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Please ask any questions that you have on that thread, or click on the 'Report' button, and ask a mod to move your question there.
I haven't looked at how Reality converts the Anna skin by default, but I wouldn't be surprised if the specularity is super high based on your description.
With the Bjorn texture, I had to do my usual altering of gloss and specular skin settings in Reality. For one render, I did ~6500 for skin gloss, and 109, 115, 123 for specular.
I noticed that the bump settings came into Reality as .0000. If people see that, they definitely need to alter it. I do -.001 and +.001.
I also noticed that Reality didn't automatically change some of the eye materials to glass as it does with other figures. This will lead to a dead-eyed look that should be avoided.
On a Gen4 figure, Reality would change the tear, cornea, and eye surface settings to glass.
Tear: 1.33 index of refraction as per the eye (aqueous) preset, 1500 nm thin film thickness, 4.00 IOR, architectural box checked. Delete maps if any. ETA: Set colors to white. ETA2: Set opacity to 1.0
Cornea: 1.38 (cornea preset), 1500 nm thin film thickness, 4.00 IOR, architectural box checked, get rid of the maps because it will give your figure black eyes. Colors: white (255). ETA2: Set opacity to 1.0
Eye surface is similar to eye reflection on Gen6. Eye surface on Gen4 was 1.40, 1500 nm thin film thickness, 4.00 IOR, architectural box checked. Delete maps. Colors 255. ETA2: Set opacity to 1.0
I recommend watching Paolo's YouTube vid on eye settings. Also, he has a recent webinar on Reality for DAZ at 3DArtLive. It says it goes over skin settings. There is also a thread at RNDA's about G2F eyes in Reality that is helpful.
I am not sure if this image is V6-HD in HD mode?
Ok how do you use the HD morphs ? Here's one of my renders with no lights just the loaded HD model.
Edited- Never mind just update Daz and it works fine.
Been playing around with M6 HD with the default Bjorn texture in Octane Render DS Plugin. Finally have a handle how to use the numerous lighting options. Here I used the free Hollywood Hills HDRI set from sIBL archive at HDRLabs. I had the subdivision set to 3 when I started the render, so I believe it's rendering a subdivided mesh. The Bjorn elite texture is becoming my favorite as it's full of details and imperfections. This is my most photo-real render out of Octane to date. Render time 26 minutes, 1000 s/pix.
Very nice,
The brows look great. They were one thing you had to watch with previous Elite textures, get too close and they looked odd. The trick to that is to open the bump map in Photoshop and paint out the eyebrows with the clone stamp. I used to use EZSkin in Poser and that created its own procedural bump maps and it missed out the brows when it did its thing, they looked much more natural.
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Well it's hard to tell without a render, but I did notice that both The Girl 6 and Teen Josie come with extremely pale textures while they render quite a bit more colorful in DS. Did confuse the heck out of me when I tried them in LuxRender. I'm assuming the reason is the SSS effect they have in DS. I don't think you can do much about it in Reality. Maybe play with the diffuse color a bit. In Luxus it might be possible to replicate the SSS effect, but I still don't quite get Luxus' SSS controls myself.
Thanks for your answer. That's what I feared. I will try some other things, but I just can wait for Reality3!
Finished up my first render using V6HD: Arrested
The Twi'lek is V6HD exported via Reality at three levels of subdivision. I did not use the V6HD Anna skin, though, opting for Nyu, which worked better when mixed with a pink diffuse multiplier.
It's not a real close-up render, though, so the HD morph isn't super obvious.
Trying out the V6 HD morphs on a non V6 shape just to see how it turns out...
The HD Morphs make, at least some, clothing all sorts of lumpy. The Be Pacific bathing suit, in particular, gets very lumpy and also crinkled at the crotch.
Looks good to me, I did wonder if you could do that.
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That's fine, that's just the material sliding over all that extra definition.
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I guess this brings up the question of how auto morph following interacts with the HD morphs. Is auto-follow disabled, and they just rely on collision to keep clothes from showing pokethroughs? Or do they do auto-follow, but when clothing isn't high poly, maybe it ends up making the clothing look bad. Did you try applying SubD to the swimsuit to see if that smooths things out when the HD morph is used?
Yes. I converted it to a SubD object and I also increased the subdivision level in the viewport. It didn't help. On a related note, it looks lumpy and crumpled in areas with anyone except V6 SD.
After a lot of thinking should I or shouldn't I and trying to branch out from doing Portrait renders and I thought I would give them a try as If I find them too limited I can always return them looks like I am going back to portrait renders for a bit the branch out will have to wait..lol.
I don't do renders to make money I just do it as a pastime so If I feel I will get a lot of use out of them Ill keep hold of them, Ill post renders as I try to make up my mind, though as I type I am rendering and liking how it looks so far n my test render.
Steve.
ok Been playing with V6 and custom dials and they work pretty well with the HD morphs pity you need to start with V6 as the base but I think after using the HD morphs for a few hours I real like them more than I thought I would, Here is the first and forth render 1st is V6 second is testing random dials
Steve.
Fabulous renders!
Yeah, that second one looks amazing, as does that hair, I'll have to track that down.
I'm sure I've seen renders of Gia with the HD dialled in, I'm sure they become part of G2F or M when you install them. When you look at the Actor dials when you have any G2F figure loaded there are dials for Gia, V6 and Josie, well, if you have those figures that is.
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Thanks RAMWolf and Rogerbee for the comments.. :)
rogerbee the hair is this one http://www.daz3d.com/daz-originals/crazy-locks-female-hair-for-genesis-v6
Will probably post some more renders later just thinking of what I want to try next.
Steve.
Beautiful render!
What was the morph and texture you used?
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Well, I bought both the M6 and V6 HD packages,
I've only had chance to work with M6 HD so far. I really like the Bjorn texture, but, the morphs are a little underwhelming. They're something that could have been incorporated with G2 from the get go and not shoehorned in later as a marketing ploy. The textures were worth the money, but, not sure yet about the morphs.
The eyes are the G2M preset from Reinterjection, I don't know why but the standard ones look odd and the tear renders bright white.
Bjorn's expression is a bit like mine right now.....
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Thanks rogerbee
the textures are the ones that come with the HD morphs, though the eye texture if from the textures from Catrina character here at daz. the morph is V6 and then random Dialed by me using the G2F morphs set.
Also I get what your saying with your render above this, that was my problem as to buy or not to buy as they are only really good for portraits and close-ups but yes the textures that come with them are really good so I am happy to keep them now.. :)
Steve
I did an M6 render eyes with both in my opinion are poor Texture wise, not sure if its something I am doing or not but The eyes with Catrina I think look more realistic added link just incase someone wants to get her just for her Eyes... lol http://www.daz3d.com/catrina
1st is straight M6HD Second is the one with catrina's eyes.
I think it has to do with the surfaces. They need some tinkering if you want them to look good. I personally use dimension theory's project eyeris, and he recently released a subsurface expansion. It's a great product.
Thanks for the V6 info,
Yeah, the eyes definitely have it with those renders, the standard ones really rob an otherwise realistic look of the wow factor apparent in the second one. That's why I like Dimension Theory's eyes they really look good.
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Yeah they do need some tinkering, but, when Dimension Theory does it for you, so much the better. I have Project EYEris too but haven't played with it yet. It's such a relief that G2F and M share eye UV's meaning you won't have to buy another add on for G2M.
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Well,
Where M6HD may not have had the expected wow factor, V6HD certainly did! Her morphs and texture really sing! Even though I'd made sure the AAL used Primitive Hitmode on the Wild Orchid Hair, it took nearly an hour and a half to complete the render.
Still, I don't mind it taking time when the results are worth it, and boy were they...
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I normally use "alt shading rate" for hair instead of primitive hitmode, upping quality just enough to get rid of any noise.