WIP:YAToon 2.0

zgockzgock Posts: 23
edited December 1969 in Carrara Discussion

Hi.
I was in the hospital for a year or more disease. so my site was down.
First of all I would like to thank everyone of CarraraCafe who have hosting YAToon past version.

BTW. I tried develop newer version of YAToon in hospital :-)

more improvement features.
I am planning open source this.
Cos YAToon 1.x was a modification of the SDK samples. but 2.0 was been developed in full scratch.
You would be find public mercurial repository for YAToon 2.0 on Bitbucket within a week.

attachment image is Test image of YAToon 2.0 alpha. non postwork.

thx.

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Comments

  • CbirdCbird Posts: 493
    edited December 1969

    Great news! Hope you are feeling better now.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    yes (where is the hug smiley!) and thx, I have used YAtoon! a few times in my videos, it is a great plugin.

  • HeadwaxHeadwax Posts: 9,987
    edited December 1969

    zgock said:
    Hi.
    I was in the hospital for a year or more disease. so my site was down.
    First of all I would like to thank everyone of CarraraCafe who have hosting YAToon past version.

    BTW. I tried develop newer version of YAToon in hospital :-)

    more improvement features.
    I am planning open source this.
    Cos YAToon 1.x was a modification of the SDK samples. but 2.0 was been developed in full scratch.
    You would be find public mercurial repository for YAToon 2.0 on Bitbucket within a week.

    attachment image is Test image of YAToon 2.0 alpha. non postwork.

    thx.

    Gah, I'm so glad you are feeing better!
    YAToon is amazing.
    A new YAToon?
    Yippeee :)

    It's wonderful news you are giving us.

    thank you!

  • ManStanManStan Posts: 0
    edited December 1969

    Cool, YAtoon was always my favorite.

  • MiloMilo Posts: 511
    edited December 1969

    Very nice! Glad to hear you are feeling better too! Keep going on the Mend. I look forward to trying it

  • bighbigh Posts: 8,147
    edited December 1969

    looks like some fun coming - all the best

  • zigraphixzigraphix Posts: 2,787
    edited December 1969

    Excellent! And I hope you are fully recovered.

  • zgockzgock Posts: 23
    edited December 1969

    YAToon 2.00Alpha1 was released.

    https://bitbucket.org/zgock/yatoon/wiki/Home

    Need a Help:
    1.I wrote a english user's guide on wiki page. but it is google-translated from japanese user's guide.
    so it should be wired english.
    someone can correct it?
    you can edit that page with bitbucket account(free to make account).

    2.Any OSXer can build Mac version?
    everyone who has bitbbucket account can fork YAToon repository.

    thx.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    zgock said:
    YAToon 2.00Alpha1 was released.

    https://bitbucket.org/zgock/yatoon/wiki/Home

    Need a Help:
    1.I wrote a english user's guide on wiki page. but it is google-translated from japanese user's guide.
    so it should be wired english.
    someone can correct it?
    you can edit that page with bitbucket account(free to make account).

    2.Any OSXer can build Mac version?
    everyone who has bitbbucket account can fork YAToon repository.

    thx.

    If you PM Fenric, maybe he can help with an OS X port.

  • Jay_NOLAJay_NOLA Posts: 1,145
    edited December 1969

    Very glad you are out of the hospital.

    Great to see a new YAToon.

  • HeadwaxHeadwax Posts: 9,987
    edited December 1969

    having great fun with this thank you zgock!

    just a small problem, I'm not able to get any outlines happening,
    I'm using Carrara 8.1 the windows 64 version.
    Anyone else having trouble?

    Any clues appreciated!

    cheers

  • zgockzgock Posts: 23
    edited December 1969

    YAToon 2.00alpha2 released.

    https://bitbucket.org/zgock/yatoon/wiki/Home

    now I am writing Tutorial "Setting up Aiko4" in Japanese.
    I will translate to english when done.(via google:-))

    head wax said:
    having great fun with this thank you zgock!

    just a small problem, I'm not able to get any outlines happening,
    I'm using Carrara 8.1 the windows 64 version.
    Anyone else having trouble?

    Any clues appreciated!

    cheers

    Did you assign a "YAToon2 Line Filter" to filter tab of the Scene?

    if you can create bitbucket account, posting issue to bitbucket site is more quicker response.
    thx.

  • HeadwaxHeadwax Posts: 9,987
    edited July 2013

    Did you assign a “YAToon2 Line Filter” to filter tab of the Scene?

    if you can create bitbucket account, posting issue to bitbucket site is more quicker response.
    thx.

    thank you for the fast response I will have a look at what I did

    EDIT thankyou I hadn't set it in the scene filter!

    Post edited by Headwax on
  • DartanbeckDartanbeck Posts: 21,549
    edited December 1969

    Very cool, zgock!
    Very Cool!

  • Jay_NOLAJay_NOLA Posts: 1,145
    edited December 1969

    I'm getting these error when I go to use YAToon 2 in the Shader Room

    A nil pointer error has occured.

    File: ComponetTreePartCommon.cpp
    Line: 638

    I'm using Carrara 8.1 32-bit on a Windows 7 computer.

    Same error with Alpha1 & Alpha 2

  • 3drendero3drendero Posts: 2,024
    edited December 1969

    News posted at
    http://carraracafe.com/yatoon-2-0-released-free-open-source-toon-rendering-plugin-for-carrara/

    Thank you for the new plugin!

    Will update or post again about the need for updated English guide.

  • zgockzgock Posts: 23
    edited December 1969

    YAToon 2.00 alpha3 is released.

    https://bitbucket.org/zgock/yatoon/wiki/Home

    Japanese Tutorial is completed.

    after updating users guide to alpha3 based, I will translate that.

    Jay_NOLA said:
    I'm getting these error when I go to use YAToon 2 in the Shader Room

    A nil pointer error has occured.

    File: ComponetTreePartCommon.cpp
    Line: 638

    I'm using Carrara 8.1 32-bit on a Windows 7 computer.

    Same error with Alpha1 & Alpha 2

    Hmm. please tell me minor version.

    I will make VMWare Environment for 32bit testing, please wait a sec.

    You will get quicker response if you post a issue on bitbucket.

    thx.

    Shot176.png
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  • zgockzgock Posts: 23
    edited December 1969

    English Tutorial is done.
    (Requires A4Base, Unimesh Basic Wear, and some freebies)

    https://bitbucket.org/zgock/yatoon/wiki/Tutorial

    It is Google translated. so It should be wired English.

    Need a help to correct English.

    thx.

  • zgockzgock Posts: 23
    edited December 1969

    Jay_NOLA said:
    I'm getting these error when I go to use YAToon 2 in the Shader Room

    A nil pointer error has occured.

    File: ComponetTreePartCommon.cpp
    Line: 638

    I'm using Carrara 8.1 32-bit on a Windows 7 computer.

    Same error with Alpha1 & Alpha 2

    alpha3update1 released. fix that problem. (x86 only)

    Thanks for Bug Report.

  • zgockzgock Posts: 23
    edited December 1969

    YAToon 2.0 alpha4 released.

    https://bitbucket.org/zgock/yatoon/downloads

    If it seems stable, I will shift development phase to beta.

    thanks for all testers.

  • EddyMI3DEddyMI3D Posts: 365
    edited December 1969

    Great - Thumbs Up1

  • 3dOutlaw3dOutlaw Posts: 2,471
    edited December 1969

    Working good for me, after a hiccup of having the older version! Great job!

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  • 3dOutlaw3dOutlaw Posts: 2,471
    edited December 1969

    This has got me stumped, and wondering if someone could help? I was wanting to know how to change the eyebrows on this character, given the provided shaders that came with the tutorial? I figured they were on the face shader, (as the eyebrow shader is set to "nothing")...but here is a picture of that shader.

    Are the eyebrows made by a mathematical formula? I couldn't find a texture map anywhere...

    YaToon2Face.jpg
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  • 3dOutlaw3dOutlaw Posts: 2,471
    edited August 2013

    OK, I had some time for trial and error, so here is what I found out:

    cu=0.5+p1;cv=0.49;rr=p3/10;
    ru=cu-u;rv=((cv-v)*1.5)+ru*p2;rv2=(rv)/p4;
    dr=sqrt((ru*ru)+(rv*rv));
    dr2=sqrt((ru*ru)+(rv2*rv2));
    dc=((drrr)?1:0);;
    c=((rv>0)?0:dc);
    red=c;
    green=c;
    blue=c;

    P1 = Left/Right position of the eyebrow
    P2 = Slope (or angle) of the eyebrow
    P3 = Scale of the eyebrow
    P4 = Thickness of the eyebrow
    CV = Up/Down position of the eyebrow

    "u" and "v" are the Parametric Mapping Coordinates (per the doco, whatever that means???)

    ...and they of course are affected by the brow morphs on the head. (in case you want them less arched or something) ;-)

    Post edited by 3dOutlaw on
  • 3dOutlaw3dOutlaw Posts: 2,471
    edited August 2013

    Well, I may be the only one interested (since I'm the only one postin %-P ), but I threw together a quick 2 second animation to see how this looked animated, and I like it!

    (excuse the poor fitting hair and thrown together outfit)

    YaToon2 Animation Test

    It's a link to an SWF on my site, so you'll need a flash player for those IOS devices...

    EDIT: Fixed the hair and outfit, still a little poke-through but good enough for a test

    Post edited by 3dOutlaw on
  • DartanbeckDartanbeck Posts: 21,549
    edited December 1969

    3doutlaw said:
    Well, I may be the only one interested (since I'm the only one postin %-P ), but I threw together a quick 2 second animation to see how this looked animated, and I like it!

    (excuse the poor fitting hair and thrown together outfit)

    YaToon2 Animation Test

    It's a link to an SWF on my site, so you'll need a flash player for those IOS devices...

    EDIT: Fixed the hair and outfit, still a little poke-through but good enough for a test

    I've been interested from the start, but have been too busy to try it out... so was a great opportunity for it to get beyond the 'Alpha' release. But I just installed it yesterday as is. But now I just have to fight in some time to play with it. This one and the PyCloid are really high on my 'want to use' list... argh this time of year is tough!

    Okay, now to go watch your animation ;)

  • DartanbeckDartanbeck Posts: 21,549
    edited December 1969

    Really cool!
    I don't use After Effects, so have no clue of its features, but I find that Project Dogwaffle: Howler (Howler is the 'Pro' animation version) works great if you have a few pesky frames of poke through or other ills that drive you nuts.

    For the new, yet to be released Howler 9, I asked for 'Oilify' artistic effect to be added to the key framed timeline functions... and he added it - and it's really cool for toon, or even a bit more artsy than toon style animations, which is where I want to try and go... like animated Brom or Frazetta type paintings without going fully toon.

    So I'm thinking that using combinations of the Howler animation effects along with this killer plug, could be exactly where I'm hoping to go! And then adding the power of 'flow' with PyCloid... yeah....

  • 3dOutlaw3dOutlaw Posts: 2,471
    edited December 1969

    I removed the textures, and am using @zgock's basic shaders for everything (and tweaking colors for different objects). If you just apply the Yatoon2 lighting model as the top shader, but leave the rest, it retains the texture map detail, and has more of the look you may be after, if I remember. That is where I started, but was going more for a toon effect, so I replaced the entire shader.

    I will take another look at howler. I did not realize it could apply filters across all frames of an AVI, that sounds good.

  • bighbigh Posts: 8,147
    edited December 1969

    3doutlaw said:
    I removed the textures, and am using @zgock's basic shaders for everything (and tweaking colors for different objects). If you just apply the Yatoon2 lighting model as the top shader, but leave the rest, it retains the texture map detail, and has more of the look you may be after, if I remember. That is where I started, but was going more for a toon effect, so I replaced the entire shader.

    I will take another look at howler. I did not realize it could apply filters across all frames of an AVI, that sounds good.

    check out Gimp or your video editor to apply filters across frames .

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    bigh said:
    3doutlaw said:
    I removed the textures, and am using @zgock's basic shaders for everything (and tweaking colors for different objects). If you just apply the Yatoon2 lighting model as the top shader, but leave the rest, it retains the texture map detail, and has more of the look you may be after, if I remember. That is where I started, but was going more for a toon effect, so I replaced the entire shader.

    I will take another look at howler. I did not realize it could apply filters across all frames of an AVI, that sounds good.

    check out Gimp or your video editor to apply filters across frames .

    Not to derail the thread, but Photoshop and Image Ready can batch apply filters to image sequences.

    So, back to Yatoon, does it work best with flat colors in the shaders? Also, what needs to be done in the render room as far as settings?

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