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bridge 6 is the defiant bridge, theres a texture set on the vanishing point website.
Yamoto is galaxy class bridge from star trek generations
8 is the tv show version of the galaxy class bridge
5 looks like the enterprise e bridge
16 is the discovery bridge
17 is the shenzou
Here are the other four. They're untextured completely. Two of them are, thus, identical since it's the textures that distinguish a TMP admiral from a regular officer.
Also the lapel on the centre one, the officer STII-VI uniform, is currently not attached, because I am going to make it a posable lapel because why not?
Thanks!
There are some nice freebies at Vanishing Point, though it's not always easy to find them. I was halfway through re-texturing Bridge 4 before I realized there was already a Voyager texture set for it at VP.
Very nice! The Wrath of Khan uniforms might be the most difficult to model, with the flap and the intricate rank insignia.
Though Discovery gets my vote for PITA textures.
The starship bridges are currently on sale over at rendo... Am I allowed to say that here? apologies if not.
Also
10 appears hlingon
11 appears romulan
Heh. That's why I was asking. It's a 24 hour flash sale. Ends tonight, midnight central time.
Though they have such frequent sales at Rosity, there's always another chance.
Bridge 12 comes with optional Mirror Universe textures, which is kind of cool.
I mean, it wasn't that hard. I modelled all these yesterday. I think the green wrap shirt was the hardest to model, actually, because not only is it asymmetric but because it spirals all around itself on the bottom bit.
The Disco textures don't seem to be that bad. At least, not compared to the Kelvin timeline textures, like I've mocked up on the one TOS shirt. Even then, it's pretty easy to pattern repeat the insignia -- but they're even less forgiving than chainmaille when it comes to wrapping around a bent limb, as you can see in this detail. Though it's true that the "at ease" pose is unusually extreme in Poser and D|S what with the T-pose being the most common default (and that's true because we're all ALL too lazy to rig 16 hand joints at a 45 degree angle down, ugh! They're bad enough when 13 of them align with the X axis!)
Hmmm, I see your point. Nice combadge, though.
The Disco uniform textures were a pain for me because of all those stripes around the top of the shoulder and down the sides. And all the little chevron insignia on those panels on the tunic and pants that are supposed to be sort of lined up. I heard production on show was delayed, because making the uniforms was such a pain.
I didn't realize the wrap on the wrap shirt was modeled. That sounds pretty cool.
Oh absolutely! I never skimp!
That looks amazing!
For the record (and for my records): The colour of a "The Cage" command shirt is #9D804B -- I went through scene after scene, blurring, sampling, and calculating the phi average of those values.
I have #9D7E1B as the average colour for the 2009 Kelvin type A command uniform shirt, averaged from 12 stills and/or photos of props. Of course, that's a vareigated colour in reality because of the pattern, but that's the average.
Please tell me there is a California Class model, and a Freedom Class Model (the USS Franklin from ST Beyond), in obj form.
There's one at Sketchfab. Not sure how good it is; it's labeled as low-poly. It is in OBJ format, however.
https://sketchfab.com/3d-models/uss-franklin-c0b4e52abf0f4db6afa35a1cf9fb5c34
If you don't have an account, you'll have to make one to download stuff.
There's a Cerritos model there as well:
https://sketchfab.com/3d-models/star-trek-uss-cerritos-lower-decks-449c50833e60473990c73432029d7e86
It's in FBX format. Poser is hit or miss with FBX; perhaps DAZ is better? I often use Blender to convert formats. I don't actually know how to use Blender, I just open models, then save them in the format I want.
While I know it was "supposed to be" green, since it didn't show that way on screen: Averaging out 12 screen caps of TOS regular issue command gold shirts yields this colour: #A58946
For the wrap shirt with the sleeve stripes and the gold piping on the seam and the black undershirt/layer, I am getting #686B36
Also to note, officially according to the costume designer, the Discovery command gold Constitution Class uniforms are Pantone 6-0948 TPX Harvest Gold, which is #B48834 , but doing my averaging thing I get #C98617 which is a lot brighter.
I suppose since I have a baseline, I couldtake the difference of these two, #15021D , and apply it back to the other colours to get what they "really" were, before translation to film.
The problem is that then things don't look "right" to us. Like for instance, the "gold" shirts were a green colour that looked gold when filmed and they didn't want to spend the money to completely redo the wardrobe so they just rolled with it. If I take the above #A58946 TOS gold as it appears on the screen, and then I apply #15021D to it in difference mode to get back the "pre-film" colour as one would do with the two golds in the first line of this comment, which would take my screen average back to the Pantone 6-0948 TPX Harvest Gold, it actually gives me #908729 , which is surprisingly visually close to the wrap shirt (#686B36 ) which appeared to the costume designers eyes, before the stage lights, to match the other shirts-which-would-come-to-be-called-gold.
I think I just did colour TV archaeology.
You know, if you find what you want and it's not in OBJ form you can always convert it to OBJ form...
Ah, yes, the infamous "Avocado (green/gold) debate" has repeatedly escalated into flame wars that decimated many a forum!
Something about those infernal files seems cursed. Not only could I not import them into Poser without crashing, just trying to respond to your question initially resulted in a 503 "bad gateway" error.
Just some misc USS Enterprise Crewmen. I even threw in the Android from Star Trek Into Darkness Android-0718.
Oh and since I mentioned Star Trek Into Darkness. Here's Admiral Alexander Marcus for G8.1.
Just like building a scale model... do you paint it like it appeared on the screen, or how the studio model actually looked? I see the uniform being the same way... use a fabric that looks like it looked on screen, or a fabric of the color it actually was? If it comes into flame wars, then there's people who need to get a life and let people do it the way they want. :)
If I depicted stuff as it appeared on my TV, everything would be green and/or purple as the color balance is totally &^%$ed!
Nah, my set is fine. I just saw the absurdist loophole in that otherwise reasonable argument.
Setting up the materials properly is still a Work in Progress but I set up Klingons as well.
For the STII-VI uniforms, I'm getting #80161f ( )
Even though command green was really command gold, I prefer gold. The TOS uniforms at ShareCG are green, and I changed them to gold.
It's not only the color they looked on screen, it's the color that was used in other series: AOS, TNG, etc. If they were green, the VOY uniforms should have looked like this:
The question that really drives me crazy is what color was Voyager? The model was painted something called dock blue, and was really blue. But they adjusted the color in post-production, so it looked more battleship gray. But when we see in landed on the surface of a planet, it looks white.
https://ca.startrek.com/article/shirts-and-skins-in-tos
And why the subtle shade of avocado green looks gold has to do with the film that was used.