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Ok, I've designed an object used to drive nails into wood.
I've named it "screwdriver"....
This tool works exactly as I've intended. Just hold it by the metal part and whack the nail with the handle...
See?
Agreed.
Thing is, as I'm sure you know, that the ability to control via cross-sections should be optional, not required.
thanks- trying your suggestion now.
Andrew
Doesn't seem to work that way in the Spline Modeler.
The reason I say it is not a bug is that the dialogue with the options is extremely limited. It creates a starting point. Instead of calling it a bug, I would maybe suggest a feature request to update the preset. Bugs are flaws in the software that cause it not to behave as intended. I think that the preset is behaving in the manner it was supposed to, at the time it was written. The fact that you can still edit the spiral tells me that it wasn't designed to be the final output, unless you wanted it to be.
Again, that's my opinion.
Ok, I've designed an object used to drive nails into wood.
I've named it "screwdriver"....
This tool works exactly as I've intended. Just hold it by the metal part and whack the nail with the handle...
See?
Before you go too far, I suggest you adjust your attitude.
Before you go too far, I suggest you adjust your attitude.
evilproducer, you're reading something into my comment that isn't there.
Before you go too far, I suggest you adjust your attitude.
evilproducer, you're reading something into my comment that isn't there.
Am I? I go out of my way to state it's merely a difference of opinion, and you post the sarcastic screwdriver analogy while quoting my reply. Please tell me how else it is meant be taken?
evilproducer, you're reading something into my comment that isn't there.
Am I? I go out of my way to state it's merely a difference of opinion, and you post the sarcastic screwdriver analogy while quoting my reply. Please tell me how else it is meant be taken?
Hi evilproducer,
In the sense that things are named a way for a reason.
But, I suppose that wasn't the case here... In fact, what the Carrara tool should probably be called is "Helix"; however, even if it were, speaking from a purely geometrical point of view, "helix" does not inherently imply (the the case of a 3-dimensional process such as Carrara is using) that the shape being extruded along a helical path should necessarily rotate (relative to its z-direction) while it does so.
There's no doubt in my mind that the tool was not intended to rotate geometry while it was being coiled. Had the programming team, for some reason, decided that doing so was the better default, then, by implication, they would know how to control it via assignment of some value that defined rotation around its local z plane.
That value would (or should, if it's actually the case - which I doubt) be made available to the user.
Now, even if the 2nd cross section in the standard process is "corrected" by hand to eliminate rotation, the overall geometry deforms rather than simply showing the change in the rotation along the extruded shape.
Andrew
Ideally it would behave as the OP had hoped it would behave. I still think that the reason it behaves the way it does is because it was probably easier to set up that way. As I said, I do think a feature request for an update would be great. I just hesitate to call it a bug when there are real bugs that need attention.
As an example, I would look at the spiral preset like the fire primitive. It works as it was intended in RayDream 5 in 1997, but it needs to be updated for Carrara 8.5 in 2013 (seriously, it is exactly the same, right down to the default colors and settings). It doesn't cause Carrara to crash, or otherwise hinder Carrara's operation, it just needs to be updated to take advantage of today's more powerful processors. For example, the fire primitive would be much more effective if the fire could react to scene forces, or at the least have a parameter you could adjust to make it look like the flames are being blown in the wind. The fact that it doesn't have those abilities doesn't mean it has a bug, it means it wasn't designed that way, and should be updated.
Again, this is just my opinion, if you or the OP feels that it's a bug, you are well within your rights to file a ticket. Personally, I preferred Mantis to the current system, with Mantis, you could see feature requests and bug reports, comment on them, see their status, etc. The way it is now is to opaque.
Saw an amusing "bug vs. feature" cartoon the other day, thought I'd share. Attribution to the cartoon creator below:
Bug vs. Feature. by Joey deVilla on December 4, 2007
The problem with this idea Turner is that the spline modeler does a heck of a lot more than create helix shapes. I am sure that if your naming idea were to be accepted you would have far more artists asking, "WTF did they call this tool helix?"
That said, I stepped in the middle of this minor tiff and saw your post as the joke it was probably meant to be.
It reminds me of a quote from one of my database gurus, "You don't use a rock to pound a wood screw into a piece of fine furniture."
Hey again -
First, my apologies for being snippy yesterday.
Not that it's an excuse, but trust me, when the feature you need doesn't work as expected, it sure seems like one that needs attention... ;)
Pretty frustrating. After using/supporting all the various companies since this thing was Ray Dream, especially going through the "oh cr@p" transition from Eovia, I think, as you note, many would likely be better served by fixing the glaring, commonly used functions that misbehave.
Surprisingly, I'm still stunned / baffled by the shader creation dialog (or lack thereof) as well as the continued burying of the grid snapping toggle in the spline modeler, but those are topics for another post.
cheers
Andrew
Nice.
The problem with this idea Turner is that the spline modeler does a heck of a lot more than create helix shapes. I am sure that if your naming idea were to be accepted you would have far more artists asking, "WTF did they call this tool helix?"
Hi Garstor -
I didn't mean to call the whole tool "Helix" - just the extrusion preset called "spiral".
Reasoning: The tool's behavior defaults to a helix, and must be modified to create a spiral.
Or, it should be changed to create a spiral by default and require input to create a helix...
cheers
Andrew
That is absolutely true! I worked closely enough with the Microsoft developers and bug reports to see that behaviour in full force.
BTW, don't get me started on all the stuff I'd like to see changed in Carrara! :cheese:
Hey again -
First, my apologies for being snippy yesterday.
Not that it's an excuse, but trust me, when the feature you need doesn't work as expected, it sure seems like one that needs attention... ;)
Pretty frustrating. After using/supporting all the various companies since this thing was Ray Dream, especially going through the "oh cr@p" transition from Eovia, I think, as you note, many would likely be better served by fixing the glaring, commonly used functions that misbehave.
Surprisingly, I'm still stunned / baffled by the shader creation dialog (or lack thereof) as well as the continued burying of the grid snapping toggle in the spline modeler, but those are topics for another post.
cheers
Andrew
My apologies as well. I was pretty snippy myself. I have a deadline for a project fast approaching and I keep having problems interfering with getting it done. Not Carrara though, it's been running like a champ in Batch Render mode.
:lol: :lol: