WIP:YAToon 2.0
zgock
Posts: 23
Hi.
I was in the hospital for a year or more disease. so my site was down.
First of all I would like to thank everyone of CarraraCafe who have hosting YAToon past version.
BTW. I tried develop newer version of YAToon in hospital :-)
more improvement features.
I am planning open source this.
Cos YAToon 1.x was a modification of the SDK samples. but 2.0 was been developed in full scratch.
You would be find public mercurial repository for YAToon 2.0 on Bitbucket within a week.
attachment image is Test image of YAToon 2.0 alpha. non postwork.
thx.
Doc4.jpg
1024 x 768 - 440K
Comments
Great news! Hope you are feeling better now.
yes (where is the hug smiley!) and thx, I have used YAtoon! a few times in my videos, it is a great plugin.
Gah, I'm so glad you are feeing better!
YAToon is amazing.
A new YAToon?
Yippeee :)
It's wonderful news you are giving us.
thank you!
Cool, YAtoon was always my favorite.
Very nice! Glad to hear you are feeling better too! Keep going on the Mend. I look forward to trying it
looks like some fun coming - all the best
Excellent! And I hope you are fully recovered.
YAToon 2.00Alpha1 was released.
https://bitbucket.org/zgock/yatoon/wiki/Home
Need a Help:
1.I wrote a english user's guide on wiki page. but it is google-translated from japanese user's guide.
so it should be wired english.
someone can correct it?
you can edit that page with bitbucket account(free to make account).
2.Any OSXer can build Mac version?
everyone who has bitbbucket account can fork YAToon repository.
thx.
If you PM Fenric, maybe he can help with an OS X port.
Very glad you are out of the hospital.
Great to see a new YAToon.
having great fun with this thank you zgock!
just a small problem, I'm not able to get any outlines happening,
I'm using Carrara 8.1 the windows 64 version.
Anyone else having trouble?
Any clues appreciated!
cheers
YAToon 2.00alpha2 released.
https://bitbucket.org/zgock/yatoon/wiki/Home
now I am writing Tutorial "Setting up Aiko4" in Japanese.
I will translate to english when done.(via google:-))
Did you assign a "YAToon2 Line Filter" to filter tab of the Scene?
if you can create bitbucket account, posting issue to bitbucket site is more quicker response.
thx.
thank you for the fast response I will have a look at what I did
EDIT thankyou I hadn't set it in the scene filter!
Very cool, zgock!
Very Cool!
I'm getting these error when I go to use YAToon 2 in the Shader Room
A nil pointer error has occured.
File: ComponetTreePartCommon.cpp
Line: 638
I'm using Carrara 8.1 32-bit on a Windows 7 computer.
Same error with Alpha1 & Alpha 2
News posted at
http://carraracafe.com/yatoon-2-0-released-free-open-source-toon-rendering-plugin-for-carrara/
Thank you for the new plugin!
Will update or post again about the need for updated English guide.
YAToon 2.00 alpha3 is released.
https://bitbucket.org/zgock/yatoon/wiki/Home
Japanese Tutorial is completed.
after updating users guide to alpha3 based, I will translate that.
Hmm. please tell me minor version.
I will make VMWare Environment for 32bit testing, please wait a sec.
You will get quicker response if you post a issue on bitbucket.
thx.
English Tutorial is done.
(Requires A4Base, Unimesh Basic Wear, and some freebies)
https://bitbucket.org/zgock/yatoon/wiki/Tutorial
It is Google translated. so It should be wired English.
Need a help to correct English.
thx.
alpha3update1 released. fix that problem. (x86 only)
Thanks for Bug Report.
YAToon 2.0 alpha4 released.
https://bitbucket.org/zgock/yatoon/downloads
If it seems stable, I will shift development phase to beta.
thanks for all testers.
Great - Thumbs Up1
Working good for me, after a hiccup of having the older version! Great job!
This has got me stumped, and wondering if someone could help? I was wanting to know how to change the eyebrows on this character, given the provided shaders that came with the tutorial? I figured they were on the face shader, (as the eyebrow shader is set to "nothing")...but here is a picture of that shader.
Are the eyebrows made by a mathematical formula? I couldn't find a texture map anywhere...
OK, I had some time for trial and error, so here is what I found out:
cu=0.5+p1;cv=0.49;rr=p3/10;
ru=cu-u;rv=((cv-v)*1.5)+ru*p2;rv2=(rv)/p4;
dr=sqrt((ru*ru)+(rv*rv));
dr2=sqrt((ru*ru)+(rv2*rv2));
dc=((drrr)?1:0);;
c=((rv>0)?0:dc);
red=c;
green=c;
blue=c;
P1 = Left/Right position of the eyebrow
P2 = Slope (or angle) of the eyebrow
P3 = Scale of the eyebrow
P4 = Thickness of the eyebrow
CV = Up/Down position of the eyebrow
"u" and "v" are the Parametric Mapping Coordinates (per the doco, whatever that means???)
...and they of course are affected by the brow morphs on the head. (in case you want them less arched or something) ;-)
Well, I may be the only one interested (since I'm the only one postin %-P ), but I threw together a quick 2 second animation to see how this looked animated, and I like it!
(excuse the poor fitting hair and thrown together outfit)
YaToon2 Animation Test
It's a link to an SWF on my site, so you'll need a flash player for those IOS devices...
EDIT: Fixed the hair and outfit, still a little poke-through but good enough for a test
Okay, now to go watch your animation ;)
Really cool!
I don't use After Effects, so have no clue of its features, but I find that Project Dogwaffle: Howler (Howler is the 'Pro' animation version) works great if you have a few pesky frames of poke through or other ills that drive you nuts.
For the new, yet to be released Howler 9, I asked for 'Oilify' artistic effect to be added to the key framed timeline functions... and he added it - and it's really cool for toon, or even a bit more artsy than toon style animations, which is where I want to try and go... like animated Brom or Frazetta type paintings without going fully toon.
So I'm thinking that using combinations of the Howler animation effects along with this killer plug, could be exactly where I'm hoping to go! And then adding the power of 'flow' with PyCloid... yeah....
I removed the textures, and am using @zgock's basic shaders for everything (and tweaking colors for different objects). If you just apply the Yatoon2 lighting model as the top shader, but leave the rest, it retains the texture map detail, and has more of the look you may be after, if I remember. That is where I started, but was going more for a toon effect, so I replaced the entire shader.
I will take another look at howler. I did not realize it could apply filters across all frames of an AVI, that sounds good.
check out Gimp or your video editor to apply filters across frames .
check out Gimp or your video editor to apply filters across frames .
Not to derail the thread, but Photoshop and Image Ready can batch apply filters to image sequences.
So, back to Yatoon, does it work best with flat colors in the shaders? Also, what needs to be done in the render room as far as settings?