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UltraScatter (the original) had only Surface scatter. UltraScatterPro has Matrix and Volume as well as Surface. I just finished a Matrix experiment. I haven't yet shown Volume in this thread, other that the quick glimps at the flying leaf trimmings.
Even if all you do is Surface Scatter, one new feature in UltraScatterPro that is worth the upgrade by itself (in my opinion) is the ability to import a previous scatter to create a new scatter. So many times with UltraScatter (the original) I would scatter something and then later wish I had scattered a group so I had more variety. Before, I would have to look at the old scatter, write down all the settings, create a new scatter and reenter all the settings. Now I can just import that old scatter. It is like magic to me. It has saved me so much time.
The matrix scattering looks awesome. I would love to see something like that done for city blocks or similar, though I think all of the city stuff I have doesn't easily line up streets
What city blocks products are you thinking of, Will?
Yeah those points makes me wanting it even more, thanks for pointing those out. Howie should give you a refund for all your great work in selling it. LOL
I'm one of his beta testers. He treats me well. I'm not a salesperson for his products, but I am a big fan of useful products like this! I have so much fun with it, I want other people to see what can be done and get enthused about using it, too.
LOL I was joking but cool that you are a tester, good choice IMO.
I was thinking of the Dystopian blocks and the Greeble City Blocks.
At least with Greeble City blocks, which I played with recently, they aren't uniform 'click into place' style city blocks, so any random script would have problems.
Then again, that's a possible product idea...
I have the two free Dystopia City Blocks products. I'll give them a try.
This is working up to be as interesting a thread as RGCincy's one on dForce.
Like Szark I didn't pick this up when it was released, even though I wanted it (I was short of funds just then) but it's high on my wishlist.
I love your animal topiary pics - very clever!
With the first Ultrascatter I made a fun shirt made of flowers... let's see if I have that...
Sort of like the topiary thing.
Ah, here it is:
Hi, MelanieL. I'm glad you got a kick out of the topiaries. Maybe you can pick it up on a good sale. Too bad HowieFarkes wasn't included today in the 60% flash sale with some of the other favorite vendors.
A human topiary (sort of)! I like it. Thanks for sharing your image. I made a dress covered with dandelions once. it was very strange. I never really finished it into a scene, like you did. Here it is for a laugh.
Experiment: Create a City out of Dystopia City Blocks
This is a quick summary of how I created a city with Dystopia City Blocks. I used the two free products. Blocks 1-10 and Blocks 11-20
It took UltraScatterPro less than 30 seconds to create the 10,000 instances!
Here's a top down view when I only scattered 25 by 25. That was still pretty big.
Here's a perspective view of the 25 by 25 city, looking into the sun.
And here finally is my 100 by 100 city with the camera angle arranged so you can see the streets lining up.
Experiment: Create a Big City from Urban Sprawl 3:
I first scattered Urban Sprawl 3 with a 3 by 3 Matrix scatter. After that success, I did 20 by 20, My computer got pretty slow with the instances in Full preview, but I wanted to see where to place the camera.
I was surprised by 2 things:
That looks amazing, Barbult. I were always wondering, how to create a big cities in Daz Studio.
Nicely done, Barbult!
Awesome thread. Will be watching with interest. Learning UltraScatter Pro was my 3D-related new year's resolution. These tests and explanations are perfect. I hope I get a chance to contribute.
@Artini and @Oso3D I think they look too repetitive. I'm going to see what I can do to make a little more variation. For Urban Sprawl, I think I first need to run Scene Optimizer. At that distance, I think I could get by with less resolution. I probably don't need bump or normal maps (if it has any) at all. We'll see.
@Diomede_Carrara welcome to the thread! It's is great to hear that it it helpful. It's not really a tutorial, because I just jump around to whatever interests me at the moment. I look forward to seeing what you come up with. The possibilities with UltraScatterPro are huge, and I'm sure there are a lot of things yet to be discovered.
Yes I'm hoping for a good sale in the next couple of months - I still use the original UltraScatter quite a bit but would like the new features.
Those city blocks examples look really effective. (The dandelion dress is also quite cute!)
Experiment: Add more Variety to the Urban Sprawl 3 Big City:
I want to add more variety to the big city I made with Urban Sprawl 3 and UltraScatterPro. My viewport is almost completely unresponsive with this scene, so first I need to try to improve that issue. Then I want to add duplicate city blocks and hide some buildings or recolor them or something, to make variety, so I have more than 5 different blocks.
Warning - This experiment contains several steps that didn't seem to help much!
Continued below
Very cool. Imagine what we can do if we change the Hue and/or saturation of the reduced maps and use a few more bases for Instancing.
Exactly what I am working on right now!
I’m very curious; at one point I was trying to populate the interior of a space ring habitat...
great minds and all that
Experiment: Add more Variety to the Urban Sprawl 3 Big City (Continued):
Urban Sprawl Big City is looking better with more variety (see first post in this experiment), but I think UltraScatterPro can do even more to add variety in scale. Plus, we get to play with more UltraScatterPro features!
How much RAM and what GC have you got in your rig? I got myself a GTX 1080 TI
You've got me beat. I have a GTX 980 Ti and 32 GB RAM in my computer. This big city rendered fine in my graphics card and really fast (7 minutes). Instances are great!!!!
Edit for spelling.
arr but you have twice as much RAM as me but not for long I am getting another 16 gb next week. :P
Yeah instances are but one problem I found with them, you can't use Canvasses
Experiment: Add Life to the Urban Sprawl 3 Big City
Urban Sprawl Big City looks pretty sterile. There are a few little trees, but you can't really see them. The roads are empty; no traffic. There are no pedestrians, but they would probably be too small too see anyway.
Experiment: Add Action to the Urban Sprawl 3 Big City
The Urban Sprawl 3 Big City is nice, but it is kind of dull. Nothing is happening. We need some action and a story line. I have this idea that news helicopters should be circling above the city while the courthouse below is in flames.
Continued below.