Let’s Make Clothing! Tutorial thread. Shoes too!
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Wow! The forum's image resizer seems to be working:-)
And some more ...
And some more images. I use SnagIt to apply the text to my images.
And finally post six. This is not going to be an overnight task!
Save your project when you've had enough of it for the day. Walk the dog, feed the cat, clean the aquarium ;-)
For those new to posting, if you want to add images it's the "browse" button next to "attachments" under the typing text box. And you do have to have some text in there ... more than two words, and not the same words as your last post. Then "preview post" ... if the image is too large you'll get a notice ... if it'll fly, you'll find it listed under "File Name" ... go to Browse and upload the next image ... "preview post" ... repeat up to a total of 5 times per post. Then click the "update post" and wait a few seconds while the page loads.
Today, a few more "tips" ... I hope everybody realizes that there is no "right way/wrong way/only way" to do many things in modeling. Try different methods, use what works for you to achieve the results you want.
In image #002 in this post, after completing the line extraction, I again selected that line and deleted it to start the "V".
And some more ...
One can check for "holes" in the welding by "looping" a line. Lines will normally stop at triangular intersections, but along a straight set of rows it should loop a long line.
Given the number of people viewing this thread, and the number of posts, hope everybody realizes that it is free to join this forum and be able to post. You do not need to provide credit card information, etc to join. You do need to use a 'real' email address and you'll also be able to acquire the weekly free item from Daz3d.
edit: There is also a tutorial by Lyrra for making a quicksuit in C4d. "Making_a_quicksuit".pdf
Nice tutorial.
In post#121 you import the starter suit. Where do you get this from please?:-)
I bought it from Joequick's store at Renderosity. From another thread in Daz forums, Joequick has closed his store so sadly this item is no longer available.
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=87228
edit to update: Feb 2012 Joequick uploaded his items to sharecg.com ;-)
Oh thanks, I think I've already got that.
Great, I hope so. It's a wonderful starting base.
This is the next set of images for the making of some fanart clothing tutorial.
If I haven't covered a step you need to know about, feel free to ask.
And some more images:
While we may use a small sized image in Hexagon for the grid, do keep an eye out for and make use of a larger image to fine tune your model with. It's also a good for better texturing ideas. Do keep in mind that "costumes" are also copyrighted by their designers and "no" one absolutely does not have to make something 100% accurate in order to have fun with fanart. Consider the art of illusion.
If a woman has in her hand a red sphere and hands it to a man. Many people will "see" an apple simply because the popularity of the story of Eve sharing an apple with Adam.
Not all uvmapping is this much challenge. The main reason is simply the size of the garment. It's not "just a hat'.
The other main reason I don't recall the technical term but it has something to do with a bug in Hexagon.
It helps to be determined that yes, one will finish the product and it WILL have a uvmap that the texture makers will be able to use.
And you'll be very happy to know that no, I am not going to show 'every' step of this uvmapping procedure.
More images ...
Trying again now that the website is back ...
The last 2 images including a closeup I found on the web. Note that while yes we can do some texture effects with modeling, we also need to simply provide the shading domains for people to be able to use.
I've made a start. Just the basic shape so far, still needs some work.
Great start! Thanks for sharing.
I've updated my previous post so there is a nice view of the neckline. The shoulder parts seem to vary from garment to garment.
Spent the time today working my way through this tutorial.
HIGHLY recommend it!
http://www.daz3d.com/rigging-original-figures-in-ds4-pro
Nicely illustrates "how to" rig a triax figure [.obj to work with included].
Yes I have some more images edited, just have to add the text and post them. Hopefully sometime this weekend.
Now and then I've tried to get the hang of creating metadata ... possibly a side effect of having a suicidal nature but anyway ... have decided to treat D/S4.0 something like I do Hexagon. Let's not get too upset about what it isn't doing correctly and see what it can do and if that is of any help, great.
You see, "sometimes" the newly created metadata shows up in the Smart Content as hoped for; but sometimes it just won't.
However creating metadata serves another purpose as well and that's keeping the classification and product information intact even through [keep a straight face] 'Content DB Maintenance'. One of the critters about D/S4.0 is that after one has re-imported the metadata, certain names and fields can no longer be edited or deleted. So, don't create categories you might not want to keep forever. And check spelling too.
Ooh, Patience, if you stumble across any metadata-for-dumbies tutorials, could you link them please? I've avoided metadata like the plague, only to find out that I'm going to have to learn it now.
Sadly the metadata creation package was pulled ... as frustrating as some of the obstacles in all these programs can be/might be/are to various folk, it is wise for all to remember to be respectful to the volunteers trying to help the community.
There is this one page: http://www.3ddsaddict.com/blog/603-creating-metadata-poses/
There are some old threads in the forum covering some of the topic [don't have links handy]
I "might" put together a little tutorial on how to do some of this ... "might" call it "How not to create metadata" because I really would feel that I knew better what I was doing was correct if the end results were the expected ones instead of no-shows. Being totally frustrated with metadata one day, I decided it actually ranks over "going to see the dentist" on my list of "what I don't like doing" items.
edit to add link: a tip for the Content DB manager, getting rid of the unassigned category [temporarily anyway]
lol, that bad? I remember seeing a tutorial on the old forums, but I can't remember who it was by. Will have to have a look later.
They were by cridgit and they were pulled. The threads are still around but I don't have the links handy atm.
Slight delay for the images. However I did have time to run a quick test on the latest 4.5.1.56 D/S ... and wow! They've made some improvements. I made a couple of poses; and they right away unsolicited showed up on the Smart Content Tab as unassigned. From the Smart Content tab I assigned them to a category ... and it worked! Showing up on the Smart Content as desired, yes. And no mention made about metadata ... I'll get brave about that to check another day.
edit: Well that was short lived. Nothing but empty references now in the Smart Content. Not pleased.
Beginning to wonder why any of the products stay in Smart Content. If we can't add our stuff to it, what's the point?
More images now ... and no, I don't like this uvmap either ;-) However it's providing some good examples for illustration purposes.
Some more ...