DAZ Studio Pro 4.6.1.17 General Release, Now Available!

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  • jepegraphicsjepegraphics Posts: 884
    edited December 1969

    I just noticed that when fitting Genesis Hair that is longer, like Tatjana Hair by 3Dream to Genesis, there's a visible passage and interruption around the neck! WTF? It is not just one hair, happens to all hair that is longer.
    Anyone else noticed that maybe?

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Jepe said:
    I just noticed that when fitting Genesis Hair that is longer, like Tatjana Hair by 3Dream to Genesis, there's a visible passage and interruption around the neck! WTF? It is not just one hair, happens to all hair that is longer.
    Anyone else noticed that maybe?

    Don't think so. This is SAV's Alpha hair from Rendo. I even turned the dials to make it longer and I'm not seeing any thing wonky.

    Just used PH Catwalk earlier too and didn't have any issues.

    savalpha_nopoke.png
    1044 x 1080 - 919K
  • jepegraphicsjepegraphics Posts: 884
    edited October 2013

    Thank you for the answer, Vaskania. But what happens when you dial in a full body morph that affects the neck? On my machine the hair gets a break all around the neck - like in my attached screenshot. ???

    And the hair parts can't be selected manually anymore, when there are handles, I can't reach them, not even with right mouse click.

    GenesisScreen01.jpg
    1696 x 1006 - 438K
    Post edited by jepegraphics on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    With the extreme morphs, the hair breaks for me too. As far as handles, I'm not sure. I don't have the hair you're using. Does the Genesis version of the hair normally have handles? Maybe try expanding the neck/collar bones of the hair.

    /edit
    Ok, I may have a fix for the neck portion of the hair messing up. Check the resolution level in the parameters. Once I changed Alpha hair to High Resolution, the wrinkling went away. This hair also uses like 8 for collision iterations by default.

    Post edited by Lissa_xyz on
  • jepegraphicsjepegraphics Posts: 884
    edited December 1969

    I was working with April's Sylphiad hair (with handles), fitted that to Genesis, but after conversion the handles are gone - no bones anymore for those. I think it's because of the conversion. But the breaking around the neck for body morphs too happend.
    I never noticed something like this in previous versions of DS, I think I have to go backwards again, I don't want to work with a buggy application. :( My main program is Poser, another reason now why.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Transfer utility destroys handles. If I need to use previous generation hair on Genesis, depending on the hair I won't even fit it to Genesis, I'll use it as prop hair and just parent it to the head.

    Try what I said about the subd resolution above though and see if the neck issues stop.

  • jepegraphicsjepegraphics Posts: 884
    edited December 1969

    Vaskania said:

    /edit
    Ok, I may have a fix for the neck portion of the hair messing up. Check the resolution level in the parameters. Once I changed Alpha hair to High Resolution, the wrinkling went away. This hair also uses like 8 for collision iterations by default.

    That's probably a temporary solution, but I don't want and can't turn every hair figure into subdivision or smoothing it out with the smoothing modifyer only because DS doesn't work correctly anymore. I have a good machine now but especially long hair already has a lot of polygons. Where should this lead to?

  • jepegraphicsjepegraphics Posts: 884
    edited December 1969

    Vaskania said:
    Transfer utility destroys handles. If I need to use previous generation hair on Genesis, depending on the hair I won't even fit it to Genesis, I'll use it as prop hair and just parent it to the head.

    Try what I said about the subd resolution above though and see if the neck issues stop.

    I too often uses figure hair as a prop and it works very well when the figure is in default pose, but my scene was ready and Genesis already posed, then it is a nightmare to fit a long hair figure to the head. And as said, SubD maybe is a kind of solution, but I prefer a proper working program, not work-arounds.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    I don't think sub-d is a workaround. Not all hair has it, and a lot were created before it was available. A low-res mesh won't have enough polys to bend the way it needs to.

    Post edited by Lissa_xyz on
  • edited December 1969

    Jepe said:
    Vaskania said:
    Transfer utility destroys handles. If I need to use previous generation hair on Genesis, depending on the hair I won't even fit it to Genesis, I'll use it as prop hair and just parent it to the head.

    Try what I said about the subd resolution above though and see if the neck issues stop.

    I too often uses figure hair as a prop and it works very well when the figure is in default pose, but my scene was ready and Genesis already posed, then it is a nightmare to fit a long hair figure to the head. And as said, SubD maybe is a kind of solution, but I prefer a proper working program, not work-arounds.

    Jepe:That hair, tatiana, isn't setup for anything like what you appear to be trying to do.
    Beyond the basic female/male, and Victoria 5, the mesh has a complete breakdown.
    That has to do with the rigging, and mapping.
    Not the software.
    What is happening is that when you adjust the neck/trapezius area and the back, the underlying part of the mesh is pushing the overlaying part out, without adjusting the back of the head.(missing JCM?)
    and crack goes the mesh.

    Mesh smoothing gives an ok result but it has to be cranked up to 20+

    As to the other hair you mentioned, Sylphiad, that is even worse as that is a V3 hair.
    The rigging on that one is really different.
    It just wasn't designed for genesis.

    What the "autofit" does it dump the original rigging and tries to map the figure to the genesis rig.
    If you switch to the joint editor tool and look at the rig before and after conversion you'll see it more easily.
    It's hit or miss, on clothes, and even worse on hair.
    The rigging and mapping are just too different.
    the breaking is partially caused by the additional bones that genesis has that the other figures don't have.
    If you intend on using older content with genesis, you may want to start learning how to rig items to correct the problems.

    NOne of this is a work around it's just that some stuff wasn't designed to work the way you think it should.
    Genesis is such a different beast than any other figure developed so far, it's got it's own learning curve.
    And there's a lot of trial and error with it.
    been working with it for almost 2 years now and keep learning new things with it.

  • ben98120000ben98120000 Posts: 469
    edited December 1969

    Jepe said:
    Thank you for the answer, Vaskania. But what happens when you dial in a full body morph that affects the neck? On my machine the hair gets a break all around the neck - like in my attached screenshot. ???

    And the hair parts can't be selected manually anymore, when there are handles, I can't reach them, not even with right mouse click.



    After applying full body morph, select the hair and in hairs parameters tab there will probably be that morph you just applyed to the figure under Actor menu (click with right mouse button on parameters tab and activate "show hidden properties") where you can slide the morph back down. And, ofc, you can use smoothing modifier if your hair now goes inside the figure and slide that body morph back up to the value which looks ok to you.
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Jepe said:
    Thank you for the answer, Vaskania. But what happens when you dial in a full body morph that affects the neck? On my machine the hair gets a break all around the neck - like in my attached screenshot. ???

    And the hair parts can't be selected manually anymore, when there are handles, I can't reach them, not even with right mouse click.



    After applying full body morph, select the hair and in hairs parameters tab there will probably be that morph you just applyed to the figure under Actor menu (click with right mouse button on parameters tab and activate "show hidden properties") where you can slide the morph back down. And, ofc, you can use smoothing modifier if your hair now goes inside the figure and slide that body morph back up to the value which looks ok to you.
    Nice trick. Thanks for that- works like a charm.
  • KeryaKerya Posts: 10,943
    edited December 1969

    Another way to fit older hair to Genesis without loosing handles:
    http://www.daz3d.com/forums/discussion/26484/#392378

  • edited December 1969

    Jepe said:
    Thank you for the answer, Vaskania. But what happens when you dial in a full body morph that affects the neck? On my machine the hair gets a break all around the neck - like in my attached screenshot. ???

    And the hair parts can't be selected manually anymore, when there are handles, I can't reach them, not even with right mouse click.



    After applying full body morph, select the hair and in hairs parameters tab there will probably be that morph you just applyed to the figure under Actor menu (click with right mouse button on parameters tab and activate "show hidden properties") where you can slide the morph back down. And, ofc, you can use smoothing modifier if your hair now goes inside the figure and slide that body morph back up to the value which looks ok to you.

    Thanks for the reminder about the "show hidden", i think it's one of the few(ok many) things i constantly forget about.

  • RAMWolffRAMWolff Posts: 10,222
    edited December 1969

    I've had some luck softening up the weight mapping on longer hair that has issues with morphs. If that is softened then morphing your figure shouldn't cause such strong crinkles. Add in a smoothing modifier and even a Sub-D and it's good. That way you can still have the hair prop as a conforming figure so it follows the head and neck movements better.

  • marblemarble Posts: 7,500
    edited December 1969

    A more general question: I have not updated to the new release because I am confused. There appears to be a general release and a beta version out at the same time. Does the beta contain fixes for bugs in the general release? Which should I install?

    I have an i7 iMac and now Mavericks is available, I'm tempted to upgrade the OS - is anyone aware of any problems?

    Lastly, I avoid the DIM at all costs. I like the way I organised my content years ago and am afraid that DIM will mess up all that hard work. Is it possible to install the new version without using DIM?

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    marble said:
    A more general question: I have not updated to the new release because I am confused. There appears to be a general release and a beta version out at the same time. Does the beta contain fixes for bugs in the general release? Which should I install?

    I have an i7 iMac and now Mavericks is available, I'm tempted to upgrade the OS - is anyone aware of any problems?

    Lastly, I avoid the DIM at all costs. I like the way I organised my content years ago and am afraid that DIM will mess up all that hard work. Is it possible to install the new version without using DIM?

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log shows what's changed between the general release and the beta.

    Several people have said that DS runs fine on 10.9; one person has said file operations don't start at the last location used.

    You can install the General Release without DIM; the beta can only be installed with DIM. You can use DIM just for the beta, or to download content but not install it.

  • marblemarble Posts: 7,500
    edited December 1969

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log shows what's changed between the general release and the beta.

    Several people have said that DS runs fine on 10.9; one person has said file operations don't start at the last location used.

    You can install the General Release without DIM; the beta can only be installed with DIM. You can use DIM just for the beta, or to download content but not install it.

    Thank you for the responses. Unfortunately, little of that linked document means much to me. For example, I haven't a clue what an ERC freeze might be or whether I can live without a fix for it.

    As for the DIM, do you mean that from the Beta onwards, DIM will be the only install method? If so, it maybe time for me to take advantage of the Poser 10 price offer and bite the bullet.

  • KeryaKerya Posts: 10,943
    edited December 1969

    No - it is only for the Betas that you have to use the DIM.
    The General releases are available through the Product library.

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    marble said:

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log shows what's changed between the general release and the beta.

    Several people have said that DS runs fine on 10.9; one person has said file operations don't start at the last location used.

    You can install the General Release without DIM; the beta can only be installed with DIM. You can use DIM just for the beta, or to download content but not install it.

    Thank you for the responses. Unfortunately, little of that linked document means much to me. For example, I haven't a clue what an ERC freeze might be or whether I can live without a fix for it.

    As for the DIM, do you mean that from the Beta onwards, DIM will be the only install method? If so, it maybe time for me to take advantage of the Poser 10 price offer and bite the bullet.

    The general releases will continue to be available as stand-alone installers. The betas are DIM only to ensure they don't interfere with the release version so both can be installed at the same time.

    BTW, I believe Smith-Micro requires you to use their download manager for Poser 10.

  • marblemarble Posts: 7,500
    edited December 1969

    Kerya said:
    No - it is only for the Betas that you have to use the DIM.
    The General releases are available through the Product library.

    Thank you - I take it the product library files are zips?

    Any known downsides to updating? I will still be able to load previously created scenes, etc.?

  • KeryaKerya Posts: 10,943
    edited December 1969

    ...

    BTW, I believe Smith-Micro requires you to use their download manager for Poser 10.

    Correct
    (and don't ask about my opinion about that - it is not favorable)

  • marblemarble Posts: 7,500
    edited December 1969

    BTW, I believe Smith-Micro requires you to use their download manager for Poser 10.

    Bummer. I hate to get locked-in to marketing policies. For that reason, I have not purchased any Genesis 2 stuff and, indeed, have been buying more V4 items lately.

  • KeryaKerya Posts: 10,943
    edited December 1969

    marble said:
    Kerya said:
    No - it is only for the Betas that you have to use the DIM.
    The General releases are available through the Product library.

    Thank you - I take it the product library files are zips?

    Any known downsides to updating? I will still be able to load previously created scenes, etc.?

    Product library link: http://www.daz3d.com/downloader/customer/files/#prod_13176
    The PC files are exe, that much I know.

    I don't know about the downsides ... I didn't update up to now.
    I am working on something and I don't change versions in the middle of a project.

  • RodrakRodrak Posts: 81
    edited December 1969

    marble said:
    As for the DIM, do you mean that from the Beta onwards, DIM will be the only install method? If so, it maybe time for me to take advantage of the Poser 10 price offer and bite the bullet.

    You can setup DIM to only download the products, without installing anything. I'm in similar situation as my runtime is customized, no CMS etc. but I still use the DIM do download everything. It just ends up in a single download directory and I install it manually.

    And so far only beta releases of DS are DIM only.

  • marblemarble Posts: 7,500
    edited December 1969

    Kerya said:
    marble said:
    Kerya said:
    No - it is only for the Betas that you have to use the DIM.
    The General releases are available through the Product library.

    Thank you - I take it the product library files are zips?

    Any known downsides to updating? I will still be able to load previously created scenes, etc.?

    Product library link: http://www.daz3d.com/downloader/customer/files/#prod_13176
    The PC files are exe, that much I know.

    I don't know about the downsides ... I didn't update up to now.
    I am working on something and I don't change versions in the middle of a project.

    I just checked and, yes, they are zips for Mac. That's fine, thanks.

    I'm between projects right now so am taking the opportunity to update.

  • marblemarble Posts: 7,500
    edited December 1969

    Rodrak said:
    marble said:
    As for the DIM, do you mean that from the Beta onwards, DIM will be the only install method? If so, it maybe time for me to take advantage of the Poser 10 price offer and bite the bullet.

    You can setup DIM to only download the products, without installing anything. I'm in similar situation as my runtime is customized, no CMS etc. but I still use the DIM do download everything. It just ends up in a single download directory and I install it manually.

    I didn't know that, thanks. But how is that different to downloading the zip file and installing manually?

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    marble said:
    Rodrak said:
    marble said:
    As for the DIM, do you mean that from the Beta onwards, DIM will be the only install method? If so, it maybe time for me to take advantage of the Poser 10 price offer and bite the bullet.

    You can setup DIM to only download the products, without installing anything. I'm in similar situation as my runtime is customized, no CMS etc. but I still use the DIM do download everything. It just ends up in a single download directory and I install it manually.

    I didn't know that, thanks. But how is that different to downloading the zip file and installing manually?

    It's the same, except you can queue the downloads with one click instead of downloading each one separately. I find it downloads faster than downloading through a browser, but some people have found it doesn't for them.

    DIM can also let you know about product updated if you either (a) leave the downloads in DIM's download folder, or (b) install with DIM (although you can install to a dummy location and then delete it or rearrange after installing and DIM will still let you know about updates).

  • RodrakRodrak Posts: 81
    edited December 1969

    marble said:
    I didn't know that, thanks. But how is that different to downloading the zip file and installing manually?

    It's the same, except you can queue the downloads with one click instead of downloading each one separately. I find it downloads faster than downloading through a browser, but some people have found it doesn't for them.

    DIM can also let you know about product updated if you either (a) leave the downloads in DIM's download folder, or (b) install with DIM (although you can install to a dummy location and then delete it or rearrange after installing and DIM will still let you know about updates).
    Personally I leave the zips in the download directory and DIM notifies me when the updates are available. To keep track what is already installed I change the file date of all the zips that I already copied to my runtime. Simple and works well for me.

  • KeryaKerya Posts: 10,943
    edited December 1969

    Rodrak said:

    Personally I leave the zips in the download directory and DIM notifies me when the updates are available. To keep track what is already installed I change the file date of all the zips that I already copied to my runtime. Simple and works well for me.

    How do you do that ?
    Changeing the file date?

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