How To - Use an Height Map as a Distribution Shader

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Comments

  • HeadwaxHeadwax Posts: 9,987

    ah sorry Mistara - did you know that you can layer png's in the terrain builder and chose the height for each one - so you can have your terrain and then introduce a road over the top?

  • Bunyip02Bunyip02 Posts: 8,585
    head wax said:

    ah sorry Mistara - did you know that you can layer png's in the terrain builder and chose the height for each one - so you can have your terrain and then introduce a road over the top?

    I didn't know that, will have to give it a try, many thanks for the tip !!!!

  • HeadwaxHeadwax Posts: 9,987

    yes me neither till about three days ago!! amazing what there is to learn !

  • StezzaStezza Posts: 8,050

    Or maybe a squishy Big Bill!

  • HeadwaxHeadwax Posts: 9,987

    ha ha yes that would make a good depth map :)

     

  • StezzaStezza Posts: 8,050
    edited August 2018

    didn't use a height map for this just my own distribution map and used replicators for the hedges and people.

    don't know why I did it, was a couple of weeks ago, I think it just popped into my head to do a maze.. then I forgot about it  frown angel

    Maze.png
    800 x 450 - 690K
    Post edited by Stezza on
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