AppLink for 3D-Coat?

wetcircuitwetcircuit Posts: 0
edited December 1969 in Carrara Discussion

There was some discussion in the past about AppLink for 3D-Coat…

Was that ever explored?Was there any technical reason Carrara could not have one?

available for quite a few other programs:
3dsMax
LightWave
Maya
Modo
Cinema 4D
Blender
ZBrush
Unity 3D
Mudbox
XSI
Houdini
Messiah
Cheetah 3D
Fusion
VoidWorld
Mixamo

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Comments

  • DartanbeckDartanbeck Posts: 21,549
    edited December 1969

    Would be nice.

  • bighbigh Posts: 8,147
    edited December 1969

    I could care less - have no plans to get it .
    to many free programs to use for modeling .

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    bigh said:
    I could care less - have no plans to get it .
    to many free programs to use for modeling .

    Thank you for that valuable input. I shall endevor to return the favor when you post something that interests you. :)
  • bighbigh Posts: 8,147
    edited December 1969

    bigh said:
    I could care less - have no plans to get it .
    to many free programs to use for modeling .

    Thank you for that valuable input. I shall endevor to return the favor when you post something that interests you. :)

    OK :cheese:

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    LOL! ;-P

  • cyborgty_074ff6c243cyborgty_074ff6c243 Posts: 132
    edited December 1969

    I wondered about the same thing, Holly. I noticed a thread at the 3D-Coat site in which I guy expressed interest in developing one (stusutcliffe asked about it). You may have already noticed this, but here's the link. Unfortunately there wasn't a real commitment and the last activity in this was last year.
    http://3d-coat.com/forum/index.php?showtopic=9563&hl;=+carrara++applink

    Here's a link to a thread where I guy described how he went from Carrara to 3DCoat via Zbrush (but if you are like me, you don't own Zbrush).
    http://3d-coat.com/forum/index.php?showtopic=8887&hl;=+carrara++applink#entry69194

    I think most of the applinks were created by 3D software users who possess programming skills (and the 3D-Coat SDK). I wonder if a Carrara user has the skills, interest, and time to create one.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    CyBoRgTy_ said:

    I think most of the applinks were created by 3D software users who possess programming skills (and the 3D-Coat SDK). I wonder if a Carrara user has the skills, interest, and time to create one.


    Thanks for those links. I have 3D-Coat so naturally I am interested…. I think the applinks are all free, so there may not be much incentive to make it happen from one of our plugin-makers….

    From my complete uneducated position waaaaaaay over here, I am assuming it's just model and shader info transferring across. I've got Stu giving me a glimpse into his process with 3D-Coat to Carrara…. His work is just so redonk it makes me think I could rule the world with some kind of Carrara-3DCoat-MarvelousDesigner interchange….

  • cyborgty_074ff6c243cyborgty_074ff6c243 Posts: 132
    edited November 2013

    I've got Stu giving me a glimpse into his process with 3D-Coat to Carrara…. His work is just so redonk it makes me think I could rule the world with some kind of Carrara-3DCoat-MarvelousDesigner interchange….

    I agree with you about Stu's work and I am very interested in any insight, links, etc. regarding his workflow.

    Post edited by cyborgty_074ff6c243 on
  • stu sutcliffestu sutcliffe Posts: 274
    edited December 1969

    I hope "redonk" is a good thing? is that a Noo Yoik saying?

    I've not heard anymore about this applink at this time.


    And bigh

    http://www.urbandictionary.com/define.php?term=I could care less

    you sound like Biff Tannen..... I think you should make like a tree and get out of here.....;-)

    ...sorry, wrong quotes are a pet hate.......

    I have a friend who says "Damp squid" instead of "Damp squib".....aaargh!

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    I hope "redonk" is a good thing?

    "Redonk" i believe is short for Redonkopotamus - someone with an enviable sense of style….
    Hippo-Hat1.jpg
    447 x 299 - 28K
  • stu sutcliffestu sutcliffe Posts: 274
    edited December 1969

    how did you get that piccy of me....:lol:

  • stu sutcliffestu sutcliffe Posts: 274
    edited December 1969

    You wouldn't be envying my style if you saw what was going on with the dragon!.....oh hang ,on you probably will see...

  • evilproducerevilproducer Posts: 9,050
    edited November 2013

    Stu my man, we have an absolutely redonkulous render challenge thread this month! It's da' bomb, my man! Word to yo' mutha'!
    http://www.daz3d.com/forums/discussion/31940/

    I think it's right up your crib's alley! Fo' shizzle! :lol:

    Gee, I hope I did a swell job translating my verbiage into the contemporary vernacular using Vanilla Ice's, Book of Urban Slang! BTW. he seems like such a nice young man! I wonder when his next album of the hip hop rap will be released?

    Post edited by evilproducer on
  • stu sutcliffestu sutcliffe Posts: 274
    edited December 1969

    ...say whaat.

    ta for the invite EP. I am currently working on a pic of a movie scenario,but after wading through the rules it doesnt appear to be applicable!
    I'm creating stuff in only in 3dCoat, and only rendering in Carrara....I 've never been in the spline room....but I am planning on maybe a bit of cloud and hair . Maybe I should post something and see how long before I get disqualified?
    Holly knows the direction I'm heading in.....what do you think?

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Hey Stu, the requirement is a spline model or a volumetric cloud. In other words, you don't have to use a spline model if you use a cloud, or vice versa.

  • 1MoreThreadDeleted1MoreThreadDeleted Posts: 56
    edited December 1969

    I asked the developer about this before and he was willing to compensate a person for there time in developing the applink. I wish I knew how to program because this would be the first thing on my list.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    ...say whaat.

    ta for the invite EP. I am currently working on a pic of a movie scenario,but after wading through the rules it doesnt appear to be applicable!
    I'm creating stuff in only in 3dCoat, and only rendering in Carrara....I 've never been in the spline room....but I am planning on maybe a bit of cloud and hair . Maybe I should post something and see how long before I get disqualified?
    Holly knows the direction I'm heading in.....what do you think?


    Yeeeeeeees. Just put a bit of cloud in there…. LOL!
    … and the theme is "Movie Night" so, you can't get disqualified very easily… ;)
  • DartanbeckDartanbeck Posts: 21,549
    edited December 1969

    Muphasa said:
    I asked the developer about this before and he was willing to compensate a person for there time in developing the applink. I wish I knew how to program because this would be the first thing on my list.
    I thought that I was remembering something along that order.
  • stu sutcliffestu sutcliffe Posts: 274
    edited December 1969

    I am being tempted to join in the challenge. I guess if I put a few bones in the models they will count as being modified in Carrara..And I have some WIP s raring to go.

    Sorry, this thread is being derailed.

    So how would the App Link work.There is no point in sending a multimillion poly sculpt to Carrara it will just clog up. So I am guessing it is for the finished retopoed painted obj? To make it easier to check and change the paint job. I did have the Blender-3dCoat but never got around to using it.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    So how would the App Link work.There is no point in sending a multimillion poly sculpt to Carrara it will just clog up. So I am guessing it is for the finished retopoed painted obj? To make it easier to check and change the paint job. I did have the Blender-3dCoat but never got around to using it.

    … :long: … oh, well it would obviously… ahh… :down: err, … that is to say, it could possibly… :-/ you know…, do that thing…. :red:

  • stu sutcliffestu sutcliffe Posts: 274
    edited December 1969

    Great ! I need it for that thing too!

  • MiloMilo Posts: 511
    edited December 1969

    I looked into it a little bit but I am very rusty on my programming. Fenric believed to do something like go-z you would need access to some of Carrara's internals for non-native rigged (ie poser content) There are I believe 9 types of transfers in applink from painting, displacement to object stuff. I believe watching the zbrush videos that morphs and such move the vertices/points around but don't add or remove them. Why the hd genesis stuff is very interesting. I am embarking on a new learning journey if it leads me back to programming I will have to take a look. Yes andrew offered financial compensation if someone wanted to develop the plugin and give it away for free.

    Stu - someone mentioned them getting an outline of going back and forth from Carrara to 3d-coat. Do you have that online anywhere? Are you doing morphs in 3d-coat back into Carrara?

    What we should do is compile a resource of how to manually do each of those 9 things and then automatic what can be done from the SDK. Should we start this as a new thread then? We can put in the first couple of posts the 9 items and then start breaking them down from there. I like 3d-coat even though I haven't done much with it, the price point is very nice.

    Here is the post by Fenric and also this thread at first has link to the bug/request feature to do the applink if you want to add your please add to the bug/feature request http://www.daz3d.com/forums/discussion/7042/#100464

  • MiloMilo Posts: 511
    edited November 2013

    I am being tempted to join in the challenge. I guess if I put a few bones in the models they will count as being modified in Carrara..And I have some WIP s raring to go.

    Sorry, this thread is being derailed.

    So how would the App Link work.There is no point in sending a multimillion poly sculpt to Carrara it will just clog up. So I am guessing it is for the finished retopoed painted obj? To make it easier to check and change the paint job. I did have the Blender-3dCoat but never got around to using it.

    Like zbursh and the like would be displacement / normal map'd objects. It would be nice also if Carrara had a "don't show displacement on screen even if its in the shader setting" toggle to keep things from slowing down (and hopefully someone will say oh just do X).

    There was one posting on the 3d-coat forums that had some fairly detailed models that were rendered in Carrara. I should ask them to add their voice of experience on the process of what they do. Maybe its just that getting our experience into our own guide as to what works and what tricks work

    *Stu* just went to your blogspot and have to saw WOW! fantastic work.. So when do you start classes, I am ready to sign up *grin*

    Post edited by Milo on
  • stu sutcliffestu sutcliffe Posts: 274
    edited December 1969

    Milo...I did not understand a word of what you just said...obviously apart from you liked my stuff!....thank you.:)

    The only way I link 3dcoat to Carrara is .
    1. I sculpt. retopo and paint in 3dCoat.
    2. Then I hit the export model button.

    This just saves everything at the same time. In my case an OBJ, a spec map , colour map and a normal map. Then In Carrara I import the obj, which comes in complete with colour map,spec map. I have to navigate to the normal map though,because that does not come in attached. ( I seem to remember when I was using the 8.5 beta ,the colour map was missing also?)

    I have no clues about morphs and displacement maps im afraid...way above my pay grade!.
    So even though I think I need a applink, like Holly...I am not sure I do.

  • MiloMilo Posts: 511
    edited December 1969

    Milo...I did not understand a word of what you just said...obviously apart from you liked my stuff!....thank you.:)

    The only way I link 3dcoat to Carrara is .
    1. I sculpt. retopo and paint in 3dCoat.
    2. Then I hit the export model button.

    This just saves everything at the same time. In my case an OBJ, a spec map , colour map and a normal map. Then In Carrara I import the obj, which comes in complete with colour map,spec map. I have to navigate to the normal map though,because that does not come in attached. ( I seem to remember when I was using the 8.5 beta ,the colour map was missing also?)

    I have no clues about morphs and displacement maps im afraid...way above my pay grade!.
    So even though I think I need a applink, like Holly...I am not sure I do.

    hehe.. though sometimes even when someone knows exactly what I am talking about I get that reaction. I have to watch with this MS. But basically you arn't going from Carrara to 3d-coat and back. You do it all in 3d-coat then put it together and render in Carrara. Still awesome work! (and I would still take classes *grin* as I haven't made it far in 3d-coat).

    If you make a tweek on the model after you have done things you re-export from 3d-coat and then re-import into Carrara and delete the previous model positioning it by hand or using Fenric's addon to transfer position/size etc information before you delete the first one.

  • Design AcrobatDesign Acrobat Posts: 459
    edited December 1969

    -_Milo_- said:
    Milo...I did not understand a word of what you just said...obviously apart from you liked my stuff!....thank you.:)

    The only way I link 3dcoat to Carrara is .
    1. I sculpt. retopo and paint in 3dCoat.
    2. Then I hit the export model button.

    This just saves everything at the same time. In my case an OBJ, a spec map , colour map and a normal map. Then In Carrara I import the obj, which comes in complete with colour map,spec map. I have to navigate to the normal map though,because that does not come in attached. ( I seem to remember when I was using the 8.5 beta ,the colour map was missing also?)

    I have no clues about morphs and displacement maps im afraid...way above my pay grade!.
    So even though I think I need a applink, like Holly...I am not sure I do.

    hehe.. though sometimes even when someone knows exactly what I am talking about I get that reaction. I have to watch with this MS. But basically you arn't going from Carrara to 3d-coat and back. You do it all in 3d-coat then put it together and render in Carrara. Still awesome work! (and I would still take classes *grin* as I haven't made it far in 3d-coat).

    If you make a tweek on the model after you have done things you re-export from 3d-coat and then re-import into Carrara and delete the previous model positioning it by hand or using Fenric's addon to transfer position/size etc information before you delete the first one.

    Transfer plug-ins from 3DCoat and Go-Z have blurred the lines of what is done in what program. I don't find it different than something made in DAZ and transferred to Hexagon, Carrara or any other program.

    In fact, I'm quite sure none of the DAZ models are done in DAZ nor any DAZ3D products, especially the Genesis models (with the exception of DAZ proprietary software 'earmarks'.)

    After asking for over two years for a plug-in for 3DCoat I have given up on using 3DCoat. I use Go-Z and Zbrush mostly now since it is available.

  • MiloMilo Posts: 511
    edited December 1969


    Transfer plug-ins from 3DCoat and Go-Z have blurred the lines of what is done in what program. I don't find it different than something made in DAZ and transferred to Hexagon, Carrara or any other program.

    In fact, I'm quite sure none of the DAZ models are done in DAZ nor any DAZ3D products, especially the Genesis models (with the exception of DAZ proprietary software 'earmarks'.)

    After asking for over two years for a plug-in for 3DCoat I have given up on using 3DCoat. I use Go-Z and Zbrush mostly now since it is available.

    Thats understandable.. I can't afford z-brush at this time... I squeaked by on 3d-coat by getting the home license then saving and getting the pro, and then the upgrade.

  • stu sutcliffestu sutcliffe Posts: 274
    edited December 1969

    If you make a tweek on the model after you have done things you re-export from 3d-coat and then re-import into Carrara and delete the previous model positioning it by hand or using Fenric's addon to transfer position/size etc information before you delete the first one.

    Yes ,that is pretty much what I do.
    I dont know anything about Fenrics thing though, maybe I should check that out.
    I dont really tweak the models back in coat. I do sometimes alter them a bit in Carrara though.And I occasionly repaint in Coat sometimes ,but that is relatively straight forward.

    These days I am a just do it guy,if there is a minor problem,I dont worry about it. I spent too many years being told by idiot "clients" what I had done wrong. When you have a physical sculpture they want making 6 % larger because that will make it 6% funnier, the novelty soon wears off ! There is no size button for a lump of clay! "why is it that colour" er.... thats the colour of the sculpting material....
    One of my favourites was a sketchy drawing of a character we had to make...it had an arrow pointing to his head and the words "no hat".... well that will save a bit of time then!.

    Sorry ...gone off reminiscing....

    Yeah...make me a Applink....please.....

  • Rich GellesRich Gelles Posts: 0
    edited December 1969

    Well, the thing is an applink for 3dCoat (For those who own it ) would be a very beneficial item indeed as it is a way to enhance Carrara in some things that it does not currently have scuplting, and retopology and presents another higher level of painting and texturing . I do not own it yet but have tried the demo for a bit and can see its strong potential to use with Carrara.

    Indeed , you can work in it ala Stu and just render out things in Carrara but to be able to fully utilize its power and your time an applink would be very awesome indeed.

    I would almost think that unless DAZ was going to move some future development in scuplting /retopolgy that working on instead an applink feature for Carrara would be something to think on. Heck -- 3dcoat folks which is like one guy, might think of all the potential Carrara users who might buy 3d coat if there was a nice pipeline and since 3d coat has a rather generous non-commercial version and a half the price off zbrush for the full I think there would be a certain amount of Carrara users who would take the plunge.

    That all said --- I think threads for the use of 3d coat would be pretty nifty as its a pretty complex suite of tools and not something one picks up in a weekend or two.

    Rich

  • pavel_bf2dd66d99pavel_bf2dd66d99 Posts: 12
    edited November 2013

    I have 3D-Coat so naturally I am interested….

    Is there any need for you to keep using Carrara ? Animation ? Rendering ?

    I am currently playing with the 3D Coat demo and I am close to getting it as it seems to cover pretty much all my needs. Unlike ZBrush, which ended to be a quite specialised tool for me, as I am unable to wrap my mind around the very unusual interface, and thus I miss 90% of the features, 3D Coat looks like app capable of doing most of the modelling, and seems there is no need to keep using Carrara (at least for me). Am I missing something important ? Keen to hear the input from the user of both Carrara and 3D Coat. Thanks.

    Post edited by pavel_bf2dd66d99 on
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