How do I make a texture map? {resolved}
WillowRaven
Posts: 3,787
Is there a way to create a texture map for a prop that doesn't have one within Daz?
Post edited by WillowRaven on
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Yes, you would need to make a UV map for the item.
This, alas, cannot be done in DAZ Studio but there are a number of programs that can do the job for you.
I think Hexagon is one and ZBrush is definitely one. There is one out there that is free or cheap but for the life of me, I cannot remember the name of it. I am sure someone will come along in a minute, though, and give it's name. :)
You need to have the item UV mapped, first.
Without that, only simple textures can be made (more often than not, just color changes)
Then the best/easiest way is to export the UV mapping as an image file (any UV mapping and most modeling programs can do this). Then you open that image in a 2d graphics program...Photoshop, GIMP Paint.net, etc. and paint what ever it is you want.
http://www.uvmapper.com/
That's the one. It works pretty well and is pretty simple to use.
Figures. I just want to put a symbol of an object (a jar - pottery), but it only uses a textured square as the means of color. So pulling it into Photoshop to alter the color and add a cobra symbol isn't going to work :(
Suggestions, since I don't know how to go about doing the UV map option?
Thanks. I'll see how hard this is to do :D
Another option is, and I'm not joking, look for another jar.
Fifteen minutes or so, after reading your post I come up with this.
...Wings3D is free. Hexagon is pretty inexpensive though YMMV as on some systems it can be unstable. Next up the line is Silo but now you are getting above 100$
Blender is also free but has a steep learning curve and clunky unintuitive UI.
Never could get he free version of UV Mapper to work right for me
There is a chance, that if it has a texture and it is just a little square of color, then it is already UV mapped, but using a tiled texture. Tiling doesn't work without the item being UV mapped.
Select the item's surface, like if you were going to change the color or something...and then where you select the view/camera choose UV view...if it shows a nice map, you are half way done. Then it is just a matter of importing the item into the free UV Mapper, selecting the map (if more than one) and exporting the map as a jpg...
Once you have the template, the rest of the process is pretty straight forward...load the template in an image editor, create a new layer, paint on that layer...discard the template before saving...
Now, if this is a purchased item from the Daz store, most of that may already be done...look at the item's store page and if there is a Resoures or something like that next to the What's Included tab...you'll find the template files there. Most clothing and figures have them, some props do, too.
Some freebies have them, but, again usually clothing...you could always contact the creator and see if a template could be sent to you. Some of my stuff has them, some doesn't, but I'd send one if asked...
There is a chance, that if it has a texture and it is just a little square of color, then it is already UV mapped, but using a tiled texture. Tiling doesn't work without the item being UV mapped.
Select the item's surface, like if you were going to change the color or something...and then where you select the view/camera choose UV view...if it shows a nice map, you are half way done. Then it is just a matter of importing the item into the free UV Mapper, selecting the map (if more than one) and exporting the map as a jpg...
Once you have the template, the rest of the process is pretty straight forward...load the template in an image editor, create a new layer, paint on that layer...discard the template before saving...
Now, if this is a purchased item from the Daz store, most of that may already be done...look at the item's store page and if there is a Resoures or something like that next to the What's Included tab...you'll find the template files there. Most clothing and figures have them, some props do, too.
Some freebies have them, but, again usually clothing...you could always contact the creator and see if a template could be sent to you. Some of my stuff has them, some doesn't, but I'd send one if asked...
Good idea. Hopefully Feveral hangs out here and I can ask for a map. I checked the resources files for the Medieval Tavern (http://www.daz3d.com/medieval-tavern), but of the maps present, the one for Jar6 isn't there. I just want to change the texture to more of an ancient terracotta look and add a carving or painting of a coba to it ... lol. This should not be so complicated ... lol.
I sent him a message to swing by and check the thread. :)
Awwwe ... thank you :D
I did several searches for the name, but no luck. Glad someone knows him :D
It's so much easier to contact a vendor at Rendo.
It is spelled Faveral. :) But he should be online shortly so will probably pop in before "too" long. :)
That explains why nothing popped up ... lol. Feveral is a type of seizure, I found out, though. So at least I learned a new fact ... lol.
hehe - I am the queen of typos, so often can't find things. Google just looks at me and says "Really, what are you looking for.....?"
lol ... I can't remember when it didn't ask me 'Do you mean ... ?' ... lol
I just tell my clients that if I could spell I'd be a teacher, not an illustrator ... lol. Or I blame it on the keyboard, that if it were more like a pencil or pen, I'd be able to spell.
What's funny, is I even sounded it out phonetically in my head before doing the search so I wouldn't spell it wrong ... FEVER-ALL ... lol.
Even my phonics seems to have issues ... lol.
I just had a look at Bottle 6 and the texture map isn't tiled so you could use LIE (Layered Image Editor) to overlay your label inside DAZ Studio. Or alternatively overlay your label on top of the texture map in Photoshop, GIMP etc and reload the texture map in Daz Studio but by the looks of the texture map some stretching may occur. I can't text this as I am rendering in Vue and it takes me a while to get DS open.
LIE http://www.youtube.com/watch?v=_D6doMGuudg
Is bottle 6 also Jar6? I'm using Jar6.
I'll see if I can figure out the LIE way. Hopefully, Faveral will save me first ... lol.
I am so sorry Jar 6 yes. I doesn't look like it is tiled and yes stretching will occur so you will need to compensate by scaling the label sideways inward. Give me half an hour and I will get some screenshots together.
Thanks :D
Although I still think the map would be best for me, I wonder if I could just turn it on it's side, drape a square dynamic cloth over the area I want the snake on, controlling the stretch dials, and using transmaps and such to hide the non-snake area of the cloth. Then freeze it and parent it to the pot, then set it back up.
Would that work?
LIE would probably be easier...
Just make a png with a transparent background. Then click on the image (Surface settings), and choose Layered Image Editor. You'll probably have to play around with XY offsets a little and do some test renders...but it's probably going to be a lot easier. And you can do the same for bump/displacement channels, too...
Sorry I don't understand what you are trying to do without an image as a guide to give an idea of what you are wanting.
LIE: Easy pessy.
1:
Load prop
Select prop
Go to the Surfaces Pane and click on the texture map icon.
Click on Layered Image Editor
2:
Click on the plus sign to add new layer
click on resource to browse and load the layered image...best in PNG format with a transparent background of cropped to the sixe if rectangular or square.
Scale to suit.
to Position new layer; hover mouse over the layer in the Layered Image Editor and the mouse will turn to a hand, hold down the left mouse button and move.
keep other settings at default for now.
3: end result, viewport screenshot not a render.
psst sorry for the spelling mistakes
That's perfect, Szark :D
Much more helpful than that tiny video that blurs at full screen :D
...wouldn't the Polygon Group editor in daz 4.6 work?
I've used that to describe new MAT zones For example in one Pic I turned the roof of Moonshine's Diner into a circular lamp shade with four different zones two which I used a metal shader on and two which were set to glow through the ambient channel. It can be painstaking work, depending on the number and arrangement of poly's used.
For another scene I used the Polygon Group Editor to set my own material zones up for bus stop shelter originally in .3ds that I converted to .obj in Hexagon.
See pic below:
My first attempt at using LIE ... Thanks for the mini-tut, Szark :D
Also, Faveral also emailed me the map :D My cup runneth over :D
How do ya'll think I did?
My pleasure and it looks at home on the jar, nicely done.
Thank you :D It took a little tinkering with ... it wanted to repeat on the lid and handles, but I figured it out. It's prob all over the back ... lol ... but that won't show anyway, so a further lesson to learn another day.
...looks good.
Guess my response came a bit late into the discussion.
I would still not rule out the Polygon Group Editor for future projects when you want to do a special texture effect on part of an existing model. You can also alter a mesh by hiding parts that you set up as a separate surface using the generator and zeroing out the opacity channel. For example, I did this to create gunports in the grille of the Spy Car.
For those interested, the link to the finished work:
http://willowraven.weebly.com/scepter-of-the-nile.html
Oh, I really like the way that turned out. Nice posing and lighting. And the Jar looks perfect. :coolsmile: