[Released] RSSY Ultimate Clothing Fixer [Commercial]
The Ultimate Clothing Fixer script fixes clothing fit problems fast and easy, and saves fixit morphs right into clothing! Where projection morphs require you to dial from the body of Genesis 8 and are limited to the figure shape, this script builds the morphs you choose from our list into a clothing piece right in your scene, then saves them so they can be used right from the clothes. The innovative conformer-based morph solution also lets you add skirt morphs!
Not only that, but additional workflows also let you achieve "just for one scene" quick solutions if you don't want to save morphs in every clothing piece that needs clipping fixed.
And the Ultimate Clothing Fixer is good for dForce clothing too! Especially with dForce clothing that have few morphs, the Ultimate Clothing Fixer will make dForce clothing easier to set up, and even use without dForce for quick renders!
Morphs transferred to a clothing item are a merchant resource and may be sold with your clothing item. Morphs cannot be sold separately.
Basic Tutorial
Conform Clothes to Fixer Use
Comments
How does this work with clothes that have been converted from G7 to G8? Are is it even needed there?
It would treat the converted clothes as regular G8 clothes and be able to add fixit morphs.
Wonderful.
Thanks! I hope you will like it!
Okay, so this is yet another one I have to buy on release. Two questions
1 - Will we see this during the PA sale or is it still a bit further down the road?
2 - WIll there be a companion product for shoes, since that's the one thing that doesn't seem to be listed in the menus in the demo? I would be willing to pay some serious moohla for a product that lets me add additional fit and shaping morphs to boots, etc., so I can have more options on things like tucking pants in them.
Bless you folks, this is fantastic (also Zelara's rocking an incredibly good look in that promo pic).
There's a cape in one of the examples; does this work on them? One of my biggest frustrations has been trying to set up dynamic movement on capes, and while dForce works fine for draping sometimes I just need to put them where I want them.
Very interesting.
It is up to Daz but I expect to see it during the PA sale.
That is an interesting idea. I will mention it to Sickleyield. There are a few foot morphs
The UCF morphs can be applied to any clothing item. So you get these fixit morphs on capes too. There are not sweeping type morphs though.
Thanks @Artini
The labeling on those seems kind of vague. Are those expansion morphs or do they move the that section along one of the axes? (I had to look up and confirm the plural of axis as that just looks weird.) What I'd really love is the ability to add wrinkles and creases, especially when the foot is bending, as well as the abillity to stretch/shrink the length of a boot and, the Holy Grail, make it look floppy when it's not being worn. Probably too much to hope for the abillity to open a side up as if there was a zipper being opened..
Is it a Merchant Resource allowing others to use it to create new clothing articles, or rather, put the morphs you can install into new items of clothing for sale?
I find it a bit tricky to use the previous batch scripts; does this overlap enough so I can convert clothes more on a one off basis?
Yes, you can use the added morphs as part of your clothing to sell.
Sickleyield is the one that created all the morphs. Mostly the morphs move one specific section of the clothing item to help fit. Your holy grail sounds awesome but this product won't do that
This product does not have a batch ability. It is very much a select clothing item in scene and run script to add morphs.
(Out of curiousity, what trips you up with the batch scripts? What could be improved?)
Will it add all morphs to any clothing item, or is it smart enough to know not to add foot morphs to a blouse, for example?
It adds morphs to any clothing item. You have to be smart enough to not add foot morphs to a blouse. That is why there are morph areas. You check the ones you want to transfer.
Oh, I see. Thanks.
I just find the batch thing overwhelming. I lose track of what is what, and what works and what needs more work and...
The batch stuff works really well, I just find it difficult to take advantage of a lot of times.
Having something more focused on tweaking for a specific render, I think, would suit me better.
WOOT! :)
Oh, ok. Well, this is that
Very much looking forward to this.
There seems to be a recurring issue in the 3D world.
Female breast area fit of clothing.
Now I know there are numerous products which have attempted this.
Whilst some do work very well for certain styles & models of clothing, as yet there does not seem to be a globally applicable easy real world looking way of following the profile of one breast across to the other in a garment that has no sternum area detailing.
I am no modeller or script writer, but on the face of it, it would appear to me to be straight forward to copy the profile of one clothed breast across the front centre of the garment to the far side breast? { I am probably greatly over simplifying the issues there! ;) )
I am wondering & hoping that this product might provide a global fix for this issue?
On the footwear front, IIRC the main legacy issue for G8F is the deletion of the anklebone?
As mentioned earlier in the thread, I am sure there would be a market for a product enabling the reliable use of legacy footwear on G8F. :)
Will you have a Cape fixer?
Thanks.
There are morphs that will be usable on the cape, but no sweeping things like wind left or anything.
I don't think so, but I will defer to Sickleyield.