Yes, it's the price of the flexibility FLUIDOS has .
But you don't need to set all of them in a simulation. The most important are the Cell size, the number of frames and the size (X,Y,Z) of the domain. If you set the Domain's size, you could use the included Scripts to select the cell size according with the resolution you want. As you learn more, you can use more settings to tune the simulations.
Won't thickness/geoshell end up with liquid 'hovering' over the edges?
Going to try cell size .1 and let it run and run and run and run... ;)
(I AM excited about this. My next idea is doing fluid and ships... I'm thinking tilting a cube so it 'flows' against a hull)
0.1 Cell size is very small for the default size of the Domain!, depending of the quantity of fluid present in the scene, it could take so much time to simulate.
I bought this and installed it through Daz Connect.I see there is a serial number, but I don't see the product listed under plug-ins. Is there some place else I am suppose to enter the serial number. I do see the product listed under the F's in the product folder. There are eight icons.
From memory, Connect can't install plugins, only content. So it probably installed content for the plugin but not the plugin itself. Which would mean that's there's a separate installer for the plugin that you'll have to install either through DIM or manually.
edit: I just checked, the product page lists 4 install files: 32 and 64 bits installers for the plugin, a DSON Core file (probably the one you installed) and a tutorial installer.
Right, Connect can't handle plug-ins (or, in general, anything that installs files to the application folder).
Really good product. I tested it a little bit so far and the only thing which is bothering me is the time it needs to add a Genesis 8 Character to the domain with subD 1.
It's around 3 minutes loading time. Is there a possibility to fasten the process in the future?
Click Serial Numbers and copy the serial number for the Fluidos Product
Next go into studio
Go to Help/About installed plugins
Scroll down to the Fluidos Product, paste the serial number and click OK, then restart studio and you should be up and running :)
Nope. It's not in the installed plugins even after DIM install.
Ok that's wierd. Try uninstall/reinstall?
Did you get a popup for a C++ install when dim was installing it?
Yes, it claimed that went through without problems. I'll try uninstalling next, I guess.
Let me know if you still are having problems, please.
The plugin did not appear in the plugins list because the plugin was not installed. DIM claimed it installed it, but only installed the content and tutorials. I had to unzip the DIM zip file and manually copy the plugin folder over to the Daz Studio program files folder. Then it showed up in About Installed Plugins and I was able to activate it. I don't know why DIM is apparently installing it correctly for some people but not others.
I confirmed it working with one of the test scenes. I'm working on a larger sim now and preparing a review of the product, for customers that are interested in hearing what a PA who uses a LOT of resource-heavy fluid sims for work thought of it (short version, buy it, it's worth it). It's at 19 frames in 20 minutes at the moment on my GTX 1080, a little over a frame per minute on this large sim. This is faster than Realflow for the same simulation. Realflow is $1300. Fluidos was $20 on sale.
Really good product. I tested it a little bit so far and the only thing which is bothering me is the time it needs to add a Genesis 8 Character to the domain with subD 1.
It's around 3 minutes loading time. Is there a possibility to fasten the process in the future?
Do you mean the parenting of Genesis 8 to the Domain?, it's an issue of Daz Studio 4.10. They solved for the 4.11 beta.
I confirmed it working with one of the test scenes. I'm working on a larger sim now and preparing a review of the product, for customers that are interested in hearing what a PA who uses a LOT of resource-heavy fluid sims for work thought of it (short version, buy it, it's worth it). It's at 19 frames in 20 minutes at the moment on my GTX 1080, a little over a frame per minute on this large sim. This is faster than Realflow for the same simulation. Realflow is $1300. Fluidos was $20 on sale.
Followed the tutorial to a t, in a fresh empty scene, with default fluidos settings, but with Mesher enabled and preview off nothing shows up. The sim takes time like it is working properly, but there is no fluid.
The plugin did not appear in the plugins list because the plugin was not installed. DIM claimed it installed it, but only installed the content and tutorials. I had to unzip the DIM zip file and manually copy the plugin folder over to the Daz Studio program files folder. Then it showed up in About Installed Plugins and I was able to activate it. I don't know why DIM is apparently installing it correctly for some people but not others.
With plugins, you should get the User Access Control popup from Windows, which takes over the foreground. Sometimes it is minimized if the application calling it loses focus before the dialog opens, and sits there blinking madly and eventually times out unless you open it. Happened to me a couple of times installing a bunch of files, one with a plugin somewhere in the middle of the pack, and went on to other stuff instead of waiting.
Followed the tutorial to a t, in a fresh empty scene, with default fluidos settings, but with Mesher enabled and preview off nothing shows up. The sim takes time like it is working properly, but there is no fluid.
Guessing I am doing something silly?
Has the Mesher the same Baked files folder than the domain?
Followed the tutorial to a t, in a fresh empty scene, with default fluidos settings, but with Mesher enabled and preview off nothing shows up. The sim takes time like it is working properly, but there is no fluid.
Guessing I am doing something silly?
Has the Mesher the same Baked files folder than the domain?
Followed the tutorial to a t, in a fresh empty scene, with default fluidos settings, but with Mesher enabled and preview off nothing shows up. The sim takes time like it is working properly, but there is no fluid.
Guessing I am doing something silly?
Has the Mesher the same Baked files folder than the domain?
Aha! Told you it would be soemthing silly!
Now it works like a charm. Thanks, and thank you for the product. Have always wished there was something like this :)
Followed the tutorial to a t, in a fresh empty scene, with default fluidos settings, but with Mesher enabled and preview off nothing shows up. The sim takes time like it is working properly, but there is no fluid.
Guessing I am doing something silly?
Has the Mesher the same Baked files folder than the domain?
Aha! Told you it would be soemthing silly!
Now it works like a charm. Thanks, and thank you for the product. Have always wished there was something like this :)
Some weird things happen as it's asked to run longer, like crashing when I tried to decrease cell size and rendering off to one side of the domain for some reason (anybody know what I did to cause the latter?). Overall I'd call it more than worth it, it's very inexpensive, but with the understanding that it's going to be tricky and time-consuming like any other fluid sim when you get to more demanding situations (like literally any collision with Genesis 8).
Edit: Wait, does this just refuse to allow the domain to be moved from position 0,0,0?
I'm guessing it requires some reasonably beefy hardware; I have two GTX 970s and, well, it's struggling.
GTX 1080 and 980. The Realflow sim I repeated to compare this with took two hours at high resolution and 360 frames. I'd like to try and do this one at a higher resolution also, to try and compare; it takes about a half hour to do a lowres version of that same sim.
Some weird things happen as it's asked to run longer, like crashing when I tried to decrease cell size and rendering off to one side of the domain for some reason (anybody know what I did to cause the latter?). Overall I'd call it more than worth it, it's very inexpensive, but with the understanding that it's going to be tricky and time-consuming like any other fluid sim when you get to more demanding situations (like literally any collision with Genesis 8).
Edit: Wait, does this just refuse to allow the domain to be moved from position 0,0,0?
Thank you for the review!
I know what happened with the figure test. The Domain can be moved anywhere, but the mesher must be moved to the same position and rotation (unless other effect was intended). You can do it by copying the "Selected item(s)" of the Fluidos Domain and pasting to the Fluidos Mesher.
Some weird things happen as it's asked to run longer, like crashing when I tried to decrease cell size and rendering off to one side of the domain for some reason (anybody know what I did to cause the latter?). Overall I'd call it more than worth it, it's very inexpensive, but with the understanding that it's going to be tricky and time-consuming like any other fluid sim when you get to more demanding situations (like literally any collision with Genesis 8).
Edit: Wait, does this just refuse to allow the domain to be moved from position 0,0,0?
Thank you for the review!
I know what happened with the figure test. The Domain can be moved anywhere, but the mesher must be moved to the same position and rotation (unless other effect was intended). You can do it by copying the "Selected item(s)" of the Fluidos Domain and pasting to the Fluidos Mesher.
The reposition of the Mesher could be done at any time before the rendering, the mesher doesn't affect the simulation.
Some weird things happen as it's asked to run longer, like crashing when I tried to decrease cell size and rendering off to one side of the domain for some reason (anybody know what I did to cause the latter?). Overall I'd call it more than worth it, it's very inexpensive, but with the understanding that it's going to be tricky and time-consuming like any other fluid sim when you get to more demanding situations (like literally any collision with Genesis 8).
Edit: Wait, does this just refuse to allow the domain to be moved from position 0,0,0?
Thank you for the review!
I know what happened with the figure test. The Domain can be moved anywhere, but the mesher must be moved to the same position and rotation (unless other effect was intended). You can do it by copying the "Selected item(s)" of the Fluidos Domain and pasting to the Fluidos Mesher.
The reposition of the Mesher could be done at any time before the rendering, the mesher doesn't affect the simulation.
Ah HAH. Thanks, I'll add that to my review!
ALSO: You can't do consecutive sims using the same baking folder unless you delete the contents of the folder first. Sometimes it appears not to properly overwrite.
I'm guessing it requires some reasonably beefy hardware; I have two GTX 970s and, well, it's struggling.
GTX 1080 and 980. The Realflow sim I repeated to compare this with took two hours at high resolution and 360 frames. I'd like to try and do this one at a higher resolution also, to try and compare; it takes about a half hour to do a lowres version of that same sim.
I have a GT 520. The engine doesn't use intensively the GPU, only some steps of the simulation are done in OpenCL.
Alberto, it’d be helpful to know what your hardware specs are?
I have Win 7 - 64bits, AMD FX 8320 (eight cores) 16GB RAM and a GT 520 2GB.
But I tested the plugin in other machines, incluiding in a Win 7 - 32 bits, AMD Phenom II X2 550 (two cores), 4 GB RAM and GT 210 1GB. Slower, but not too much.
I finally got it to interact properly with the figure by correctly placing the mesher (thanks!) and turning up the resolution to 2 on the fluid domain. It wasn't done at 30 frames so now I'm letting it go to 60 (28% at 11 minutes). So far I've only succeeded in crashing it by turning the cell size to 0.1 (the reason I switched to changing the resolution).
You wouldn't use the direct output of this in a product, because it's triangulated, but you could zremesh it and then UV map it like you would a Realflow mesh to create static meshes. I may switch to doing exactly that for future water products (assuming this doesn't kill any demand for them, lol. Worth it if it does).
You wouldn't use the direct output of this in a product, because it's triangulated, but you could zremesh it and then UV map it like you would a Realflow mesh to create static meshes.
Comments
your bottle needs to be solid not a single poly mesh
most but not all are so check that
also everything needs to be in the domain
I only have used FLUIDOS for Carrara but it's the same engine
click video
Yes, it's the price of the flexibility FLUIDOS has .
But you don't need to set all of them in a simulation. The most important are the Cell size, the number of frames and the size (X,Y,Z) of the domain. If you set the Domain's size, you could use the included Scripts to select the cell size according with the resolution you want. As you learn more, you can use more settings to tune the simulations.
Won't thickness/geoshell end up with liquid 'hovering' over the edges?
Going to try cell size .1 and let it run and run and run and run... ;)
(I AM excited about this. My next idea is doing fluid and ships... I'm thinking tilting a cube so it 'flows' against a hull)
0.1 Cell size is very small for the default size of the Domain!, depending of the quantity of fluid present in the scene, it could take so much time to simulate.
So, I installed it using DIM, but I can't find this abFluidos.dll. Where is this file supposed to be?
Nevermind. My fault for reading the user manual before entering the serial... ;)
.1 is small, but I’m not sure what choice I have... going to try different bottles and hope
Right, Connect can't handle plug-ins (or, in general, anything that installs files to the application folder).
Really good product. I tested it a little bit so far and the only thing which is bothering me is the time it needs to add a Genesis 8 Character to the domain with subD 1.
It's around 3 minutes loading time. Is there a possibility to fasten the process in the future?
The plugin did not appear in the plugins list because the plugin was not installed. DIM claimed it installed it, but only installed the content and tutorials. I had to unzip the DIM zip file and manually copy the plugin folder over to the Daz Studio program files folder. Then it showed up in About Installed Plugins and I was able to activate it. I don't know why DIM is apparently installing it correctly for some people but not others.
I confirmed it working with one of the test scenes. I'm working on a larger sim now and preparing a review of the product, for customers that are interested in hearing what a PA who uses a LOT of resource-heavy fluid sims for work thought of it (short version, buy it, it's worth it). It's at 19 frames in 20 minutes at the moment on my GTX 1080, a little over a frame per minute on this large sim. This is faster than Realflow for the same simulation. Realflow is $1300. Fluidos was $20 on sale.
Do you mean the parenting of Genesis 8 to the Domain?, it's an issue of Daz Studio 4.10. They solved for the 4.11 beta.
From http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log
Source maintenance
Fixed an issue with (re)parenting taking a significant amount of time on figures with many properties
DAZ Studio : Incremented build number to 4.11.0.177
Wonderful !, thank you.
Followed the tutorial to a t, in a fresh empty scene, with default fluidos settings, but with Mesher enabled and preview off nothing shows up. The sim takes time like it is working properly, but there is no fluid.
Guessing I am doing something silly?
Oo-ooh, been wanting to do a proper boat wake for a while. This looks like fun.
With plugins, you should get the User Access Control popup from Windows, which takes over the foreground. Sometimes it is minimized if the application calling it loses focus before the dialog opens, and sits there blinking madly and eventually times out unless you open it. Happened to me a couple of times installing a bunch of files, one with a plugin somewhere in the middle of the pack, and went on to other stuff instead of waiting.
Has the Mesher the same Baked files folder than the domain?
Aha! Told you it would be soemthing silly!
Now it works like a charm. Thanks, and thank you for the product. Have always wished there was something like this :)
Thank you !
I'm glad you solved.
Here is my review:
https://www.deviantart.com/sickleyield/journal/Product-Review-and-Testing-Fluidos-for-Daz-Studio-761983420
Some weird things happen as it's asked to run longer, like crashing when I tried to decrease cell size and rendering off to one side of the domain for some reason (anybody know what I did to cause the latter?). Overall I'd call it more than worth it, it's very inexpensive, but with the understanding that it's going to be tricky and time-consuming like any other fluid sim when you get to more demanding situations (like literally any collision with Genesis 8).
Edit: Wait, does this just refuse to allow the domain to be moved from position 0,0,0?
I'm guessing it requires some reasonably beefy hardware; I have two GTX 970s and, well, it's struggling.
GTX 1080 and 980. The Realflow sim I repeated to compare this with took two hours at high resolution and 360 frames. I'd like to try and do this one at a higher resolution also, to try and compare; it takes about a half hour to do a lowres version of that same sim.
Thank you for the review!
I know what happened with the figure test. The Domain can be moved anywhere, but the mesher must be moved to the same position and rotation (unless other effect was intended). You can do it by copying the "Selected item(s)" of the Fluidos Domain and pasting to the Fluidos Mesher.
The reposition of the Mesher could be done at any time before the rendering, the mesher doesn't affect the simulation.
Ah HAH. Thanks, I'll add that to my review!
ALSO: You can't do consecutive sims using the same baking folder unless you delete the contents of the folder first. Sometimes it appears not to properly overwrite.
I have a GT 520. The engine doesn't use intensively the GPU, only some steps of the simulation are done in OpenCL.
Alberto, it’d be helpful to know what your hardware specs are?
I have Win 7 - 64bits, AMD FX 8320 (eight cores) 16GB RAM and a GT 520 2GB.
But I tested the plugin in other machines, incluiding in a Win 7 - 32 bits, AMD Phenom II X2 550 (two cores), 4 GB RAM and GT 210 1GB. Slower, but not too much.
Don't hesitate to ask me any doubt.
Your questions help me to improve the documentation (and upgrade some things).
Imago, the beta-tester help me so much with his questions and suggestions. And he treated very harsh the plugin.
I finally got it to interact properly with the figure by correctly placing the mesher (thanks!) and turning up the resolution to 2 on the fluid domain. It wasn't done at 30 frames so now I'm letting it go to 60 (28% at 11 minutes). So far I've only succeeded in crashing it by turning the cell size to 0.1 (the reason I switched to changing the resolution).
You wouldn't use the direct output of this in a product, because it's triangulated, but you could zremesh it and then UV map it like you would a Realflow mesh to create static meshes. I may switch to doing exactly that for future water products (assuming this doesn't kill any demand for them, lol. Worth it if it does).
Good point!