More Non-photorealisitic Renders (NPR II)
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DS iray render - mix with different layers from Topaz Studio.
This is really cute! The lines and background really sell this as an NPR image. I think this is a lot of fun, but there does seem to be more simplification on the robots than on the plants. I like it a little better when it's shrunk down, as it simplifies some of the remaining detail on the darker robot's body. Although the plants do get a bit muddy in the smaller size. Y'know, a lot of personality comes through here. :-)
Thanks a lot, mmitchell_houston. I am in a search of converting iray renders to NPR, without the necessity to use special iray materials.
Some of Topaz Studio filters could help, but then one need to combine them in Photoshop or the Gimp.
And you are right about the image size and the overall look of it - something to consider for the future trials.
I played around with Topaz a lot for my last project, and it is a very powerful toolset. Finding and combining renders is definitely an opportunity for discovering something wonderful.
One thing that has helped me (even though I work mostly in black & white) is a tip I got from pro arttist Brian Haberlin: Work at 200% and then reduce it to printed size. Maybe you could give that a try? Render at your normal size, then in PS or Gimp double the image size, apply the Topaz filters, and then try cutting the image resolution in half? I' curious to see what kind of results you might get from that.
VSS with a very simple two-step postwork.(Gausian Blur, Fade Gausian Blur)
For the figure I wanted to see if I could coax a less childlike look out of Hitomi.
I think I did alright.
Edit: Just noticed the thumb in the dress. Eh, I'll fix it later.
A simple DS iray render of Edward 8 combined with layers from different filters in Topaz Studio.
https://www.daz3d.com/edward-8
The render was processed at 200%, and then reduced to 100% after flattening the layers.
... and another mix of layers from the same render.
Verrrrry cool, my friend. The various lines definitely give him an edged look (y'know, there is something about this face that reminds me of a young Mel Gibson...).
So, what did you think of the 200/100 experiment? Did it yield any results that you liked? Was it worth the effort?
Thanks a lot. Yes, this 200/100 experiment is worth to explore it even further.
It is really a good suggestion - thanks again.
hahah Fantastic! I love the colors, so cool! :D I don't think it's "awful" at all- I love it!
Don't make me angry. You won't like me when I'm angry.
Good job! There's also The Hulk/Banner's lesser known phrase: Don't make me indifferent. you may or may not like me when I'm indifferent.
Meesa like it.
Thanks. I used some different Topaz filters on this one. The red represents rage.
Daaaaaang! You nailed it with this one! 99.44% perfect, my friend. This looks exactly like it could have appeared on the cover of the old Rampaging Hulk magazine from the 1970s & 80s. I'm really getting a Joe Jusko vibe from the way the brushstrokes work in the shadows. My only teeny tiny critique would be to bring more white into hiis eyes so we can see them better. Other than that, this one is a gamma-blast hit!
You are very welcome! I'm going to try it more myself in my next Topaz-based project.
Thank you. I've always identified with Bruce Banner and the Hulk. I struggled with anger management issues when I was a kid (I was bullied). Like Bruce, I learned to control it and only let it out when needed (self-defense), but never enough to really hurt anyone. That's also why I identified with Wolverine as a teen. He had the same problem basically. I haven't been in a physical altercation as an adult, but I've had a few close calls.
His big brow and angry expresion cause his eyes to be shadowed out. I think I know how I can fix that in the future.
I think it's very easy for kids to identify with both Hulk and Wolverine at that age for those cery reasons. I can definitely relate.
I took the liberty to do a tiny tweak to the image in Photoshop to illustrate what I meant about adding just a bit more whiteness to the eyes. I did this in Photoshop in less than 5 minutes, so it's far from perfect. And I do think the lighting is not quite as realistic as yours, but if I were optioning this for a cover this is an edit I would call for because the eyes really bring us into the character (we call them "windows to the soul" for a reason).
What do you think? Better? Worse? Just different? Or hardly noticeable?
I think it's very easy for kids to identify with both Hulk and Wolverine at that age for those cery reasons. I can definitely relate.
I took the liberty to do a tiny tweak to the image in Photoshop to illustrate what I meant about adding just a bit more whiteness to the eyes. I did this in Photoshop in less than 5 minutes, so it's far from perfect. And I do think the lighting is not quite as realistic as yours, but if I were optioning this for a cover this is an edit I would call for because the eyes really bring us into the character (we call them "windows to the soul" for a reason).
What do you think? Better? Worse? Just different? Or hardly noticeable?
Yeah it does look better.
Thanks!
Another 200/100 experiment - iray render and 6 layers from different filters of Topaz Studio.
3D Universe characters - Jazlyn, Jason, Konrad and Jasmin.
How are you combining the layers? Are you using a blending mode?
Yes, I am just using different blending modes on the different layers and trying to find the best looking combination.
I thought, I would find some receipe, that can be reused for the other renders,
but it seems to me, that each image can benefit from the different set of layers of the filters.
Another 200/100 - sometimes images are getting dark...
Yes, I've been playing around, and I don't think I've picked the same set of filters twice. In my case, though, I suspect it's that for all the years of reading them, I just don't have a firm grasp of the style choices required to make a good 2D out of 3D. It takes a rather different set of priorities, and a different sort of 'eye'. I can't help but try to complicate things. Hmm. Well. I can keep playing at it, though I suspect it's just not my style. I did manage to simplify a background... (ie: I didn't put anything back there at all!)
Very nice, Misselthwaite.
Another experiment with robots and the cubed terrain - I just like, how the shader look a like, on the terrain.
I love how the cubes end up being bands of graduated colour... it's very soothing :-)
Another really good experiment. I think you're getting somewhere. Although, to be honest, the image you posted looks a lot like standard 3Delight and not overly NPR. At least in my opinion. It looks great, but more like you had some nice shaders rather than post work to make it look painted or hand drawn. Except for the blonde on our right. She does look NPR to me. Odd how that one figure seems a little more "traditional" than the others.
I do like your body language for the "muscle boy," btw. He conveys a nice amount of personality! Also digging your simple-but-effective background!
Looking forward to seeing more!