Alternative To Rendering In Daz?????

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  • BendinggrassBendinggrass Posts: 1,371
    edited December 1969

    The people who engineer LUX Render are working on a version which will also work with a video card, in a similar manner to Octane, and so giving tremendous speed in rendering.
    However from what I know this is not yet ready for release.
    And it will be free of course.

  • MelanieLMelanieL Posts: 7,379
    edited December 1969

    Novica said:
    Hellboy said:
    I like basic functions like SSS, integration with DAZ Studio or spot renders myself which Reality doesn't have.
    But that's another story.

    Anyway, another option, while it's not a plug in or an alternative to rendering in DAZ Studio is the Scripted 3Delight Point-Based Occlusion. You select it in the render settings in Render Engine. It's what I use when rendering with DAZ Studio instead of Luxus/LuxRender.
    It's part of DAZ Studio, but many people doesn't even know it exists, and I really like the results.

    Hellboy, where exactly is this? How do I do it? (And thanks for the tip) I don't recall seeing the option, but then again, I wasnt exactly looking!
    Novica, I haven't actually played with this yet, but I did find out where the option is:
    Go into Render Settings (you need to be in Advanced mode), then click on the drop-down list "Render Engine" - just under 3Delight is "Scripted 3Delight", so pick that. Underneath a big grey box will then appear saying "Select a Render Script..." - click on the down-arrrow there and you get 3 options (at least I do), the second of which is "Point-Based Occlusion". You then get a whole bunch of options under various headings - I haven't a clue what they all do yet, but at least this is how to get into it :)
    Sorry I'd add screenshots (often better than words) but I don't have DS installed on this machine.
    With luck Hellboy will call in here soon and maybe give more info on what settings give his nice results...

  • BBlogoBBlogo Posts: 54
    edited December 1969

    ghosty12 said:
    pete.c44 said:
    As stated before, Octane, through the plugins, works well.

    The trouble with Octane is that unless you take out a second mortgage to pay for it and the extra cost of having a very decent video card since the program heavily relies on how much memory your video card has puts it out of the reach of most people.. Not everyone has $479 USD to splash out on a beta plugin which the Octane for Daz Studio currently is..

    Reality and Luxus on the other hand and a more affordable alternative and when the new version of Reality is released for Studio it will allow for better implementation of Hybrid CPU / GPU rendering and Pure GPU Rendering, which puts it pretty darn close to the speed of Octane without the exorbitant cost of Octane..

    I have both Reality and Octane Render for Poser so I made a test with Reality (luxrender) on GPU only rendering and it's not even 10% of the Octane render speed.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    You can try different settings in DAZ Studio to speed up your renders and the tip Hellboy suggested on using Scripted 3Delight is a good way to try it. Adam's list of render settings: http://www.daz3d.com/forums/discussion/16085/

    Another way also is to render separately for each light in a scene and combine them in Photoshop, GIMP or another photo editor that allows for layers. Then use multiply I think, adjusting the opacity of each layer. It's often much quicker than rendering a scene with all the lights on.

    Carrara is faster than 3Delight giving very nice results. And Octane can make very nice renders, but it's slower if you don't have a faster Nvidia card. Reality/LuxRender and Luxus/LuxRender can be slower but very nice. Blender can make nice renders, especially now with Cycles, but if your system is slow, it won't be faster.

    Kevin, I am fascinated by what you say about Carrara. With such a good render engine, why did DAZ not use it in DS I wonder....... ? Was it developed by DAZ?

    Any comments you might have to help understand this would be appreciated.

    Randy
    The short-ish answer is that Carrara was not developed by DAZ 3D. Studio existed before DAZ 3D bought Carrara, so I would imagine it would have been difficult and expensive to pull a 180º turn and switch render engines.

    The longer answer: Carrara was not developed by DAZ 3D. Raydream Studio and Infini-D were combined by MetaCreations to create Carrara. Through a torturous path, it was reacquired by some former developers that formed a company called Eovia. Eovia developed Carrara through version 5, then sold it to DAZ 3D. Eovia also created Hexagon, which DAZ 3D also bought. This thread by RingoMonfort, PA par-excellence, and long-time Carrara guru compiled the history in this thread:
    http://www.daz3d.com/forums/discussion/27130/

    Having used both renderers (albeit Studio was at version 3 the last time I tried it), I prefer Carrara's renderer. It is fast, efficient and easier for me to set up. I found the default options superior to Studio's defaults. It's not a rip on Studio, just my personal experience. Both are fine pieces of software.

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