEERS!

    Thanks. I'm sure you are right, and I have several other textures that I prefer. I am using Bree here because it has a no eyebrows option, and I plan to do several renders with the character with several different hair styles and characters.

  • Paul PettyPaul Petty Posts: 48
    edited December 1969

    oldie but a goodie

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  • BobvanBobvan Posts: 2,652
    edited December 1969

    Looks like an LDP2 render

  • BobvanBobvan Posts: 2,652
    edited March 2013

    Back to regular programming

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    Post edited by Bobvan on
  • BobvanBobvan Posts: 2,652
    edited December 1969

    2...

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  • BobvanBobvan Posts: 2,652
    edited December 1969

    3....

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    pettyp said:
    oldie but a goodie

    Very nice render!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited March 2013

    Bobvan said:
    Looks like an LDP2 render

    Has it been definitively proven that LDP2 won't work in DS4.5?

    Great work as usual

    CHEERS!

    Post edited by Rogerbee on
  • BobvanBobvan Posts: 2,652
    edited March 2013

    Rogerbee said:
    Bobvan said:
    Looks like an LDP2 render

    Has it been definitively proven that LDP2 won't work in DS4.5?

    Great work as usual

    CHEERS!

    No it dont but apparently LDP1 does never tried them. Perhaps Kyoto has? As you know I mostly Luxrender but am starting to play with 3Delight again just in case I may need them in the future one issue with Lux is if you load too many characters sometimes it wont go one needs to hide ALL unseen parts and even then it could get dicey...

    The robot pic was suppose to be for a contest but decided to withdraw it when I noticed that one of the terms were to give Daz the rights to it...

    Post edited by Bobvan on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Hmm,

    I might stick with Lantios sets for the time being. If V1 of Garibaldi Hair hadn't come out I might have got a few.

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Nothing wrong with that I have them as well There is also some good free UE lights on share

  • Paul PettyPaul Petty Posts: 48
    edited December 1969

    that was done with light dome

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Yeah I recognize it I did many renders with it a few years back

This discussion has been closed.