Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Wow..nice as usual StoryPilot:)
Thanks, much appreciated, Zev0
Great renders already, hope everyone is loving Gia :)
What skins were used? Wouldn't a true comparison utilize similar skins, as in same skin tone? Are there any skins that can be used for both? G2 is very fair and Gia is much darker.
Here is another comparison of G2F with 0.5 body builder morph (blonde) and Gia (red head) showing off their muscles. I have replaced the default G2F skin with the Gia default skin.
Yeah, I definitely think the legs on the default look better and the arms on Gia look better. Need to combine the two. And they both need better traps.
Why do you need muscles when you've got sex appeal?
You can of course use the body builder morph on Gia too, if you think she doesn't have enough muscles. The red head on the right is Gia with Body Builder Morph at 0.5. The blonde in the middle is G2F with Body Builder Morph at 0.5 and the Gia skin. The red head on the left is Victoria 6, who is so not into muscle building.
Oh, that looks much better - not so starved. I like my warrior women to look like they're actually capable of doing some hardcore fighting.
Another Gia render :)
@mark128 - like you I've been dialing bodybuilder with Gia to see what kind of results we get. This is Gia with bodybuilder dialed in to 0.80.
Nice render Storypilot! Geez those muscles... She could break someone's neck with a single flex in a choke hold.
Gia gets some payback on David, though I'm not sure whether he's in pain or if he's enjoying the experience...
Here is Gia in Carrara - I tried loading the Neomi character but it didn't work, will need to set up in Daz Studio and export from there. The textures are Neomi, but needed to do quite a bit of fixing and the skin still looked darker than I wanted (so this was "fixed" in post). Cropped to comply with ToS.
Excellent render, Storypilot.
Would you mind to reveal what kind of lighting setup are you using.
All your renders are so nice.
Nice render. I really like this one.
Thanks Vaskania!
Haha Herald, I think he's enjoying it lol!
What a woman :D
Did this one for the PC weekly
Another Daz Studio 4.6 Pro render. This time Aspen Gia (with Body Builder morph dialed to 0.5) wearing The Jogger clothes.
Also used Udane hair.
One more Daz Studio 4.6 Pro render of Aspen Gia, to show off her muscles...
Because 2 Gias are better than 1. Neomi and Elf Gia (morphed) investigate a dark alley In Marrakesh.
Edit: I uploaded a tweaked version of the scene. Better textures and lighting, and a little DoF on the camera. Also I switched Neomi to the new Winter2 hair by AprilYSH which wasn't out when I made the first version.
Just a quick render. Gia in Olymp.
My first render with Gia, must say I do like her for the most part. Did ended up softening her face a little but other than that I haven't played with morphs yet, might do that too later on *smiles*
Long Day Behind the Steering Wheel
Cause sometimes, after a long day on the road, it's so nice to finally be home that you just have to sit down and enjoy the feeling
I bulked-up the shoulders and arms a bit to make her more consistent with someone well trained in swordsmanship...
Thanks much, Artini. :) For that render I had three lights. 1) UberEnvironment2 with the orange HDR Studio image map that comes with DS at 80% (this is a high UE2 intensity value for me, because of that particular image. with outdoor/sky type I usually go between 20% and 60%), and generally med-high quality settings for samples and shading rate, this time 48 occlusion samples. 2) UberArea Light Disc off her right shoulder, intensity 600%, samples 64, shadows and falloff on, opacity set to 0 to make it invisible. 3) A red distant light angled off her left shoulder as a shallow angle rim light, 125% intensity, raytraced 40% softness shadows. Also significant here, Gia's SSS settings are high, 75% strength, with shading rate of 4, and the overall render settings shading rate is 0.1
In general, I use a combo of UE2 and distant lights as a base fill, and frequently UberArea lights as key lights (but not always as they can be time consuming, both to render and set up right... )
another Gia6 render...
You said it! Love the eyes.
Thank you so much for the description of your light setup, Storypilot. I am continuously learning how to light my scenes,
so all the tips are very valuable for me.
Here I reduced the Gia Morph to 0.70. Sometimes less is more.
This is Gia with the Bree skin texture.
Cowgirl!
Here is one from me, used a giraffe print shader on the outfit.