Why so little support for these products?

TheWheelManTheWheelMan Posts: 1,014
edited December 1969 in The Commons

* The Morphing Business Suit
* Ultimate Morphing Tux
* Genesis Supersuit

These should be three of the most versatile outfits there are for Genesis, yet they don't seem to get any love. No new textures, no upgrades, no nothing. Why is that, I wonder?

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Comments

  • FSMCDesignsFSMCDesigns Posts: 12,754
    edited December 1969

    I don't have any of them. I don't like the mesh on the business suit, looks to doughy, not crisp enough for my tastes, could be the promos. Not much interest in the tux as i have a few already that work for the limited uses I have for one. As for the supersuit, not much interest as I already have a few bodysuits and the shaders would be worthless to me since I don't render in DS. Just my 2 cents

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    They are all great products but I really would LOVE to see an update for the Genesis Supersuit as well as new versions for G2M and G2F. They are great for fitting other items to your figure and versatile for anything skin tight.

  • nobody1954nobody1954 Posts: 933
    edited December 1969

    There supposedly has been an updated Supersuit in the works for a while. Possibly held up for G2f/G2M refinements. Last sentence is just a guess.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    * The Morphing Business Suit
    * Ultimate Morphing Tux
    * Genesis Supersuit

    These should be three of the most versatile outfits there are for Genesis, yet they don't seem to get any love. No new textures, no upgrades, no nothing. Why is that, I wonder?

    We did so much in the way of add-on content when they came out that we just didn't see what else to do with them.

    Also, I've come to deeply hate working on or with the business suit. It was one of the most popular things I've ever done, solo or with a partner, but it also generated the most negative feedback and stress (see FSMC's post for a typical set of forum remarks).

    I will eventually do a business suit, from scratch, for Genesis 2. Meantime, Aave Nainen has done a great one, so I don't see it as urgent compared to other projects.

  • JaderailJaderail Posts: 0
    edited December 1969

    As a big fan of the SuperSuit and a owner of the FULL bundle I really do not see much that could be done for it. Ported to G2F and G2M would be be nice but not needed that I see. It Autofits G2M just fine for me as it is.

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Jaderail, I respectfully disagree.

    I would like to see addiional Supersuits with the same form and morphs but with different Material Zones.

    The suit is GREAT but can't QUITE mimic every super costume out there. An addition with some material zones like the ones that are on the Mach2 by Ardino and another set like the one the fabulous Ramwolff made would be a lovely addition.

    It's funny, I use the supersuit and make their suits conform to it to get it's morph capabilities sometimes.

    Sometimes, I'd like it to be simpler. Just sayin'.

    The product as is is PHEMOMENAL. But there is ALWAYS room for improvement.

    Thanks for listening.

    P.S.: Sickleyield.... Ignore FMSC. Ignore him completely,. Your suit is phenomenal too. :)

  • NovicaNovica Posts: 23,887
    edited December 1969

    Also, I've come to deeply hate working on or with the business suit. It was one of the most popular things I've ever done, solo or with a partner, but it also generated the most negative feedback and stress (see FSMC's post for a typical set of forum remarks).

    Well, then you should just read our art studio thread. We luv ya over there! :)

  • JaderailJaderail Posts: 0
    edited December 1969

    RKane_1 said:
    Jaderail, I respectfully disagree.

    I would like to see addiional Supersuits with the same form and morphs but with different Material Zones.

    The suit is GREAT but can't QUITE mimic every super costume out there. An addition with some material zones like the ones that are on the Mach2 by Ardino and another set like the one the fabulous Ramwolff made would be a lovely addition.

    It's funny, I use the supersuit and make their suits conform to it to get it's morph capabilities sometimes.

    Sometimes, I'd like it to be simpler. Just sayin'.

    The product as is is PHEMOMENAL. But there is ALWAYS room for improvement.

    Thanks for listening.

    P.S.: Sickleyield.... Ignore FMSC. Ignore him completely,. Your suit is phenomenal too. :)

    Point taken. I was just referring to the SS in its current default state. Diff mat zones would improve it I must agree. But then we do have other suits to use but yes more in the SS that way I would use.
  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    Because I never know what I'll need in my design work, I like having options both Fantasy/Sci-Fi and real world, and I also enjoy the versatility of Genesis. But I use Poser, and custom texturing the Supersuit, even though I've converted it for Poser, would be a nightmare, even just using shaders. The Business Suit is the most versatile one I've ever seen, and far better than the ones I own for M4. I just haven't had time to finish converting it for Poser yet. The Tux looks cool too.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Aw, thanks, guys!

    I did try to convert it when the companion file system first became a thing, but I couldn't get the rigging to ever transfer properly.

  • almahiedraalmahiedra Posts: 1,351
    edited December 1969

    * The Morphing Business Suit
    * Ultimate Morphing Tux
    * Genesis Supersuit

    These should be three of the most versatile outfits there are for Genesis, yet they don't seem to get any love. No new textures, no upgrades, no nothing. Why is that, I wonder?

    We did so much in the way of add-on content when they came out that we just didn't see what else to do with them.

    Also, I've come to deeply hate working on or with the business suit. It was one of the most popular things I've ever done, solo or with a partner, but it also generated the most negative feedback and stress (see FSMC's post for a typical set of forum remarks).

    I will eventually do a business suit, from scratch, for Genesis 2. Meantime, Aave Nainen has done a great one, so I don't see it as urgent compared to other projects.

    Products just really-really-really need G2 version are your super clip fixers and hat fixer. G1 works at least with G2F (I didn't try G2M), but feeling is less confortable. A super clip fixer for long shirts and dress is needed too.

  • FSMCDesignsFSMCDesigns Posts: 12,754
    edited December 1969

    RKane_1 said:
    J
    P.S.: Sickleyield.... Ignore FMSC. Ignore him completely,. Your suit is phenomenal too. :)

    Nice sentiment, even though I have plenty of SYs products that do work for me.
    So much for an honest, constructive opinion

  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    Aw, thanks, guys!

    I did try to convert it when the companion file system first became a thing, but I couldn't get the rigging to ever transfer properly.

    I haven't had trouble with anything I've converted so far, at least not rigging wise. I haven't tried the Business Suit term though.

  • kyoto kidkyoto kid Posts: 41,040
    edited January 2014

    * The Morphing Business Suit
    * Ultimate Morphing Tux
    * Genesis Supersuit

    These should be three of the most versatile outfits there are for Genesis, yet they don't seem to get any love. No new textures, no upgrades, no nothing. Why is that, I wonder?

    We did so much in the way of add-on content when they came out that we just didn't see what else to do with them.

    Also, I've come to deeply hate working on or with the business suit. It was one of the most popular things I've ever done, solo or with a partner, but it also generated the most negative feedback and stress (see FSMC's post for a typical set of forum remarks).

    I will eventually do a business suit, from scratch, for Genesis 2. Meantime, Aave Nainen has done a great one, so I don't see it as urgent compared to other projects.
    ...I plunked down hard earned money on a tight budget for the business suit bundle and am disappointed. For one the cuffs of the jacket and shirt act weird because of the weight mapping. They don't follow gravity at all when posing and if you try to use transition sliders for the suit's bones (like the forearms) it just ends up distorting the mesh. Another issue is the buttons on the jacket (both front and cuffs) which deform badly when posing (no rigidity to them).

    I also have Flower Power which fits and behaves a lot better than the business suit (the latter which I find myself rarely using at all anymore).

    Post edited by kyoto kid on
  • caravellecaravelle Posts: 2,455
    edited December 1969

    I agree with RKane_1: Supersuit is phenomenal; the shaders alone are worth every cent. I would love to see more addons to this product! Business Suit is on my list.

  • HeraHera Posts: 1,957
    edited December 1969

    There was something called The Mardi Grass for supersuit, an outfit I love and have been playing quite a bit with. I'd love to see more like that!

  • Mustakettu85Mustakettu85 Posts: 2,933
    edited December 1969

    Kyoto Kid said:
    ...the cuffs of the jacket and shirt ...don't follow gravity at all when posing

    But has non-dynamic clothing ever "followed gravity"? I don't have the product in question, but what I've often done to simulate gravity is using deformers.

    the buttons on the jacket (both front and cuffs) ... deform badly when posing (no rigidity to them).

    That's the bad side of the tech behind Genesis (and rigidity maps aren't doing what they're supposed to). You could transmap the buttons out (if they're a separate mat zone, should be easy) and parent separate .obj models of buttons to the suit. There must be free ones somewhere, sorry I don't have the time to look for them right now... but I could make one a few hours later and upload.

  • Mustakettu85Mustakettu85 Posts: 2,933
    edited December 1969
  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Kyoto Kid said:
    * The Morphing Business Suit
    * Ultimate Morphing Tux
    * Genesis Supersuit

    These should be three of the most versatile outfits there are for Genesis, yet they don't seem to get any love. No new textures, no upgrades, no nothing. Why is that, I wonder?

    We did so much in the way of add-on content when they came out that we just didn't see what else to do with them.

    Also, I've come to deeply hate working on or with the business suit. It was one of the most popular things I've ever done, solo or with a partner, but it also generated the most negative feedback and stress (see FSMC's post for a typical set of forum remarks).

    I will eventually do a business suit, from scratch, for Genesis 2. Meantime, Aave Nainen has done a great one, so I don't see it as urgent compared to other projects.


    ...I plunked down hard earned money on a tight budget for the business suit bundle and am disappointed. For one the cuffs of the jacket and shirt act weird because of the weight mapping. They don't follow gravity at all when posing and if you try to use transition sliders for the suit's bones (like the forearms) it just ends up distorting the mesh. Another issue is the buttons on the jacket (both front and cuffs) which deform badly when posing (no rigidity to them).

    I also have Flower Power which fits and behaves a lot better than the business suit (the latter which I find myself rarely using at all anymore).

    There is no way to make any garment "follow gravity when posing" if it's not a dynamic, as far as I know. Otherwise I would use it.

    "Rigidity" affects how items are deformed when morphs are applied. It does not affect posing or movement, so I'm not sure what other items you have whose buttons are not deformed when you twist the torso. Maybe you could share that with me so I can look at them for future use?

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    The Genesis Supersuit works perfectly on G2F/V6 with AutoFit. But if you get some poke through, there is a simple fix. Just add some thickness to the suit in this region :-)

    1.jpg
    960 x 400 - 107K
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    My request are,,,

    if daz release new supersuit for genesis2,(As for me,,,, gen2female ^^;)
    I hope it have surfacegroups which can make unsymmetly style easy,(left and right)
    without modify original surface group or making new texture.

    I have no good skill to make good texture by 2d aprication with UV template,
    so that hope easy apply different preset for left and right group.

    then hope it can change shape as short tight skirt and clean bikini style too

    About genesis supersuit, it seems difficult for me to make skirt or bikini style.
    though I could make short pants or almost topless style,,@@;

  • kyoto kidkyoto kid Posts: 41,040
    edited December 1969

    Kyoto Kid said:
    ...the cuffs of the jacket and shirt ...don't follow gravity at all when posing

    But has non-dynamic clothing ever "followed gravity"? I don't have the product in question, but what I've often done to simulate gravity is using deformers.

    the buttons on the jacket (both front and cuffs) ... deform badly when posing (no rigidity to them).

    That's the bad side of the tech behind Genesis (and rigidity maps aren't doing what they're supposed to). You could transmap the buttons out (if they're a separate mat zone, should be easy) and parent separate .obj models of buttons to the suit. There must be free ones somewhere, sorry I don't have the time to look for them right now... but I could make one a few hours later and upload.
    ....stupid site software sending me to my account page again.

    It was easier to make minor adjustments to sleeves, leggings cuffs, & such on Gen4 figures using the clothing content's bones. The Morph follower in 3A often was sufficient to clear up any residual pokethrough.

    On a weight mapped figure doing so can produce odd results and unwanted distortion because of smoothing and collision detection. It was most noticeable on the business suit jacket where the cuffs distorted badly after manipulating its foreram and shoulder bones. Turning smoothing off on the jacket results in a lot of pokethrough from the shirt and vest underneath. (the Pokeaway tool only works on the figure's mesh not the clothing).

    This is why I manually parent and fit older hair content (particularly long hair) to Genesis/G2 rather than let autofit do it. That way I still can use any handles (if included) and/or styling/effects morphs. Hair is a lot easier to do this with than clothing.

    As to the jacket buttons, yes they are a separate MAT zone so I can just turn down the opacity in the Surfaces tab.

    Also, thanks for the link.

    I still wish we had an "open" cloth dynamics system like Poser has as that would also help.

    Another item I am having difficulty with are the roller skates for the Car Hop dress. They do not seem to want to parent or fit to the feet properly even when I specify Fit To Genesis (you can't use "Fit To" with a specific bone like "foot" as the target only the full figure). Don't know if that's a rigidity issue.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Kyoto Kid said:
    Kyoto Kid said:
    ...the cuffs of the jacket and shirt ...don't follow gravity at all when posing

    But has non-dynamic clothing ever "followed gravity"? I don't have the product in question, but what I've often done to simulate gravity is using deformers.

    the buttons on the jacket (both front and cuffs) ... deform badly when posing (no rigidity to them).

    That's the bad side of the tech behind Genesis (and rigidity maps aren't doing what they're supposed to). You could transmap the buttons out (if they're a separate mat zone, should be easy) and parent separate .obj models of buttons to the suit. There must be free ones somewhere, sorry I don't have the time to look for them right now... but I could make one a few hours later and upload.


    ....stupid site software sending me to my account page again.

    It was easier to make minor adjustments to sleeves, leggings cuffs, & such on Gen4 figures using the clothing content's bones. The Morph follower in 3A often was sufficient to clear up any residual pokethrough.

    On a weight mapped figure doing so can produce odd results and unwanted distortion because of smoothing and collision detection. It was most noticeable on the business suit jacket where the cuffs distorted badly after manipulating its foreram and shoulder bones. Turning smoothing off on the jacket results in a lot of pokethrough from the shirt and vest underneath. (the Pokeaway tool only works on the figure's mesh not the clothing).

    This is why I manually parent and fit older hair content (particularly long hair) to Genesis/G2 rather than let autofit do it. That way I still can use any handles (if included) and/or styling/effects morphs. Hair is a lot easier to do this with than clothing.

    As to the jacket buttons, yes they are a separate MAT zone so I can just turn down the opacity in the Surfaces tab.

    Also, thanks for the link.

    I still wish we had an "open" cloth dynamics system like Poser has as that would also help.

    Another item I am having difficulty with are the roller skates for the Car Hop dress. They do not seem to want to parent or fit to the feet properly even when I specify Fit To Genesis (you can't use "Fit To" with a specific bone like "foot" as the target only the full figure). Don't know if that's a rigidity issue.

    And that's why there were umpteen morphs in "fixes and layering" to expand the jacket outward (and shrink the underlying garments, if you checked the garments themselves).

  • kyoto kidkyoto kid Posts: 41,040
    edited December 1969

    ...I've used the layering morphs but once smoothing is turned off, collision detection goes away with it.


    With lot of Genesis clothing I also get it wrapping around areas it shouldn't. For example, if the arms are too close to the say the hips the lower hem of a shirt or sweater will sometimes wrap around the wrist and hand as well because the collision detection target is the entire figure, not just the torso and hip and upper arm region. Same with slacks. If here isn't a "shorten hem/cuff", or "fit to shoes" morph, the pant cuffs will try to conform to the ankle and foot of the figure rather than the shoes/boots.

    It would be nice to have "selectable" collision detection by regions/bones so one could say, set it to both the legs and the shoes, but that would probably be a nightmare to programme.

    It's beginning to make me feel that weight mapping and collision detection isn't the "be all end all".

  • Knight22179Knight22179 Posts: 1,195
    edited December 1969

    * The Morphing Business Suit
    * Ultimate Morphing Tux
    * Genesis Supersuit

    These should be three of the most versatile outfits there are for Genesis, yet they don't seem to get any love. No new textures, no upgrades, no nothing. Why is that, I wonder?

    The Supersuit has been updated with updated UV maps. The Basic Supersuit (which came with the main product) had messed up UV's. But I made a thread about it begging DAZ to fix it and they listened. So, be sure to re-download the Supersuit to get the fixed UV's for the Basic Supersuit.

    Also, over on the Rendrosity Forums, Rand (formerly DAZ Rand) said he's been working on additions for the Supersuit. He's been working on it for quite a while. I haven't heard any recent updates, though or when he plans on releasing it in the DAZ store. I hope soon. It must be pretty big because he's been working on it for at least a year.

  • Knight22179Knight22179 Posts: 1,195
    edited December 1969

    * The Morphing Business Suit
    * Ultimate Morphing Tux
    * Genesis Supersuit

    These should be three of the most versatile outfits there are for Genesis, yet they don't seem to get any love. No new textures, no upgrades, no nothing. Why is that, I wonder?

    We did so much in the way of add-on content when they came out that we just didn't see what else to do with them.

    Also, I've come to deeply hate working on or with the business suit. It was one of the most popular things I've ever done, solo or with a partner, but it also generated the most negative feedback and stress (see FSMC's post for a typical set of forum remarks).

    I will eventually do a business suit, from scratch, for Genesis 2. Meantime, Aave Nainen has done a great one, so I don't see it as urgent compared to other projects.

    I'm sorry it caused you a lot of stress. Speaking for myself, I LOVE the business suit and I'm very happy you made it. Fits very nicely to my Clark Kent character. ;)

    Keep up the great work, SickleYield. You have one happy customer right here. :)

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    * The Morphing Business Suit
    * Ultimate Morphing Tux
    * Genesis Supersuit

    These should be three of the most versatile outfits there are for Genesis, yet they don't seem to get any love. No new textures, no upgrades, no nothing. Why is that, I wonder?

    We did so much in the way of add-on content when they came out that we just didn't see what else to do with them.

    Also, I've come to deeply hate working on or with the business suit. It was one of the most popular things I've ever done, solo or with a partner, but it also generated the most negative feedback and stress (see FSMC's post for a typical set of forum remarks).

    I will eventually do a business suit, from scratch, for Genesis 2. Meantime, Aave Nainen has done a great one, so I don't see it as urgent compared to other projects.

    I'm sorry it caused you a lot of stress. Speaking for myself, I LOVE the business suit and I'm very happy you made it. Fits very nicely to my Clark Kent character. ;)

    Keep up the great work, SickleYield. You have one happy customer right here. :)

    Thank you!

  • Knight22179Knight22179 Posts: 1,195
    edited December 1969

    RKane_1 said:
    Jaderail, I respectfully disagree.

    I would like to see addiional Supersuits with the same form and morphs but with different Material Zones.

    The suit is GREAT but can't QUITE mimic every super costume out there. An addition with some material zones like the ones that are on the Mach2 by Ardino and another set like the one the fabulous Ramwolff made would be a lovely addition.

    It's funny, I use the supersuit and make their suits conform to it to get it's morph capabilities sometimes.

    Sometimes, I'd like it to be simpler. Just sayin'.

    The product as is is PHEMOMENAL. But there is ALWAYS room for improvement.

    Agreed. An add-on mask would be great, especially if it has NO eye holes or ear holes.

    More TRANS mapped options for various different mask looks and costume looks would also be great.

    And nothing wrong with more textures too.

  • Knight22179Knight22179 Posts: 1,195
    edited December 1969

    * The Morphing Business Suit
    * Ultimate Morphing Tux
    * Genesis Supersuit

    These should be three of the most versatile outfits there are for Genesis, yet they don't seem to get any love. No new textures, no upgrades, no nothing. Why is that, I wonder?

    We did so much in the way of add-on content when they came out that we just didn't see what else to do with them.

    Also, I've come to deeply hate working on or with the business suit. It was one of the most popular things I've ever done, solo or with a partner, but it also generated the most negative feedback and stress (see FSMC's post for a typical set of forum remarks).

    I will eventually do a business suit, from scratch, for Genesis 2. Meantime, Aave Nainen has done a great one, so I don't see it as urgent compared to other projects.

    I'm sorry it caused you a lot of stress. Speaking for myself, I LOVE the business suit and I'm very happy you made it. Fits very nicely to my Clark Kent character. ;)

    Keep up the great work, SickleYield. You have one happy customer right here. :)

    Thank you!

    Your very welcome. :)

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Holy Snikies!

    Did you know the amazing JoeQuick released his Golden Age superhero suit set for M4 for FREE on ShareCG.com?

    Here's the link. Wow.. http://www.sharecg.com/v/73674/gallery/11/Poser/Golden-Age-for-Dazs-M4

    I love that guy. He's makes great stuff, beautifully done and he gives so much out for free.

    I wish he would make a new set for Genesis, G2M, and G2F. It is an awesome set and I recommend it to anyone.

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