Stephanie 6 disappoints

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Comments

  • FauvistFauvist Posts: 2,076
    edited December 1969

    I've bought precious little of the figures and content for them - released after the 4th generation figures. I'm tired of buying the same thing over and over again - legacy shapes, morphs, rereleases of clothing; and find all the incompatibilites between the content too confusing to bother figuring out - the suit for Genesis that doesn't work in Poser, the clothing that doesn't fit one figure or another. etc. Basically, if the new content doesn't work in Poser automatically, or is incompatible with the generation 4 figures, then I DON'T BUY IT. If the new figure will take the clothing and hair and skins of generation 4 figures with no problems, I'll buy it if it's an improvment on what's available for the 4th gen figures. There are 5000 years of history of every place in the world that can provide material for the creation of NEW content, and what I'm seeing is updates of what's already available. The new figures look like plastic dolls to me.

  • vwranglervwrangler Posts: 4,885
    edited February 2014

    Kyoto Kid said:
    The promo pic in the link below is very close to the look I am after. Unfortunately that particular texture shown is an old one which is no longer available.

    http://www.daz3d.com/sugar-and-spice-for-genesis-2-female-s

    Unfortunately not available here, so I can't link, but you could also try Danae's London from Renderosity, and Apsenniel from RDNA.


    Using a postwork brush or overlay as suggested has a few issues: first, it is not a part of the skin map itself so therefore has to be applied in postwork each time and it doesn't share the same bump/displacement map as the skin itself.(Leela is a recurring character), second, getting the colouration just right (particularly along the edges) is rather tricky so it doesn't look like the character has a case of the measles.

    I'll concede the second point, but you don't have to apply it in postwork each time. You just apply the freckles to the base texture before you use it on your character, using GIMP or something that lets you work in layers so you can easily fix errors. There are all sorts of free freckles and skin texture brushes for Photoshop and/or GIMP that you can use. And if you use something like RawArt's Tattoo Tutorial at deviantArt, you can get blending into the base texture that will keep them from looking measles-y.

    Alternatively, you can maybe try the Zev0/Draagonstorm product Skin Overlay which would handle that. And again, you do it once when you build the character, then merge the completed character into other scenes as needed, and the freckles come along for the ride.

    Post edited by vwrangler on
  • Mr BowenMr Bowen Posts: 396
    edited December 1969

    I am not fond of the over stretching of other textures when used with the morph. Olympia's texture has the worst stretching of the areolas going up the sides of the breasts. The other Daz G2F Character textures have stretching issues too. The lips are also stretched a bit. Oddly, the textures fare better on other Daz G2Fs.
    Also, the Be Pacific suit is crinkled and faceted on her, just as the other Non- V6 SD morphs. Some characters deform the suit more.

    be_pacific_comp.jpg
    1780 x 909 - 1M
  • caravellecaravelle Posts: 2,455
    edited December 1969

    I am a professed fan of S5. S6 looks like a great figure too; she went straight to my wishlist. But probably she'll stay there for a while - I simply have enough models...

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