More Non-photorealisitic Renders (NPR II)
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Such kind words! Thanks
I kind of digging manual coloring right now and off course Clip Paint Studio. I think its awesome for illustration purposes and I saw many excellent DAZ/Poser renders including yours get treatment in there ,
I wanna ask to you about the simple logic behind workflow using CLIP Paint Studio for DAZ/Poser renders since I never find step by step tutorial focused in these task
Im interesting to know how you utilizing Clip Paint Studio . For Shading corrections ? Overlay better line art or just coloring everthing from scratch in there ?
As we know , unless we`re using simple 3d object or have a time to digging complex Blender`s material /normal vector editing - Freestyle , line art output always the weakest area for NPR
Doing manual line art over render still problems for me, because shaky hand and chronic injuries (due bad posture`s when playing guitars and instruments in last 20 years )
Pen tool in AFFINITY Designer ( which easy to use and having features to adjust width profile later on ) maybe the best solution for me if I wanna to overlay better line art , but I know that will be takes too much times than hand drawing .
So I wanna know how you use clip paint studio for your renders
Thanks for the kind words.
Since I use Poser Pro 11, I create at least two line-art renders and then combine them in Clip Studio Paint:
I'm kind of tied up right now, but I'll come back and try to give more details when I have some time. But in the meantime, I do have some old tutorials online that might assist you.
The tutorial starts on this page: http://mikemitchellonline.blogspot.com/2017/09/noir-style-tutorial-pt-21-contents.html
Specific focus on the layering, clean-up process: https://mikemitchellonline.blogspot.com/2017/08/noir-style-tutorial-pt-14-step-9-image.html
Thanks for the links and tip and tricks.
Meanwhile here recent experiments to test how far I can use IRAY render and photoshop to get style I want or maybe next project ;)
Wow, juvesatriani. You are getting better and better with your art.
Such a nice colors and overall composition.
Wish, I could have any skills in the postwork.
I have tried many times to postwork my renders and ask the others, what they think, and I always failed, so far.
Thanks @artini
Do you familiar with Photoshop Action ? Im just creating simple toon action .. You can download in here . its work for Adobe PS CS 6 or newer version
EDIT NEWER AND EASIER TO USE VERSION - 8 MARCH 2021
https://drive.google.com/file/d/1Wod-APwLpczzpickQQquPbsxrMUcNbq1/view?usp=sharing
You can use it as base before adding some glare fx - Better line art overlay or final color adjustment .
its not fully automatic because every images need different parameter (although using same filter or steps) but I`ve already split those steps so its easy to use .
I`m also include advanced version which contain combined version of those small steps , but use it after you`re understand what exactly every small steps doing
You need to install free filter called GREYCstoration to make it work . You can find link in readme /guide file
I hope thats useful and feel free to ask if you need help with the action
Thanks again, juvesatriani.
I am familiar with Photoshop Actions and actually has purchased quite a lot of them.
I have only Adobe PS CS 4 at the moment.
Would like to explore more Affinity Photo and Designer, though.
Even better, if I can achieve similar effects in Unity or Blender.
I just need to know, what layers and what changes one need to do with renders.
Unity has quite a lot different postprocessing filters, as well.
Yeah Blender + DAZ contents for NPR will be amazing . Check or googling lighting Boy shader ver 2.0 or Manga shader by Paul if you want to work in Blender , although I`m still struggle with it . But its work wonder in some simple models
Here my another unfinished attempt to produce direct render from DAZ and PW Toon with multiple spot lights ( specular only) to adding some color gradient in final render ( in hair - cloth and face)
No postwork at all except BG and text . Its not percet but yeaaaahhhh...;)
Another experiment using IRAY and boost everything in Photoshop
Very nice!
Very nice colors and composition.
I still have no time to make experiments with NPR.
My daily job is very demanding and I only have some spare time at night.
@Artini
PHOTO - REALISTIIC RENDER + PHOTOSHOP NPR Workflow
THE EASY WAY
Download and use my JS Toonkit Helper in here https://drive.google.com/file/d/1Wod-APwLpczzpickQQquPbsxrMUcNbq1/view?usp=sharing
FREE Plugin GREYsctoration in here https://ccm.net/download/download-666-greycstoration
After finished dowloading those files . Extract and copy those file in proper locations . Check the guides.
You should ready to go since I`ve already included short instructions how and what you need to adjust in all action stages
Take your time to read it . And have fun !!
THE MANUAL WAY
Sometimes you already have workflow to produce Painted/Toon like images from photo ( or realistic render) and wanna see if there are another tricks you can use to enhance yours
In theory you can produce some steps in another graphic editor which have similliar functions . But last time I`ve tested in AFFINITY PHOTO and KRITA they act differently Especially in step which using SHADOW and HIGHLIGHT ADJUSTMENT
So here the breakdown
STAGE 1 SMOOTH AND DENOISING to make it look like painting
Note : All smoothing or painting Filter tend to remove details and edge clarity or deform important parts like Eyes - Nose - Mouth- FIngers and sometimes in cloth areas.You can easily avoid it using combo trick : High pass filter and masking . That`s why I`m prefer using GreySctoration Filter which offer better control
Here my steps :
Before running the smooth/painting filter , Double Click to rename your image layer as BASE
STAGE 2 CREATING IMPERFECT SURFACE
Notes : There are plenty filter you can use . But I like using Smart FIlter and Surface blur to get job done .
The goal is imitating random hard edge brush feel like we`ve seen a lot in painted or comic images
STAGE 3 REMAP MIDTONE - SHADING AND COLORS
I`m not sure I can explaining this one , but my simple brain deducing that human`s eye - camera or render engine presenting volume - shadow and AO differently with what most painter or comic colorist trying to duplicate . Thats maybe the reason why no matter how good the artist doing shading pass ,we can ID the output as painting image not a photo . At least in most cases .
First step in this stage is using Image Adjustment > Shadow Highlight to remap mid tone and shifting the volume and shadow to make lighter contrast and unrealistic . The second step is remap color to limited range tone just like we`ve seen a lot in comic or painted images . EX : Remap all dark area/shadow to Blue or Purple - Shifting most bright area to Yellow or green tonal range
Here the breakdown steps
STAGES 4 SMUDGE TRANSITION
Depending of your style sometimes you want to have smooth transition between dark area or light area , especially in face or some cloth area and hair
Using Smduge tool in most case works fine but I hate the lag fx which often happen when blending in big surface /area . So I`m using another trick
Here my steps
STAGE 5 GENERATING OUTLINE
This step really tricky ones . DAZ STUDIO actually offer OUTLINE RENDER script when using 3DELIGHT , but you need to setup manually several things
I`ll be touching that workflow in another tutorial . Right now I`ll be explaning how to generate outline using photoshop . Its not perfect but you can delete it if think that sucks
OPTIONAL STEPS
That is FANTSTIC detail! I'm going to read through it this evening, but I just wanted to thank you for the amount of work you obviously put into documenting your process for us.
Thanks for nice words . i hope those really useful
You can get these PW Toon Preset in here . I`ll be posting in freebie forum after having "proper" promo images and better Readme file . But I want to share in this thread first, because you`re all the best !!!
https://drive.google.com/drive/folders/1sNjIBqMTtX4r_WamJvOlhVZR3hlnd0F9?usp=sharing
Readme
JS Smooth toon Presets for DAZ Studio and PW TOON
This freebie need DAZ Studio instaled in your machine and PWToon Shader from DAZ Store to make it work
Each Folder contain several preset which organized to make it easy to use
These presets only work for 3Delight so change your render engine first
You can go to Render Setting and look at Engine option and Change to 3Delight
I recommend to load JS Starter Light from !! SCENE SETUP folder and also Smooth Toon Render Preset before loading figures or props
When first loaded , You`ll see that you have Starter Light Group set in your scene . Open it and toogle on off each light for get different render style
The render Preset set Shading rate to 5, which in theory makes your render faster . But if your render really need outline or geoshell line you should manually resetting back shading rate value to 1 or smaller values
One thing to note : All presets have No ( Zero- Non active) outline or internal line .
Because I dont like it but feel free to make it active
The PRESETS
FULL MAT Presets contain One Click Smooth toon for Genesis 3 - Genesis 8 and G 8.1
For another Gneration Figures try to use Skin Shader Presets which included in BASE SHADER ONLY folder
In BASE SHADER folder also contain presets for Cloth and hair .
You can use each shader presets for another figure or objects if you want .
Make sure you select your object in Scene Explorer and the right surface first, before applying those presets
If you want to retaining all textures use CTRL+ CLICK instead
FULL MAT + Textures Presets is solution if you already have some texture set from DAZ Store or another sites
All named with original character/figure where they came from . So check if you already those set or not
Most presets already optimized and tested to get better results but feel free to tweak and change to suit your style
All MODEL LINKS you`ll need it to use those presets will be include in MODEL INFO text .
Right now it only have few presets . But I`ll be adding more in next update
STARTER FIGURE folder contain each Genesis Generation Figure ( except G2 families) with basic Smooth Toon Shading applied
Those presets for peoples who want to tweak and assign their favorite Texture manually
G8 or G8.1 figures presets not loaded with Eyelash or Brow . You need adding manually and apply toon shader itself
Thanks and Enjoy
JuveSatriani
Oh please do post your tutorials and presets!
Wow and wow again, juvesatriani. You are the best.
Thank you very, very much for such comprehensive tutorials / walkthroughs.
Smooth is great for when you want that painterly look.
Thank @vrba79 . I Should wrote like that in Readme `s first paragraph !
Thanks again
Thanks for great presets! You helped me with Rim multyplier greatly!
I tried your PWToon presets with AOA lights. It appears slower, than with your lights, but I like the result more.
Just a random idea I got, while doing some animation tests.
Boogeyman outside
Please don't post renders or textured previews of bare female breasts.
I'm sorry. Just didnt think of it as nudity
I am currently in the process of writing a tutorial about Multipass for NPR.
Maybe tomorrow night ( GMT +7) I'll post it, after completing some test renders and recreating presets that are easy for everyone to use, as well as actions that will be useful when doing post processing in Adobe Photoshop.
I will also test UE2 for alternatives to AoA Light in terms of AO Pass. In theory, UE2 is more accurate, but for NPR purposes, accuracy may not be what we need.
But at least for those who doesnt AOA Ambient Light still possible to duplicate this technique.
I`m also considering to utilize IRAY`s clay render as AO pass alternative .
Would love to see tha final animation and production notes from your project . Thanks for sharing !
I worked a lot with UE2. It is not the best thing for NPR. I got UberSoftLight and it is much better than UE2, but still not as good, as AOA lights. What shader do you use for transparent stuff and hair? PWtoon is not the best choice for it. I use Ubersurface with disabled occlusion. It saves render time dramatically and stil has good NPR look.
Here is what I have done with your presets and AOA light (plus my humble personal tuning). You have done excellent work. Thank you once more.
Sorry, censor bars are not an improvement over nudity - Acceptable Ways of Handling Nudity Please give the character clothes or, if you are showing shape rather than materials, use a screen shot in Smooth Shaded mode.
But my goal was to show bare skin. Will it be ok, if I add some bra?
Yes, that or a bikini would be fine
Also a reminder that if you just don't have the scratch for PWToon right now, D|S actually comes with a fairly versitile Toon shader set. It even renders faster than PWToon. Here's one render without and then with the outlines turned on.