Problem with old content

BobvanBobvan Posts: 2,652
edited July 2013 in Daz Studio Discussion

Dark thorn shirt not auto fitted but actually fitted to m4 in DS 4.6 any ideas?

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Post edited by Bobvan on
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Comments

  • MattymanxMattymanx Posts: 6,943
    edited December 1969

    where is that shirt from ???

  • BobvanBobvan Posts: 2,652
    edited December 1969

    As indicated above Dark Thorn for M4

  • MattymanxMattymanx Posts: 6,943
    edited December 1969
  • BobvanBobvan Posts: 2,652
    edited December 1969

    Yesss

  • MattymanxMattymanx Posts: 6,943
    edited December 1969

    ok, was not sure. Sadly I dont have it.

  • LindseyLindsey Posts: 2,000
    edited December 1969

    How odd. Ironically, when auto-fitted to Genesis there is no problem. If you have a Daz Mantis account you should file a problem ticket, if you don't or don't want to set one up, I can file a problem ticket.

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  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Bobvan said:
    Dark thorn shirt not auto fitted but actually fitted to m4 in DS 4.6 any ideas?

    I think this is already known about. I had this on older stuff, and it was caused by the new Sub Division algorithm , Catmark. You need to change it back to the old one ''Catmull-Clark ( Legacy)" and it works properly.

  • BejaymacBejaymac Posts: 1,897
    edited July 2013

    A polygon/vertice or two haven't been grouped properly, and because DS4 loads the entire mesh rather than just the required groups, so the result is those ungrouped polygons/vertices don't move.
    If you don't want to wait on DAZ fixing it then you can use the Polygon Group Editor tool to fix the grouping, and then export a new OBJ to replace the original.

    Post edited by Bejaymac on
  • LindseyLindsey Posts: 2,000
    edited December 1969

    This issue has already been reported in Mantis ticket ID: 0048953. It's been assigned to JGreenlees !

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Bobvan said:
    Dark thorn shirt not auto fitted but actually fitted to m4 in DS 4.6 any ideas?

    I think this is already known about. I had this on older stuff, and it was caused by the new Sub Division algorithm , Catmark. You need to change it back to the old one ''Catmull-Clark ( Legacy)" and it works properly.

    How do I change it?

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Bobvan said:
    Bobvan said:
    Dark thorn shirt not auto fitted but actually fitted to m4 in DS 4.6 any ideas?

    I think this is already known about. I had this on older stuff, and it was caused by the new Sub Division algorithm , Catmark. You need to change it back to the old one ''Catmull-Clark ( Legacy)" and it works properly.

    How do I change it?

    In the Parameters pane under Sub-Division. There is a drop down list, select the Catmull-Clark one, and try it.

  • BobvanBobvan Posts: 2,652
    edited July 2013

    Where is the sub D option? I dont see it....

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    Post edited by Bobvan on
  • ManStanManStan Posts: 0
    edited December 1969

    Lindsey said:

    This issue has already been reported in Mantis ticket ID: 0048953. It's been assigned to JGreenlees !

    When the V4 MFD first came out I grabbed it and found the forearms were screwed up. I filed 3 tickets, guess what? Right, never got fixed. If the article of clothing is more then a couple of months old, and not a DAZ original, I highly doubt it will get fixed. If it is a PA item it is up to the PA to fix.

  • BobvanBobvan Posts: 2,652
    edited July 2013

    Edit found the setting did not resolve the issue

    Post edited by Bobvan on
  • BobvanBobvan Posts: 2,652
    edited December 1969

    Bobvan said:
    Bobvan said:
    Dark thorn shirt not auto fitted but actually fitted to m4 in DS 4.6 any ideas?

    I think this is already known about. I had this on older stuff, and it was caused by the new Sub Division algorithm , Catmark. You need to change it back to the old one ''Catmull-Clark ( Legacy)" and it works properly.

    How do I change it?

    In the Parameters pane under Sub-Division. There is a drop down list, select the Catmull-Clark one, and try it.

    Didin't work but thanks all the same

  • BobvanBobvan Posts: 2,652
    edited July 2013

    Bejaymac said:
    A polygon/vertice or two haven't been grouped properly, and because DS4 loads the entire mesh rather than just the required groups, so the result is those ungrouped polygons/vertices don't move.
    If you don't want to wait on DAZ fixing it then you can use the Polygon Group Editor tool to fix the grouping, and then export a new OBJ to replace the original.

    Im a bit of a retard when it comes to this tech stuff can you elaborate with more details or screen shots?

    Post edited by Bobvan on
  • BobvanBobvan Posts: 2,652
    edited July 2013

    Lindsey said:
    How odd. Ironically, when auto-fitted to Genesis there is no problem. If you have a Daz Mantis account you should file a problem ticket, if you don't or don't want to set one up, I can file a problem ticket.

    LOL I just auto fitted and it works on genesis :roll: At least it's not totally useless :smirk:

    Post edited by Bobvan on
  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    Bobvan said:
    Bejaymac said:
    A polygon/vertice or two haven't been grouped properly, and because DS4 loads the entire mesh rather than just the required groups, so the result is those ungrouped polygons/vertices don't move.
    If you don't want to wait on DAZ fixing it then you can use the Polygon Group Editor tool to fix the grouping, and then export a new OBJ to replace the original.

    Im a bit of a retard when it comes to this tech stuff can you elaborate with more details or screen shots?


    Sadly it's not that simple, I had hoped that the polygons were ungrouped, but their not, they are part of the Chest group, and while regrouping them is easy enough doing so will break every morph in the chest.

    This is one of those that your going to have to wait on them fixing. unless you fancy rebuilding most of the morphs yourself. Which is probably what I'll end up doing for the friend that sent me the OBJ to check, unless DAZ can get a fix out before the middle of next month (HINT! HINT!).

  • BobvanBobvan Posts: 2,652
    edited July 2013

    Figures at the risk of sounding negative, another reason to no longer purchase DS content. The 1st forcing us to buy everything for yet another figure and 2 breaking what was working before.. I have yet to bother with genesis 2 and am in no rush to when I can produce slick renders using 4th gen and genesis along with Reality / Lux

    Post edited by Bobvan on
  • IceEmpressIceEmpress Posts: 639
    edited July 2013

    Lindsey: how do you get your stuff to look like that? ANYTHING I autofit to genesis gets weird pitting on the underside-of-the-breast area, be the clothes for V4, M4, A3 (I have the gen3 iconic shapes), etc. and the clothes always look pointed in spots. (4.5, BTW)

    Post edited by IceEmpress on
  • ManStanManStan Posts: 0
    edited December 1969

    Bejaymac said:

    Sadly it's not that simple, I had hoped that the polygons were ungrouped, but their not, they are part of the Chest group, and while regrouping them is easy enough doing so will break every morph in the chest.

    This is one of those that your going to have to wait on them fixing. unless you fancy rebuilding most of the morphs yourself. Which is probably what I'll end up doing for the friend that sent me the OBJ to check, unless DAZ can get a fix out before the middle of next month (HINT! HINT!).

    Don't hold your breath.

  • JaderailJaderail Posts: 0
    edited December 1969

    Select the Item in the Scene Tab, open the Parameters Tab, select the Mesh Resolution Change the Sud Division to Catmull-Clark Legacy as shown here.

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  • LindseyLindsey Posts: 2,000
    edited December 1969

    opal42987 said:
    Lindsey: how do you get your stuff to look like that? ANYTHING I autofit to genesis gets weird pitting on the underside-of-the-breast area, be the clothes for V4, M4, A3 (I have the gen3 iconic shapes), etc. and the clothes always look pointed in spots. (4.5, BTW)

    I dunno, I just let Autofit do it's thing and hope for the best. I'm using 4.6, but I don't know if there were any improvements with Autofit. The Autofit conversion if far from perfect though, as you can see from untextured clothing on Genesis (left) and M4. There are issues in the pants crotch, shoulders of the vest and some kinking on the vest on the lower right. Dark colors seems to hide a multitude of sins along with post work in a paint program.

    There was no subdivision applied in this image, but I did subdivide the clothing and change the subdivision to Catmull-Clark (Legacy) as Jaderail suggested, but I see no improvement in these three problem areas.

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  • BobvanBobvan Posts: 2,652
    edited December 1969

    Jaderail said:
    Select the Item in the Scene Tab, open the Parameters Tab, select the Mesh Resolution Change the Sud Division to Catmull-Clark Legacy as shown here.

    Thanks I had figured it out didnt help as I said at least it works on genesis

  • JaderailJaderail Posts: 0
    edited December 1969

    Ah, was not sure you ever got that far. I'll send a report to DAZ about the Item. As it's still for sale it needs fixed.

  • BobvanBobvan Posts: 2,652
    edited July 2013

    Good point as I mentioned as customer its quite a turn off

    Post edited by Bobvan on
  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    I wasn't going to Stan, I've been here way too long for that, that was just me giving myself a rough date on when I might start fixing it for my friend.

    This product doesn't work any better in DS3 or Poser, but instead of the distortion you get two "free floating" polygons, they use the bone welds to hold the mesh together, but that's parent-child so the chest and forearm aren't welded to each other. In DS4 every OBJ loaded by a CR2 is converted to a "single skin" mesh to try and mimic Genesis, so you now have a fully welded mesh that doesn't use bone welds, as a result a poorly grouped mesh like this will cause a distortion. The reason it autofits to Genesis is because the mesh has been regrouped to suit Genesis, and because Genesis is a different size and shape to M4, it then doesn't matter if the morphs are broken because they wont give the same results they do on M4.

    You know right away if the issue is SubD, the distortions are attached to the world center, that's the place everything loads into DS at ie 0,0,0, and that's caused by bad/broken normals ie our old friend the "Black Polygon".

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,473
    edited December 1969

    Apologies, this wasn't on my radar until just now.. we're on the case to get fixes sorted and updated in the store.. thanks for your patience.

    I'll chime back in here when I'm told its live.

    Cheers! :)

  • JGreenleesJGreenlees Posts: 2,249
    edited December 1969

    As Jack Said I am working with the artist to get the fixes for this set. As soon as I get it I will pack it and get it out to everyone. Very sorry for the delay on this but it is high on my priority list.

  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    Thanks Jen, that's one job I can cross of my to do list.

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