Works fine now but one thing I'm noticing.. the sleeves and the ankles and I'm guessing the rest of the suit is sort of loose on the figure! Should be skin tight...
See the screen grab below.. I set the opacity slight down on the forearm surface settings to show what I'm talking about...
Raise the arms and see what happens to the armpits.
Works fine now but one thing I'm noticing.. the sleeves and the ankles and I'm guessing the rest of the suit is sort of loose on the figure! Should be skin tight...
See the screen grab below.. I set the opacity slight down on the forearm surface settings to show what I'm talking about...
I'm having a little trouble with the Genesis to G8M converter ( I have no problem with the G2M and G3M converters). I get an error response "No clothing deteted". I get the same error whether I choose "Add Files..." or "Add Directory". Below are the lines of the log file, but it isn't limited to this particular product, no Genesis pieces work.
I'm having a little trouble with the Genesis to G8M converter ( I have no the G2M and G3M converters). I get an error response "No clothing deteted". I get the same error whether I choose "Add Files..." or "Add Directory". Below are the lines of the log file, but it isn't limited to this particular product, no Genesis pieces work.
For what it's worth: I've got a lot of DZheng stuff (but not the CowlNeck), and it has terrible metadata, as does a huge amount of Genesis generation stuff. The only ways I've been able to get a lot of that to work is either to
(a) fit it to Genesis and then resave as figure/support asset, as carrie58 suggested, OR
(b) go to the Options tab in the Clothing Converter, then uncheck the box that says "Check content type when adding files". That tells Clothing Converter to add whatever it finds. I've found this works for DZheng stuff just fine, for the most part.
The advantage of the second method is that, technically, you don't have to complete the metadata, as you do in the first option. The disadvantage, such as it is, is that it winds up in the system as "Follower?" because the converter doesn't know what it is. If that bothers you, you can always go into the (really annoying) DB editor and fix it.
With the second method, sometimes you will need to do a Force Convert, because some items will fail anyway. No idea why.
One thing to watch out for: some of the clothing is old enough that it has .DSF user-facing files instead of .DUF files. Those can only be handled with the method carrie58 suggested; the converter can't see .DSF files at all. Looking through my directories, I think about half of DZheng's stuff is old enough that it uses .DSF instead of .DUF
I'm having a little trouble with the Genesis to G8M converter ( I have no problem with the G2M and G3M converters). I get an error response "No clothing deteted". I get the same error whether I choose "Add Files..." or "Add Directory". Below are the lines of the log file, but it isn't limited to this particular product, no Genesis pieces work.
The script is telling you that those are "scene" files. No way the script would it try to add those. @vwrangler is correct, you need to go to the Options tab in the Clothing Converter, then uncheck the box that says "Check content type when adding files". That tells Clothing Converter to add whatever it finds. The other option is vwrangler's A option (and @carrie58 's).
I'm having a little trouble with the Genesis to G8M converter ( I have no problem with the G2M and G3M converters). I get an error response "No clothing deteted". I get the same error whether I choose "Add Files..." or "Add Directory". Below are the lines of the log file, but it isn't limited to this particular product, no Genesis pieces work.
Thank you all for your input, it helped a great deal.
The Genesis to Gen8 Converter is working nicely for me now with some very old Genesis Clothing. This is what I've learned so far...
1. As RiverSoftArt mentioned I had to uncheck "Options/File Overwrite Condition/Check Conent Type When Adding Files" box
2. Under the conversion Tab I had to use "Add Files...", -- "Add Directory..." would not work for me.
3. For both .duf or .dsf files, I had to hightlight them and press the "Change Conformer" button that was in the lower-ight hand side of the page (I used the Bodysuit conformer for everything). This would fill out the "Conversion Clothing" column in the "Clothing Item Files" list. That column must be filled in.
4. For .duf files I could then press the Execute button at the bottom of the page. -- for the .dsf files I had to press the "Force Convert Item(s)" button.
5. Conversions proceeded as expected with excellent results after that.
So far by following these steps I've converting everthing I can find, no matter how old they are.
When using these converters (which I love) I always have the vanilla Genesis 8 Male figure alone in the scene. The Genesis clothes convert a little loose with him, (I haven't yet put any of the clothes on my custom models), but there a couple of morphs that are included with the conversion (under Actor), Converter Morph and Tighten All. These along with mesh smoothing takes care of all the looseness.
I'm having a little trouble with the Genesis to G8M converter ( I have no problem with the G2M and G3M converters). I get an error response "No clothing deteted". I get the same error whether I choose "Add Files..." or "Add Directory". Below are the lines of the log file, but it isn't limited to this particular product, no Genesis pieces work.
Thank you all for your input, it helped a great deal.
The Genesis to Gen8 Converter is working nicely for me now with some very old Genesis Clothing. This is what I've learned so far...
1. As RiverSoftArt mentioned I had to uncheck "Options/File Overwrite Condition/Check Conent Type When Adding Files" box
2. Under the conversion Tab I had to use "Add Files...", -- "Add Directory..." would not work for me.
3. For both .duf or .dsf files, I had to hightlight them and press the "Change Conformer" button that was in the lower-ight hand side of the page (I used the Bodysuit conformer for everything). This would fill out the "Conversion Clothing" column in the "Clothing Item Files" list. That column must be filled in.
4. For .duf files I could then press the Execute button at the bottom of the page. -- for the .dsf files I had to press the "Force Convert Item(s)" button.
5. Conversions proceeded as expected with excellent results after that.
So far by following these steps I've converting everthing I can find, no matter how old they are.
When using these converters (which I love) I always have the vanilla Genesis 8 Male figure alone in the scene. The Genesis clothes convert a little loose with him, (I haven't yet put any of the clothes on my custom models), but there a couple of morphs that are included with the conversion (under Actor), Converter Morph and Tighten All. These along with mesh smoothing takes care of all the looseness.
Thanks again for all the helpful recommendations.
You are welcome! Thanks for sharing and I am glad you have it working for everything. Here are some extra comments:
2. Yes, the Check Content Type is for the "Add Files..." button (this is mentioned in the hint and manual)
3. The script would not fill in the conformer by itself? Strange, I will have to look into that
To make sure that we could handle as many clothing items as possible, the clothing can be a little loose. Using the Tighten All morph (and all of the other morphs), you can tweak a clothing item to your heart's content. Remember you can also save (overwrite) that clothing item with the morphs set to the way you like so that it will load with the morphs set from now on.
Is there any way to get the script to ignore/correct the "Duplicate IDs have been found" error? I've got some old DSF clothing from another store throwing the Duplicate IDs error. For no reason that I understand, the script that's designed to correct the error can't fix them. (And since it's from another store, they were never corrected by the vendors. I don't think the store where I bought them even exists any more.)
When the Clothing Converter script runs and hits the Duplicate ID error, the error itself appears, and then it skips that item completely and goes on to the next item, if there is one.
To be sure, I wouldn't be surprised if there's no way to get the script to handle this. When I tried to save the Genesis DSF shirt to a new Genesis DUF figure asset, it turns out that the duplicate ID error somehow broke the ability of the DUF to find the geometry, and it comes into the scene as a bunch of blocks.
Is there any way to get the script to ignore/correct the "Duplicate IDs have been found" error? I've got some old DSF clothing from another store throwing the Duplicate IDs error. For no reason that I understand, the script that's designed to correct the error can't fix them. (And since it's from another store, they were never corrected by the vendors. I don't think the store where I bought them even exists any more.)
When the Clothing Converter script runs and hits the Duplicate ID error, the error itself appears, and then it skips that item completely and goes on to the next item, if there is one.
To be sure, I wouldn't be surprised if there's no way to get the script to handle this. When I tried to save the Genesis DSF shirt to a new Genesis DUF figure asset, it turns out that the duplicate ID error somehow broke the ability of the DUF to find the geometry, and it comes into the scene as a bunch of blocks.
A few items that had non-standard set ups did defeat the Fix Duplicate IDs script, given that they are non-standard it may well be that any other script would have similar issues.
Is there any way to get the script to ignore/correct the "Duplicate IDs have been found" error? I've got some old DSF clothing from another store throwing the Duplicate IDs error. For no reason that I understand, the script that's designed to correct the error can't fix them. (And since it's from another store, they were never corrected by the vendors. I don't think the store where I bought them even exists any more.)
When the Clothing Converter script runs and hits the Duplicate ID error, the error itself appears, and then it skips that item completely and goes on to the next item, if there is one.
To be sure, I wouldn't be surprised if there's no way to get the script to handle this. When I tried to save the Genesis DSF shirt to a new Genesis DUF figure asset, it turns out that the duplicate ID error somehow broke the ability of the DUF to find the geometry, and it comes into the scene as a bunch of blocks.
Sorry, no. That is happening deep somewhere in DS as it loads the item.
I have to say going through Genesis clothing has been interesting ,with all the duplicate IDs and how many items were saved as either a scene or scene subset instead of a wearable and thoseare from the store not the freebies ,but it's keeping me busy!!!
I have to say going through Genesis clothing has been interesting ,with all the duplicate IDs and how many items were saved as either a scene or scene subset instead of a wearable and thoseare from the store not the freebies ,but it's keeping me busy!!!
Yeah, things get much wilder the farther we go back.
RAMWolff try resaving it on Genesis as a Figure /Prop asset it should convert after that I just do that and save it in the original file delete the new thumbnail so the original shows up then run it through the converter
Thank you for this!! MeshItUp uniforms would not convert and I was highly frustrated. *well it worked for one piece but not the others* For some reason, despite all pieces having the checkmark beside them and being highlighted in selected (indicating selected), the execute would only do the first. I ended up doing each piece individually.
RAMWolff try resaving it on Genesis as a Figure /Prop asset it should convert after that I just do that and save it in the original file delete the new thumbnail so the original shows up then run it through the converter
Thank you for this!! MeshItUp uniforms would not convert and I was highly frustrated. *well it worked for one piece but not the others* For some reason, despite all pieces having the checkmark beside them and being highlighted in selected (indicating selected), the execute would only do the first. I ended up doing each piece individually.
I am glad @RAMWolff could help you. It is frustrating. It is obvious more things got through Daz testing the farther back we go.
any chance one day of Genesis 3&8 batch convertors to the most versatile DAZ figure out there?
There is a possibility. I would have to see what Sickleyield wants to do.
most would use the latest newest and understand why that is more profitable but I know DAZ studio users who still have a soft spot for genesis and it's unisex creature capabilities not to mention ease of animation
Okay, I just had a go at converting Luthbel's Jack of Hearts set. I'd first done a conversion from the M4 version, but this was one of the ones he'd reissued for Genesis 1. I was hoping that I wouldn't get the heel distorition on the vboots from the Genesis version.
The M4 conversions were lost after closing the program, only one of the six components loaded as itself rather than grey blocks.
This time the problem was that the script wouldn't recognize half of the compoonents in the first place. I selected them and got the 'No clothing items detected" error. Any idea what is going on with that? Thay're all .duf files. I can't see any reason why the script/program would choose to recognize the shirt, but not the pants (or the boots).
The ones that it did recognize it converted perfectly. But now I'll need to reopen the program to see whether they are still there.
ETA: Okay, this is more of an issue than I'd realized. I've tried to load four more sets of outfits from Genesis for conversion and the script isn't detecting *any* of them. What is going on here?
ETA 2: Could this be an issue related to subfolders? I organize the thumbnails of my content into a whole nest of subfolders. Does the script have a character limit in the path names? But then why would it detect three of the items in a folder, but not the other three? I'll try pulling one of the folders out of its nest and see if the script can recognize them if they are at the top level. It's an additional step, but not that big an issue if it works.
Well, it's not nested subfolders. It won't detect a file as a clothing item even if I drag it to the top of the path. And it's not recognizing more than one out of about five things I try to point it at. What it will regognize it usually converts splendidly. But not being able to access or load more than three quarters of the library in order to convert it is a major problem. And sometimes it's really bizarre. For example. Sickleyield's Doomed Poet is a set I use a lot. It will find and convert both collars, but not the shirt. Or the pants. But it will detect and convert the shoes and socks.
I dumped everything, reinstalled and went back again, this time working in 4.11, but so far I've seen no difference in performance.
Okay, I just had a go at converting Luthbel's Jack of Hearts set. I'd first done a conversion from the M4 version, but this was one of the ones he'd reissued for Genesis 1. I was hoping that I wouldn't get the heel distorition on the vboots from the Genesis version.
The M4 conversions were lost after closing the program, only one of the six components loaded as itself rather than grey blocks.
This time the problem was that the script wouldn't recognize half of the compoonents in the first place. I selected them and got the 'No clothing items detected" error. Any idea what is going on with that? Thay're all .duf files. I can't see any reason why the script/program would choose to recognize the shirt, but not the pants (or the boots).
The ones that it did recognize it converted perfectly. But now I'll need to reopen the program to see whether they are still there.
ETA: Okay, this is more of an issue than I'd realized. I've tried to load four more sets of outfits from Genesis for conversion and the script isn't detecting *any* of them. What is going on here?
ETA 2: Could this be an issue related to subfolders? I organize the thumbnails of my content into a whole nest of subfolders. Does the script have a character limit in the path names? But then why would it detect three of the items in a folder, but not the other three? I'll try pulling one of the folders out of its nest and see if the script can recognize them if they are at the top level. It's an additional step, but not that big an issue if it works.
Daz Studio is not reporting the metadata correctly (some users have this problem, I believe it is a slight DB corruption in DS). If you look at the log, you will see a lot of "skipping file" with something in quotes; the quotes show what DS is reporting. For clothing, the script is looking for 'Follower/Wardrobe' or 'Follower/Accessory' When this happens, you can UNCHECK "Check Content Type" and use "Add Files" to add the files.
I'm not sure that I wasn't being spoiled by the M4->GM script, since when you're dealing with Poser .cr2 files, it always manages to find *something*, even if it doesn't actually manage to convert it.
ETA: Yup. That seems to have fixed it. There are random things which don't convert, but I suspect that those are actually props. Hard to tell when everything is .duf.
Following day report: I'm still losing files from the M4->G8M conversions, but so far if a G1 item converts it's still there at least one day later. I'll undoubtedly need to keep checking them, since quite a few of the now missing M4 items were still accessible after a couple of program closing and relaunchs yesterday.
I'm not sure that I wasn't being spoiled by the M4->GM script, since when you're dealing with Poser .cr2 files, it always manages to find *something*, even if it doesn't actually manage to convert it.
ETA: Yup. That seems to have fixed it. There are random things which don't convert, but I suspect that those are actually props. Hard to tell when everything is .duf.
Following day report: I'm still losing files from the M4->G8M conversions, but so far if a G1 item converts it's still there at least one day later. I'll undoubtedly need to keep checking them, since quite a few of the now missing M4 items were still accessible after a couple of program closing and relaunchs yesterday.
I am glad to hear it is working. The log in the dialog will tell you why an item is skipped, e.g., it is a prop.
Comments
Raise the arms and see what happens to the armpits.
As @carrie58 mentioned, there are a ton of adjustments added to the items for you to try and tweak the garment to how you like.
Thanks folks!
The update for the male version is live in store.
I'm having a little trouble with the Genesis to G8M converter ( I have no problem with the G2M and G3M converters). I get an error response "No clothing deteted". I get the same error whether I choose "Add Files..." or "Add Directory". Below are the lines of the log file, but it isn't limited to this particular product, no Genesis pieces work.
Thank you for any help you could provide.
11:19:15 GMT-0800 (Pacific Standard Time): Adding DirectoryE:/Documents/DAZ 3D/Studio/My Library/People/Genesis/Clothing/DZ Clothings/DZ CowlNeck
11:19:15 GMT-0800 (Pacific Standard Time): SKIPPING "scene" file: E:/Documents/DAZ 3D/Studio/My Library/People/Genesis/Clothing/DZ Clothings/DZ CowlNeck/CowlNeckLS.dsf
11:19:15 GMT-0800 (Pacific Standard Time): SKIPPING "scene" file: E:/Documents/DAZ 3D/Studio/My Library/People/Genesis/Clothing/DZ Clothings/DZ CowlNeck/CowlNeckQS.dsf
11:19:15 GMT-0800 (Pacific Standard Time): SKIPPING "scene" file: E:/Documents/DAZ 3D/Studio/My Library/People/Genesis/Clothing/DZ Clothings/DZ CowlNeck/CowlNeckSL.dsf
Try resaving the item as a Support/Asset ,then retry the converter
For what it's worth: I've got a lot of DZheng stuff (but not the CowlNeck), and it has terrible metadata, as does a huge amount of Genesis generation stuff. The only ways I've been able to get a lot of that to work is either to
(a) fit it to Genesis and then resave as figure/support asset, as carrie58 suggested, OR
(b) go to the Options tab in the Clothing Converter, then uncheck the box that says "Check content type when adding files". That tells Clothing Converter to add whatever it finds. I've found this works for DZheng stuff just fine, for the most part.
The advantage of the second method is that, technically, you don't have to complete the metadata, as you do in the first option. The disadvantage, such as it is, is that it winds up in the system as "Follower?" because the converter doesn't know what it is. If that bothers you, you can always go into the (really annoying) DB editor and fix it.
With the second method, sometimes you will need to do a Force Convert, because some items will fail anyway. No idea why.
One thing to watch out for: some of the clothing is old enough that it has .DSF user-facing files instead of .DUF files. Those can only be handled with the method carrie58 suggested; the converter can't see .DSF files at all. Looking through my directories, I think about half of DZheng's stuff is old enough that it uses .DSF instead of .DUF
The script is telling you that those are "scene" files. No way the script would it try to add those. @vwrangler is correct, you need to go to the Options tab in the Clothing Converter, then uncheck the box that says "Check content type when adding files". That tells Clothing Converter to add whatever it finds. The other option is vwrangler's A option (and @carrie58 's).
Thank you all for your input, it helped a great deal.
The Genesis to Gen8 Converter is working nicely for me now with some very old Genesis Clothing. This is what I've learned so far...
1. As RiverSoftArt mentioned I had to uncheck "Options/File Overwrite Condition/Check Conent Type When Adding Files" box
2. Under the conversion Tab I had to use "Add Files...", -- "Add Directory..." would not work for me.
3. For both .duf or .dsf files, I had to hightlight them and press the "Change Conformer" button that was in the lower-ight hand side of the page (I used the Bodysuit conformer for everything). This would fill out the "Conversion Clothing" column in the "Clothing Item Files" list. That column must be filled in.
4. For .duf files I could then press the Execute button at the bottom of the page. -- for the .dsf files I had to press the "Force Convert Item(s)" button.
5. Conversions proceeded as expected with excellent results after that.
So far by following these steps I've converting everthing I can find, no matter how old they are.
When using these converters (which I love) I always have the vanilla Genesis 8 Male figure alone in the scene. The Genesis clothes convert a little loose with him, (I haven't yet put any of the clothes on my custom models), but there a couple of morphs that are included with the conversion (under Actor), Converter Morph and Tighten All. These along with mesh smoothing takes care of all the looseness.
Thanks again for all the helpful recommendations.
You are welcome! Thanks for sharing and I am glad you have it working for everything. Here are some extra comments:
2. Yes, the Check Content Type is for the "Add Files..." button (this is mentioned in the hint and manual)
3. The script would not fill in the conformer by itself? Strange, I will have to look into that
To make sure that we could handle as many clothing items as possible, the clothing can be a little loose. Using the Tighten All morph (and all of the other morphs), you can tweak a clothing item to your heart's content. Remember you can also save (overwrite) that clothing item with the morphs set to the way you like so that it will load with the morphs set from now on.
Is there any way to get the script to ignore/correct the "Duplicate IDs have been found" error? I've got some old DSF clothing from another store throwing the Duplicate IDs error. For no reason that I understand, the script that's designed to correct the error can't fix them. (And since it's from another store, they were never corrected by the vendors. I don't think the store where I bought them even exists any more.)
When the Clothing Converter script runs and hits the Duplicate ID error, the error itself appears, and then it skips that item completely and goes on to the next item, if there is one.
To be sure, I wouldn't be surprised if there's no way to get the script to handle this. When I tried to save the Genesis DSF shirt to a new Genesis DUF figure asset, it turns out that the duplicate ID error somehow broke the ability of the DUF to find the geometry, and it comes into the scene as a bunch of blocks.
A few items that had non-standard set ups did defeat the Fix Duplicate IDs script, given that they are non-standard it may well be that any other script would have similar issues.
Sorry, no. That is happening deep somewhere in DS as it loads the item.
I have to say going through Genesis clothing has been interesting ,with all the duplicate IDs and how many items were saved as either a scene or scene subset instead of a wearable and thoseare from the store not the freebies ,but it's keeping me busy!!!
Yeah, things get much wilder the farther we go back.
Thank you for this!! MeshItUp uniforms would not convert and I was highly frustrated. *well it worked for one piece but not the others* For some reason, despite all pieces having the checkmark beside them and being highlighted in selected (indicating selected), the execute would only do the first. I ended up doing each piece individually.
I am glad @RAMWolff could help you. It is frustrating. It is obvious more things got through Daz testing the farther back we go.
now I am not sure how much demand there is but
some of us still use the unisex genesis 1
some of us use Poser and Carrara too
so....
any chance one day of Genesis 3&8 batch convertors to the most versatile DAZ figure out there?
There is a possibility. I would have to see what Sickleyield wants to do.
most would use the latest newest and understand why that is more profitable but I know DAZ studio users who still have a soft spot for genesis and it's unisex creature capabilities not to mention ease of animation
Okay, I just had a go at converting Luthbel's Jack of Hearts set. I'd first done a conversion from the M4 version, but this was one of the ones he'd reissued for Genesis 1. I was hoping that I wouldn't get the heel distorition on the vboots from the Genesis version.
The M4 conversions were lost after closing the program, only one of the six components loaded as itself rather than grey blocks.
This time the problem was that the script wouldn't recognize half of the compoonents in the first place. I selected them and got the 'No clothing items detected" error. Any idea what is going on with that? Thay're all .duf files. I can't see any reason why the script/program would choose to recognize the shirt, but not the pants (or the boots).
The ones that it did recognize it converted perfectly. But now I'll need to reopen the program to see whether they are still there.
ETA: Okay, this is more of an issue than I'd realized. I've tried to load four more sets of outfits from Genesis for conversion and the script isn't detecting *any* of them. What is going on here?
ETA 2: Could this be an issue related to subfolders? I organize the thumbnails of my content into a whole nest of subfolders. Does the script have a character limit in the path names? But then why would it detect three of the items in a folder, but not the other three? I'll try pulling one of the folders out of its nest and see if the script can recognize them if they are at the top level. It's an additional step, but not that big an issue if it works.
Well, it's not nested subfolders. It won't detect a file as a clothing item even if I drag it to the top of the path. And it's not recognizing more than one out of about five things I try to point it at. What it will regognize it usually converts splendidly. But not being able to access or load more than three quarters of the library in order to convert it is a major problem. And sometimes it's really bizarre. For example. Sickleyield's Doomed Poet is a set I use a lot. It will find and convert both collars, but not the shirt. Or the pants. But it will detect and convert the shoes and socks.
I dumped everything, reinstalled and went back again, this time working in 4.11, but so far I've seen no difference in performance.
Daz Studio is not reporting the metadata correctly (some users have this problem, I believe it is a slight DB corruption in DS). If you look at the log, you will see a lot of "skipping file" with something in quotes; the quotes show what DS is reporting. For clothing, the script is looking for 'Follower/Wardrobe' or 'Follower/Accessory' When this happens, you can UNCHECK "Check Content Type" and use "Add Files" to add the files.
Thank you! I'll uncheck that and have another go.
I'm not sure that I wasn't being spoiled by the M4->GM script, since when you're dealing with Poser .cr2 files, it always manages to find *something*, even if it doesn't actually manage to convert it.
ETA: Yup. That seems to have fixed it. There are random things which don't convert, but I suspect that those are actually props. Hard to tell when everything is .duf.
Following day report: I'm still losing files from the M4->G8M conversions, but so far if a G1 item converts it's still there at least one day later. I'll undoubtedly need to keep checking them, since quite a few of the now missing M4 items were still accessible after a couple of program closing and relaunchs yesterday.
I am glad to hear it is working. The log in the dialog will tell you why an item is skipped, e.g., it is a prop.