Map Manager [Commercial]

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Comments

  • V3DigitimesV3Digitimes Posts: 3,150
    dracorn said:

    I just reviewed the summary of the scripts at the beginning of the manual, and have a question.

    I frequently modify skin maps in Photoshop and manually load them to the figure, which can be pretty tedious when you include specular, bump, normal and translucency maps.  I saw that scripts will copy maps from one surface to another, but what about loading the maps from a folder?  

    Actually the script does not do what you think. You are not the first one to ask this for maps, the "load it all" from a folder. I don't plan to do it short term, but I don't exclude doing this one day or another but this would not interest a large audience, so for now, I prefer work on stuff that either make me learn new things or things that interest a lot of people.  

  • V3DigitimesV3Digitimes Posts: 3,150

    Map manager was updated so that the "figure" specific scripts are now compatible with Genesis 8.1 skin surfaces too. The update was realeased a few days ago.

  • emoryahlbergemoryahlberg Posts: 133

    Hi V3Digitimes - Canyou explain how the script identifies whether a character is G3, G8, etc? For some reason, it won't recognize my character in the scene. The character's scene ID seems to be correct and other scripts that work for 8.1 work on her. Thank you for any help!

  • V3DigitimesV3Digitimes Posts: 3,150

    Hi, the script checks the figure name (the name not the label you see), and compares it to the list of figures supported by the script. That's the same procedure I use in all the scripts working on human figures. Are you sure that you work on the updated version of the product? Because the initial version did not support G8.1, and I made an update several weeks ago so that Genesis 8.1 is now also supported.

    If you are sure that you work with the updated version, I join you here a script that you can launch once your figure is selected to check the name seen by the script. You can save it anywhere and drag and drop it in your viewport once your figure is selected (or place it in a content folder and launch it via the content manager). It will pop up a message telling you the name seen by the script.

    Let me know what name is displayed in the pop up message, and which script(s) has (have) an issue, so that we see how the issue can be solved!

    dse
    dse
    DISPLAY FIGURE NAME.dse
    496B
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