Let’s Make Clothing! Tutorial thread. Shoes too!

1235726

Comments

  • patience55patience55 Posts: 7,006
    edited January 2013

    Wow! The forum's image resizer seems to be working:-)

    015.png
    946 x 683 - 155K
    014.png
    877 x 618 - 65K
    013.png
    1210 x 562 - 117K
    012.png
    739 x 477 - 72K
    011.png
    1095 x 549 - 82K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited January 2013

    And some more ...

    020_can_click_and_drag_to_select.png
    961 x 594 - 98K
    019.png
    1149 x 489 - 126K
    018.png
    645 x 541 - 107K
    017.png
    1014 x 810 - 215K
    016.png
    703 x 576 - 68K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited January 2013

    And some more images. I use SnagIt to apply the text to my images.

    025.png
    1012 x 741 - 150K
    024.png
    843 x 603 - 107K
    023.png
    952 x 605 - 82K
    022.png
    846 x 709 - 133K
    021.png
    727 x 789 - 99K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited January 2013

    And finally post six. This is not going to be an overnight task!

    Save your project when you've had enough of it for the day. Walk the dog, feed the cat, clean the aquarium ;-)

    For those new to posting, if you want to add images it's the "browse" button next to "attachments" under the typing text box. And you do have to have some text in there ... more than two words, and not the same words as your last post. Then "preview post" ... if the image is too large you'll get a notice ... if it'll fly, you'll find it listed under "File Name" ... go to Browse and upload the next image ... "preview post" ... repeat up to a total of 5 times per post. Then click the "update post" and wait a few seconds while the page loads.

    027.png
    935 x 668 - 122K
    026.png
    951 x 551 - 94K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited January 2013

    Today, a few more "tips" ... I hope everybody realizes that there is no "right way/wrong way/only way" to do many things in modeling. Try different methods, use what works for you to achieve the results you want.


    In image #002 in this post, after completing the line extraction, I again selected that line and deleted it to start the "V".

    005.png
    1092 x 610 - 165K
    004.png
    696 x 587 - 44K
    003.png
    640 x 480 - 52K
    002.png
    493 x 291 - 31K
    001.png
    700 x 510 - 60K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited December 1969

    And some more ...

    010.png
    924 x 534 - 46K
    009.png
    866 x 751 - 37K
    008.png
    1082 x 686 - 46K
    007.png
    992 x 671 - 49K
    006.png
    856 x 816 - 91K
  • patience55patience55 Posts: 7,006
    edited January 2013

    One can check for "holes" in the welding by "looping" a line. Lines will normally stop at triangular intersections, but along a straight set of rows it should loop a long line.

    Given the number of people viewing this thread, and the number of posts, hope everybody realizes that it is free to join this forum and be able to post. You do not need to provide credit card information, etc to join. You do need to use a 'real' email address and you'll also be able to acquire the weekly free item from Daz3d.


    edit: There is also a tutorial by Lyrra for making a quicksuit in C4d. "Making_a_quicksuit".pdf

    011_loop_for_leaks.png
    616 x 402 - 29K
    Post edited by patience55 on
  • WilmapWilmap Posts: 2,917
    edited December 1969

    Nice tutorial.

    In post#121 you import the starter suit. Where do you get this from please?:-)

  • patience55patience55 Posts: 7,006
    edited February 2013

    wilmap said:
    Nice tutorial.

    In post#121 you import the starter suit. Where do you get this from please?:-)

    I bought it from Joequick's store at Renderosity. From another thread in Daz forums, Joequick has closed his store so sadly this item is no longer available.

    http://www.renderosity.com/mod/bcs/index.php?ViewProduct=87228


    edit to update: Feb 2012 Joequick uploaded his items to sharecg.com ;-)

    Post edited by patience55 on
  • WilmapWilmap Posts: 2,917
    edited December 1969

    Oh thanks, I think I've already got that.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Great, I hope so. It's a wonderful starting base.

  • patience55patience55 Posts: 7,006
    edited January 2013

    This is the next set of images for the making of some fanart clothing tutorial.

    005.png
    721 x 724 - 94K
    004.png
    743 x 629 - 155K
    003.png
    643 x 746 - 110K
    002.png
    1113 x 755 - 85K
    001.png
    1020 x 844 - 259K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited January 2013

    If I haven't covered a step you need to know about, feel free to ask.

    010.png
    671 x 446 - 62K
    009.png
    571 x 244 - 16K
    008.png
    1095 x 766 - 92K
    007.png
    713 x 988 - 289K
    006.png
    590 x 595 - 55K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited January 2013

    And some more images:

    015.png
    729 x 893 - 89K
    014.png
    663 x 606 - 54K
    013.png
    996 x 872 - 163K
    012.png
    769 x 528 - 78K
    011.png
    765 x 435 - 51K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited January 2013

    While we may use a small sized image in Hexagon for the grid, do keep an eye out for and make use of a larger image to fine tune your model with. It's also a good for better texturing ideas. Do keep in mind that "costumes" are also copyrighted by their designers and "no" one absolutely does not have to make something 100% accurate in order to have fun with fanart. Consider the art of illusion.
    If a woman has in her hand a red sphere and hands it to a man. Many people will "see" an apple simply because the popularity of the story of Eve sharing an apple with Adam.

    021.png
    792 x 806 - 109K
    020.png
    916 x 606 - 230K
    019.png
    1104 x 813 - 273K
    018.png
    768 x 842 - 170K
    017.png
    1070 x 748 - 145K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited January 2013

    Not all uvmapping is this much challenge. The main reason is simply the size of the garment. It's not "just a hat'.
    The other main reason I don't recall the technical term but it has something to do with a bug in Hexagon.

    026.png
    1213 x 671 - 82K
    025.png
    900 x 545 - 101K
    024.png
    1174 x 809 - 180K
    023.png
    1026 x 662 - 142K
    022.png
    837 x 643 - 142K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited January 2013

    It helps to be determined that yes, one will finish the product and it WILL have a uvmap that the texture makers will be able to use.

    And you'll be very happy to know that no, I am not going to show 'every' step of this uvmapping procedure.

    032_feel_good_now.png
    1222 x 945 - 276K
    031.png
    776 x 535 - 42K
    030.png
    1212 x 558 - 78K
    028.png
    630 x 744 - 30K
    027.png
    948 x 568 - 42K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited January 2013

    More images ...

    37.png
    888 x 753 - 88K
    36_validate_SAVE.png
    1256 x 695 - 160K
    35_remember.png
    1093 x 591 - 115K
    34.png
    650 x 811 - 201K
    33.png
    1176 x 808 - 112K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited January 2013

    Trying again now that the website is back ...

    The last 2 images including a closeup I found on the web. Note that while yes we can do some texture effects with modeling, we also need to simply provide the shading domains for people to be able to use.

    larger_sample.jpg
    492 x 483 - 47K
    38.png
    723 x 455 - 95K
    Post edited by patience55 on
  • WilmapWilmap Posts: 2,917
    edited December 1969

    I've made a start. Just the basic shape so far, still needs some work.

    Vulcan_uniform.png
    600 x 776 - 121K
  • patience55patience55 Posts: 7,006
    edited December 1969

    wilmap said:
    I've made a start. Just the basic shape so far, still needs some work.

    Great start! Thanks for sharing.

    I've updated my previous post so there is a nice view of the neckline. The shoulder parts seem to vary from garment to garment.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Spent the time today working my way through this tutorial.

    HIGHLY recommend it!

    http://www.daz3d.com/rigging-original-figures-in-ds4-pro

    Nicely illustrates "how to" rig a triax figure [.obj to work with included].

  • patience55patience55 Posts: 7,006
    edited December 1969

    Yes I have some more images edited, just have to add the text and post them. Hopefully sometime this weekend.

    Now and then I've tried to get the hang of creating metadata ... possibly a side effect of having a suicidal nature but anyway ... have decided to treat D/S4.0 something like I do Hexagon. Let's not get too upset about what it isn't doing correctly and see what it can do and if that is of any help, great.
    You see, "sometimes" the newly created metadata shows up in the Smart Content as hoped for; but sometimes it just won't.
    However creating metadata serves another purpose as well and that's keeping the classification and product information intact even through [keep a straight face] 'Content DB Maintenance'. One of the critters about D/S4.0 is that after one has re-imported the metadata, certain names and fields can no longer be edited or deleted. So, don't create categories you might not want to keep forever. And check spelling too.

  • shaaeliashaaelia Posts: 613
    edited December 1969

    Ooh, Patience, if you stumble across any metadata-for-dumbies tutorials, could you link them please? I've avoided metadata like the plague, only to find out that I'm going to have to learn it now.

  • patience55patience55 Posts: 7,006
    edited January 2013

    Shaaelia said:
    Ooh, Patience, if you stumble across any metadata-for-dumbies tutorials, could you link them please? I've avoided metadata like the plague, only to find out that I'm going to have to learn it now.

    Sadly the metadata creation package was pulled ... as frustrating as some of the obstacles in all these programs can be/might be/are to various folk, it is wise for all to remember to be respectful to the volunteers trying to help the community.

    There is this one page: http://www.3ddsaddict.com/blog/603-creating-metadata-poses/

    There are some old threads in the forum covering some of the topic [don't have links handy]

    I "might" put together a little tutorial on how to do some of this ... "might" call it "How not to create metadata" because I really would feel that I knew better what I was doing was correct if the end results were the expected ones instead of no-shows. Being totally frustrated with metadata one day, I decided it actually ranks over "going to see the dentist" on my list of "what I don't like doing" items.

    edit to add link: a tip for the Content DB manager, getting rid of the unassigned category [temporarily anyway]

    Post edited by patience55 on
  • shaaeliashaaelia Posts: 613
    edited December 1969

    lol, that bad? I remember seeing a tutorial on the old forums, but I can't remember who it was by. Will have to have a look later.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Shaaelia said:
    lol, that bad? I remember seeing a tutorial on the old forums, but I can't remember who it was by. Will have to have a look later.

    They were by cridgit and they were pulled. The threads are still around but I don't have the links handy atm.

  • patience55patience55 Posts: 7,006
    edited January 2013

    Slight delay for the images. However I did have time to run a quick test on the latest 4.5.1.56 D/S ... and wow! They've made some improvements. I made a couple of poses; and they right away unsolicited showed up on the Smart Content Tab as unassigned. From the Smart Content tab I assigned them to a category ... and it worked! Showing up on the Smart Content as desired, yes. And no mention made about metadata ... I'll get brave about that to check another day.

    edit: Well that was short lived. Nothing but empty references now in the Smart Content. Not pleased.
    Beginning to wonder why any of the products stay in Smart Content. If we can't add our stuff to it, what's the point?

    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited December 1969

    More images now ... and no, I don't like this uvmap either ;-) However it's providing some good examples for illustration purposes.

    005.png
    1109 x 376 - 43K
    004.png
    968 x 347 - 28K
    003.png
    1105 x 427 - 48K
    002.png
    1066 x 376 - 44K
    001.png
    939 x 400 - 50K
  • patience55patience55 Posts: 7,006
    edited December 1969

    Some more ...

    010.png
    656 x 428 - 86K
    009.png
    689 x 380 - 25K
    008.png
    810 x 435 - 39K
    007.png
    784 x 521 - 50K
    006.png
    1185 x 528 - 74K
This discussion has been closed.