Stonemason's Abandoned City...

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Comments

  • kyoto kidkyoto kid Posts: 41,040
    edited January 2014

    ...yeah, everything today is slap it up as fast and cheap as possible.


    It takes a very skilled hand, in RL or 3D modelling to create such lovely architectural wonders. Stefan is by far the best as he puts so much detail into his buildings which makes them well worth the price.

    Have to wishlist these for now until I have a more steady cash flow.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,040
    edited December 1969

    cosmo71 said:
    If nature would defend itself...RECAPTURE would be the result

    ...here's a cool CG animated short where that appears to have happened.

    http://www.youtube.com/watch?v=doteMqP6eSc&list=FLAYnX1egxjn_6-4qEXfhsiQ

  • efron_24efron_24 Posts: 474
    edited December 1969

    wow.. that is fantastic.
    Made with what program ????

    Must have taken months to make that.. fantastic

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Kyoto Kid said:
    cosmo71 said:
    If nature would defend itself...RECAPTURE would be the result

    ...here's a cool CG animated short where that appears to have happened.

    http://www.youtube.com/watch?v=doteMqP6eSc&list=FLAYnX1egxjn_6-4qEXfhsiQ

    What a great short movie...brilliant

  • cosmo71cosmo71 Posts: 3,609
    edited February 2014

    efron_24 said:
    wow.. that is fantastic.
    Made with what program ????

    Must have taken months to make that.. fantastic

    years :) do you know the movie "rosa" this movie was made as I know over one year by one single person

    http://www.youtube.com/watch?v=MG11zhX6_jo

    Post edited by cosmo71 on
  • efron_24efron_24 Posts: 474
    edited December 1969

    did not know it.
    looks like a V4 .. amazing.. did they do this with DAZ or Poser ?

  • kyoto kidkyoto kid Posts: 41,040
    edited December 1969

    efron_24 said:
    wow.. that is fantastic.
    Made with what program ????

    Must have taken months to make that.. fantastic


    ...Modo and Lightwave.
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    efron_24 said:
    did not know it.
    looks like a V4 .. amazing.. did they do this with DAZ or Poser ?

    I do not know (can`t recall) but I think it is shown in the credits at the end of the movie. The moviemaker uses several things from daz so it is possible that it is v4 and m4 :) and I guess some sequences were made with daz but do not nail me on that issue.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    ups, that clip has no credits :) just have watched the end. But there must be a clip at youtube with credits I know there is one, have seen it.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Software used for the Movie "Rosa"

    quote:

    "The equipment was nothing fancy, I used my computer and software I already had. For the CG, I used a combination of Blender and Daz Studio. The renders were heavily post-produced to achieve the look I wanted. I used my experience as an illustrator to work every shot like a painting with lots of layers and details. It was hard work but ultimately very rewarding. Hardware was an old 2003 iMac that died during the process and was replaced by a Mac Pro during the production."

    Jesús Orellana

    link to an interview:

    http://www.shortoftheweek.com/2011/11/16/interview-with-jesus-orellana-rosa/

  • efron_24efron_24 Posts: 474
    edited December 1969

    but he is absolutely amazing !!! I hope he makes more !

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    efron_24 said:
    but he is absolutely amazing !!! I hope he makes more !

    well I don`t know, as I know he was a student at the time he made this movie

  • kyoto kidkyoto kid Posts: 41,040
    edited February 2014

    ...just went back and here are the full design and software credits for Ruin:

    Character and drone modelled by Mark Davies
    Character Design: John Park

    (so it isn't V4)

    Drone Concept Design: Mark Molnar

    Modelled and rendered in: MODO
    Animated in: Lightwave
    Composited in: After Effects (10)
    Edited in: Premiere

    Also used :

    Rhiggit Pro (Character rigging software for Lightwave)
    Ivy Generator (version not specified) freeware ivy generator originally developed by Thomas Luft
    Jawset Turbulence FD (voxel grid particle effects generator)
    Red Giant (software for film making and motion graphics)
    CG-Textures.com (a site for royalty free 3D Graphic textured)
    FX Elements.com (a site for royalty free stock FX footage)

    Post edited by kyoto kid on
  • efron_24efron_24 Posts: 474
    edited February 2014

    no... the ruin figure was no V4, but the rose lady seems to be.

    I am amazed about the worlds they created.

    I made this tonight with (mostly) Stonemason buildings

    Urban Spawl II
    Warehouse District
    City Courtyard
    Urban_P5
    and Ab. City I and II

    01022014f.jpg
    1212 x 911 - 322K
    Post edited by efron_24 on
  • kyoto kidkyoto kid Posts: 41,040
    edited December 1969

    ...when I first wrote the response didn't see the link to the other film short. I've seen that one before too. Very well done as well.


    Nice scene, reminds me a bit of my old hometown of Milwaukee WI.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    efron_24 said:
    no... the ruin figure was no V4, but the rose lady seems to be.

    I am amazed about the worlds they created.

    I made this tonight with (mostly) Stonemason buildings

    Urban Spawl II
    Warehouse District
    City Courtyard
    Urban_P5
    and Ab. City I and II


    seems you have an eye for urban creations :)

  • efron_24efron_24 Posts: 474
    edited February 2014

    With the material from StoneMason and others (and a bit of Poser - Primitive Props) you can do so much !

    This image took a day to make, and 15 minutes to render.
    Parts of the previous image have been used again, although the Canal had to be put lower, in order for the bridge to be high enough for the ship to pass :D

    03022014h.jpg
    1264 x 760 - 393K
    Post edited by efron_24 on
  • KeryaKerya Posts: 10,943
    edited February 2014

    cosmo71 said:
    Software used for the Movie "Rosa"

    quote:

    "The equipment was nothing fancy, I used my computer and software I already had. For the CG, I used a combination of Blender and Daz Studio. The renders were heavily post-produced to achieve the look I wanted. I used my experience as an illustrator to work every shot like a painting with lots of layers and details. It was hard work but ultimately very rewarding. Hardware was an old 2003 iMac that died during the process and was replaced by a Mac Pro during the production."

    Jesús Orellana

    link to an interview:

    http://www.shortoftheweek.com/2011/11/16/interview-with-jesus-orellana-rosa/

    Looking at the posters
    http://www.shortoftheweek.com/wp-content/uploads/2011/11/6235211624_016cc88159_b.jpg
    http://fotos.subefotos.com/2e92db12d3067a00ceb96e3c60634121o.jpg

    I think Rosa's hair is Blaine Hair
    http://www.daz3d.com/short/blaine-hair

    the other female hair
    http://www.daz3d.com/gloria-short-hairstyle

    male hair
    http://www.daz3d.com/wildmane-hairstyle


    Now I am looking for Rosa's morph ...
    the texture seems to be handpainted by Orellana ...

    OK, Eyes seems to be from here:
    http://www.daz3d.com/lillith-v4-combo
    and maybe the base of the texture too

    Post edited by Kerya on
  • luci45luci45 Posts: 2,753
    edited December 1969

    efron_24 said:
    no... the ruin figure was no V4, but the rose lady seems to be.

    I am amazed about the worlds they created.

    I made this tonight with (mostly) Stonemason buildings

    Urban Spawl II
    Warehouse District
    City Courtyard
    Urban_P5
    and Ab. City I and II


    I love this one and the one on the next page! Is that Antfarm's train trestle from Borderline?

    I finally bought the Abandoned Cities I and II because of your renders. Now I need to build something.

  • efron_24efron_24 Posts: 474
    edited February 2014

    Use your imagination and you can create everything.. :D

    The trains and tracks are of the Parksite series.... although I also used StoneMason Warehouse disctrict (it has small train-tracks)
    and AntFarm Borderline.

    There is no way that my PC can render this at once, so you first create parts of town on the background and on the left and by partial renders (Poser 9) you render bit after bit while you remove what you already rendered and add new material in the middle and foreground. That is what makes it a long proces (a day). It is like creating a puzzle.

    You have what you want in mind, but you do not see the end result until after the last render.

    The first render is added here. It has no skyscrapers in the background yet and only the left has all the details. The right and foreground still have to be "filled".

    03022014g2.jpg
    1265 x 766 - 494K
    03022014.jpg
    1265 x 766 - 640K
    Post edited by efron_24 on
  • cosmo71cosmo71 Posts: 3,609
    edited February 2014

    efron_24 said:
    With the material from StoneMason and others (and a bit of Poser - Primitive Props) you can do so much !

    This image took a day to make, and 15 minutes to render.
    Parts of the previous image have been used again, although the Canal had to be put lower, in order for the bridge to be high enough for the ship to pass :D

    you need this one by pedatron

    http://www.daz3d.com/city-streets

    I do not know why there is only one image...the whole set is much larger it includes also this (no render just a screenshot) and has also seperate probs

    CITY_STREETS.jpg
    1680 x 936 - 362K
    Post edited by cosmo71 on
  • CypherFOXCypherFOX Posts: 3,401
    edited February 2014

    Greetings,

    cosmo71 said:
    you need this one by predatron

    http://www.daz3d.com/city-streets

    I do not know why there is only one image...the whole set is much larger it includes also this (no render just a screenshot) and has also separate props

    A few store items lost nearly all their promo images in the store changeover. (Most didn't, just a few did.) One of those was Stonemason's Urban Sprawl 2, which was super-frustrating. I had to hunt down someone who had done an animation of pieces of the city before I realized how big it was. A while later, I was idly browsing and realized that suddenly it had a whole wealth of promo images (I'm guessing Stonemason was wondering WTH his masterpiece wasn't selling!), and they were AMAZING.

    As for the Predatron City Streets, I did the same thing you did, made my 'own promo' for it: http://cypherfox.deviantart.com/art/Cthulhu-vs-Predatron-430918800

    :)

    -- Morgan

    Post edited by CypherFOX on
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Cypherfox said:
    Greetings,
    cosmo71 said:
    you need this one by predatron

    http://www.daz3d.com/city-streets

    I do not know why there is only one image...the whole set is much larger it includes also this (no render just a screenshot) and has also separate props

    A few store items lost nearly all their promo images in the store changeover. (Most didn't, just a few did.) One of those was Stonemason's Urban Sprawl 2, which was super-frustrating. I had to hunt down someone who had done an animation of pieces of the city before I realized how big it was. A while later, I was idly browsing and realized that suddenly it had a whole wealth of promo images (I'm guessing Stonemason was wondering WTH his masterpiece wasn't selling!), and they were AMAZING.

    As for the Predatron City Streets, I did the same thing you did, made my 'own promo' for it: http://cypherfox.deviantart.com/art/Cthulhu-vs-Predatron-430918800

    :)

    -- Morgan

    for urban city sprawl 2 - the big city I have some promos :)

    city_24_(ray_tracted).jpg
    1600 x 900 - 219K
    city_19_(ray_tracted).jpg
    1600 x 900 - 298K
    city_22_(ray_tracted).jpg
    1600 x 900 - 236K
    city_21_(ray_tracted).jpg
    1600 x 900 - 301K
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    and some renders with people :) most of these renders are old ones, so the qualitiy is not like the qualitiy of today (knowledge issues)

    big_city_1.jpg
    1600 x 900 - 288K
    DX_-_BUSINESS_GIRL_2.jpg
    1680 x 1050 - 315K
    city_cruise.jpg
    1600 x 900 - 287K
    dx_super_beetle_2013_-_Kopie.jpg
    1680 x 1050 - 462K
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