Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
The figures are certainly capable of more than what we usually see... While there are SOME limitations to software, the real limits are in the user's attention to detail and more than anything else: EFFORT.
The figures are certainly capable of more than what we usually see... While there are SOME limitations to software, the real limits are in the user's attention to detail and more than anything else: EFFORT.
For this image, I'd be interested to know if there was any work done afterwards in Photoshop for example. The eyes are quite good and wonder what the source was and if there was any PS work on them afterwards. Getting a bit of ways off the hair subject here.
No postwork. This is straight out of Carrara. It's actually NOT one of the DAZ figures, He's a very old figure that has been discontinued from Renderosity, about the same age as Vicky2 or 3.... But with some of my skin shader tricks (procedural shaders in Carrara) mixed with his image maps.
Just showing you don't *need* a cutting edge mesh to get good results, but imho you do need to spend some time getting to know the shader room... There's no background or other scene objects but this image rendered in about 6min on my old 2x processor computer.
(There is no dynamic hair in this image either... )
Sure there is. It's just on the inside. :)
That's a convincing face.