Octane Render 4.00 for Carrara

13»

Comments

  • I just discovered something else on my house that requires attention too!

    I wish I could come fix it for you :(

    nah it needs a sparky

  • TugpsxTugpsx Posts: 738

    Thanks Dartanbeck, I was wondering why is looked so bad and figured id get back to it later. Will adjust accordingly.

     

  • TugpsxTugpsx Posts: 738

    since upgrading my RAM to 32GB Octane Carrara 4 as well as DAZ studio iray have been coping far better on my machine even with my 980ti

    but Windows 10 never lets me rest easy 

    I am in constant fear of what will break next

    Octane certainly gives awesome results but my funds are very very limited now, I just discovered something else on my house that requires attention too!

    WoW im still using GTX660Ti and it's been work for me. Slow by todays standard but works. Did you try the RAM drive option for performance in Carrara or did you do it for Windows 10 general?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    edited September 2020
    Tugpsx said:

    since upgrading my RAM to 32GB Octane Carrara 4 as well as DAZ studio iray have been coping far better on my machine even with my 980ti

    but Windows 10 never lets me rest easy 

    I am in constant fear of what will break next

    Octane certainly gives awesome results but my funds are very very limited now, I just discovered something else on my house that requires attention too!

    WoW im still using GTX660Ti and it's been work for me. Slow by todays standard but works. Did you try the RAM drive option for performance in Carrara or did you do it for Windows 10 general?

    I bought more RAM a month ago

    since previous post when I only had 8GB

    Octane works fine but my Win10 PC not my so much card is not very good,

    is a Ryzen3
    better with more RAM though in particular is for DAZ studio and iray too

    I simply ran out of RAM before even openGL

    Post edited by WendyLuvsCatz on
  • TugpsxTugpsx Posts: 738
    edited September 2020

    These actually came out relatively decent.

    NLR6A.png
    1280 x 960 - 2M
    Post edited by Tugpsx on
  • Some very realistic examples there, Tugpsx!

    Not sure what a lookup table is though.  How do they apply to Octane?

  • TugpsxTugpsx Posts: 738
    edited September 2020

    LUTS are applied on Octane Setting Imager Tab. The sample images show Aspen applied to the image at 0.5 and 1 notice the color grading changes.

    Here are a couple of links to Free LUTS


    https://www.cameraloops.com/files/
    https://luts.iwltbap.com/

     

    LutSetting.JPG
    443 x 454 - 42K
    RoomCouchLUT0.5.png
    640 x 480 - 557K
    RoomCouchLUT0.png
    640 x 480 - 552K
    RoomCouchLUT1.png
    640 x 480 - 559K
    Post edited by Tugpsx on
  • there are a few LUTs in my free UE4 assets too, they look like rainbow patterns, Twinmotion can also use them

  • TugpsxTugpsx Posts: 738

     

    there are a few LUTs in my free UE4 assets too, they look like rainbow patterns, Twinmotion can also use them

    Link?

  • Tugpsx said:

     

    there are a few LUTs in my free UE4 assets too, they look like rainbow patterns, Twinmotion can also use them

    Link?

    you would need to have UE4 installed and I don't think any of them are free any longer, are for a month

    one would then export them from UE4 in an image format (I cannot for others)

  • Tugpsx, thanks for those examples and links!  Exactly the explanation I was seeking.

     

  • How to Generate Easy LUTs in Photoshop

    1. Import a Still. Simply import a high-res frame from your project (RAW or otherwise) into Photoshop. ...
    2. Add Adjustment Layers. Create at least one adjustment layer, and make your color corrections as desired.
    3. Export the LUT. Click File > Export > Color Lookup Tables and then choose your settings and save.

     

  • TugpsxTugpsx Posts: 738

    500 FREE Luts good for 10 more hours

    https://eldamar-studio.com/giveaway/luts/

    Include instructions on using them in various programs.

     

     

     

Sign In or Register to comment.