How Do I Put Clothes on a G8 With anatomical elements?

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  • maikdeckermaikdecker Posts: 2,752
    Butch said:

    You mean something like this?

    Now that's some nice bulges. I can appreciate that, even though I'm about as straight as I could be, but those are really, really nicely made.

    Those four came all swimming in from the same genepool, right? devil

  • ButchButch Posts: 798

    Now that's some nice bulges. I can appreciate that, even though I'm about as straight as I could be, but those are really, really nicely made.

    Those four came all swimming in from the same genepool, right? devil

    Thanks!  Actually, the three boys on the right are "related" and share the same three morph dials, but in different percentages.  Far left is a totally different character,  since changing his skin, he looks unrelad.

    You gotta move the bikini with a dformer. wink

    But, then again, like real life, if you wear the correct size clothing, everything fits into place blush 

  • ButchButch Posts: 798
    nemesis10 said:

    So, what do we need to do to get a Butch tutorial?  

    I just need to find the time to do it. Which won't be until Feb, at the rate things are going. 

     

  • nemesis10nemesis10 Posts: 3,418
    Butch said:
    nemesis10 said:

    So, what do we need to do to get a Butch tutorial?  

    I just need to find the time to do it. Which won't be until Feb, at the rate things are going. 

     

    Anything worth having is worth waiting for!...   If you favor us with a tutorial, we are forever in debt.

  • Serene NightSerene Night Posts: 17,640

    I shall remain undefeated but my last attempt..... I got everything to fit, but now there is no definition there, I might as well have just dialed a bulge morph....

  • Butch said:
     

    You gotta move the bikini with a dformer. wink

    But, then again, like real life, if you wear the correct size clothing, everything fits into place blush 

    Problem is most DAZ male clothing, and anything converted from a female base, is designed for eunuchs. :\

  • agent unawaresagent unawares Posts: 3,513
    edited January 2018

    I shall remain undefeated but my last attempt..... I got everything to fit, but now there is no definition there, I might as well have just dialed a bulge morph....

    You'll get it. It took me four or five tries of "whelp, nothing there" before I started getting overly defined bulges I had to tone down lmao

    Post edited by agent unawares on
  • ButchButch Posts: 798

    Here's four tips indecision ...

    Turn off all gens morphs

    Remove all limits on all sections of the gens

    Clothing at whatever opacity, so you can see what you're doing

    Lastly, have a look at the real thing in a pair of briefs. 

     

     

     

  • Serene NightSerene Night Posts: 17,640

    Thanks. I think part of my issue was the swimsuit I was using. I think some work much better than others for this technique. It would be good if there was more fabric in the inner thigh area too. If you add elements in the groin area there is some stretching and most men’s swimsuits are kind of lacking in fabric in between the legs so the fabric pulls out and the suit fits wrong around the pelvis.....

  • Pixel8tedPixel8ted Posts: 593
    Butch said:

     

     

    Butch said:

    Here's four tips indecision ...

    Turn off all gens morphs

    Remove all limits on all sections of the gens

    Clothing at whatever opacity, so you can see what you're doing

    Lastly, have a look at the real thing in a pair of briefs. 

    Do you also recommend clearing my browsing history so my husband doesn't wonder why I've been scouring the internet viewing images of men in various poses in their briefs?  

  • ButchButch Posts: 798
    Pixel8ted said:
     

    Do you also recommend clearing my browsing history so my husband doesn't wonder why I've been scouring the internet viewing images of men in various poses in their briefs?  

    I'd probably suggest more along the lines of "Darling, would you come here for a moment, please?  I need to look at something." cool

  • Serene NightSerene Night Posts: 17,640

    The research proved... Interesting. I saw a really cute pair of white and pink men's heart briefs of rather light opacity. The photographer had modestly covered the front, but the fabric was really neat.

  • Using dForce, you can select the area of the garment that woud receive the most pressure from the inside, assign it a new surface, and set its dynamics properties accordingly. This would prevent the top or sides of the speedo or tidy-whiteys from stretching unduly. As was stated, the right size clothing is key, which means making the clothes with these capabilities from the start.

    The only problem with dForcing it, is the ridge along the back of the head counts as a sharp object, which dForce translates into poke-through. You can smooth things over with a sphere primitive, to at least get a basic shape without the shrinkwrap effect. Additionally, you would have to start the simulation with the gens inside the body, then animate them into their proper position so they push the fabric from the inside.

  • MistaraMistara Posts: 38,675

    i've never found trousers with a tenting morph.  

  • ButchButch Posts: 798
    Mistara said:

    i've never found trousers with a tenting morph.  

    Dynamic cloth is your friend laugh

  • I got a same problem, but for DAZ newbie dForce is yet way over my head, so I worked around in ZBrush :)

    So if you got Zbrush by any chance, I hope it will help:

    1. load figure, load parts, make sure everything is at base resolution and all the separate unrelevant parts (like eyelashes and such) are off, export to OBJ
    2. delete only figure parts, keep figure itself, load clothes, don't shape them yourself, make sure your clothes are at base resolution and all separate unrelevant clothes parts (like strings on shorts) and the figure itself are off, export to OBJ - at this point I like to do morph loader check on exported clothes item just to see if I missed turning off something (if everything good it will give me just an no apparent dialing in effect morph and it will disappear after DAZ is closed since I'm not going to save it permanently)
    3. in Zbrush import your figure OBJ and save it as a new ztool, do same on clothes - now you got 2 new ztools at tool palette; on new file load figure ztool, switch editing on, at subtool palette click on "insert" at pick up your new clothes ztool - active subtool would be in slightly brighter shade, and for convenience you could turn on transparency ("activate edit opacity" icon) which would make inactive subtool ghostly transparent gray
    4. unfortunately there is no magic "gravity draping do it all for me" button in Zbrush, so you will have to exercise your own draping skills - i advise to use move and move topological brushes to pull at clothes fabric, maybe a little apply of smooth brush, and then you are ready save your clothes ztool under a new name in case you want to revisit it at later time and don't forget to export it to a new OBJ file
    5. back in DAZ: load figure parts, optionally giggle at offending poke through, select clothes and click on Morph loader pro: at DAZ 4.10 adjust Name to something (like "gym shorts for Dylan" at my case), property group to Actor or whatever you choose, Reverse Deformation: YES, Owerwright existing: DELTAS ONLY, click accept. Play with new morph clothes deal :)
    6. not exactly necessary step, but if you wish for new morph not to disappear with closing DAZ you could do couple other things: mine Gym shorts parameter tab got new feature "Gym shorts for Dylan" right under Actor, click on it's small cogwheel to adjust parameter settings: effect range (you don't need a minus range, do you?) and appearance like colors, icon whatever, and now (better do while it set to 0% or it will be always on) save via Save as - Support asset - Morph asset - find your specific asset in properties, fill in author. WOOT!

    Footnote: because deal between figure, figure parts, movement, gravity and restriction of clothes are a delicate balance and on case-by-case basis at extreme or just hard bend poses you will get poke through effect back since many poses just don't engage figure parts by default. For true real world fidelity you will need to pose parts and build clothes specific pose morphs or if you like how you new morph translates in poses just go for easy way - delete figure parts.

    PHEW! Sorry for barging in! Also all misspelling are totally on my very-very old keyboard, grammar on school teacher, style is totally mine :)

    P.S. I'm of opinion that autofit should deal with loading in figure parts! Seriously not everyone could knock out some extra time in office for nefarious purposes :)

    P.P.S. That actually not specifically Dylan shorts, but any-Gen8M based character, since parts are same :)

    P.P.P.S. Thats some masterfull work Butch!

     

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