Charlie- thanks for posting! No too familiar with the AoA light but- From here you could make him look like a ghost by changing all diffuse colors to black, velvet to white, and velvet falloff to 3.0. This render uses the UltrueViolet lights.
I'd like to see render if you give these settings a go.
OK I used your suggested settings but also made some other changes. The AOA Advanced Ambient light was reduced to 25% intensity and the UV light added. Opacity was reduced to 25%. This ghost was the result:
Whoot! Yea, I was thinking there's a lot of stuff in the Party Monster Bundle that has a similar look but no shaders that I recall. I'm working on a spook house kinda thing and something like this would be pretty awesome =)
Comments
OK I used your suggested settings but also made some other changes. The AOA Advanced Ambient light was reduced to 25% intensity and the UV light added. Opacity was reduced to 25%. This ghost was the result:
Gandolf's Spirit
pretty interesting whats happening around the face.
Uhhh, am I missing something? Does this not work in iRay cuz all I'm getting is a black screen .... confused.
Those are 3DL shaders, not Iray.
Waaaaahhhh!!! Thought I had found just what I was looking for, I'll sniffle for days =/
Appreciate the quick reply!
.... by chance is there anything similar for iRay?
Whoot! Yea, I was thinking there's a lot of stuff in the Party Monster Bundle that has a similar look but no shaders that I recall. I'm working on a spook house kinda thing and something like this would be pretty awesome =)
... And please send me a message on here when ya do! Would hate to overlook it!
Will do!