Gia Render Thread

245

Comments

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Wow..nice as usual StoryPilot:)

  • StorypilotStorypilot Posts: 1,675
    edited December 1969

    Thanks, much appreciated, Zev0

  • Fred Winkler ArtFred Winkler Art Posts: 795
    edited December 1969

    Great renders already, hope everyone is loving Gia :)

  • mark128mark128 Posts: 1,029
    edited December 1969

    Ada933 said:
    mark128 said:
    The blond on the left is G2F with Body Builder 0.5. The red head on the right is Gia. To my eye it looks like Gia has more arm muscle definition and less leg muscle definition.

    What skins were used? Wouldn't a true comparison utilize similar skins, as in same skin tone? Are there any skins that can be used for both? G2 is very fair and Gia is much darker.

    Here is another comparison of G2F with 0.5 body builder morph (blonde) and Gia (red head) showing off their muscles. I have replaced the default G2F skin with the Gia default skin.

    g2f_BodyBuilder_0_5_gia_04.jpg
    1200 x 1200 - 879K
  • maraichmaraich Posts: 492
    edited December 1969

    Yeah, I definitely think the legs on the default look better and the arms on Gia look better. Need to combine the two. And they both need better traps.

  • mark128mark128 Posts: 1,029
    edited December 1969

    Why do you need muscles when you've got sex appeal?

    You can of course use the body builder morph on Gia too, if you think she doesn't have enough muscles. The red head on the right is Gia with Body Builder Morph at 0.5. The blonde in the middle is G2F with Body Builder Morph at 0.5 and the Gia skin. The red head on the left is Victoria 6, who is so not into muscle building.

    g2f_BodyBuilder_0_5_gia_BodyBuilder_0_5_V6_01.jpg
    1600 x 1200 - 1M
  • maraichmaraich Posts: 492
    edited December 1969

    Oh, that looks much better - not so starved. I like my warrior women to look like they're actually capable of doing some hardcore fighting.

  • StorypilotStorypilot Posts: 1,675
    edited July 2013

    Another Gia render :)

    @mark128 - like you I've been dialing bodybuilder with Gia to see what kind of results we get. This is Gia with bodybuilder dialed in to 0.80.

    ToughGia.jpg
    1000 x 714 - 82K
    Post edited by Storypilot on
  • ZenrelZenrel Posts: 245
    edited December 1969

    Nice render Storypilot! Geez those muscles... She could break someone's neck with a single flex in a choke hold.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Gia gets some payback on David, though I'm not sure whether he's in pain or if he's enjoying the experience...

    Crushed_Nuts.jpg
    855 x 1000 - 452K
  • PhilWPhilW Posts: 5,145
    edited December 1969

    Here is Gia in Carrara - I tried loading the Neomi character but it didn't work, will need to set up in Daz Studio and export from there. The textures are Neomi, but needed to do quite a bit of fixing and the skin still looked darker than I wanted (so this was "fixed" in post). Cropped to comply with ToS.

    GiaSurprisedCropped.jpg
    1170 x 993 - 174K
  • ArtiniArtini Posts: 9,455
    edited December 1969

    Another Gia render :)

    @mark128 - like you I've been dialing bodybuilder with Gia to see what kind of results we get. This is Gia with bodybuilder dialed in to 0.80.


    Excellent render, Storypilot.
    Would you mind to reveal what kind of lighting setup are you using.
    All your renders are so nice.
  • SedorSedor Posts: 1,764
    edited December 1969

    Vaskania said:
    sedor said:
    One more Gia from me, this time I am using FWarts character "Neomi"

    Nice render. I really like this one.

    Thanks Vaskania!

  • ZenrelZenrel Posts: 245
    edited December 1969

    Haha Herald, I think he's enjoying it lol!

  • Laticis ImageryLaticis Imagery Posts: 474
    edited December 1969

    What a woman :D

    LI_US2_SSS_V6_Gia_01A_PW.jpg
    500 x 1000 - 101K
  • TotteTotte Posts: 13,956
    edited December 1969

    Did this one for the PC weekly

    my_town_pw.jpg
    1200 x 960 - 391K
  • ArtiniArtini Posts: 9,455
    edited July 2013

    Another Daz Studio 4.6 Pro render. This time Aspen Gia (with Body Builder morph dialed to 0.5) wearing The Jogger clothes.
    Also used Udane hair.

    Aspen19pic01.jpg
    768 x 1024 - 303K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,455
    edited July 2013

    One more Daz Studio 4.6 Pro render of Aspen Gia, to show off her muscles...

    Aspen24pic01.jpg
    768 x 1024 - 339K
    Post edited by Artini on
  • RiffulRifful Posts: 0
    edited July 2013

    Because 2 Gias are better than 1. Neomi and Elf Gia (morphed) investigate a dark alley In Marrakesh.

    Edit: I uploaded a tweaked version of the scene. Better textures and lighting, and a little DoF on the camera. Also I switched Neomi to the new Winter2 hair by AprilYSH which wasn't out when I made the first version.

    Investigation_Dusk.jpg
    1236 x 1600 - 496K
    Post edited by Rifful on
  • XoechZXoechZ Posts: 1,102
    edited December 1969

    Just a quick render. Gia in Olymp.

    Image001.jpg
    800 x 1000 - 529K
  • Carola OCarola O Posts: 3,823
    edited December 1969

    My first render with Gia, must say I do like her for the most part. Did ended up softening her face a little but other than that I haven't played with morphs yet, might do that too later on *smiles*


    Long Day Behind the Steering Wheel

    Cause sometimes, after a long day on the road, it's so nice to finally be home that you just have to sit down and enjoy the feeling

    longdaybehindthewheelpw.jpg
    1800 x 1440 - 285K
  • JabbaJabba Posts: 1,460
    edited December 1969

    I bulked-up the shoulders and arms a bit to make her more consistent with someone well trained in swordsmanship...

    Gia_Warrior_RR.jpg
    1080 x 1080 - 410K
  • StorypilotStorypilot Posts: 1,675
    edited July 2013

    Zenrel said:
    Nice render Storypilot! Geez those muscles... She could break someone's neck with a single flex in a choke hold.
    Thanks Zenrel, yes I think a solid hit from her would be pretty devastating.


    Excellent render, Storypilot.
    Would you mind to reveal what kind of lighting setup are you using.
    All your renders are so nice.

    Thanks much, Artini. :) For that render I had three lights. 1) UberEnvironment2 with the orange HDR Studio image map that comes with DS at 80% (this is a high UE2 intensity value for me, because of that particular image. with outdoor/sky type I usually go between 20% and 60%), and generally med-high quality settings for samples and shading rate, this time 48 occlusion samples. 2) UberArea Light Disc off her right shoulder, intensity 600%, samples 64, shadows and falloff on, opacity set to 0 to make it invisible. 3) A red distant light angled off her left shoulder as a shallow angle rim light, 125% intensity, raytraced 40% softness shadows. Also significant here, Gia's SSS settings are high, 75% strength, with shading rate of 4, and the overall render settings shading rate is 0.1

    In general, I use a combo of UE2 and distant lights as a base fill, and frequently UberArea lights as key lights (but not always as they can be time consuming, both to render and set up right... )

    Post edited by Storypilot on
  • MusclemanMuscleman Posts: 3,036
    edited December 1969

    another Gia6 render...

    GIA6.jpg
    1000 x 1300 - 281K
  • StorypilotStorypilot Posts: 1,675
    edited December 1969

    Jabba101 said:
    I bulked-up the shoulders and arms a bit to make her more consistent with someone well trained in swordsmanship...

    That is really nice, that definitely looks both like those swords have real weight and that she has the strength to swing them, really hard.
    Yeah... I would run.

    What a woman :D

    You said it! Love the eyes.

  • ArtiniArtini Posts: 9,455
    edited July 2013

    Thank you so much for the description of your light setup, Storypilot. I am continuously learning how to light my scenes,
    so all the tips are very valuable for me.

    Post edited by Artini on
  • XoechZXoechZ Posts: 1,102
    edited December 1969

    Here I reduced the Gia Morph to 0.70. Sometimes less is more.

    Image002.jpg
    800 x 1000 - 644K
  • XoechZXoechZ Posts: 1,102
    edited December 1969

    This is Gia with the Bree skin texture.

    Image003.jpg
    800 x 1000 - 223K
  • SedorSedor Posts: 1,764
    edited December 1969

    Cowgirl!

    2013-07-19_Cowgirl_web.jpg
    1125 x 1500 - 523K
  • HeatherleeaHeatherleea Posts: 247
    edited December 1969

    Here is one from me, used a giraffe print shader on the outfit.

    gia1a.jpg
    900 x 1170 - 191K
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