Tenebroso Lighting ••Commercial••
The Store Page: Tenebroso Lighting
Tenebrism, (Tenebroso) meaning dark, gloomy, mysterious in Italian, is a style of painting using dramatic chiaroscuro, where there are extreme contrasts of light and dark, and where darkness becomes a predominant feature of the image. The artist Caravaggio is generally credited with the invention of the style during the Baroque period. Now available for the 3D world, you can render like the masters painted.
This light set includes 35 presets that cast soft, subtle patterns of colorful light, where the prop itself is invisible and does not render. Additionally, for contrast, 35 other presets cast sharp vibrant patterns of color, where the prop renders as a large crystal.
Here is the: ReadMe
I studied Caravaggio at Ringling School of Art and am so happy to bring his style of lighting to the 3D world. I'm looking forward to answering questions and seeing your renders!
Comments
Is this for iRay lighting or for 3Delight, or both?
Yay! I love suppoerting Iray specific products and this looks really useful
I am so excited by this. I just have to get my budget in order.
An extra promo to give a nudge :
Grabbed it!
I used one of those lights with a couple others here-
Thanks for posting! My imagination goes to an urban scene- A green and white neon sign to the left with car on fire to the right.
My pleasure- and with Stryker, that may very well be. lol
Just to clarify, which of the renders shown on the product page are 3DL renders, or can you post a couple here? My finger's on the "Buy" trigger, but I just want a clearer idea of the 3DL output I'll be getting.
Thanks,
Walt Sterdan
SO sorry inquire and wsterdan. There is very very little of this product that will function in 3DL without converting the lights and surfaces. You'd be much happier and find some similar functionality using a spotlight with our Illuminated Umbrella product (which is currently less expensive than this one!): https://www.daz3d.com/illumberella-for-3delight-and-iray
Here is a texture expansion for the Umbrella, if you'd like more options: https://www.daz3d.com/illumberella-texture-addon
So you could just get the base Umbrella product or buy both, which would just barely more than buying Tenebroso Lighting by itself.
I'm happy to answer more questions.
Ah, no problem, thanks for the suggestions. I accidently read your earlier reply as the only thing that couldn't be used was the depth render material, but on re-reading it I see it's the reverse.
Thanks again,
Walt Sterdan
Looks fantastic! And I love that you're bringing classical art lighting to 3D art. Yes, please and give me more!
No, actually I do usually use iRay for rendering. I just was not sure from the promo page whether this worked well with iRay. Sounds fine.
Very truly, I love these lights, Marshian. The effects are just beautiful. I had a chance last night to finally use them. I think I just found my new fave toy. ;)
Thanks so much for posting GlenWebb! Beautiful image—The warm soft light is a nice contrast (and compliment) to the strength of the figure.
How did I miss this? This looks really amazing, can't wait to try it. Might not have a chance to do a test run til later in the week though.
Does this have normal light too in like white or just colourized lights
Basically, I still have three questions, if you don't mind. But, I am still looking very seriously at this lighting set:
(1) Is the white light with the 10 presets different from just using a spotlight with white light?
(2) Are there "texture maps associated with" the white lights, or are those for other lights?
(3) Also I'm wondering, if I decide to place a preset of light (which will not render) beside a character in a scene, how difficult is it to get that preset into place? Can I just select the character and then the preset, and will the preset be placed in the scene near the character? Or, does the preset get placed in the center of the scene, and do I then have to maneuver it into place?
No Problem, here you go:
I see. I think I'm getting a better understanding of this product now. Thank you for the answer.
OFF-TOPIC, but I think you might want to know:
By the way, the ending of The Great Gatsby is described by Fitzgerald as looking like a scene in a painting by Caravaggio. I used to give students the option of creating the scene in the style of Caravaggio as one of a choice of assignments. Of course, I had to bring in reproductions of paintings by Caravaggio to provide understanding. There were some tremendous works created. I'm so glad the novel ends like this. For chiaroscuro in general, I have a photo by Arther Mintz, quite an accomplished photographer, who is known for favoring the great painters. He told me, "other photographers studied great photographers. I studied the great masters." He meant the painters, and longed for the day when we would get to output photographs with printers, using pigments.
Sure! Thank you for the lil-bit extra, I enjoyed reading that.
OK. I just bought it. I'm going to try it out now.
I'm trying different things with the lights. I need a little education about the differences between the masks and the mats. I've tried one or the other, and, at times, both. Is there a reason to one or the other, or both?
Are you using the AuxView Port? It's Great to experiment with. Start with a simple scene- Use the render setting included (or another preset that makes the scene dark). Load a gaint plane, some primitives, and one of the sharp lights. Use the auxview port with the default light, check a render... and then add a mask, you'll quickly see the difference. Switch through a few different masks. There's more info, with a picture, in one of the promos.
What is the AuxView Port? Is it just the regular window or windows that open up? If it's not, then Nope, I'm not using it. I've just been using the soft lights and with a scene with two characters in it. Your advice sounds sound, though.
OK, I just tried the AuxView Port. Didn't even know it existed. How does one know which way the light is pointing if you add a mask to it? For example, if I used a vertical or slit mask, how would I know where the light was going to fall? I"m just trying to get better, but I do enjoy the product.
OK, I think I am getting a better version of the lights and how to do this. The AuxView Port seems to render more quickly. Is that the idea: to get a quick preview? The lights don't emit or shine in a particular direction, then? A light isn't like a spotlight, it's more like a point light, right? I don't see much difference when I use a mask, though. I do see the difference when I use a material. If I want to change a color, I find that I can go into the shaders and click on the glossy color. That seems to make the most difference.
I did read the documentation. Anything that I'm missing? Any other tips?
Yes, the presets labeled "sharp" perform more like a point light and aux viewport is for a quick preview. The texture maps/settings and masks for those "sharp" presets restrict light from being cast in some areas, therefore, allowing it to be directional. You have to use the auxviewport to see which way the light is pointing. I thought of a way to estimate this in working view, without a render, but there were too many variables for it to work with all presets.
The series of niches in the image below shows you how the different masks will shape the light.