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Will, just to clarify, you mean "3DL" as in "the vanilla DS build with its prepackaged shaders", right?
Yes plus most of the available basic ways to improve the realism (point occlusion, UE2, etc)
UE2 is also a shader.
Then yes this is a slow system because it's so old.
I compared my stuff to Iray, going full-on SSS etc, and Iray becomes 1.5 times slower in comparison then, CPU-only. Of course Iray will be much faster on a dedicated NVIDIA GPU, but that's not for everyone (Mac compat issues, for instance).
The 3Delight shader that Wowie is working on is extra optimised and should be able to slash rendertimes down even more.
We'll see if he bundles his mod of my GI light or if Parris' light is going to be more useful, but either way, UE2 (the slowest link) should be out of the question eventually.
That's good news, Kettu!!
Until anyone actually gets to use that stuff, it’s irrelevant to this conversation, though.
If it changes, then things change, but until then...
Yes you are right. The only thing you cannot do is hook up pre-existing 3Delight DLL extensions to DS.
There's just one caveat re:features, that is, the built-in DS plugin runs a 2015 version of 3Delight. So if the DNA devs improve on some aspect like speed, it won't automagically come to DS. This is why I always prefer to export to RIB and render through the standalone.
"Textures" as in actual image maps should be the same.
What is missing is a contemporary _shader_ for 3Delight that would a) use all the current developments and b) be available to each and every DS user = at no cost AND coming from the DAZ store (to have the "official" clout).
Wowie is taking care of it.
It's probably the main reason I'm "hanging out" in this thread, so as to create awareness =D
Sorry, no I don't have these products of yours, I don't really buy that much stuff unfortunately (and when I do, I make my own materials anyway =)).
But that M4 UV and clone for G2M, now that's a lovely and very useful product, so I'm going to use the occasion and express my gratitude to you for creating it =)
This is going off on a tangent, but I'm genuinely interested. Does anyone really purchase "from a PA", though? And not specifically stuff you need for a particular project with these or those specs?
I understand this logic, but in all honesty, this specific DS default shader should be abolished =D
DS has had UberSurface as part of its free bundle for so long (since DS4 Pro was made free), which is miles ahead of the DS default.
...however, if you are not using UE2, then 3DL render times are dramatically shorter. That was the idea behind AoA's advanced lights.
If there are two variations on X that are roughly comparable in price, I may pick PA Y over PA Z - Usually because PA Y provides additional support in the forums, or more versitile options (including 3DL shaders. There we're on topic) than PA Z, or sometimes because I happen to like PA Y's interpretation of stuff better than PA Z in general.
But yeah, I usually buy with a project in mind, and PA only comes into play when I have to narrow things down.
The topic says "is the support fading", and well, if a PA like Wowie is about to release a cute new superpowered shader with extra bells and whistles, which does constitute support, this is pretty much relevant, ain't it =)
Thanks for your input! Yeah I follow a similar logic, too.
Because it is a free market. Noone is compelled to do anything! While there may or may not be a profitable market for 3DL texture add-ons, apparently PA's do not want to do them, for whatever reason. After analyzing the numbers (particularly the part about a significant enough number of 3DL users can't afford to upgrade computers in order to use iRay), they may have decided its not worth the effort, which is well within their rights in a free market economy.
Just watch when someone like Stonemason releases a product; I have products from his that I still haven't used yet but don't regret purchasing...
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...on my very tight budget I have to focus on items I would actually use for my work. Most have been merchant and materials resoruce content as I find they make models (particularly figures) more versatile.
I am actually a mac user but granted one with a Nvidia card... One thing I love are products like Marshian's which are on the off side of photoreal. One thing that might be helpful is for the 3dl fans to come together and start making 3dl materials for existing products, place them in a forum in free stuff for the community along with tutorials that show distinctive things that can be only done in 3dl. Back when Daz Studio started, there were few DS materials so fan had to roll their own. If you create an impressive enough number of high enough quality, you can teach the PA's (and the rest of us how and why to make them).
...
The Last Man Standing:
...currently have an old 3DL piece I did a while back on the other screen. It's a fun little homage to one of my favourite artists, Maxfield Parrish. Save for the signature, everything was done in the render pass, even the "godrays". It wasn't intended to look like a photo, it was intended to look like a painting and I feel it succeeded in that. I don't think I could have even come close to what I am looking at had I rendered it in Iray.
I have a Macbook Air and have had Mac laptops off and on over the last fifteen years. They are... okay. I use my Windows desktop more, though.
I've used 3DL enough that I've purchased many shader and lighting addons for it. I found the AoA lighting transformative.
I prefer a painterly or anime-style to photorealism.
I still mostly use Iray except when I want to use a 3DL sky or shader. (The Lantios content that was free a couple months ago is AMAZING.)
I'm glad a new 3DL extension is coming. Yay for people who love 3DL!
I prefer Genesis 3. Damn, I wish more content was coming out for Genesis 3.
I do postwork.
Soon I'm going to pick up Vue, and I think I'll have to export stuff and then import it and set up whole new shaders and use a different rendering engine entirely. Maybe I should feel like this is 'ugh'? But... it's just a tool.
It took me a long time to get past not buying products in the 20,000 SKU range that don't have Iray textures, because before I made a concerted effort to learn to use it, 3DL scared the crap out of me. My first experiences with Daz involved everything rendering black! *shiver*
...I wish I could help because I so want to see 3DL be supported well, however digital painting is not one of my strong suits due to severe arthritis which has made my hand rather useless for any fine detailed work (which is why I had to give up traditional painting and drawing), and I do not have a digital camera to create materials from photo references.
I have the opposite problem... in that it has taken me a really long time to warm up to iray. And if Ive found disappointment in how things look, its thus far been with iray lol Displacement issues.... velvet doesnt look like velvet without very specific HDRIs (not even gonna mention how long it took me to get good velvet) emission that doesnt actually glow without bloom turned on (and then makes shiny stuff like metal glow too, not to mention, things that backscatter in general that should not glow) metals can be quite dingy looking without a surplus of futzery (which you know sometimes suits armor... but sometimes, u want pretty pretty shiny shiny) The only thing Ive been sooooo impressed with, is its refraction.
I think it by and large depends on what ur doing tho. I tend toward surreal/fantasy styled rendering (which is what suits my products, or the other way around) Im not into the uber real thing (that isnt to say I dont like iray... but I still post the crap out of it to look like my targeted style)
So some of us are still supporting 3DL along with iray.
But I admit. When u do massive packs, it does become quite tedious having to support 2 sets of materials. I think how crazy I could get with models, and then the thought of double materials tones me back lol Might also be why some have decided to support their fave engine, alone.
Well, not every PA will want you to use their texture maps, because they have their own vision of the clothing/environment, but maybe some can agree that you create your own 3DL "vision" of the item.
New shader system...that is all fine, but in the interim, why aren't there already people who specialize in creating those extra "mat packs" settings? I mean, a contemporary shader system is a pie in the sky. Why not using the market now, where so many people are obviously wanting to do have those "3DL Materials"?
Ah, but what keeps a new PA from entering the field? Sorry, but I don't see the need for "all products must be supported right now", the important thing is that someone starts doing it, a child of love labour, if you must. Rome wasn't built in one day. Just like some people sell extra Iray add ons for their stuff, and people buy it. So I'd assume that you'd also be willing to pay for those extra 3Delight settings.
And if you (general you) don't have the skill alone, collaborate. It won't be riches, but you just want to show the other PAs that you are selling, right?
My general observation of this thread so far is:
Sorry if I sound a bit acid about this, but instead of working on solution, just time is wasted saying how bad the world is.
...I would have no issue with purchasing 3DL shader sets and resources. They could be set up just like the current Iray ones. As I mentioned above, I no longer have the ability to create detailed material and texture files in a 2D programme and to my dyslexic eyes, the Shader Mixer looks like a mess of tangled wires.
I would also purchase plugins and extensions that opened more of 3DL's features because I'm not into scripting or writing code.
The bottom line, I'd rather use my waking hours and remaining years actually creating finished works which is what I got into this for in the first place.
In this discussion, the term "better"is very subjective. I look at both Iray and 3DL having relevance and merit, one is not "better" or "worse" than the other and it is up to the individual artist to choose which one suits his/her workflow and desired style the best. To throw in an old cliche, it really is an apples to oranges comparison.
This was an interesting topic for a realtive newcomer. FWIW, I use both, and have only been DS since Sept. Based on limited experience though, I agree that both have their merits & 'apples / oranges.'
Hopefully 3Delight will continue to be supported.
So why is it 'on decline?' 3Delight seems to offer softer shadows / gradients and more pleasing tones. You can control the shadows which is very handy imo. IRay (when I get get the lights to work) seems very good for outdoors and high contrast shadows/gradients like I might see on a bright sunny day.
Don't think I would buy a product that said "IRay only." Not as versitile in my opinion. We should be able to use both & repeating-- hope DAZ will continue to support both.
Just my two cents. : )
Nice to see a "relative" newcomer with an open mind;) Ya if you have the hardware and skills to handle both engines that's the best thing you can do! If you make a 3DL render or animation you want to share, or have questions about 3DL, feel free to visit show-us-your-3delight-renders
or ask the real harcore guys over here: delight-laboratory-thread-tips-questions-experiments