Support for 3Delight - Is it Fading? . . . and why?

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Comments

  • ebergerly said:
    So is 3Delight different from Iray? Of course. It's a completely different technology. Iray is further down the road in terms of PBR (physically based rendering)

    Not true. 3Delight has supported PBR internally in the pathtracer module since at least version 11, which came out in 2013. We just never got anything officially updated on the DS end to reflect this.

    ebergerly said:
    and it's easier to make realistic stuff.

    Only if we talk "vanilla DS/3DL" vs "vanilla DS/Iray".

    ebergerly said:
    SSS, Fresnel shading, Normal maps, Glossiness... if 3Delight doesn't include those things internally...

    It does. But you need to do some coding to use these features (again, because DS developers chose to focus their vanilla upgrades on something else).

  • ebergerlyebergerly Posts: 3,255

    Mustakettu85, so you're saying 3Delight technically CAN support those features, but practically for D|S users it doesn't because those features were never implemented? So what I said is actually correct?

  • BeeMKayBeeMKay Posts: 7,019
    BeeMKay said:

    Well, not every PA will want you to use their texture maps, because they have their own vision of the clothing/environment, but maybe some can agree that you create your own 3DL "vision" of the item. 

    I can see in your profile that you've been here since 2013. I'm sorry if I'm wrong, but I am going to assume it's your first account, which makes you a relative newcomer. This is why what I am going to say next may sound patronising, if you aren't really that much of a newbie. Sorry again.

    When you create material presets for an item, these presets do not incorporate actual texture maps. They only link to them.

    So, a PA released a product that has maps. Then a freebie provider wants to release a material preset for this specific product, but for an alternative renderer. This freebie provider does NOT need to redistribute the original maps. They just list the product as "required" for their freebie to work. Their DUF files will look for the textures in their original folders.

    And no PA can legally stop a freebie provider from releasing any presets that do not infringe on the PA's copyright. Which a mat preset for an alternative renderer does not by definition, since it does not copy a single dial. And, again, the maps remain where they were. People who d/l the free mat preset will NOT receive any texture maps with it.

     

    BeeMKay said:

    New shader system...that is all fine, but in the interim, why aren't there already people who specialize in creating those extra "mat packs" settings? I mean, a contemporary shader system is a pie in the sky. Why not using the market now, where so many people are obviously wanting to do have those "3DL Materials"?

    Because the shaders we have now - both light and surface shaders - are, to put it mildly, inefficient. You will never get your vanilla DS/3Delight materials to match your Iray/LuxRender/Octane/custom!3Delight physically-based materials this way.

    The only people who will appreciate these materials are the "oldschool" crowd - those people here who say they prefer "painterly" or "toon" looks.

    A PA who would want to cater to these people would need to enjoy these styles themselves. Apparently not many of those people wind up PAs.

    Yes, I'm still a newbie, but while I'm nowhere proficient, I do know my basics. I've rendered in 3Delight and tweaked things until Iray came along. Nowadays, I am tweaking the 3DL textures into submission for Iray, or the occasional Iray texture into 3DL. So, I do know what I am talking about, even though I by no means am a specialist like Odo3D.

    The reason why I bring up the maps is, that you would need a PA's permission if you would want to make a sellable product that uses their maps as a base. You probably will have to adapt the materials, because just "plug and play" in my experience, often doesn't work with Iray textures in 3DL slots. Again, permissions. Also, some PAs might not be comfortable with you making a 3DL set (sellable) from their Iray materials, because it will not match their vision, but perhaps are totally fine if you create your own "vision" using the mesh&UV, and your own texture materials. Because freebies are one thing, products for sale in the shop are a completely diffrent one.

    As for the new shaders, yes, I understand perfectly that it's the new thing... but people are demanding that "regular" 3DL settings "right now", are they not? I mean, if all of this was about the new system of 3DL, then why is there the complaint now, instead of waiting for the new technology, and then go and show how great it is, etc?

    So, if the point is "3DL as it is now doesn't inspire PAs to use it", then what is the point of asking for them to make the old style 3DL shaders that are, as you put it "ineffective"? I don't understand.

  • nemesis10 said:

    One thing I love are products like Marshian's which are on the off side of photoreal. One thing that might be helpful is for the 3dl fans to come together and start making 3dl materials for existing products, place them in a forum in free stuff for the community along with tutorials that show distinctive things that can be only done in 3dl.

    So you want to gather the non-photoreal crowd? And single out the non-photoreal friendly PAs? This is commendable. Wishing you all the best.

    A word of warning, though: writing free tutorials isn't a particularly rewarding occupation. I've had a number of them up for years, with very little feedback. And a negligible effect on the community. Of course I am simply not good at aggressive self-promotion at all - you're from a different culture so maybe you will do better. Either way, good luck.

  • BeeMKay said:

    The reason why I bring up the maps is, that you would need a PA's permission if you would want to make a sellable product that uses their maps as a base. You probably will have to adapt the materials, because just "plug and play" in my experience, often doesn't work with Iray textures in 3DL slots. Again, permissions. Also, some PAs might not be comfortable with you making a 3DL set (sellable) from their Iray materials, because it will not match their vision, but perhaps are totally fine if you create your own "vision" using the mesh&UV, and your own texture materials. Because freebies are one thing, products for sale in the shop are a completely diffrent one.

    Legally - you can do it, anyway. It's not ethical, this I do agree with. And yet, I've seen sellable products out there that are, for instance, new material settings for DAZ characters. And not the ones by InaneGlory sold here at DAZ, but presets sold at rival stores. I'm not even sure they are for alternative renderers.

    BeeMKay said:

    As for the new shaders, yes, I understand perfectly that it's the new thing... but people are demanding that "regular" 3DL settings "right now", are they not? I mean, if all of this was about the new system of 3DL, then why is there the complaint now, instead of waiting for the new technology, and then go and show how great it is, etc?

    So, if the point is "3DL as it is now doesn't inspire PAs to use it", then what is the point of asking for them to make the old style 3DL shaders that are, as you put it "ineffective"? I don't understand.

    You know, I don't understand it either. But look, there are other people here explaining this position. They want "oldschool" CG looks and ease of use, point-and-click. Most of these people are not PAs. PAs like their work to look as "photoreal" as they can muster.

    A lot of these people in the "oldschool" crowd are actual artists. Maybe without real-world art degrees, but they know their way around colours, composition etc. It's puzzling to me why they should stick to non-photoreal looks, but then again, even in the world of traditional art, not everyone wants to attain a photorealistic style of painting.

    Again, I don't understand why not, but that's just me. I'm fairly sure most people don't understand me either. So no animosity, just respect.

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 2017
    ebergerly said:

    Mustakettu85, so you're saying 3Delight technically CAN support those features, but practically for D|S users it doesn't because those features were never implemented? So what I said is actually correct?

    Some things have not been but in the "old days" we had to depend on people like Kettu and wowie who understand the intricacies. Plug ins by PAs were the way to break loose the better features... like Ubersurface 2 Layered Shader by Omnifreaker -  https://www.daz3d.com/ubersurface2-layered-shader-for-daz-studio
    So some were available if you bought the needed plug in.

    wowie made a recent pack of shaders that rivals Iray. https://www.daz3d.com/lumina-materials-library

    Post edited by Kevin Sanderson on
  • ebergerly said:

    Mustakettu85, so you're saying 3Delight technically CAN support those features, but practically for D|S users it doesn't because those features were never implemented? So what I said is actually correct?

    In the vanilla DS, yes. But you can have it all on your own if you invest some effort. DS provides the tools to do it yourself. For the Renderman-based technology.

    What DS does not provide is tools to work with the next generation of 3Delight awesomeness, a new OSL-based pathtracer (really new).

  • ebergerly said:

    Mustakettu85, so you're saying 3Delight technically CAN support those features, but practically for D|S users it doesn't because those features were never implemented? So what I said is actually correct?

    Some things have not been but in the "old days" we had to depend on people like Kettu and wowie who understand the intricacies. Plug ins by PAs were the way to break loose the better features... like Ubersurface 2 Layered Shader by Omnifreaker -  https://www.daz3d.com/ubersurface2-layered-shader-for-daz-studio
    So some were available if you bought the needed plug in.

    Kevin, we just spoke about US2 with Wowie the other day, wondering how many PAs outside Wowie ever provided any materials that would require this shader. So weird, it's been out there for so long and so little attention.

    But then again, I saw some vendors confess on these very forums and on their other social network accounts a couple of years ago max that they did not know how to use the free UberSurface either.

  • nemesis10 said:

    Just watch when someone like Stonemason releases a product; I have products from his that I still haven't used yet but don't regret purchasing...

    Interesting =) Thanks for this tidbit!

  • RawArtRawArt Posts: 5,889

    PA's will never know if you do or don't buy their products based on the choices of what they choose to include or exclude.

    All the PA really knows is if the return on the set is worth the work they put into it.

    If they dont feel it is neccesssary now, they likely never will.

     

  •  

    RawArt said:

    PA's will never know if you do or don't buy their products based on the choices of what they choose to include or exclude.

    All the PA really knows is if the return on the set is worth the work they put into it.

    If they dont feel it is neccesssary now, they likely never will.

     

    With all due respect, really?

    We have a whole thread with numerous individuals telling PAs that we are not buying their products when they don't include 3Delight support.  In fact, one of the primary reasons I started the thread was to communicate that to PAs.  And the fact that some PAs still provide 3Delight presets means that they are still perceiving demand for it from their customer base.  "will never know" seems like a very bizarre blanket observation.

  • ebergerlyebergerly Posts: 3,255

    .  "will never know" seems like a very bizarre blanket observation.

    I think the point is that a PA doesn't know whether someone bought a product solely because it includes 3DL shaders, or because it has a nice pair of shoes or they like the way the face reminds them of their ex-girlfriend. smiley

  • ebergerly said:

    .  "will never know" seems like a very bizarre blanket observation.

    I think the point is that a PA doesn't know whether someone bought a product solely because it includes 3DL shaders, or because it has a nice pair of shoes or they like the way the face reminds them of their ex-girlfriend. smiley

    And that is why we are here in this venue attempting to provide that feedback.

  • RawArtRawArt Posts: 5,889

     

    RawArt said:

    PA's will never know if you do or don't buy their products based on the choices of what they choose to include or exclude.

    All the PA really knows is if the return on the set is worth the work they put into it.

    If they dont feel it is neccesssary now, they likely never will.

     

    With all due respect, really?

    We have a whole thread with numerous individuals telling PAs that we are not buying their products when they don't include 3Delight support.  In fact, one of the primary reasons I started the thread was to communicate that to PAs.  And the fact that some PAs still provide 3Delight presets means that they are still perceiving demand for it from their customer base.  "will never know" seems like a very bizarre blanket observation.

    You have to realize that every PA knows that comments made on the website never even come close to reflecting the wants or needs of the overall market. 

    Most of the sales made are from people who never even bother with the forums.

     

  • ebergerlyebergerly Posts: 3,255
    edited December 2017

     

    And that is why we are here in this venue attempting to provide that feedback.

    And that's fine. It just seems like the reason they don't provide it now is because their experience has been in the past that they didn't get enough sales when they DID provide 3DL shaders to warrant the effort it took to make them. So why would they listen to a group of people now saying "well, we would have bought your products if they had 3DL shaders"? I guess the question is where was everyone when they were providing 3DL? 

    Post edited by ebergerly on
  • IvyIvy Posts: 7,165
    edited December 2017

    Mats are really not the big issue I have with new content being released.

    But here are a few things about some of the new content thats has been released that has made me crazy.

    1)  The product comes just as a pre-load scene & the included props can't be loaded individually so you  can't kit bash it with other sets..

    2)  you have rooms or apartments suites with doors & windows that don't open or the room has no door at all( really how the heck you suppose to get in the room with no doors), 

    3) clothing with no adjustment options  and are dependent the auto-fit to default fit the clothes,

    4) Hair props that have no movement morphs they just auto-parent with no morphs  .. really on a windy day hair just does not stay in place, so why not add some morphs guys.

      Just think how much better a good product could be if it was functional... those are the issues I look at now days not mat and textures, those can be converted.

    I can say that I got started early enough with daz to have a huge library of  3dl content already.  Iray is easy enough to convert to 3d thanks to Esemwy & timmins.william iray to 3dl script so its not a big deal any more about what the vender creates for mats. " I use what I can and pass on that I can't".

    Post edited by Ivy on
  • RawArt said:

     

    RawArt said:

    PA's will never know if you do or don't buy their products based on the choices of what they choose to include or exclude.

    All the PA really knows is if the return on the set is worth the work they put into it.

    If they dont feel it is neccesssary now, they likely never will.

     

    With all due respect, really?

    We have a whole thread with numerous individuals telling PAs that we are not buying their products when they don't include 3Delight support.  In fact, one of the primary reasons I started the thread was to communicate that to PAs.  And the fact that some PAs still provide 3Delight presets means that they are still perceiving demand for it from their customer base.  "will never know" seems like a very bizarre blanket observation.

    You have to realize that every PA knows that comments made on the website never even come close to reflecting the wants or needs of the overall market. 

    Most of the sales made are from people who never even bother with the forums.

     

    You're right no doubt. But it's the only option we have. DAZ unfortunately does not allow product reviews.
  • ebergerly said:

     

    And that is why we are here in this venue attempting to provide that feedback.

    And that's fine. It just seems like the reason they don't provide it now is because their experience has been in the past that they didn't get enough sales when they DID provide 3DL shaders to warrant the effort it took to make them. So why would they listen to a group of people now saying "well, we would have bought your products if they had 3DL shaders"? I guess the question is where was everyone when they were providing 3DL? 

    The ones asking for them to be made again WERE buying at that time. When the PAs stopped providing them, those that wanted them stopped buying and new buyers started to buy, so there was no net change in income for those PAs, or so it's been stated.

  • kyoto kidkyoto kid Posts: 41,040
    ebergerly said:

     

    Exactly! So next step for me would be to make my own models and shaders and so on, so I can continue doing what I love to do. Actually I've started that process by trying to learn the shader mixer outside in. And it's great fun! Also waiting for that Hexagon upgrade not to mention that stuff wowie and others are doing, so the future suddenly looks brightlaugh

    I'm not understanding why those who aren't looking for realism can't just use Iray shaders, but dial them back, and use post-production stuff to tailor the non-realism to exactly what you want, if necessary? 

    ...Iray shaders often have additional channels that 3DL ones don't as well as don't have channels that translate well to 3DL. This is what makes conversion from Iray to 3DL such a bother compared to the other way around (and the fact Daz already has a default Iray "Uber" set)

    In the early days both Daz and Poser has the same set of shader channels. the difference was in the default settings.  Therefore conversion was much simpler than it is from Iray as well as the differences between the two usually involved the same channels (for example Poser made use of the ambient channel for all of it's shaders while Daz only did to create a glow effect). Why a more accurate conversion isn't available for Iray to 3DL is what has many here bothered.  One would think it should simply be the reverse of applying one of the default Uber Iray shaders to a 3DL surface but apparently for some reason it isn't. 

  • kyoto kidkyoto kid Posts: 41,040
    ebergerly said:

     

    Exactly! So next step for me would be to make my own models and shaders and so on, so I can continue doing what I love to do. Actually I've started that process by trying to learn the shader mixer outside in. And it's great fun! Also waiting for that Hexagon upgrade not to mention that stuff wowie and others are doing, so the future suddenly looks brightlaugh

    I'm not understanding why those who aren't looking for realism can't just use Iray shaders, but dial them back, and use post-production stuff to tailor the non-realism to exactly what you want, if necessary? 

    As I noted earlier in the thread, I'm not a shader mechanic.  I want out-of-box functionality that increases my productivity and speeds my workflow.  I think some here see me as lazy because I'm not interested in diving into the nuts and bolts, but hey, I pay DAZ and the PAs for these products and I'm willing to pay for the shader presets.

    ...yes

  • kyoto kidkyoto kid Posts: 41,040
    edited December 2017
     

    You know, I don't understand it either. But look, there are other people here explaining this position. They want "oldschool" CG looks and ease of use, point-and-click. Most of these people are not PAs. PAs like their work to look as "photoreal" as they can muster.

    A lot of these people in the "oldschool" crowd are actual artists. Maybe without real-world art degrees, but they know their way around colours, composition etc. It's puzzling to me why they should stick to non-photoreal looks, but then again, even in the world of traditional art, not everyone wants to attain a photorealistic style of painting.

    Again, I don't understand why not, but that's just me. I'm fairly sure most people don't understand me either. So no animosity, just respect.

    ...bingo!

    ...it's called personal expression and interpretation.

    Post edited by kyoto kid on
  • nicsttnicstt Posts: 11,715
    kyoto kid said:

    Just because a rendered scene isn't photo real doesn't make it "rubbish".  If that were the case, then painters whould have dumped their canvases, brushes, and paints when photography came of age. They didn't because they saw there was still something more to their "less than real life" media, it was called personal interpretation and expression.

     

     

    Darn. This comment deserves a high-five! laugh

    I know people who lecture me about the use of 3Delight, telling me that I should switch from Mac to PC and buy a super expensive GPU to get into IRAY just to add more photorealism to renders. What if... we don't want it? What if a proper setup with 3Delight gives us the textures, the lights and the style we wish to use?

    Just saying...

    Doesn't matter what 'they' say; it's what you need to accomplish your goals.

  • scorpioscorpio Posts: 8,414
    edited December 2017
    kyoto kid said:
     

    You know, I don't understand it either. But look, there are other people here explaining this position. They want "oldschool" CG looks and ease of use, point-and-click. Most of these people are not PAs. PAs like their work to look as "photoreal" as they can muster.

    A lot of these people in the "oldschool" crowd are actual artists. Maybe without real-world art degrees, but they know their way around colours, composition etc. It's puzzling to me why they should stick to non-photoreal looks, but then again, even in the world of traditional art, not everyone wants to attain a photorealistic style of painting.

    Again, I don't understand why not, but that's just me. I'm fairly sure most people don't understand me either. So no animosity, just respect.

    ...bingo!

    ...it's called personal expression and interpretation.

    But what people here seem to be asking for is things usable out of the box - surely if you want to express your own personal interpretation you will want to at least tweak things, wouldn't altering the shaders be part of that, so why would it be so hard to convert from Iray to 3dl.

    Post edited by scorpio on
  • scorpio said:
    kyoto kid said:
     

    You know, I don't understand it either. But look, there are other people here explaining this position. They want "oldschool" CG looks and ease of use, point-and-click. Most of these people are not PAs. PAs like their work to look as "photoreal" as they can muster.

    A lot of these people in the "oldschool" crowd are actual artists. Maybe without real-world art degrees, but they know their way around colours, composition etc. It's puzzling to me why they should stick to non-photoreal looks, but then again, even in the world of traditional art, not everyone wants to attain a photorealistic style of painting.

    Again, I don't understand why not, but that's just me. I'm fairly sure most people don't understand me either. So no animosity, just respect.

    ...bingo!

    ...it's called personal expression and interpretation.

    But what people here seem to be asking for is things usable out of the box - surely if you want to express your own personal interpretation you will want to at least tweak things, wouldn't altering the shaders be part of that, so why would it be so hard to convert from Iray to 3dl.

    It's easier to tweak existing presets than it is to use a script to convert from one render engine to another and fix what didn't translate properly or at all.

  • scorpioscorpio Posts: 8,414
    scorpio said:
    kyoto kid said:
     

    You know, I don't understand it either. But look, there are other people here explaining this position. They want "oldschool" CG looks and ease of use, point-and-click. Most of these people are not PAs. PAs like their work to look as "photoreal" as they can muster.

    A lot of these people in the "oldschool" crowd are actual artists. Maybe without real-world art degrees, but they know their way around colours, composition etc. It's puzzling to me why they should stick to non-photoreal looks, but then again, even in the world of traditional art, not everyone wants to attain a photorealistic style of painting.

    Again, I don't understand why not, but that's just me. I'm fairly sure most people don't understand me either. So no animosity, just respect.

    ...bingo!

    ...it's called personal expression and interpretation.

    But what people here seem to be asking for is things usable out of the box - surely if you want to express your own personal interpretation you will want to at least tweak things, wouldn't altering the shaders be part of that, so why would it be so hard to convert from Iray to 3dl.

    It's easier to tweak existing presets than it is to use a script to convert from one render engine to another and fix what didn't translate properly or at all.

    Personnally I don't really feel there is, if you want your own personnal interpretation you are going to have to put effort and time into things; out of the can mat settings lights etc aren't going to give you that, so I a bit confused when some are asking for out of the box working settings but yet also want to express their individuality.

  • TynkereTynkere Posts: 834
    Nice to see a "relative" newcomer with an open mind;) Ya if you have the hardware and skills to handle both engines that's the best thing you can do! If you make a 3DL render or animation you want to share, or have questions about 3DL, feel free to visit show-us-your-3delight-renders

    or ask the real harcore guys over here: delight-laboratory-thread-tips-questions-experiments

    Will take you up on that.  Amazing stuff at renders topic!  The second link also looks very promising.  I certainly have plenty of questions, and very enthusiastic about 3Delight now!

    This discussion, looking at renders done by artistic experts, and my own ham fisted efforts at playing around with 3Delight has helped me determine the primary direction I want to go.  For that, I'm posting to thank the OP as well.

    best

    ---Bruce

  • Oso3DOso3D Posts: 15,009

    I’m with Scorpio.

    The only times 3dl ‘out of the box’ was better than conversion is when the product shows me something I just didn’t know. At which point I use that information for conversion.

    For example, AoA SSS skin. I have no idea what the settings should be and need premade settings to guide me. After that, though... conversion.

    The other big case is lights. If I’m not using an emission 3dl set up and want dozens of point lights all over the place, that’s going to be a problem.

    (though usually I just do Reflective Radiance and then bam, emission in Iray maps over pretty easily)

  • Sven DullahSven Dullah Posts: 7,621

    It's not alway a problem to convert from Iray to 3DL. I actually have a few Iray only products in my runtime, purchased and freebies. I can convert a chair in 5 minutes. The trouble kicks in if you want an environment set by for instance Stonemason. That will actually take some time, and if the vendor didn't feel it was possible to get a descent look it's likely I as a converter noob will struggle with it. That said, if I really really need just that product for a scene or product I consider getting it. But kitbashing is the other option and I more often go that route.

  • DustRiderDustRider Posts: 2,739

    But if you understand the surfaces and how to apply them, it's pretty much guaranteed that Iray can give you a more realistic result if you know what you're looking for. And if you don't want that realism, and don't want to do your images by hand, then 3Delight is probably gonna take more shortcuts and give you non-realism fairly fast.  

     

    Well ........ not really true. 3Delight is now equally capable of producing equally realistic results, in the hands of someone who knows what they are doing. It's just that most DS users simply do not know enough about 3Delight to get those results themselves.

    scorpio said:
    kyoto kid said:
     

    You know, I don't understand it either. But look, there are other people here explaining this position. They want "oldschool" CG looks and ease of use, point-and-click. Most of these people are not PAs. PAs like their work to look as "photoreal" as they can muster.

    A lot of these people in the "oldschool" crowd are actual artists. Maybe without real-world art degrees, but they know their way around colours, composition etc. It's puzzling to me why they should stick to non-photoreal looks, but then again, even in the world of traditional art, not everyone wants to attain a photorealistic style of painting.

    Again, I don't understand why not, but that's just me. I'm fairly sure most people don't understand me either. So no animosity, just respect.

    ...bingo!

    ...it's called personal expression and interpretation.

    But what people here seem to be asking for is things usable out of the box - surely if you want to express your own personal interpretation you will want to at least tweak things, wouldn't altering the shaders be part of that, so why would it be so hard to convert from Iray to 3dl.

    yes

  • TomDowdTomDowd Posts: 198
    Ivy said:

    Mats are really not the big issue I have with new content being released.

    But here are a few things about some of the new content thats has been released that has made me crazy.

    1)  The product comes just as a pre-load scene & the included props can't be loaded individually so you  can't kit bash it with other sets..

    2)  you have rooms or apartments suites with doors & windows that don't open or the room has no door at all( really how the heck you suppose to get in the room with no doors), 

    3) clothing with no adjustment options  and are dependent the auto-fit to default fit the clothes,

    4) Hair props that have no movement morphs they just auto-parent with no morphs  .. really on a windy day hair just does not stay in place, so why not add some morphs guys.

      Just think how much better a good product could be if it was functional... those are the issues I look at now days not mat and textures, those can be converted.

    Truth.

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