Hey! Aren't there some stunning entries so far? It's grand to see the likes of Stu and PhilW and Antara joining the fray. Evil, your work for this has been magnificent. Love Sinbad and the hair you have been plastering everywhere :)
Here's some silliness from me. I just needed to do a little case for the reel and ended up doing a dvd case ...
Please note" The Super 8 Logo stuff isn't mine and I will have to change it later.
Oh and I made the case in the spline modeller. :) Keep it a secret...
Great work here alright. I really enjoyed this thread. Maybe one day I can even participate in a challenge...
Stu's work has me debating what my next major purchase will be...3D-Coat, ZBrush or Chronosculpt. Of course, my polygonal modeling and texturing in both Carrara and LightWave still sucks out loud; so these tools would just make me suck even louder... :lol:
Going to play with my - far too late to submit - idea for this challenge. We'll see what happens...
Hey! Aren't there some stunning entries so far? It's grand to see the likes of Stu and PhilW and Antara joining the fray. Evil, your work for this has been magnificent. Love Sinbad and the hair you have been plastering everywhere :)
Here's some silliness from me. I just needed to do a little case for the reel and ended up doing a dvd case ...
Please note" The Super 8 Logo stuff isn't mine and I will have to change it later.
Oh and I made the case in the spline modeller. :) Keep it a secret...
Haha! That's great headwax! Now all you need for the stack of DVDs is a sign for a brick and mortar video rental store that says something like, "Clearance! Going out of Business! Everything Must Go!"
As many people know, Carrara's Depth pass doesn't see hair, but some of the other depth passes do. Volume primitives does see it, so I rendered a Depth pass and a Volume Primitive pass and combined them in Photoshop with a few adjustments to brightness, contrast, layer blending etc. to try and match the two passes together. I also blurred them slightly to hide the jagged edges because the Depth pass doesn't get AA either.
I then used the depth pass to generate the DOF effect I wanted in the final composite. I also equalized the depth pass to exaggerate the DOF.
Stu’s work has me debating what my next major purchase will be…3D-Coat, ZBrush or Chronosculpt. Of course, my polygonal modeling and texturing in both Carrara and LightWave still sucks out loud; so these tools would just make me suck even louder… LOL
It's "Black Friday" over at 3dCoat $100 off today.
This is a postwork WIP for my Holocene Park render that I am going to finish this weekend (I hope).
I wanted a movie theater scene that turned the tables on people watching dinosaurs come to life in Jurassic Park. I wanted the title screen of the movie on the movie screen, but for a twist I wanted it actually projected from a spot light. This meant I needed a gel for the light. That is what I worked on first.
I designed the lettering in the Spline modeler as I couldn't find a font in my library that matched or nearly matched the Jurassic Park font. I rendered the title out using the isometric camera and I rendered a depth pass which I used for a layer in Photoshop. I inverted the colors so the lettering was white, and deleted the black field. I painted the red lines in Photoshop.
I needed a silhouette of a skeleton so I did that in essentially the same way I did the lettering. I then created the other graphic elements for the gel in Photoshop.
After a bit of experimentation with the graphic as a gel, I decided I would have more control if I opened the image in Photoshop and made the canvas a square aspect and letterbox the top and bottom of the image to generate the 16:9 aspect for the movie screen. The black letterbox is opaque in the gel.
This is a postwork WIP for my Holocene Park render that I am going to finish this weekend (I hope).
I wanted a movie theater scene that turned the tables on people watching dinosaurs come to life in Jurassic Park. I wanted the title screen of the movie on the movie screen, but for a twist I wanted it actually projected from a spot light. This meant I needed a gel for the light. That is what I worked on first.
I designed the lettering in the Spline modeler as I couldn't find a font in my library that matched or nearly matched the Jurassic Park font. I rendered the title out using the isometric camera and I rendered a depth pass which I used for a layer in Photoshop. I inverted the colors so the lettering was white, and deleted the black field. I painted the red lines in Photoshop.
I needed a silhouette of a skeleton so I did that in essentially the same way I did the lettering. I then created the other graphic elements for the gel in Photoshop.
After a bit of experimentation with the graphic as a gel, I decided I would have more control if I opened the image in Photoshop and made the canvas a square aspect and letterbox the top and bottom of the image to generate the 16:9 aspect for the movie screen. The black letterbox is opaque in the gel.
Stu’s work has me debating what my next major purchase will be…3D-Coat, ZBrush or Chronosculpt. Of course, my polygonal modeling and texturing in both Carrara and LightWave still sucks out loud; so these tools would just make me suck even louder… LOL
It's "Black Friday" over at 3dCoat $100 off today.
Trust me, I am in agony here (not physical fortunately) - there is so much that I want to be buying and doing in 3D but I just can't manage it right now.
I do like that 3D-Coat is cheaper than ZBrush. Also, there is training for it available at Liberty 3D (look mods, no links! ;) ). So I am leaning fairly heavily in that direction while I dream about the future. The new Chronosculpt from NewTek is freaking amazing, but I don't do animation (yet?).
I can't forget Carrara 8.5 of course! I waited for that and (sort of) defended against the naysayers; so buying that is a must too.
Before I hijack this thread entirely...I did begin work on some models inspired by this challenge. Obviously it is too late to play, but I do hope that something creative appears...
This is so many levels of awesome that I lost count. I wish we had been able to spend more time together in Wisconsin doing 3D stuff.
I don't understand these "depth passes" stuff beyond that they are used in postwork. Right now, my ignorance feels like a brick inside my skull... :lol:
This is so many levels of awesome that I lost count. I wish we had been able to spend more time together in Wisconsin doing 3D stuff.
I don't understand these "depth passes" stuff beyond that they are used in postwork. Right now, my ignorance feels like a brick inside my skull... :lol:
...and my Turducken feels like a brick in another part of my anatomy! :lol:
yes very close :) Let me say what a great job you did of handling this challenge evil! And just loved the way you presented all the rules etc with a fine sense of wit and humour.
Comments
when does the dvd go on sale ;-)
DAZ SOON :)
laughing - you are fast
I'm loving the look of Sinbad, and the DVD case had me laughing so much!
Great work here alright. I really enjoyed this thread. Maybe one day I can even participate in a challenge...
Stu's work has me debating what my next major purchase will be...3D-Coat, ZBrush or Chronosculpt. Of course, my polygonal modeling and texturing in both Carrara and LightWave still sucks out loud; so these tools would just make me suck even louder... :lol:
Going to play with my - far too late to submit - idea for this challenge. We'll see what happens...
Haha! That's great headwax! Now all you need for the stack of DVDs is a sign for a brick and mortar video rental store that says something like, "Clearance! Going out of Business! Everything Must Go!"
Here's a post-production WIP of my Sinbad scene.
As many people know, Carrara's Depth pass doesn't see hair, but some of the other depth passes do. Volume primitives does see it, so I rendered a Depth pass and a Volume Primitive pass and combined them in Photoshop with a few adjustments to brightness, contrast, layer blending etc. to try and match the two passes together. I also blurred them slightly to hide the jagged edges because the Depth pass doesn't get AA either.
I then used the depth pass to generate the DOF effect I wanted in the final composite. I also equalized the depth pass to exaggerate the DOF.
It's "Black Friday" over at 3dCoat $100 off today.
This is a postwork WIP for my Holocene Park render that I am going to finish this weekend (I hope).
I wanted a movie theater scene that turned the tables on people watching dinosaurs come to life in Jurassic Park. I wanted the title screen of the movie on the movie screen, but for a twist I wanted it actually projected from a spot light. This meant I needed a gel for the light. That is what I worked on first.
I designed the lettering in the Spline modeler as I couldn't find a font in my library that matched or nearly matched the Jurassic Park font. I rendered the title out using the isometric camera and I rendered a depth pass which I used for a layer in Photoshop. I inverted the colors so the lettering was white, and deleted the black field. I painted the red lines in Photoshop.
I needed a silhouette of a skeleton so I did that in essentially the same way I did the lettering. I then created the other graphic elements for the gel in Photoshop.
After a bit of experimentation with the graphic as a gel, I decided I would have more control if I opened the image in Photoshop and made the canvas a square aspect and letterbox the top and bottom of the image to generate the 16:9 aspect for the movie screen. The black letterbox is opaque in the gel.
I forgot to post my screen with pre and post photoshop. This is only the screen of the theater. The rest of the scene is as rendered.
ncamp
great idea evil, a brilliantly brought off
greetings from Siberia :)
you did a good job on the haze - really adds depth
oh thanks for the compliment evil and PhilW, I'm glad you laughed:)
Thanks head wax. I am really enjoying these challenges.
ncamp
It's "Black Friday" over at 3dCoat $100 off today.
Trust me, I am in agony here (not physical fortunately) - there is so much that I want to be buying and doing in 3D but I just can't manage it right now.
I do like that 3D-Coat is cheaper than ZBrush. Also, there is training for it available at Liberty 3D (look mods, no links! ;) ). So I am leaning fairly heavily in that direction while I dream about the future. The new Chronosculpt from NewTek is freaking amazing, but I don't do animation (yet?).
I can't forget Carrara 8.5 of course! I waited for that and (sort of) defended against the naysayers; so buying that is a must too.
Before I hijack this thread entirely...I did begin work on some models inspired by this challenge. Obviously it is too late to play, but I do hope that something creative appears...
This is so many levels of awesome that I lost count. I wish we had been able to spend more time together in Wisconsin doing 3D stuff.
I don't understand these "depth passes" stuff beyond that they are used in postwork. Right now, my ignorance feels like a brick inside my skull... :lol:
This is so many levels of awesome that I lost count. I wish we had been able to spend more time together in Wisconsin doing 3D stuff.
I don't understand these "depth passes" stuff beyond that they are used in postwork. Right now, my ignorance feels like a brick inside my skull... :lol:
...and my Turducken feels like a brick in another part of my anatomy! :lol:
Just a reminder that there are less than ten hours before submissions are closed and voting opens!
yes very close :) Let me say what a great job you did of handling this challenge evil! And just loved the way you presented all the rules etc with a fine sense of wit and humour.
so thanks!
cheers from oz :)
Thanks for all the kind words everybody! You all helped to soothe my anxiety by the wonderful WIPs and renders for this challenge.
Great job ep! Great Job!
You frakkin' ROCK!!!
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