Renderman Standalone Software Download

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  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    For those who are playing around with this or planing to, something to keep in mind is that you cannot use the same RIB file name for each export if you change your render settings. I discovered that DS will not write the changes. It just sees that the files are there and does not write new ones.

    Progressive rendering works well with the external 3DL.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Kyoto Kid said:
    Mattymanx said:

    you will forgive me but I did not want to install it a second time to get the correct phrase used


    ...so much for the notion of "community".


    Thank you, I'll just delete the installer and forget about it as the second line in my signature says it all.But Matty highlighted the answer to your question in Bold for you, well that is what I gathered.

    LOL and I hope it never gets like the Blender forums.

  • MistaraMistara Posts: 38,675
    edited December 1969

    how do you set up a scene to take advantage of path tracing feature?

    thanks :)

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Path tracing has to do with Global Illumination so you would use a lighting environment that uses path tracing such as the uber Lights.

    The external 3DLight is no different then the internal one included in DAZ Studio. It will not render anything different then what DS does with the exact same scene.

  • SzarkSzark Posts: 10,634
    edited December 1969

    After reading this thread, using the Standalone doesn't look that hard to use. I may give it a try soon.

  • MistaraMistara Posts: 38,675
    edited January 2014

    Mattymanx said:
    Path tracing has to do with Global Illumination so you would use a lighting environment that uses path tracing such as the uber Lights.

    The external 3DLight is no different then the internal one included in DAZ Studio. It will not render anything different then what DS does with the exact same scene.


    iz secretz to the shade mixer to set up global illumination?
    ds can set up any prop to be a light, i think. never did it, but i think i saw an option on the menu.

    hoping no binary input needed, lol >.<</p>

    are rib files inclusive? meaning, can i stage a scene on one pc and then copy it to another pc with the standalone to do the rendering?


    would it be better to learn the ds/3delight shading system, or go for the lux render shading system?

    Post edited by Mistara on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Mattymanx said:
    For those who are playing around with this or planing to, something to keep in mind is that you cannot use the same RIB file name for each export if you change your render settings. I discovered that DS will not write the changes. It just sees that the files are there and does not write new ones.

    Progressive rendering works well with the external 3DL.

    It does update the RIB file...the one OUTSIDE the *_collected folder. It will also add any additional textures/lights/etc to the collected folder...it just won't overwrite the existing files. I usually just delete the RIB inside the folder, then hit Render in DS...

    Path tracing has to do with Global Illumination so you would use a lighting environment that uses path tracing such as the uber Lights. The external 3DLight is no different then the internal one included in DAZ Studio. It will not render anything different then what DS does with the exact same scene.


    iz secretz to the shade mixer to set up global illumination?
    ds can set up any prop to be a light, i think. never did it, but i think i saw an option on the menu.

    hoping no binary input needed, lol >.<</p>

    are rib files inclusive? meaning, can i stage a scene on one pc and then copy it to another pc with the standalone to do the rendering?


    would it be better to learn the ds/3delight shading system, or go for the lux render shading system?

    In many ways the two are similar...it's just that Lux deals with real world, measured values and has a couple of things that would be more familiar to a photographer. In a lot of ways, learning the 3Delight/Renderman shading system is a good basis for using any renderer.

    The *_collected folder is what is needed to render a scene elsewhere. In fact, if you have the 'rendering' computer set up on a network, it's rather easy...just tell DS to save the rib file to that machine...of course that means you need to have a shared folder already set up to receive it...a 'general' shared drive will do.

  • MistaraMistara Posts: 38,675
    edited December 1969

    what does Cararra use? does it make rib files?

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    the polar bear is adorable. it says rib files. i guess that means can't render a poser file.

    it says pathtracing. *swoon*

    woah:

    Rendering Features
    3Delight is an advanced renderer featuring a wide variety of features such as path-tracing and REYES rendering algorithms, multiple importance sampling for physically plausible materials, depth of field, motion blur, area lights, subsurface scattering, surface displacement, multi-camera rendering (stereo rendering), image based lighting, atmospheric effects and deep shadow maps. Very high quality texturing and image antialiasing is offered with a complete set of selectable filters (including Sinc and Catmull-Rom). Images can be output in most commong formats including EXR and deep EXR (EXR 2.0).

    Geometry Support
    3Delight supports a complete set of RenderMan® geometry: subdivision surfaces, polygons, patches (B-spline, Bezier, Catmull-Rom and others), NURBS (with trim-curves), Curves (for Fur & Hair), quadrics and procedural geometry. Also, user-defined variables, including vertex and facevarying variables, attached to geometry are fully supported. In contrast to all competing renderers, 3Delight doesn't tessellate smooth surfaces into polygons prior to rendering. This means that subdivion surfaces are rendered to sub-pixel accuracy at any zoom level.


    I did not test it yet but, in my Poser Pro 2012 has a RIB export:
    POSER_rib.jpg
    1000 x 545 - 165K
  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    I did not test it yet but, in my Poser Pro 2012 has a RIB export:

    I just tested Poser 8 and it does not seem to have any options for RIB export. Lets just say Aiko ended up all black and so did everything else.

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    Mattymanx said:
    I did not test it yet but, in my Poser Pro 2012 has a RIB export:

    I just tested Poser 8 and it does not seem to have any options for RIB export. Lets just say Aiko ended up all black and so did everything else.

    Aiko...?

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Mattymanx said:
    I did not test it yet but, in my Poser Pro 2012 has a RIB export:

    I just tested Poser 8 and it does not seem to have any options for RIB export. Lets just say Aiko ended up all black and so did everything else.

    Aiko...?

    Aiko3. I loaded her into Poser 8, added some clothes and hair and set up some lights. I then exported the scene as a rib file. I then loaded the RIB file into 3Delight and I got a black ground and model.

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