Look at my Hair: official thread [Commercial] RELEASED!
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Also, I don't know how to break this to you gently, Allesandro but...
You came in second in the "Sexiest Tutorial Voice - Male" category as judged by my wife.
Paolo of Reality fame came in first. Sorry.
...but there is always next year. :)
LOL that was funny. My g/f she says I sound like Duffy Duck and I should be ashamed to do those voice movies. Go figure out... :lol:
I want to apologize to you and every one else for my rant .
Well sent you a pm .
Takes a big man to apologize, so my hat's off to you!!!
Know how frustrating it can get, all the new stuff in DAZ and no real Doc to help.
What kind of anime hair and for what figure? Hitomi?
I mean like these http://www.daz3d.com/forums/discussion/381/P450/#136301
Hi bigh, just checking out that didn't receive any PM, so in case you did you know something went wrong.
Is there any way to drag the end of the hair towards a certain area> Like a hair "Magnet" if you will?
Are hairs affected by DForm?
Just checkin'.
Also I never wanted you to INCLUDE presets at all. I am just happy with the tools and I am sure RAMWolff, being a professional hair stylist might be able to come up with a few presets himself if he gets his hands on the product. Imagine, RAMMY! Never having to tell them to sit still or stop moving or dealing with fidgetty kids in the chair. *chuckle*
My intention was to CREATE hair style presets and market them not only for those WITH the product but to make sets with morphs for those who didn't have the product.
I'd say that DForm's would work if you export hair as geometry (i.e. obj) but not on RenderMan curves.
I don't cut kids hair! YUK.... :P When my adults are moving too much I just slap them and they stop fidgeting! lmao
DForms and a quick trip into ZBrush will add needed morphs. Though not the nice ones that can be done with individual pieces, not that I can see so far. Time will tell, we will figure all that out when this fabulous program is released.
RAMMY? If you make presets? I look forward to them very much. *smile*
FYI, this combined with one of the atmospheric cameras (the one that can do neat displacement maps) could help in hair creation for traditional transmapped hair.
Hair resource files are nice and dandy, yeah, but you could create blank hair sample, then color it in photoshop or such (or heck, just render it as is), do displacement etc, and then slap it on your traditional creation. You'd have more control on curls, curves, locks, etc...
Would show what I mean, but I got worklike render going on right now. :)
You tired? I think thats the first time I have no idea what you're talking about!
Nuuuuuuuu!
This is the camera I mean.
Now, look at this section in the User Guide.
You know how "normal" DAZ/Poser hair has bump, displacement, etc?
Okay. Create a primitive plane, with hair, let's say, sticking upward. You do some styling to it, comb some curves, whatevs.
The point is that you render it, then apply color filters in Photoshop (if you're that sort of person, or render straight if not), and basically use this for easier, better, cleaner, more controlled "normal" DAZ/Poser hair mapping for those who can't make a move to this wondrous thing yet for one reason or another. This is much nicer way to generate such mapping, rather than relying "fibers" option in Photoshop...
Either tired or a genius. Either way, I didn't follow it either. :)
Skiriki?
Are you saying combine traditional hair making methods at the core of a hair product and then use LAMH around the edges so that the core has good body and thickness with transmaps and such and then use LAMH around the edges and along the surface for a realistic but lower-poly solution to creating hair models?
No no no no. Well there is prolly that too, but I'm talking about texture creation. I ran into a frustrating problem earlier, as I was trying to find good substitute for Mitsu Hair (for Genesis) textures, which needed to be natural, rather than anime. I found none. My own hair resources weren't fine-tuned for that sort of hair, so the end result was rather clunky.
But, if I were to render a bunch of hair, styled like I wish, for texture... from diffuse, to bump, displacement, specular, maybe even opacity... and then apply the resulting textures to that frustrating Mitsu Hair.
Again, I'd show, but this dang render is still ongoing! :(
Now I gotcha, thanks for clarifying. I was confused before:)
I follow what you are saying... Let's see if the others figure it out. ROFLMAO
Oh HUNNY, you know I will share with everybuddy! lol
Oh HUNNY, you know I will share with everybuddy! lol
I just started laughing when I read this. The question is? Who will be more demanding/finicky, your real life customers or your cyber ones?
Uh, in my universe? BOTH! Trust me, it's true! lmao :P
Here's a look at the Clump deformer this is just a dial no brushing involved.
That's awesome. Is there a way to mask of areas so the clunping tool only affects certain areas?
Kane yes there is because it uses layers so you could create a shavegroup(layer) for what you want clumped and another shavegroup you dont want clumps to effect ect.
Nice...soooooooooooooooo looking forward to this.
Hope I can afford it when it breaks. *smile*
I played around a bit more changed the style a bit. One thing I like when you save the project it reload the genesis shape and pose plus all the hair settings.
Here's another plus I just tried pw_Toons shader on the hair and it worked well.
Beautiful renders MS, that hair styling is cool. Thanks a lot for sharing that.
using the clump tool mixing it with other settings and tool you can get some nice looking tight curls.
The hair looks great but what the 'H' happened to his ear? I hope that's not an issue with the hair mesh................ ??
If you mean the colors of the inner ear? I think those are in texture itself, nothing to do with the hair.
EDIT: Oh yea I forgot this part, Are you done yet? I really want this Plug-in.